GM_Chris |
Toffitt can't tell who can't see him so moves closer to Dark Myrakul and slashes away. He hits twice, but doesn't confirm the potential crits.
Dark Myrakul happily engages Toffitt in a duel and swings away with scythe.
Keen vorpal adamantine scythe: 1d20 + 37 - 4 ⇒ (18) + 37 - 4 = 51
damage: 2d4 + 20 ⇒ (3, 4) + 20 = 27
-
Keen vorpal adamantine scythe: 1d20 + 32 - 4 ⇒ (12) + 32 - 4 = 40
damage: 2d4 + 20 ⇒ (3, 3) + 20 = 26
-
Keen vorpal adamantine scythe: 1d20 + 27 - 4 ⇒ (19) + 27 - 4 = 42 - Potential Crit
damage: 2d4 + 20 ⇒ (2, 4) + 20 = 26
-
Keen vorpal adamantine scythe: 1d20 + 22 - 4 ⇒ (7) + 22 - 4 = 25
damage: 2d4 + 20 ⇒ (1, 4) + 20 = 25
-
Keen vorpal adamantine scythe: 1d20 + 27 - 4 ⇒ (13) + 27 - 4 = 36 - Confirmed crit for x4 damage? Not a natural 20 on the original roll, so vorpal doesn't come into play.
damage: 2d4 + 20 ⇒ (1, 1) + 20 = 22
damage: 2d4 + 20 ⇒ (3, 2) + 20 = 25
damage: 2d4 + 20 ⇒ (1, 1) + 20 = 22
1d2 ⇒ 2
The golem turns and attacks Finneas.
right arm: 1d20 + 29 - 5 ⇒ (1) + 29 - 5 = 25 - miss
damage: 2d6 + 12 + 15 ⇒ (4, 2) + 12 + 15 = 33
-
left arm: 1d20 + 31 - 5 ⇒ (8) + 31 - 5 = 34
damage: 2d6 + 14 + 15 ⇒ (6, 6) + 14 + 15 = 41
1d2 ⇒ 1
Adimarchus morphs to his angelic form and charges Finneas. "It's mine. You will have none of it! Die!" His greatsword is gone and replaced by a clawed gauntlet, which he tries to bury into Finneas's stomach.
1st try of the day for implosive strike
anarchic clawed gauntlet: 1d20 + 41 + 2 ⇒ (4) + 41 + 2 = 47 I didn't take the -4 for a reason
damage: 1d6 + 11 ⇒ (1) + 11 = 12 and DC 28 FORT save or implode and die
Kord looks on from his cage. "My strength is returning as my followers prayers can reach me once again. Finneas, you can give me back my powers quickly, but will likely collapse from the effort."
Round 3
Dyrant: 30
Toffitt (greater invisibility): 26
Finneas (Fortune round 2 of 3): 21
Glimmil (Fortune round 2 of 3): 15
Cog
Atol : 11
Others: 8
Dark Myrakul (true seeing)(Damage=29+37=66)
Golem (Damage: 39-15=24)
Adimarchus (Smite by Glimmil) (Damage=227)
Kord
Group Buffs:
Blessings of Fervor
MCPfE10'
Group Buffs:
Blessings of Fervor
Please hold off on any actions until I get Finneas's FORT save. I have plans...:-)
Finneas Glenn |
Fort: 1d20 + 19 ⇒ (15) + 19 = 34
Question. I forgot to take my wand charges after the last fight. Ruling on my HP? I either started this fight at 72 or 150, so I'm either at -17 or 61.
Finneas stands.
Finneas nods to Kord, allowing all of his borrowed power to flow back into the God.
Finneas doesn't.
Can I use my remaining Hero Points to live long enough to return all of Kord's power?
Doctor Abner Svengalu Toffitt |
1 hit, 27 damage -5 ablative = 22; heal 5 on his turn => 17
Active effects/conditions
+ Ablative barrier (45)
+ Ant haul
+ Barkskin
+ Delayed consumption (death ward)
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues
Init +12 Perception +30 Sense Motive +29
AC 43 / 44 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 152 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage
Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal
Eternal Potion Haste
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 5 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge
GM_Chris |
Start fresh. There were lots of stairs to climb and time to prep.
Finneas withstands the gauntlet shoved into his belly, but collapses as energy flows out of every pore of his body. He floats almost motionless in the air, grasping onto his sword and his consciousness.
No actions this round for Finneas. Everyone else can act now.
Glimmil |
Glimmil rights his askew helmet slightly as Cog wheels about again.
"Hey! Stop picking on Finn!"
Circling about - glowing, glittering Glimmil gallops gallantly, gesturing to the grim, gaunt guy as he guides his gnomish g-lance ahead.
Another wheeling charge, ending somewhere around I/J,13. Ending height up up to GM given Adim is 25ft up. I imagine the downward angle leaves him in golem range this round. It's only fair given how ridiculous smite damage is with spirited charge. Glimmil uses BoF for +2 again.
Glimmil Lance, Spirited Charge, Power, Smite: 1d20 + 25 + 2 + 2 + 6 + 2 ⇒ (16) + 25 + 2 + 2 + 6 + 2 = 53 for 3d6 + 159 ⇒ (6, 6, 6) + 159 = 177
Glimmil Lance, Spirited Charge, Power, Smite (fortune): 1d20 + 25 + 2 + 2 + 6 + 2 ⇒ (16) + 25 + 2 + 2 + 6 + 2 = 53
Glimmil Status:
HP: 180/180
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [ ] Saddle Surge
3) [ ] Litany of Sight [X][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration
Abilities:
Smite Left: 3/6
Lay Hands Left: 12/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3
Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)
Cog Smite Left: 1/1
Damage:
+6 Strength 18, 2H
+3 Magic
+15 Power Attack
+20 Smite
--
+53
X3 when Spirited Charge == +159
Atol Lem |
Round 3, Initiative 11, Location D07 -> E07(0’ up - but air walking)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (6/30m), Blessing of Fervor (5/??r), Bestow Resolve (6/10r), Prayer (4/16r)
Channel Energy (DC21)(Avoid 5): 8/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (7/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil;
2)
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge,
4) Spell Immunity;
5) Spell Resistance;
6)
7) Grasping Hand; Holy Word,
8)
Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this 'round'.
Atol steps closer to the middle of the group and channels energy to try and stave off the damage being done. I think I reach Glimmil/Cog, Atol, Finneas and Dr. Toffitt. Not Dyrant though - too far away. He carefully carves out all the enemies - no healing them!
