GM ShadowLord's Quest for the Frozen Flame

Game Master The Rising Phoenix

Book Two: Lost Mammoth Valley
Battle Map


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Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka keeps Catamoch close by her side, skin itching with the sense of another divinity. "Start nothing in the sacred halls of another."


TG1 | FF

The scouts step through the stone doorway into the Blood Owls extradimensional sanctuary and find themselves standing on the edge of a dream. Towering mountain peaks rise impossibly high from a vast ocean of shadowy darkness, their jagged silhouettes glistening under a sky alive with thousands of stars. The constellations above seem to pulse with an ethereal light, casting an otherworldly glow over the entire space.

Bridges of shimmering stardust stretch between the mountaintops, weightless yet solid beneath their feet, leading to smaller peaks equipped with makeshift workstations and humble sleeping pallets. At the center of this breathtaking expanse stands the largest peak, crowned by a wide, circular plateau.

As you take in the scene, a figure steps forward from the nearest mountaintop. Eokoe, their features illuminated by the starlight, raises a hand in greeting. "Welcome to our sanctuary, it is good to see you again my friends. The others have yet to arrive, but for now, rest. You are safe here."

Nearby, the scouts notice another familiar face. Onak, the skilled hunter you once met in the Calamity Caves, begins to spar with Zedak. At the edge of another mountaintop, a woman with a scholarly air, Iesa, charts the stars on a stretched hide, the constellations above reflected in her thoughtful expression. A character who wants to aid her can attempt a DC 23 Nature or AstronomyLore check.

And on a smaller peak, two children, Fela and Awa, dawdle on the edge of a cliff, their laughter echoing faintly in the starlit expanse.
A character can tire the children out by playing a rowdy game with them with a successful DC 23 Acrobatics or Athletics check, or they can entertain the children with a successful DC 23 Performance check. I


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

"Ah, a moment of respite!" Hakata sighs in relaxation. After greeting everyone, he introduces himself to the scholar and offers his help.

Nature: 1d20 + 16 ⇒ (18) + 16 = 34


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

The Goblin, the goat, the White Rabbit all stare incredulously at the panoramic scene set before them. The Witch punches the White Rabbit in the nose.
Youses bees sneaks Dem magic mushrooms into Mees foods again!

The White Rabbit punches the Witch back in his big goblin nose.
Actually I have not done that since we were at the tea party.

Tanngrisnir nonchalantly finishes eating some mushrooms....


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

While Hakata charts the stars, and the goblin and his companions reach for the magic mushrooms, Kadosh makes his way over to the children. "Can I play with you?" he asks.

Athletics (trained): 1d20 + 11 ⇒ (4) + 11 = 15

All too soon, however, the indefatigable tots tire him out.


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Hakata quickly gets winded, but Valda laughs heartily as she plays with the kids. "I could do this all day!" she boasts.

Assurance with Athletics gets me a 23.


TG1 | FF

Thankful for the scouts help, the party continues to impress their wit and skill upon the Sutaki.

Eokoe explains to you that the Blood Owls are a burgeoning rebel group that plan to overthrow Ashen Swale and escape Lost Mammoth Valley. Sutaki consider rebellion, changes in leadership, and great calamities a part of the natural cycle. A rebellion is the death of a previous reign and the birth of another. The Blood Owls seek not "rebellion" but to see their people reborn, or "birthed again."

That evening, under the surreal starlit sky of the Blood Owl base, the scouts meet the rebel leaders, exchanging stories. After introductions, the party is questioned by the Blood Owls about their motives and goals. Eokoe, the seer, declares the scouts vital to the Sutaki’s rebirth, foreseeing their deeds as uniting the people against Ashen Swale.

With the support of the people, the Blood Owls and the party can reclaim Lyuba, then move against Ashen Swale. To that end, Eokoe gives the party a deed—a minor way the party can earn the support of the villagers.

During the meeting, each character in the party can attempt to impress the Blood Owls with a DC 23 Deception, Diplomacy, Intimidation, Performance, or relevant Lore check. Each character can attempt one check. For each success, the Blood Owls share one additional deed the party can undertake, or two on a critical success.


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

"We'll need to choose our battleground carefully, drawing out Ashen Swale and their allies."

