Atol Lem |
Round 4, Initiative 20, Location AI 17 (5’ up) -> AD 17 (5’ up)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (4/30m), Prayer (4/15r)
Channel Energy (DC21)(Avoid 5): 9/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (8/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil;
2)
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge,
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance;
6)
7) Grasping Hand; Holy Word, Summon Monster VII
8)
Atol walks over to Finneas and, confident his injures are minor so far, grants him the strength to finish the demodands.*
*Strength Surge(sp): +7 to any strength related task for the next round (attack, damage, CMB/D, etc.)
Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this round.
Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor from Finneas.
Prayer
Finneas Glenn |
Round 4 Init 27
HP = 142/150 (+32 Temporary)
AC/T/FF = 26/13/25 (-2 AC Raging) (+3 w/ Barkskin)
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, Bull's Strength
NOOOOOO Forum ate my post. My beautiful crit.
Magic Cold Iron Holy @D5: 1d20 + 31 ⇒ (17) + 31 = 48
Damage: 2d6 + 26 ⇒ (6, 1) + 26 = 33
Evil: 2d6 ⇒ (5, 1) = 6
Evil Outsider: 2d6 ⇒ (5, 6) = 11
+2 to Hit and Damage vs. Evil Outsider
Ref DC 21: 1d20 + 15 ⇒ (3) + 15 = 18
Magic Cold Iron Holy @D5: 1d20 + 26 ⇒ (13) + 26 = 39
Damage: 2d6 + 26 ⇒ (6, 3) + 26 = 35
Evil: 2d6 ⇒ (4, 6) = 10
Evil Outsider: 2d6 ⇒ (4, 1) = 5
+2 to Hit and Damage vs. Evil Outsider
Ref DC 21: 1d20 + 15 ⇒ (9) + 15 = 24
Magic Cold Iron Holy @D5: 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 2d6 + 26 ⇒ (6, 1) + 26 = 33
Evil: 2d6 ⇒ (5, 1) = 6
Evil Outsider: 2d6 ⇒ (1, 3) = 4
+2 to Hit and Damage vs. Evil Outsider
Ref DC 21: 1d20 + 15 ⇒ (6) + 15 = 21
Oh it kept the rolls. Nice.
Crit Confirm Attack #1: 1d20 + 31 ⇒ (15) + 31 = 46
Damage: 2d6 + 26 ⇒ (1, 5) + 26 = 32
+2 Hit and Damage vs. Evil Outsiders
Glimmil |
Glimmil sighs as he is able to break the demodand cork. He finally leaps onto Cog and brings his companion into the fight.
Cog 5ft into Glim's square and Glim will attempt a swift mount action, which he makes on a roll of a 1.
"Okay boy, let's do this!"
** Cog **
+17 reg attack, -0 to -5 for iterative, -3 power attack, +1 feast
Cog (power, feast): 1d20 + 18 + 1 - 3 ⇒ (15) + 18 + 1 - 3 = 31 for 1d6 + 7 + 9 ⇒ (1) + 7 + 9 = 17 with trip CMB 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
Cog (power, feast) #2: 1d20 + 18 - 5 + 1 - 3 ⇒ (18) + 18 - 5 + 1 - 3 = 29 for 1d6 + 7 + 9 ⇒ (6) + 7 + 9 = 22 with trip CMB 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
Cog (power, feast) BoF: 1d20 + 18 + 1 - 3 ⇒ (13) + 18 + 1 - 3 = 29 for 1d6 + 7 + 9 ⇒ (5) + 7 + 9 = 21 with trip CMB 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
** Claw-Whomper **
+23 reg attack, -0 to -15 for iterative, -4 power attack, +1 feast, +1 luck
Claw-Whomper (power, feast): 1d20 + 23 + 1 - 0 + 1 ⇒ (8) + 23 + 1 - 0 + 1 = 33 for 1d6 + 7 + 10 ⇒ (5) + 7 + 10 = 22
Holy: 2d6 ⇒ (3, 4) = 7
Tarry Reflex DC23: 1d20 + 19 ⇒ (5) + 19 = 24
Claw-Whomper (power, feast) #2: 1d20 + 23 - 5 + 1 - 4 + 1 ⇒ (3) + 23 - 5 + 1 - 4 + 1 = 19 for 1d6 + 7 + 10 ⇒ (4) + 7 + 10 = 21
Holy: 2d6 ⇒ (3, 3) = 6
Tarry Reflex DC23: 1d20 + 19 ⇒ (4) + 19 = 23
Claw-Whomper (power, feast) #3: 1d20 + 23 - 10 + 1 - 4 + 1 ⇒ (13) + 23 - 10 + 1 - 4 + 1 = 24 for 1d6 + 7 + 10 ⇒ (1) + 7 + 10 = 18
Holy: 2d6 ⇒ (2, 3) = 5
Tarry Reflex DC23: 1d20 + 19 ⇒ (1) + 19 = 20
Claw-Whomper (power, feast) #4: 1d20 + 23 - 15 + 1 - 4 + 1 ⇒ (11) + 23 - 15 + 1 - 4 + 1 = 17 for 1d6 + 7 + 10 ⇒ (6) + 7 + 10 = 23
Holy: 2d6 ⇒ (5, 5) = 10
Tarry Reflex DC23: 1d20 + 19 ⇒ (18) + 19 = 37
Claw-Whomper (power, feast) BoF: 1d20 + 23 + 1 - 0 + 1 ⇒ (9) + 23 + 1 - 0 + 1 = 34 for 1d6 + 7 + 10 ⇒ (1) + 7 + 10 = 18
Holy: 2d6 ⇒ (2, 2) = 4
Tarry Reflex DC23: 1d20 + 19 ⇒ (5) + 19 = 24
Glimmil Status:
HP: 115/180
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [ ] Saddle Surge
3) [ ] Litany of Sight [ ][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration
Abilities:
Smite Left: 6/6
Lay Hands Left: 13/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 3/3
Cog Status:
HP 92/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)
Cog Smite Left: 1/1
GM_Chris |
Finneas hacks down another demodand (D5), saving his sword from a sticky fate in the process. He follows up with two swings that take down the other one in front of him.