Channel Energy healing: 10d6 ⇒ (4, 2, 1, 2, 1, 5, 1, 3, 2, 2) = 23
Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor on everyone (from Finneas so not sure when it expires)
Bestow Resolve(su): +20 temporary hit points to all allies within 20' for 1 minute - everyone
Prayer on everyone for 15 rounds - everyone
MCPfE 10’ radius (from Dyrant)
I hope everyone remembered the 20 temporary hp you got at the start of the fight!
Dyrant Maynor, the Pre-Sainted |
Remember all y'all have MCPfE10'.
Round 3, Init 30
Dyrant looks at the wounds Finneas is receiving and expects nothing less. Dyrant casts Heal on Finneas, trying to save the demigodling. FINN! +160 hp and removes the itchy 'down there' scratches as well.
Looking further, he casts a quickened Fog Cloud directly on Toffitt and hopes for the best.
Dyrant 5' flaps to N9.
In addition, Glim and Finn are bolstered for another round. 1 more round of fortune for Finn & Glim.
AC: 19 (+5 Dex, +4 MageArmor)
HP: 128/128 + 13 temp hp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert = Glim & Finn, Kord &
Connection Hex = Finneas
Fly: 0 of 16 minutes used
Fly, current iteration: 0 of 10 rounds used
Metamagic Rod Empower (2/3 used)
Metamagic Rod Extend (3/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges
Wand of Magic Missile (CL 7,24/25 left)
Mage Armor (he and Aralynn) (16 hours)
Overland Flight (16 hours, 40' fly)
Moment of Prescience (16 hours)
Heroism (160 minutes)
Death Ward (32 minutes)
Split Hex. Evil Eye. (12 rounds/1round on Will Save vs.DC 27)
Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to
ACs.
Doctor Abner Svengalu Toffitt |
Toffitt steps back into the fog and lunges at Dark Myrkhul.
Dueling blade: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 ⇒ (14) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 = 41
Damage: 1d8 + 8 + 1 + 12 ⇒ (2) + 8 + 1 + 12 = 23
Sneak (2 Str+): 8d6 ⇒ (6, 1, 4, 4, 4, 6, 6, 3) = 34
Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (9) + 7 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 27
Damage: 1d8 + 8 + 1 + 12 ⇒ (6) + 8 + 1 + 12 = 27
Sneak (2 Str+): 8d6 ⇒ (6, 1, 3, 3, 4, 5, 2, 4) = 28
Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (4) + 2 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 17
Damage: 1d8 + 8 + 1 + 12 ⇒ (4) + 8 + 1 + 12 = 25
Sneak (2 Str+): 8d6 ⇒ (2, 6, 5, 5, 1, 1, 3, 2) = 25
Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (17) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 40
Damage: 1d8 + 8 + 1 + 12 ⇒ (7) + 8 + 1 + 12 = 28
Sneak (2 Str+): 8d6 ⇒ (2, 6, 2, 5, 1, 1, 6, 2) = 25
Confirm Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (5) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 28
Damage: 1d8 + 8 + 1 + 12 ⇒ (2) + 8 + 1 + 12 = 23
Forgot temp HP in last status update. Full HP thanks to Atol! Yay!
Work is definitely hectic these days. No new online PbPs for me!
Active effects/conditions
+ Ablative barrier (50)
+ Ant haul
+ Barkskin
+ Delayed consumption (death ward)
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues
Init +12 Perception +30 Sense Motive +29
AC 43 / 44 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 169 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage
Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal
Eternal Potion Haste
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge
GM_Chris |
Dyrant fully heals Finneas and provides Toffitt the cover he needs.
Toffitt uses the cover of the fog and attacks Dark Myrakul. He hits twice, but his sharp blade doesn't hit true against the skeletal figure.
Finneas gives up Kord's power and floats in midair. He spends the round contemplating the loss of his godhood.
50% concealment due to lance 10' length: 1d100 ⇒ 86
Glimmil charges at the angelic form of Adimarchus in the fog and hits, but finds his smite on the demonic form has not carried over to this form.
Atol decides to discontinue his toe-to-toe fight with the golem and instead heals everyone.
Not entirely happy with the fog cloud, Dark Myrakul changes tactics. He moves out of the fog and finds Dyrant there. He casts destruction on the non-godlike follower.
180 points of damage or FORT save DC 21 for only 10d6 ⇒ (1, 4, 5, 2, 4, 3, 1, 1, 2, 5) = 28
The golem ignores the possibly dead Finneas and turns back to Atol. He reaches for him with his right arm and ink black energy flows into Atol.Spell-like ability Destruction, CL 20
200 points of damage or FORT save DC 21 for only 10d6 ⇒ (1, 2, 5, 4, 4, 6, 4, 4, 4, 3) = 37
The golem follows up with his left arm. Free action for the golem
left arm: 1d20 + 31 - 5 ⇒ (19) + 31 - 5 = 45
damage: 2d6 + 14 + 15 ⇒ (6, 4) + 14 + 15 = 39
1d2 ⇒ 2
Adimarchus morphs back to his demonic form and looks at Finneas. "Fool! You can be a god! It's not too late! Hold onto the power!"
Also unappreciative of the fog, Adimarchus moves out and extra quickly summons a marilith demon next to Atol. This snake-bodied fiend has a six-armed woman's torso, pointed ears, and glittering, otherworldly eyes.
Melee +1 longsword +24/+19/+14/+9 (2d6+8/17–20), 5 +1 longswords +24 (2d6+4/17–20), tail slap +17 (2d6+3 plus grab) or 6 slams +22 (1d8+7), tail slap +17 (2d6+3 plus grab)
1d20 + 24 - 4 ⇒ (14) + 24 - 4 = 34
damage: 2d6 + 8 + 6 ⇒ (2, 6) + 8 + 6 = 22
-
1d20 + 19 - 4 ⇒ (17) + 19 - 4 = 32 - possible crit if hits
damage: 2d6 + 8 + 6 ⇒ (6, 6) + 8 + 6 = 26
-
1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
damage: 2d6 + 8 + 6 ⇒ (6, 3) + 8 + 6 = 23
-
1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
damage: 2d6 + 8 + 6 ⇒ (5, 5) + 8 + 6 = 24
-
1d20 + 19 - 4 ⇒ (20) + 19 - 4 = 35 - confirm crit?
damage: 2d6 + 8 + 6 ⇒ (1, 6) + 8 + 6 = 21
bleeding damage: 2d6 ⇒ (5, 2) = 7
Kord begins to absorb his power back from Finneas.