Battlegrounds Lore: 1d20 + 11 ⇒ (11) + 11 = 22


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Strongjaw sits proudly upon Tanngrisnir. The White Rabbit is seen wearing a black tuxedo, complete with black top hat and holding a cane.
Gathering around Mees Blood Owls. Dis bees da truest ov stories ov the famous Broken Tusks Tribes Scouts! Sits and bees awares ov da danger, da astounding feets ov darings and doings! Git yer pops corns ready!

Performance(M) DC 23: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22

The White Rabbit slaps Strongjaw!
Hero Point! Performance(M) DC 23: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Diplomacy (expert): 1d20 + 14 ⇒ (19) + 14 = 33

"These are similar to our beliefs, and how everything has a spirit, which moves us all," Kadosh says. "We welcome others to be part of our following, and perhaps a similar spirit moves us. Perhaps the Broken Tusk and Sutaki will be as one if we can survive Ashen Swale ... and the Burning Mammoths."


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka's scarred face and twisted frame don't betray an ounce of doubt as she speaks to the Blood Owls. "Don't fear to name your own terrors. We Can hunt them."

Intimidation: 1d20 + 17 ⇒ (10) + 17 = 27


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

"We will be victorious. For I am Radiant Valda, Peerless Under Heaven. My enemies quake at the sound of my name and fall before my shining blade!"

Diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29


TG1 | FF

The party is quite convincing and the Blood Owls detail the following deeds they need assistance with:

Sick Lagofir:

One of Nasanu’s domesticated lagofirs is ill. Nursing it back to health requires a successful DC 20 Medicine check and 2 days of effort.

Test Volunteer:

Kezaku needs a group of volunteers to test her newest creations. Each character is pelted by a lesser and moderate water bomb, then gifted a moderate water bomb for volunteering.

Lagofir Oil Collection:

Epaku is out of lagofir oil. Collecting enough oil from the lagofirs in area C1 requires Nasanu’s permission (attainable with a DC 21 Diplomacy check or a bribe worth at least 10 gp), a successful DC 22 Nature check, and 3 hours of work.

Provide Guidance To Villagers:

Many villagers come to the observatory for comfort and advice. Offering these villagers guidance requires 1 day of work and a successful DC 23 Diplomacy check.

Fishing Or Tracking Food:

The trading post is running out of food. For the PCs to acquire enough fresh fish to restock, they must succeed at a DC 21 Fishing Lore or Survival check.

Lost Brother:

C8: Vayku’s little brother, Olohe, got lost in the swamp outside Lyuba. Finding him requires a successful DC 23 Perception or Survival check and 4 hours of effort.

Sinking Home:

An elder’s home is sinking into the swamp. Stabilizing the foundations requires a successful DC 23 Crafting or Engineering Lore check.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

"Oh, we should definitely find Olohe first! He's probably so scared!" Kadosh declares. Not my strongest skill; I'd be better at Lagofir Oil Collection and Provide Guidance To Villagers, but those seem lower priorities.


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

"Catamoch and I can hunt the boy down."
Perception: 1d20 + 14 ⇒ (10) + 14 = 24

Catamoch chuffs in delight until Veshka gives him a hard stare. "And return him unharmed."


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Strongjaw is seen pushing and pulling a White Rabbit wearing a full scuba outfit.

Test Volunteer:

Kezaku needs a group of volunteers to test her newest creations. Each character is pelted by a lesser and moderate water bomb, then gifted a moderate water bomb for volunteering.


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

"I will go find food," Valda says.

Survival: 1d20 + 11 ⇒ (9) + 11 = 20

I could use an Aid here!


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata accompanies Valda on the quest to gather food.

Survival (Aid): 1d20 + 17 ⇒ (3) + 17 = 20


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Diplomacy (expert): 1d20 + 15 ⇒ (17) + 15 = 32
Nature (trained): 1d20 + 11 ⇒ (2) + 11 = 13 Going to try Hero Pointing that; 2 remaining
Nature (trained): 1d20 + 11 ⇒ (3) + 11 = 14 Sigh.

While the others look for food and missing children, Kadosh tries to rectify the shortage of lagofir oil. He carefully approaches Nasanu, explaining the need -- and easily gets permission from the tender to collect the oil.

Unfortunately, the lagofirs are far less accommodating, and after three hours, he's only manages to collect some bruises and sore fingers.

If I can spend another three hours trying...:

Nature (trained): 1d20 + 11 ⇒ (4) + 11 = 15 Yup. That's Kadosh for you. At this rate, I will get the 11 I need in seven more rolls, which is 21 hours...


