PFS1 #5-08: The Confirmation (GM Mike...R)

Game Master Mike...R

Maps and Handouts
Signup Sheet


51 to 57 of 57 << first < prev | 1 | 2 | next > last >>
Dark Archive

F Lashunta Psychic/1 HP 7/7 AC16/T 12/FF 14 Fort +1/Ref +2/ Will +2 Init +2 Perc +4|Sense Motive +0|Active conditions: none

The woman shrugs. "It might, it might not. It's certainly worth trying. Though it occurs to me...." She concentrates, the air rippling around her head.

Casting detect magic on the cloth.

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

Bart gets out a length of rope and hands it to the dwarf.

Hang on to this...I'll climb down and up the other side. I'll tie it off so the rest of you can easily climb up... he says as he takes his armour off, revealing a load of scars on his arms and chest peeking out from under his shirt. He throws his gear across the pit then knots the rope and starts his descent.

climb: 1d20 + 8 ⇒ (14) + 8 = 22

Then tries to climb the other side.

climb: 1d20 + 8 ⇒ (16) + 8 = 24


Zika uses her magic to successfully levitate the bundle of cloth out of the pit. Upon closer examination it turns out to be a blue cloak. While the cloak looks a little sorry for itself after clearly having spent some time at the bottom of the pit, it is of good quality and when Zhaxia studies it for magical auras, she finds that it does indeed harbour magic of some sort (Zhaxia or anyone else using detect magic can make a spellcraft check to identify the nature of the magic in the cloak).

Zhaxia's investigation into the content of Janira's backpack yields a number of useful looking items which the halfling has helpfully labeled, saving the need for anyone to identify them...

items found in Janira's backpack:
potion of barkskin,
2 potions of cure light wounds,
potion of feather step,
potion of vanish,
scroll of entangle,
scroll of gust of wind,
scroll of identify,
scroll of mage armor (CL 6),
scroll of obscuring mist,
wand of burning hands (CL 3rd, 4 charges),
wand of cure light wounds (CL 3rd, 8 charges),
1 acid,
2 alchemist’s fire,
1 holy water,
1 smokestick,
1 tanglefoot bag,
1 thunderstone,
1 antitoxin,
2 sunrods

Meanwhile Bart successfully climbs down the pit and back up the other side.

Would I be correct in thinking that Bart's plan here is to have one knotted rope going down one side of the pit and then a second for climbing up the other side? If so what would be the plan for securing the ropes, or would someone just hold each one? Assuming that is the plan then anyone climbing the knotted rope would just need to make one DC 5 climb check to climb down and a second one to climb back up using the knotted rope.

Dark Archive

F Lashunta Psychic/1 HP 7/7 AC16/T 12/FF 14 Fort +1/Ref +2/ Will +2 Init +2 Perc +4|Sense Motive +0|Active conditions: none

Spellcraft check: 1d20 + 8 ⇒ (3) + 8 = 11

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

exactly...have Morden hold the rope to allow trhe others to climb down, then I can hold while they climb up...we can even use a second rope to be a safety catch

Grand Lodge

Male Dwarf Hunter 1 | AC: 17/12/15 | HP: 8/12 | Fort +5*, Ref +4*, Will +2* (*+3 vs spells/SLA/poison) | CMB +3, CMD 15 | Init +2 | Perception +6

Happy to serve as anchor, but the rhino may need to be hauled down and back up. It can succeed at an Acrobatics to jump the distance, but it's by no means a guarantee (+2 against a DC 15).

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

we can lower him down..with each one of us on one side..thewn you climb down... upll you up and we both pull him up...

51 to 57 of 57 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS1 #5-08: The Confirmation (GM Mike...R) All Messageboards

Want to post a reply? Sign in.