Round 4
Dyrant: 30
Toffitt (greater invisibility): 26
Finneas (Fortune round 3 of 3): 21
Glimmil (Fortune round 3 of 3): 15
Cog
Atol : 11
Others: 8
Dark Myrakul (true seeing)(Damage=66+23+32+28+25-15-15=144)
Golem (Damage: 39-15=24)
Adimarchus Demonic form(Smite by Glimmil) (Damage=227)
Adimarchus Angelic form (no smite) (Damage=177-20=157)
Marilith demon
Kord
Group Buffs:
Blessings of Fervor
MCPfE10'
FOG inside RED.
MAP
In case I wasn't obvious enough, no holds barred in our final encounter.
Dyrant Maynor, the Pre-Sainted |
1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28 Fort (heroism) - Takes 28.
Dyrants eyes squeeze as he tries to fight off the spell. His head bows and teeth grit, and is saved by the girding of his loins and clinching of his buttcheeks.
Atol Lem |
Fort: 1d20 + 17 ⇒ (15) + 17 = 32 (+2 vs evil not applied) vs DC 21 for 200hp or 37hp damage
-39hp Golem left arm
-54hp from the crit (including 7hp bleed) *
Battered and bruised, Atol is buffeted by spell and attack. When it comes to the crit, he calls on the power of his armor and decides that it just doesn’t happen. (* Once per week, my armor allows its wearer to require that an attack roll made against him be rerolled.) GM Chris, please re-roll the crit made against me. I’ll finish my round when I have that information. I hope it's not worse!!
Atol Lem |
Round 4, Initiative 11, Location E07 -> F06(0’ up - but air walking)
Atol HP: 70/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (6/30m), Blessing of Fervor (5/??r), Bestow Resolve (6/10r), Prayer (4/16r)
Channel Energy (DC21)(Avoid 5): 6/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (7/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (0/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil;
2)
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge,
4) Spell Immunity;
5) Spell Resistance;
6)
7)
8)
Blessing the all powerful St. Cuthbert, Atol is amazed he’s still standing.
He defensively casts Grasping Hand on the newly summoned ‘thing’ (the marilith demon).
1d20 + 24 ⇒ (19) + 24 = 43 vs DC 29
Grapple Check: 1d20 + 26 + 1 + 2 ⇒ (3) + 26 + 1 + 2 = 32 (+1 prayer & +2 Blessing of Fervor IF they apply. Not sure.)
Getting the spell off, he smiles though he has trouble placing the hand. He also, quickly (Quick Channel) channels to try and close some of the gaping wounds already on his body, and those of his comrades (well Finneas anyway). He carves out the enemy so they are not healed, smiles, and steps deeper into the fog cloud trying to make it harder for his opponents to hit him (5’ step to F 06).
Channel Energy healing: 10d6 ⇒ (5, 3, 2, 4, 2, 3, 4, 2, 4, 3) = 32
Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this 'round'.
Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor on everyone (from Finneas so not sure when it expires)
Bestow Resolve(su): +20 temporary hit points to all allies within 20' for 1 minute - everyone
Prayer on everyone for 15 rounds - everyone
MCPfE 10’ radius (from Dyrant)
Glimmil |
Darn Paizo site never up these days. At any rate, I've lost track of where targets were reasonably located when Glimmil last spotted them before the fog cloud, so I'll go with Glimmil approaching an end of the fog cloud this time to line up a future attack. He heads west or east... 1d2 ⇒ 2 east.
Glimmil, with the fog quickly enveloping the room's center, wheels Cog about in search of one of the big evil do-badders.
"Guys! Where are they?!"
As he nearly exits the fog, he calls out.
"Nevermind! I found Mister Smiley Skeleton!"
He crests the edge of the fog at M12, but then moves around to M8 before taking his standard, which is to cast a spell.
Standard to cast Saddle Surge.
Glimmil Status:
HP: 180/180
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [ ] Saddle Surge
3) [ ] Litany of Sight [X][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration
Abilities:
Smite Left: 3/6
Lay Hands Left: 12/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3
Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)
Cog Smite Left: 1/1
Damage:
+6 Strength 18, 2H
+3 Magic
+15 Power Attack
+20 Smite
--
+53
X3 when Spirited Charge == +159
Dyrant Maynor, the Pre-Sainted |
Remember all y'all have MCPfE10'.
Round 4, Init 30
Dyrant hovers up to N6 (30' up) and stares at DM, just *daring* him to cast again.
"Lightweight Darko Myrakul. The problem is you're a choker, and once a choker, always a chocker! Mr. Meltdown."
If DM casts, Dyrant reads the weavings in the air and words spoken.
1d20 + 28 + 2 ⇒ (6) + 28 + 2 = 36 Spellcraft
If it is a spell that Dyrant doesn't like (and probably won't be), Dyrant will shoot an Arcane Blast at DM.
1d20 + 13 + 2 + 2 ⇒ (9) + 13 + 2 + 2 = 26 ranged touch; (heroism, bof)
2d6 + 5d6 ⇒ (1, 2) + (2, 5, 3, 4, 2) = 19 damage (no SR, no DR) Losing Flame Strike.
In addition, Glim and Finn are bolstered for another round. 1 more round of fortune for Finn & Glim.
AC: 19 (+5 Dex, +4 MageArmor)
HP: 128/128 + 13 temp hp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert = Glim & Finn, Kord &
Connection Hex = Finneas
Fly: 0 of 16 minutes used
Fly, current iteration: 0 of 10 rounds used
Metamagic Rod Empower (2/3 used)
Metamagic Rod Extend (3/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges
Wand of Magic Missile (CL 7,24/25 left)
Mage Armor (he and Aralynn) (16 hours)
Overland Flight (16 hours, 40' fly)
Moment of Prescience (16 hours)
Heroism (160 minutes)
Death Ward (32 minutes)
Split Hex. Evil Eye. (12 rounds/1round on Will Save vs.DC 27)
Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to
ACs.
Doctor Abner Svengalu Toffitt |
Round 4, Init 26 >H9
Toffitt's sword clatters to the floor as he flicks his bow into his hands. He flutters towards Adimarchus and fires a volley of durable cold iron arrows. Strength surges through him as the beast once again floods his viscera.