TG1 | FF

Veshka and Catamoch successfully track and rescue Olohe from the swamp, returning the frightened boy unharmed.

Strongjaw volunteers to test Kezaku's latest creations, enduring water bomb pelting to earn a reward.

Valda and Hakata team up to secure fresh food for the trading post, bringing back a bountiful haul.

Meanwhile, Kadosh gains Nasanu’s permission to collect lagofir oil but struggles with the task, spending nearly the entire day with little to show but bruised hands.

The next day, the party notes they will need to earn a little more reputation with the Blood Owls, so they set out trying to finish up some of the oustanding tasks again.

We need a few more reputation points to move on. Other than the sinking home, the options below are available to be completed more than once:

* Lagofir Oil Collection
* Provide Guidance To Villagers
* Fishing Or Tracking Food
* Sick Lagofir
(1) Sinking Home


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata goes out fishing, enjoying the respite from conflict, but knowing that they will have to take on Ashen Swale soon for the good of the following.

Survival: 1d20 + 17 ⇒ (16) + 17 = 33


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka has little patience for members of a Following who stand too heavily on their own pride and privileges, so she minces few words when convincing Nasanu to let her near the lagofir.

Once there, she quickly sets to her task, long familiar with working with untamed or untameable beasts.

Diplomacy (to get permission): 1d20 + 13 ⇒ (15) + 13 = 28
Nature (to collect the oil): 1d20 + 13 ⇒ (18) + 13 = 31


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

A giggling goblin sits on Tanngrisnir while a soaked, quite unhappy White Rabbit drips behind him.

Provide Guidance To Villagers:

Many villagers come to the observatory for comfort and advice. Offering these villagers guidance requires 1 day of work and a successful DC 23 Diplomacy check.

The Songsinger begins encouraging the villagers.
Performance(M), impressive performance: 1d20 + 18 ⇒ (20) + 18 = 38


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Diplomacy (expert): 1d20 + 14 ⇒ (14) + 14 = 28

Having realized he has no talent with lagofirs, Kadosh tries his hand with villagers instead, to much more success.


TG1 | FF

You complete task after task for the Blood Owls and it seems like you are stuck here doing work to assist them for so long you nearly lose track of time and purpose!

Finally the tasks are complete and the Blood Owls wish to share the details of their plan with you. You have proven yourself and with less than two weeks remaining in the month of Lamashan, the have successfully obtained the support of many of the Sutaki.

You find yourselves once again gathered atop the stardust-bridged plateau of the Blood Owls’ pocket dimension, the dreamlike night sky above glimmers with countless constellations. Eokoe stands near the shifting central campfire. Around them, the Blood Owls form a solemn circle: Zedak, Iluin, Iesa, Dodani, Lahi, and the others. Faces grim, but resolved.

Eokoe raises a hand for silence and begins. "The stars have spoken. The time is now. The people believe in you! Because of your deeds, your courage, and the hope you’ve rekindled in Lyuba."

Zedak steps forward, a finger pointing to a simple map etched in the sand near the fire. "To end Swale’s reign, we must strike from within. But we cannot do so while Venexus watches from her frozen throne. She must be lured away... pperhaps by fire, or by sacrilege. Your allies can trigger this distraction in the outer valley."

Iluin continues, her voice low and intense, "While the dragon is gone, Swale's chief enforcer, Lieutenant Desiak, will dine at Hearth. He never misses a visit. That’s when we strike. My guests that night, every one of them, will be Blood Owl. There will be no collateral."

Dodani adds, "Once Desiak falls, we will rise in the shadows. Coordinated strikes across Lyuba. You choose who fights where, your allies are ready."

Eokoe turns to you "And then, with the dawn, the people will rise. We will storm the Howling Square and break the gates of Swale’s fortress. The stars show us a hard path, but a clear one."


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

"What is sacrilege to that dragon is likely sacred to the benign spirits here. Our people will provide a distraction, though they are not fighters. We must also provide for their safety," Hakata agrees.


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

"We will help you; we will not sacrifice our own to do so," Veshka rasps in agreement.


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Strongjaw looks up from cheat The White Rabbit at jacks, while Tanngrisnir looks on (secretly cheating for The White Rabbit).
Wees gits ta kick da Dragon arse in da snow! Nice!


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Kadosh moans softly as he realizes how much could go wrong, but nods in agreement. "It must be done," he says.