Holy longbow v. flat-footed: 1d20 + 12 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (13) + 12 + 8 + 1 + 2 + 2 + 1 + 1 = 40 +2 invisible?
12 bab +8 dex +1 magic +2 heroism +2 bracers +1 haste +1 prayer
Damage: 1d8 + 4 + 1 + 1 + 2d6 ⇒ (4) + 4 + 1 + 1 + (2, 4) = 16
Sneak – 2 Str damage +: 8d6 ⇒ (6, 5, 5, 2, 6, 1, 1, 6) = 32
Iterative 1: 1d20 + 7 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (18) + 7 + 8 + 1 + 2 + 2 + 1 + 1 = 40 +2 invisible?
Damage: 1d8 + 4 + 1 + 1 + 2d6 ⇒ (2) + 4 + 1 + 1 + (5, 4) = 17
Sneak – 2 Str damage +: 8d6 ⇒ (3, 1, 3, 5, 2, 4, 4, 1) = 23
Iterative 2: 1d20 + 2 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (11) + 2 + 8 + 1 + 2 + 2 + 1 + 1 = 28 +2 invisible?
Damage: 1d8 + 4 + 1 + 1 + 2d6 ⇒ (7) + 4 + 1 + 1 + (2, 2) = 17
Sneak – 2 Str damage +: 8d6 ⇒ (2, 5, 1, 1, 3, 1, 1, 4) = 18
Haste: 1d20 + 12 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (4) + 12 + 8 + 1 + 2 + 2 + 1 + 1 = 31 +2 invisible?
Damage: 1d8 + 4 + 1 + 1 + 2d6 ⇒ (8) + 4 + 1 + 1 + (5, 1) = 20
Sneak – 2 Str damage +: 8d6 ⇒ (4, 3, 5, 2, 6, 2, 4, 2) = 28
Atol, it's been so long: Are you remembering Ablative Barrier?
Also, does Toffitt have Blessings of Fervor on? If so, he'd add +2 more to attacks.
Finneas Glenn |
HP = 93/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer, Witch Fortune
Finneas does his level best to down the Golem.
Evil Outsider Bane,Magic,Cold Iron,Holy: 1d20 + 21 ⇒ (18) + 21 = 39
Fog Cloud High Good: 1d100 ⇒ 63
Damage: 2d6 + 21 ⇒ (4, 3) + 21 = 28
Evil: 2d6 ⇒ (4, 5) = 9
Evil Outsider: 2d6 ⇒ (1, 5) = 6
+2 to Hit/Damage if Evil Outsider.
Evil Outsider Bane,Magic,Cold Iron,Holy: 1d20 + 16 ⇒ (20) + 16 = 36
Fog Cloud High Good: 1d100 ⇒ 88
Damage: 2d6 + 21 ⇒ (6, 3) + 21 = 30
Evil: 2d6 ⇒ (3, 1) = 4
Evil Outsider: 2d6 ⇒ (1, 6) = 7
+2 to Hit/Damage if Evil Outsider.
Evil Outsider Bane,Magic,Cold Iron,Holy: 1d20 + 11 ⇒ (3) + 11 = 141d20 + 11 ⇒ (20) + 11 = 31
Fog Cloud High Good: 1d100 ⇒ 19
Damage: 2d6 + 21 ⇒ (3, 6) + 21 = 30
Evil: 2d6 ⇒ (3, 4) = 7
Evil Outsider: 2d6 ⇒ (3, 6) = 9
+2 to Hit/Damage if Evil Outsider.
Attack 1 Crit Confirm: 1d20 + 21 ⇒ (7) + 21 = 28
Damage: 2d6 + 21 ⇒ (6, 5) + 21 = 32
+2 Hit/Damage if Evil Outsider
Attack 2 Crit Confirm: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 2d6 + 21 ⇒ (3, 3) + 21 = 27
+2 Hit/Damage if Evil Outsider
GM_Chris |
Dyrant prepares to deal with any spell casting.
Toffitt fires a volley of arrows from the fog at Adimarchus and manages a couple partially effective hits, the wounds slowly closing immediately.
Finneas pummels the golem as best he can with his non-adamantine sword.
Glimmil moves to the edge of the fog and prepares for more attacks.
Atol remains standing and moves a bit deeper into the fog.
Round 5
Dyrant: 30
Toffitt (greater invisibility): 26
Finneas (Fortune round 4 of 4): 21
Glimmil (Fortune round 4 of 4): 15
Cog
Atol : 11
Others: 8
Dark Myrakul (true seeing)(Damage=66+23+32+28+25-15-15=144)
Golem (Damage: 39-15=24+45-15, 43-15, 31=113)
Adimarchus Demonic form(Smite by Glimmil, -4 strength) (Damage=227, -15, 16, 32, -10, 17, 23, -10=280)
Adimarchus Angelic form (no smite) (Damage=177-20=157)
Marilith demon
Kord
Group Buffs:
Blessings of Fervor
MCPfE10'
FOG inside RED.
GM_Chris |
Dark Myrakul begins to cast energy drain at Dyrant who responds with an arcane blast and disrupts the spell.
concentration check DC 10+9+19 : 1d1 + 21 ⇒ (1) + 21 = 22
The golem continues the slugfest with Finneas.
1d20 + 27 + 2 - 5 ⇒ (9) + 27 + 2 - 5 = 33
damage: 2d6 + 12 + 15 ⇒ (4, 3) + 12 + 15 = 34
1d20 + 29 + 2 - 5 ⇒ (3) + 29 + 2 - 5 = 29
damage: 2d6 + 14 + 15 ⇒ (1, 5) + 14 + 15 = 35
1d2 ⇒ 2
Adimarchus remains in his demonic form. He moves to the source of the arrows and defensively casts (automatically) maze on Toffitt, banishing him to an extra dimensional labyrinth.
The marlith demon moves after Atol, but her longsword only clanks off his armor.
Melee +1 longsword +24/+19/+14/+9 (2d6+8/17–20), 5 +1 longswords +24 (2d6+4/17–20), tail slap +17 (2d6+3 plus grab) or 6 slams +22 (1d8+7), tail slap +17 (2d6+3 plus grab)
1d20 + 24 - 4 ⇒ (3) + 24 - 4 = 23
damage: 2d6 + 8 + 6 ⇒ (5, 3) + 8 + 6 = 22
concealment: 1d100 ⇒ 56
-
1d20 + 19 - 4 ⇒ (7) + 19 - 4 = 22
damage: 2d6 + 8 + 6 ⇒ (6, 2) + 8 + 6 = 22
concealment: 1d100 ⇒ 82
-
1d20 + 14 - 4 ⇒ (2) + 14 - 4 = 12
damage: 2d6 + 8 + 6 ⇒ (5, 2) + 8 + 6 = 21
concealment: 1d100 ⇒ 52
-
1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
damage: 2d6 + 8 + 6 ⇒ (2, 6) + 8 + 6 = 22
concealment: 1d100 ⇒ 66
A god's energy intermingles with the fog while Kord remains out of sight in the cage.
Atol Lem |
Round 5, Initiative 11, Location F06 -> G06 (0’ up - but air walking)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (10/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (6/30m), Blessing of Fervor (6/??r), Bestow Resolve (7/10r), Prayer (5/16r)
Channel Energy (DC21)(Avoid 5): 4/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (7/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (0/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil;
2)
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge,
4) Spell Immunity;
5) Spell Resistance;
6)
7)
8)
Unable to see his opponent, Atol sets the Grasping Hand to interpose (+4 to my AC) figuring that’s the best he can do at the moment.
He also, quickly (Quick Channel) channels to try and close some of the gaping wounds already on his body, and those of his comrades (well Finneas anyway). He carves out the enemy, smiles, and steps deeper into the fog cloud trying to make it harder for his opponents to hit him (5’ step to G 06).
Channel Energy healing: 10d6 ⇒ (6, 4, 3, 3, 1, 5, 6, 5, 3, 5) = 41
Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this 'round'.
Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor on everyone (from Finneas so not sure when it expires)
Bestow Resolve(su): +20 temporary hit points to all allies within 20' for 1 minute - everyone
Prayer on everyone for 15 rounds - everyone
MCPfE 10’ radius (from Dyrant)
Glimmil |
To N,5 charging at DM. Total distance moved: 35ft.
Glimmil, with the smiling skeleton in sight, once again coaxes Cog to charge ahead as he lowers his lance. He calls out to the others so they're aware of what he's up to.
"ChaaaAAAaaarrrge!"
Glimmil Lance, Spirited Charge, Power, Smite, Saddle Surge: 1d20 + 43 ⇒ (12) + 43 = 55 for 3d6 + 153 ⇒ (1, 6, 4) + 153 = 164
Glimmil Fortune Re-roll: 1d20 + 43 ⇒ (12) + 43 = 55
Glimmil Status:
HP: 180/180
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [X] Saddle Surge
3) [ ] Litany of Sight [X][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration
Abilities:
Smite Left: 3/6
Lay Hands Left: 12/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3
Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)
Cog Smite Left: 1/1
Attack:
+25 Lance +3
+2 Charging
+1 Heroes Feast
+2 Blessing of Fervor
+7 Saddle Surge
-0 Power Attack (Furious Focus)
+6 Smite Evil
--
+43
Damage:
+6 Strength 18, 2H
+3 Magic
+15 Power Attack
+20 Smite
+7 Saddle Surge (moved 35ft)
--
+51
X3 when Spirited Charge == +153
Finneas Glenn |
Round 5
HP = 65/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer, Witch Fortune
Finneas steps back from the golem and attempts to heal himself.
5' back.
Defensive DC 21: 1d20 + 15 ⇒ (14) + 15 = 29
CSW: 3d8 + 8 ⇒ (4, 6, 8) + 8 = 26
Dyrant Maynor, the Pre-Sainted |
Remember all y'all have MCPfE10'.
GM Gristle: I think there should be 19 more damage on DM from Dyrant's attack last round.
Round 5, Init 30
Dyrant glares at DM as he floats to L4.
"See? You're a joke, not very bright and totally overrated, some losers and haters will miss you & your dumb clown humor. Too bad!"
Dyrant readies again, buying time for the God to get his powers online.
If DM casts, Dyrant will Arcane Blast him again.
1d20 + 13 + 2 + 2 ⇒ (14) + 13 + 2 + 2 = 31 ranged touch (heroism, BoF);
2d6 + 5d6 ⇒ (4, 3) + (4, 1, 6, 3, 3) = 24 damage (no SR, no DR); losing Flame Strike #2
No more fortune for Glim/Finn.
AC: 19 (+5 Dex, +4 MageArmor)
HP: 128/128 + 13 temp hp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert = Glim & Finn, Kord &
Connection Hex = Finneas
Fly: 0 of 16 minutes used
Fly, current iteration: 0 of 10 rounds used
Metamagic Rod Empower (2/3 used)
Metamagic Rod Extend (3/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges
Wand of Magic Missile (CL 7,24/25 left)
Mage Armor (he and Aralynn) (16 hours)
Overland Flight (16 hours, 40' fly)
Moment of Prescience (16 hours)
Heroism (160 minutes)
Death Ward (32 minutes)
Split Hex. Evil Eye. (12 rounds/1round on Will Save vs.DC 27)
Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to
ACs.
GM_Chris |
Dyrant gets ready to spoil another spell.
Toffitt almost enjoys escaping the maze except that it means a round without inflicting pain on others.
Finneas heals himself.
Glimmil makes a rather bland straightforward charge, but his damage is anything but nondescript. He plunges his lance through the skull and it only stops when it hits the wall behind Dark Myrakul. He drops his scythe and the fire leaves his eyes as his lich soul escapes. Dyrant will not have to worry about spoiling another spell.
Atol uses his magical hand to cover himself while healing the party.
Round 6
Dyrant: 30
Toffitt (greater invisibility): 26
Finneas: 21
Glimmil: 15
Cog
Atol : 11
Others: 8
Golem (Damage: 39-15=24+45-15, 43-15, 31=113)
Adimarchus Demonic form(Smite by Glimmil, -4 strength) (Damage=227, -15, 16, 32, -10, 17, 23, -10=280)
Adimarchus Angelic form (no smite) (Damage=177-20=157)
Marilith demon
Kord
Group Buffs:
Blessings of Fervor
MCPfE10'
FOG inside RED.
GM_Chris |
1d2 ⇒ 1
The golem pursues Finneas, he takes a step and swings.