I'm not sure if they expect us to handle the dragon and Desiak, but it sounds like that will be done while we head straight for Swale?


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

"A challenge worthy of Radiant Valda, Peerless Under Heaven!" Valda declares.


TG1 | FF

The intent was to handle the dragon "behind the scenes, assuming you lure it away" and deal with Desiak first.

The Hearth is thick with tension as the scouts take their places among the flickering firelight. A roaring blaze crackles in the central pit, casting long shadows over the packed earthen walls. Villagers—Blood Owl sympathizers in disguise—sit quietly around the flame, their gazes calm but watchful.

Iluin stands behind the long counter, her expression unreadable. Hefet tends to a simmering pot nearby, while Dodani moves through the room with practiced ease, whispering reassurances.

The scouts wait near the entrance. Every creak and shuffle outside draws their attention—until the door groans open and a monstrous figure fills the threshold.

Lieutenant Desiak enters with a lumbering gait, his warped body twisted by necromantic magic. Muscles bulge unnaturally beneath bone-studded flesh, white ritual paint glowing faintly across his skin. His jagged blade scrapes the floor as he steps forward, grinning with predatory delight. A necrohusk shambles behind him, eyes dim and soulless.

Good." Desiak growls, scanning the room. Plenty of meat on the bones tonight."

Iluin dips her head politely. "Lieutenant Desiak. Your usual seat is ready." They quickly move out of the area.

Her eyes flick to the scouts-then to the fire.

The signal has been given.

Party is up first! Two opponents: Desiak and the husk


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Mees thought Dat wees gits ta fights da stupid dragon! Who dis!?

The Witch decides to Hex both Valda and Kadosh!
Life Boost Hex Fast Healing 8 Rounds 4/4!

Strongjaw then shrugs at the Big Bone Guy.
Clinging Ice Hex Ref DC 25: 4d4 ⇒ (3, 4, 4, 2) = 13

Clinging Ice Hex

Tanngrisnir then Strides them 25' away!


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata focuses on the lieutenant, and lets the spirits of battle infuse him. He tries not to let nerves affect him as he unleashes an opening volley.

Hunt Prey, Cast embodiment of battle, Hunted Shot

shortbow: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24 for piercing: 2d6 + 1 + 2 ⇒ (5, 3) + 1 + 2 = 11
shortbow: 1d20 + 14 + 2 - 5 ⇒ (5) + 14 + 2 - 5 = 16 for piercing: 2d6 + 1 + 2 ⇒ (1, 3) + 1 + 2 = 7
Combine before DR if both hit.


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Valda rushes around to Desiak's far side, setting up a flanking maneuver. "For the Broken Tusks!" she shouts as her blade flashes in a flowing-spirit strike.

Flowing-Spirit Strike: 1d20 + 16 ⇒ (2) + 16 = 181d20 + 14 ⇒ (2) + 14 = 16

Oof. Desiak must succeed at a DC 23 Will save or be frightened 1. That creature is then temporarily immune to this effect for 10 minutes. This is an emotion, fear, mental, and visual effect.


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 74/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 2
Effects:

Kadosh sizes up the foe, and rushes toward him, axe swinging in a deadly arc. Its blade seems to split the air.

Exploit Vulnerability vs. Desiak, Stride to flank with Valda, Strike!
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 12 ⇒ (19) + 12 = 31 Whoa! That's unheard of!

+1 striking battleaxe: 1d20 + 14 ⇒ (19) + 14 = 33 Wow. Dicebot seems to have forgiven Kadosh for whatever he did!
Slashing, with implement empowerment: 2d8 + 5 ⇒ (6, 5) + 5 = 16
Slashing, with implement empowerment, personal antithesis: 2d8 + 5 + 4 ⇒ (5, 2) + 5 + 4 = 16 if he has no weakness

Crit? Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 22) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka and Catamoch circle closer, their rage building to a jagged point as Veshka pries off a budding scale from her scalp; grass springs up where her blood touches the ground, but only divine wrath answers where she calls!

Divine Wrath: 4d10 ⇒ (8, 3, 2, 8) = 21 DC 23 Fort for both. 1/2 damage on pass, full damage on fail or crit fail. Sickened 1 on fail, Sickened 2 and Slowed 1 while sickened on crit fail


TG1 | FF

Strong Jaw launches his ice hex at both of his enemies. Desiak sidesteps it entirely and the husk manages to avoid the bulk of it.