1d20 + 27 + 2 - 5 ⇒ (18) + 27 + 2 - 5 = 42
damage: 2d6 + 12 + 15 ⇒ (3, 4) + 12 + 15 = 34
concealment: 1d100 ⇒ 25
-
1d20 + 29 + 2 - 5 ⇒ (20) + 29 + 2 - 5 = 46 '20', but misses on the concealment
damage: 2d6 + 14 + 15 ⇒ (2, 5) + 14 + 15 = 36
concealment: 1d100 ⇒ 19
1d2 ⇒ 2
Adimarchus continues to stay in his demonic form. He heals some and grumbles as Toffitt returns so quickly from his banishment. He choses to attack with his greatsword and the tentacles sprouting from his back. Toffitt learns the hard way what it is like to go toe-to-toe with a god.
First swing is the implosive strike attempt - DC 28 FORT save
sword: 1d20 + 42 - 2 ⇒ (4) + 42 - 2 = 44
damage: 2d6 + 23 - 2 ⇒ (2, 2) + 23 - 2 = 25
20% concealment: 1d100 ⇒ 94
-
sword: 1d20 + 42 - 2 - 5 ⇒ (19) + 42 - 2 - 5 = 54 - potential crit
damage: 2d6 + 23 - 2 ⇒ (6, 1) + 23 - 2 = 28
20% concealment: 1d100 ⇒ 38
-
sword: 1d20 + 42 - 2 - 10 ⇒ (6) + 42 - 2 - 10 = 36
damage: 2d6 + 23 - 2 ⇒ (6, 1) + 23 - 2 = 28
20% concealment: 1d100 ⇒ 64
-
sword: 1d20 + 42 - 2 - 15 ⇒ (20) + 42 - 2 - 15 = 45 - potential crit
damage: 2d6 + 23 - 2 ⇒ (2, 1) + 23 - 2 = 24
20% concealment: 1d100 ⇒ 81
-
tentacle: 1d20 + 34 - 2 ⇒ (12) + 34 - 2 = 44
damage: 1d6 + 6 - 2 ⇒ (2) + 6 - 2 = 6
+ DC 38 FORT save or 1d4 ⇒ 2 negative levels
20% concealment: 1d100 ⇒ 59
-
tentacle: 1d20 + 34 - 2 ⇒ (13) + 34 - 2 = 45
damage: 1d6 + 6 - 2 ⇒ (5) + 6 - 2 = 9
+ DC 38 FORT save or 1d4 ⇒ 2 negative levels
20% concealment: 1d100 ⇒ 94
-
tentacle: 1d20 + 34 - 2 ⇒ (20) + 34 - 2 = 52 - potential crit
damage: 1d6 + 6 - 2 ⇒ (4) + 6 - 2 = 8
+ DC 38 FORT save or 1d4 ⇒ 2 negative levels
20% concealment: 1d100 ⇒ 74
-
tentacle: 1d20 + 34 - 2 ⇒ (19) + 34 - 2 = 51
damage: 1d6 + 6 - 2 ⇒ (3) + 6 - 2 = 7
+ DC 38 FORT save or 1d4 ⇒ 3 negative levels
20% concealment: 1d100 ⇒ 38
Crit confirms?
sword: 1d20 + 42 - 2 - 5 ⇒ (16) + 42 - 2 - 5 = 51 - confirm crit
damage: 2d6 + 23 - 2 ⇒ (4, 1) + 23 - 2 = 26
-
sword: 1d20 + 42 - 2 - 15 ⇒ (7) + 42 - 2 - 15 = 32 - confirm crit
damage: 2d6 + 23 - 2 ⇒ (5, 2) + 23 - 2 = 28
-
tentacle: 1d20 + 34 - 2 ⇒ (15) + 34 - 2 = 47 - confirm crit
damage: 1d6 + 6 - 2 ⇒ (4) + 6 - 2 = 8 + another 1d4 ⇒ 4 negative levels
Malrith still to go.
GM_Chris |
The marlith demon moves after Atol, but her longsword only clanks off his armor.
Oh. I see I misread the attacks the first time. There are so many more to a full attack.
Melee +1 longsword +24/+19/+14/+9 (2d6+8/17–20), 5 +1 longswords +24 (2d6+4/17–20), tail slap +17 (2d6+3 plus grab) or 6 slams +22 (1d8+7), tail slap +17 (2d6+3 plus grab)
primary longsword: 1d20 + 24 - 4 ⇒ (1) + 24 - 4 = 21
damage: 2d6 + 8 + 6 ⇒ (1, 3) + 8 + 6 = 18
20% concealment: 1d100 ⇒ 2
-
primary longsword: 1d20 + 19 - 4 ⇒ (7) + 19 - 4 = 22
damage: 2d6 + 8 + 6 ⇒ (2, 1) + 8 + 6 = 17
20% concealment: 1d100 ⇒ 70
-
primary longsword: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24
damage: 2d6 + 8 + 6 ⇒ (4, 4) + 8 + 6 = 22
20% concealment: 1d100 ⇒ 65
-
primary longsword: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
damage: 2d6 + 8 + 6 ⇒ (5, 3) + 8 + 6 = 22
20% concealment: 1d100 ⇒ 38
-
additional longsword: 1d20 + 24 ⇒ (10) + 24 = 34
damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
20% concealment: 1d100 ⇒ 80
-
additional longsword: 1d20 + 24 ⇒ (3) + 24 = 27
damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
20% concealment: 1d100 ⇒ 63
-
additional longsword: 1d20 + 24 ⇒ (14) + 24 = 38
damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
20% concealment: 1d100 ⇒ 11
-
additional longsword: 1d20 + 24 ⇒ (10) + 24 = 34
damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14
20% concealment: 1d100 ⇒ 27
-
tail slap: 1d20 + 17 ⇒ (9) + 17 = 26
damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14 - choosing not to grab
20% concealment: 1d100 ⇒ 22
Doctor Abner Svengalu Toffitt |
Fort + hero point: 1d20 + 21 + 4 + 1 ⇒ (3) + 21 + 4 + 1 = 29 No implosion.
As the god lays into him, Toffitt lets an extract he consumed earlier flood his system, warding him against negative energy (delayed consumption: death ward). Adimarchus' blows shatter most of his ablative barrier.
85 hp damage total; 0 negative levels
damage: 2d6 + 23 - 2 ⇒ (6, 1) + 23 - 2 = 28 - 5 = 23
damage: 2d6 + 23 - 2 ⇒ (2, 1) + 23 - 2 = 24 - 5 = 42
damage: 1d6 + 6 - 2 ⇒ (5) + 6 - 2 = 9 - 5 = 46
damage: 1d6 + 6 - 2 ⇒ (4) + 6 - 2 = 8 - 5 = 49
damage: 1d6 + 6 - 2 ⇒ (3) + 6 - 2 = 7 - 5 = 51
damage: 2d6 + 23 - 2 ⇒ (4, 1) + 23 - 2 = 26 = 77
damage: 1d6 + 6 - 2 ⇒ (4) + 6 - 2 = 8 = 85 hp total
Active effects/conditions
+ Ablative barrier (15)
+ Ant haul
+ Barkskin
+ Death ward
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues
Init +12 Perception +30 Sense Motive +29
AC 45 / 46 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield +2 fervor
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 84 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage
Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal
Eternal Potion Haste
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge
Glimmil |
Glimmil watches as the lich collapses, a bit shocked at how effective his lance seems to be relative to Claw-Whomping.
Glancing at the apparently relieved Dyrant, Glimmil manages a shrug before he circles about and into the fog.
"Huh, that was a lich? I thought those were just bobbing skulls?"
Narrowing his eyes, he leads Cog cautiously forward calling out.
"Marc--- ohh, I mean Finn? Finn? Kord?"
Guided by his half-orc friend's voice, he finally comes upon Adimarchus in his demon form and chooses to finally discard his lance in favor of standing toe-to-toe with the "almost god".
To H,8
Glimmil Claw-Whomper: 1d20 + 44 ⇒ (12) + 44 = 56 for 1d6 + 50 ⇒ (3) + 50 = 53
Holy Damage: 2d6 ⇒ (3, 4) = 7
Glimmil Status:
HP: 180/180
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [X] Saddle Surge
3) [ ] Litany of Sight [X][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration
Abilities:
Smite Left: 3/6
Lay Hands Left: 12/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3
Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)
Cog Smite Left: 1/1
Attack:
+23 Claw Whomper
+1 Heroes Feast
+2 Blessing of Fervor
+7 Saddle Surge (moved 35ft)
-0 Power Attack (Furious Focus)
+6 Smite Evil
+1 Prayer
--
+43
Damage:
+6 Strength 18, 2H
+3 Magic
+15 Power Attack
+20 Smite
+7 Saddle Surge (moved 35ft)
+1 Prayer
--
+51
Dyrant Maynor, the Pre-Sainted |
Remember all y'all have MCPfE10'.
Round 5, Init 30
"See? You're a loser. No talent. Bad!" Dyrant glares at DM as it dies on the end of Glim's pointy stick.
Dyrant turns his attention to the fog and the battle within.
He quick casts Dispel Magic, attempting to take out his own fog cloud:
1d20 + 16 ⇒ (19) + 16 = 35 Dispel Magic vs. DC 27 Sweet.
Dyrant flaps to I4 and glares at the Marilith, hoping to break it with a glance.
Retribution: (9 Rounds vs. DC27 Will) = 1/2 melee damage back at bad guy.
AC: 19 (+5 Dex, +4 MageArmor)
HP: 128/128 + 13 temp hp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert = Glim & Finn, Kord &
Connection Hex = Finneas
Fly: 0 of 16 minutes used
Fly, current iteration: 0 of 10 rounds used
Metamagic Rod Empower (2/3 used)
Metamagic Rod Extend (3/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges
Wand of Magic Missile (CL 7,24/25 left)
Mage Armor (he and Aralynn) (16 hours)
Overland Flight (16 hours, 40' fly)
Moment of Prescience (16 hours)
Heroism (160 minutes)
Death Ward (32 minutes)
Split Hex. Evil Eye. (12 rounds/1round on Will Save vs.DC 27)
Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to
ACs.
Finneas Glenn |
Round 6
HP = 57/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer
Finneas steps back from the golem once more and renews the vigor of Kord.
5' back, Defensive cast of BoF.
Concentration DC 23: 1d20 + 15 ⇒ (16) + 15 = 31
"Continue the assault my friends, we have them now!"
Atol Lem |
Round 6, Initiative 11, Location G06 -> H07 (0’ up - but air walking)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (10/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (6/30m), Blessing of Fervor (6/??r), Bestow Resolve (7/10r), Prayer (5/16r)
Channel Energy (DC21)(Avoid 5): 3/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (7/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (0/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil;
2)
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge,
4) Spell Immunity;
5) Spell Resistance;
6)
7)
8)
Thanks, in part, to the mist and the interposing hand, Atol is missed this round. He steps another 5’ over and channels once more for those who need it. (I think only Finneas and I are in the area of effect). Atol is careful to carve out the enemies.
Channel Energy healing: 10d6 ⇒ (5, 6, 1, 5, 4, 6, 3, 1, 4, 5) = 40
Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this 'round'.
Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor on everyone (from Finneas so not sure when it expires - refreshed round 6)
Bestow Resolve(su): +20 temporary hit points to all allies within 20' for 1 minute - everyone
Prayer on everyone for 15 rounds - everyone
MCPfE 10’ radius (from Dyrant)
Doctor Abner Svengalu Toffitt |
It was immediate. Slammed at work but will post asap. Since Dyrant likes to muck with the battle map, I've been waiting to see his posts. :-p
Doctor Abner Svengalu Toffitt |
Round 6, Init 26
Holy Longbow: 1d20 + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (20) + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 49 +2 if invisible
Damage: 1d8 + 4 + 1 + 2d6 + 1 + 1 ⇒ (1) + 4 + 1 + (3, 2) + 1 + 1 = 13
Sneak (+2 Str dam): 8d6 ⇒ (1, 5, 6, 3, 2, 6, 3, 5) = 31
Iterative 1: 1d20 + 7 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (19) + 7 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 43
Damage: 1d8 + 4 + 1 + 2d6 + 1 + 1 ⇒ (3) + 4 + 1 + (3, 3) + 1 + 1 = 16
Sneak (+2 Str dam): 8d6 ⇒ (2, 5, 4, 4, 3, 1, 3, 5) = 27
Iterative 2: 1d20 + 2 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 20
Damage: 1d8 + 4 + 1 + 2d6 + 1 + 1 ⇒ (3) + 4 + 1 + (6, 5) + 1 + 1 = 21
Sneak (+2 Str dam): 8d6 ⇒ (6, 2, 5, 1, 4, 3, 3, 6) = 30
Haste: 1d20 + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (19) + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 48
Damage: 1d8 + 4 + 1 + 2d6 + 1 + 1 ⇒ (1) + 4 + 1 + (6, 1) + 1 + 1 = 15
Sneak (+2 Str dam): 8d6 ⇒ (4, 2, 3, 6, 4, 1, 2, 4) = 26
Confirm Longbow: 1d20 + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (18) + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 47
Damage: 2d8 + 8 + 2 + 2 + 2 ⇒ (3, 4) + 8 + 2 + 2 + 2 = 21
Deprived of concealing fog, Toffitt flutters back and fires a stream of adamantine dipped cold iron arrows at Adimarchus from his holy longbow. He heals a bit as he does so.