Hakata fires two shots from his longbow towards Desiak, but the warrior spins abruptly and both shots fly past him.

Valda charges around brandishing her blade, but her display is less than impressive and causes Desiak to smirk and respond "Is that the best you've got?"

Kadosh finally delivers a blow that break the lieutenant's defenses! He axe tears open a vicious wound on Desiak. Nice hit! No weakness on the LT. Not a crit, this guy has some high defense.

Veshka's wrath affects the husk more than it does Desiak, but both of them suffer.

Desiak strikes at Valda once with his bone spur and once with his claw, hitting both times. Kadosh rings his bell to try and disrupt the lieutenant, but the warrior is focuses and ignores it. Afterwards, he spins back towards Kadosh, stepping over closer to him.

Valda Bonespur Damage P+N: 2d10 + 6 + 1d10 ⇒ (7, 2) + 6 + (7) = 22 20 piercing, 2 Negative.
Valda Claw Damage S: 2d8 + 6 ⇒ (6, 1) + 6 = 13

The necrohusk frenzies on Valda, slashing repeatedly at her again and again with its legs. Valda successfully protects herself from all three strikes!

Party up!

GM:

H:27 S1
D: 42

Reflex DC25: 1d20 + 18 ⇒ (17) + 18 = 35
Reflex DC25: 1d20 + 15 ⇒ (18) + 15 = 33
Will DC23: 1d20 + 18 ⇒ (16) + 18 = 34
Fort DC23: 1d20 + 16 ⇒ (8) + 16 = 24
Fort DC23: 1d20 + 10 ⇒ (8) + 10 = 18
Attack DC25: 1d20 + 20 ⇒ (12) + 20 = 32
Attack DC25: 1d20 + 20 ⇒ (13) + 20 = 33
Bell DC25: 1d20 + 13 ⇒ (18) + 13 = 31
Attack DC25: 1d20 + 15 - 1 ⇒ (1) + 15 - 1 = 15
Attack DC25: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11
Attack DC25: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Valda shifts her focus to the necrohusk, putting her immanence into her blade and attacking it.

Flowing-Spirit Strike: 1d20 + 16 ⇒ (13) + 16 = 291d20 + 14 ⇒ (7) + 14 = 21
Spirit Damage: 2d12 + 10 ⇒ (9, 4) + 10 = 232d12 + 10 ⇒ (2, 4) + 10 = 16

The necrohusk must succeed at a DC 23 Will save or be frightened 1. That creature is then temporarily immune to this effect for 10 minutes. This is an emotion, fear, mental, and visual effect.


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Hakata sends some healing to Valda, then fires off two shots at the lieutenant.

Hunted Shot, Apparition's Enhancement, Hunted Shot
healing: 1d8 + 8 ⇒ (3) + 8 = 11
shortbow: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19 for piercing: 2d6 + 1 ⇒ (3, 2) + 1 = 6 and [sice=spirit]1d6[/dice]
shortbow: 1d20 + 14 + 2 - 5 ⇒ (7) + 14 + 2 - 5 = 18 for piercing: 2d6 + 1 ⇒ (1, 1) + 1 = 3 and [sice=spirit]1d6[/dice]


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Veshka stalks closer, blood dripping from one fist as she blesses Catamoch's abyssal assault!

Extend Boost?: 1d20 + 14 ⇒ (13) + 14 = 27


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch stalks like his acolyte, driven by her mental entreaties to aid the rest of the Following. Deciding the bonehusk looks weaker, he begins there, tearing and ripping with his tusks.

Catamoch first moves into a flank with Kadosh and Valda
Tusk: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
Slashing: 2d6 + 6 + 2 ⇒ (6, 6) + 6 + 2 = 20
Hoof: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Valda and Kadosh!
Life Boost Hex Fast Healing 8 Rounds 3/4!

Strongjaw appears deep in thought, considering how best to tip the scales as it were....

The Songsinger stares hard at Desiak!
Intimidation(T) to Demoralize: 1d20 + 13 ⇒ (15) + 13 = 28

The Witch decides to switch it up a bit! Just before casting, the White Rabbit whispers in the Goblin's ear.
Don't bees hitting our friends. Gots it. Hear that not hitting friends!

Fireball (3) Reflex DC 25, burn it!: 6d6 + 1 ⇒ (2, 5, 4, 5, 6, 3) + 1 = 26


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Quick stats:

HP 74/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 2
Effects:

Kadosh glares at his foe, swings his axe again! "You're not going to defeat us! Your reign of terror ends here, and then we'll deal with Ashen Swale!"

Demoralize, Strike x2
Intimidation (trained): 1d20 + 12 ⇒ (13) + 12 = 25

+1 striking battleaxe: 1d20 + 14 ⇒ (11) + 14 = 25
Slashing, with implement empowerment, personal antithesis: 2d8 + 5 + 4 ⇒ (7, 6) + 5 + 4 = 22

+1 striking battleaxe, iterative: 1d20 + 14 - 5 ⇒ (7) + 14 - 5 = 16

React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 22) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


TG1 | FF

Valda lands her first flowing-spirit strikes, just missing with her second, instilling fear into the husk! Catamoch moves into flanking with Valda also delivers a solid blow from his tusks on the husk. When Catamoch misses his second attack, the husk reacts quickly and steps out of flanking position and into flanking position with Desiak!

Hakata is unable to find a clear shot on Desiak, his allies constantly move in and out of his line of sight.

Both Strong Jaw and Kadosh try to intimidate Desiak, but is a trained warrior and easily deflects their glares.

Both of Kadosh's swings fall short, missing the lieutenant.

Stong Jaw's fireball explodes in the area of the skirmish, engulfing the melee combatants. I assume allies are needing to make that save as well? The husk dodges the effects entirely, while Desiak avoids the worst of the blast.

The nusk strikes first. Flanking with Desiak, the creature bites and then kicks the boar god. Damage Piercing+Poison: 2d6 + 5 + 1d6 ⇒ (4, 1) + 5 + (3) = 13 Damage: 2d4 + 5 ⇒ (4, 1) + 5 = 10

Desiak is focused on Kadosh and strikes out with his claws and bonespur, hitting the thaumaturge twice. Kadosh's bell rings out, but doesn't seem to bother the lieutenant. The strength and brutality of Desiak are on full display as he criticallly strikes him with both attacks.Kadosh Damage Piercing+Negative: 4d10 + 12 + 2d10 ⇒ (6, 7, 1, 7) + 12 + (5, 1) = 39 and Kadosh Damage Slashing: 4d8 + 12 ⇒ (8, 2, 2, 3) + 12 = 27

As Kadosh's body is shredded and torn apart, Desiak laughs heartily as his bonespur which is buried deeply in Kadosh's chest seems to drain the half-orcs vitality and transfer to his own. He heals from the attack.

Party up! Don't forget your friendly fireball save.

GM:

Will DC23: 1d20 + 12 ⇒ (6) + 12 = 18
Will DC25: 1d20 + 18 ⇒ (13) + 18 = 31
Reflex DC25: 1d20 + 15 - 1 ⇒ (20) + 15 - 1 = 34
Reflex DC25: 1d20 + 15 ⇒ (10) + 15 = 25
Attack: 1d20 + 20 ⇒ (15) + 20 = 35
Attack: 1d20 + 20 ⇒ (20) + 20 = 40
Attack: 1d20 + 10 ⇒ (10) + 10 = 20

Attack: 1d20 + 15 - 1 + 2 ⇒ (15) + 15 - 1 + 2 = 31
Attack: 1d20 + 11 - 1 + 2 ⇒ (7) + 11 - 1 + 2 = 19
Attack: 1d20 + 7 - 1 + 2 ⇒ (16) + 7 - 1 + 2 = 24

Will DC22: 1d20 + 18 ⇒ (7) + 18 = 25
H:73 S1F1
D: 35


Male HP 104, AC 25, F +15, R +14, W +12 Half-orc thaumaturge 8

Reflex (expert): 1d20 + 12 ⇒ (9) + 12 = 21

Quick stats:

HP 8/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 2
Effects: Wounded 1

Kadosh withstands Desiak's attack, but caught completely unawares by the fireball, he collapses in a heap, only to be brought back to painful consciousness a moment later. Reduced to dying 2 by the attacks and fireball, then back up to 8 from the fast healing.

Grasping for his ax, he stands back up and swings again. His feeble blow bounces harmlessly off the warrior's guard.