Active effects/conditions
+ Ablative barrier (15)
+ Ant haul
+ Barkskin
+ Death ward
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues
+ Rage +4 str
Init +12 Perception +30 Sense Motive +29
AC 45 / 46 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield +2 fervor
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 89 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage
Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal
Eternal Potion Haste
Hero Points 1
Controlled Rage 4 of 5 rounds used
Healing touch 5 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge
GM_Chris |
Toffitt manages to get one more use of out of the fog before Dyrant dispels it. He places the first two almost dead center on Adimarchus. He loses his concentration for half a second and sends one wide, but then places the fourth right next to the first two. He finds the right mix of materials and weaponry and does full damage this round. However, the demon does not drop.
Finneas brings forth the blessings of Kord. "I hear you! It's coming!"
Having finished off one opponent, Glimmil dives into the fog and finds Adimarchus. He lands a great hit with his smite, but the demon continues to stay up.
20% concealment: 1d100 ⇒ 45
Atol heals the party some more while Dyrant dispels the fog.
Round 7
Dyrant: 30
Toffitt (greater invisibility): 26
Finneas: 21
Glimmil: 15
Cog
Atol : 11
Others: 8
Golem (Damage: 39-15=24+45-15, 43-15, 31=113)
Adimarchus Demonic form(Smite by Glimmil, -4 strength) (Damage=280,44,43,41,21=429+60=489-15 fast healing=474
Adimarchus Angelic form (no smite) (Damage=177-20=157)
Marilith demon
Kord
Group Buffs:
Blessings of Fervor from Finneas
MCPfE10'
GM_Chris |
1d2 ⇒ 2
The golem seems intent on pursuing Finneas. He takes a step and swings.
1d20 + 27 + 2 - 5 ⇒ (15) + 27 + 2 - 5 = 39
damage: 2d6 + 12 + 15 ⇒ (3, 3) + 12 + 15 = 33
-
1d20 + 29 + 2 - 5 ⇒ (17) + 29 + 2 - 5 = 43
damage: 2d6 + 14 + 15 ⇒ (6, 5) + 14 + 15 = 40
1d2 ⇒ 1
Perhaps due to the amount of damage, or perhaps because he's just crazy, Adimarchus returns to his angelic form. He stares intently at Finneas before charging past Glimmil (provoking) and trying to punch his gauntlet through his skull.
First swing is the implosive strike attempt - DC 28 FORT save
gauntlet: 1d20 + 39 ⇒ (13) + 39 = 52
damage: 1d6 + 11 ⇒ (2) + 11 = 13
GM_Chris |
The marlith demon moves after Atol and finally lands a couple blows.
Melee +1 longsword +24/+19/+14/+9 (2d6+8/17–20), 5 +1 longswords +24 (2d6+4/17–20), tail slap +17 (2d6+3 plus grab) or 6 slams +22 (1d8+7), tail slap +17 (2d6+3 plus grab)
primary longsword: 1d20 + 24 - 4 ⇒ (11) + 24 - 4 = 31
damage: 2d6 + 8 + 6 ⇒ (5, 3) + 8 + 6 = 22
-
primary longsword: 1d20 + 19 - 4 ⇒ (15) + 19 - 4 = 30
damage: 2d6 + 8 + 6 ⇒ (6, 2) + 8 + 6 = 22
-
primary longsword: 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21
damage: 2d6 + 8 + 6 ⇒ (6, 2) + 8 + 6 = 22
-
primary longsword: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
damage: 2d6 + 8 + 6 ⇒ (4, 6) + 8 + 6 = 24
-
additional longsword: 1d20 + 24 ⇒ (15) + 24 = 39
damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
-
additional longsword: 1d20 + 24 ⇒ (11) + 24 = 35
damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11
-
additional longsword: 1d20 + 24 ⇒ (1) + 24 = 25
damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
-
additional longsword: 1d20 + 24 ⇒ (19) + 24 = 43
damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
-
tail slap: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 2d6 + 3 ⇒ (5, 4) + 3 = 12 choosing not to grab
Dyrant Maynor, the Pre-Sainted |
Remember all y'all have MCPfE10'.
Round 6, Init 30
Dyrant glares at Kord, wondering what the god was doing.
"*God* damnit, Kord! What are you doing up there!? Awaiting a personal invitation to come down here and kick some ass!?!" Dyrant takes the moment to yell at a god. A f~#+ing actual god.
So that's where Finn learns it from. From Kord! He spends more time out of the fight...
Still shaking his head, Dyrant turns his attention to things he can affect...like the Marilith.
Dyrant casts Dispel Magic on the Marilith.
1d20 + 16 ⇒ (1) + 16 = 17 vs. DC 11+CL Uh..no. HERO POINT!
Reroll:1d20 + 16 ⇒ (10) + 16 = 26 vs. DC 11+CL Crappity. Damnit Kord!! Get in here!
AC: 19 (+5 Dex, +4 MageArmor)
HP: 128/128 + 13 temp hp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert = Glim & Finn, Kord &
Connection Hex = Finneas
Fly: 0 of 16 minutes used
Fly, current iteration: 0 of 10 rounds used
Metamagic Rod Empower (2/3 used)
Metamagic Rod Extend (3/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges
Wand of Magic Missile (CL 7,24/25 left)
Mage Armor (he and Aralynn) (16 hours)
Overland Flight (16 hours, 40' fly)
Moment of Prescience (16 hours)
Heroism (160 minutes)
Death Ward (32 minutes)
Split Hex. Evil Eye. (12 rounds/1round on Will Save vs.DC 27)
Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to
ACs.
Glimmil |
Glimmil swings Claw-Whomper at Adimarchus as he moves past.
"Hey! Leave Finn alone!"
AoO Glimmil Claw-Whomper: 1d20 + 44 ⇒ (4) + 44 = 48 for 1d6 + 50 ⇒ (2) + 50 = 52
Holy Damage: 2d6 ⇒ (1, 2) = 3
-6 to hit, -20 damage if not smiting the angel form.
The map still shows Adimarchus next to Glimmil, that doesn't seem right?