Interact to grab my weapon, Stand, Strike (though I suspect a Reactive Strike will put me right back down)
+1 striking battleaxe: 1d20 + 14 ⇒ (12) + 14 = 26


Female Demontouched Female Kellid God-Caller 8 - HP 46/112| AC 23 | F +14 R +13 W +15 | Perception +15 | Focus 0/2 |Hero Points 2 |Spells: level 1 1/2, level 2 0/1, level 3 1+1/2+1, level 4 0/2

Catamoch Reflex: 1d20 + 11 ⇒ (19) + 11 = 30 Phew!

Veshka rounds on Strongjaw as the smell of seared pork that has gone badly off fills the air. "Watch what you're doing, fool!" She tears open the length of one of her fingers with too-sharp teeth, channeling her blood and vitality to the badly wounded Kadosh.

HHeal!: 3d8 + 24 ⇒ (1, 7, 3) + 24 = 35


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

slightly conditional turn for Catamoch. If Valda's moving into the flank with the husk, and it survives, then it's Catamoch's #1 target, and he'll try to tear it up, changing targets to Desiak if it dies. If it's already dead, than rather than attack Desiak directly, Catamoch'll use some demon special sauce instead

If the Husk is alive and vulnerable:
Catamoch gleefully assaults Desiak's minion, ripping into its corpus as he attempts to make of it a sacrifice to himself!

Tusk: 1d20 + 16 ⇒ (7) + 16 = 23
Slashing: 2d6 + 4 + 2 ⇒ (5, 2) + 4 + 2 = 13
Hoof: 1d20 + 12 ⇒ (12) + 12 = 24
Bludgeoning: 2d6 + 4 + 2 ⇒ (4, 5) + 4 + 2 = 15

If else:
Catamoch turns his gleefully blood-hazed eyes upon Desiak, dredging up the deeds from his mind that most delight the boar god, and drowning him in Visions of Sin.

DC 23 Will Save (Emotion, Mental) at a -2 if the target is evil. Thankfully this is a legacy AP, so there should be an answer to that question!

Critical Success The target is unaffected.
Success The target can't use reactions.
Failure The target is slowed 1 and can't use reactions.
Critical Failure As failure, and the target is also confused for 1 round. The confusion can't be extended, but the other effects can.


Male Goblin ◆◇↺ Witch [Beastmaster] 8 Hp 66/78 AC (T) 23 Fort(E) +14, Ref(E) +15, Will(E) +11 Perception(T) +9 Focus Points 2/3 Conditions Vital Beacon 0/4

Valda and Kadosh!
Life Boost Hex Fast Healing 8 Rounds 2/4!

Strongjaw looks on as surprised as everyone else. The White Rabbit is frowning.
Butts Mees did aims it away from da friends. Maybe defective...

The Witch casts Heal at Kadosh!
Heal(3): 3d8 + 24 + 1 ⇒ (7, 8, 6) + 24 + 1 = 46

He then attempts to distract the Desiak!
Clinging Ice Hex Ref DC 25: 4d4 ⇒ (4, 4, 1, 2) = 11


Radiant Valda, Peerless Under Heaven | Female human exemplar 8 | HP 25/128| AC 26 | Fort +16, Ref +11, Will +16 | Perc +13 | Focus: 1/3 | Hero Point: 1/3

Reflex vs Fireball: 1d20 + 10 ⇒ (17) + 10 = 27

Valda is slightly burned by Strong Jaw's fireball. She lays hands on herself before stepping up to attack Desiak.

Strike: 1d20 + 16 ⇒ (11) + 16 = 27
Slashing Damage: 2d12 + 8 ⇒ (1, 7) + 8 = 16


NG male half-elf animist 8 HP 56/72 | AC 26 | F +12 R +14 W +16 | Perc +16 | 4: 0/2 X 3: 2/2 X 2: 2/2 X 1: 2/2 S speed 25 ft | focus 2/3| Hero 3 | Active Conditions:

Luckily the fireball explodes far enough from Hakata that he avoids it. He sends a strong heal at Kadosh and fires two more shots.

heal, Apparition's Enhancement, Hunted Shot
healing: 3d8 + 24 ⇒ (7, 5, 3) + 24 = 39
shortbow: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19 for piercing: 2d6 + 2 ⇒ (3, 2) + 2 = 7 and spirit: 1d6 ⇒ 1
shortbow: 1d20 + 14 + 2 - 5 ⇒ (6) + 14 + 2 - 5 = 17 for piercing: 2d6 + 2 ⇒ (2, 1) + 2 = 5 and spirit: 1d6 ⇒ 3

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