Glimmil hops on Cog, but finds there are no opponents left standing immediately in front of him. Guided by Cog, or some supernatural force, Glimmil slogs through the tar to get in a single shot at D4. Between Glimmil and Cog's single attacks it's enough to kill it.
The visible Toffitt, who is wrong, but missing another technical loophole, finishes off the last demodand and leaves Dyrant nothing to curse.
You can target a single spell, however, you might make a case for not being able to be targeted, which I was going to overrule anyway.
There is nothing of interest in the room aside from the piles of tarry mess and their swords. Glimmil will have to slog through the room and make reflex saves if combat breaks out until he's flying or air walking again. The doors ahead are similar to the set that on the balcony.
Ceilings are 20' unless otherwise noted. Any doors encountered are also the same unless noted.
Atol Lem |
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (4/30m), Prayer (2/15r)
Channel Energy (DC21)(Avoid 5): 9/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (8/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil;
2)
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge,
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance;
6)
7) Grasping Hand; Holy Word, Summon Monster VII
8)
Atol walks over to Glimmil and the others with his wand, healing all who need it. (as usual just heal thyself and I’ll track charges)
He cannot help Glimmil/Cog fly howerver. All his spells in that direction have been spent.
Glimmil |
Between Glimmil and Cog, they need 99hp.
Lay Hands: 9d6 ⇒ (2, 2, 5, 2, 3, 4, 4, 4, 5) = 31
Wand Charges: 13d8 + 13 ⇒ (1, 6, 3, 2, 5, 6, 1, 7, 6, 3, 5, 7, 4) + 13 = 69
13 charges.
Glimmil has 2 sky steeds, winged boots and angel form, so he should be good on flying. We'll use the awkwardness of winged boots and high strength for this bit, though.
Glimmil, seeing the tarry mess, sprouts wings from his boots, lifting Cog over a shoulder and flapping erratically into the room.
"More doors. Mister Maynor see any magic, or Doctor Tee see any trappy things that would need spooning?"
Dyrant Maynor, the Pre-Sainted |
Dyrant recovers himself, noting all the magics he spent just getting in the front door.
"That was a tar-rible experience. I don't want to do it again," Dyrant grumbles with annoyance. He does check the doors with Detect Magic, moving to AD16 to examine them.
1d20 + 27 + 2 - 2 ⇒ (16) + 27 + 2 - 2 = 43 Perception (-range)
Dyrant checks the wards on Atol and Cog. He casts extended Death Ward on himself. He pearls back Flame Strike.
When he is ready and if the door is safe, he nods to Glim.
Finneas Glenn |
Finneas cleans the tar from his blade and looks around in disgust.
"Well. Let's hope they strongest guards were at the entrance."
Doctor Abner Svengalu Toffitt |
Noticing some hesitation on the part of his teammates, Toffitt flies up to the door and gives it a shove. He gives Finneas and Glimmil an encouraging nod as he does so. I'm sure you won't die. Truly.
GM_Chris |
Sorry. Put in a 100 hours of work in the last week, but the operation is over and successful.
Ensured by his friends and his companions that the next set of iron doors are safe, Glimmil opens them. The fiendish howls are even louder here in the center room of the the tower. The room sits at the base of a twenty-foot-diameter shaft that soars up into darkness. Balconies with iron railing lien the walls at high levels.
A six-armed large mass of flesh some will recognize as a kelubar demodand squats in the middle of the room and bellows out in Abyssal.
The creature, or at least the room, reeks and everyone must make a DC 29 FORT save or be nauseated.
Atol Lem |
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (5/30m)
Channel Energy (DC21)(Avoid 5): 9/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (8/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil;
2)
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge,
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance;
6)
7) Grasping Hand; Holy Word, Summon Monster VII
8)
Atol tries to resist the urge to hurl.
Fort: 1d20 + 17 ⇒ (4) + 17 = 21
Sadly, he fails the high check and backs out of the room to try and catch his breath.
Atol stays 5' up walking on air, and moves back 30', or less if clearer air presents itself.
Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Doctor Abner Svengalu Toffitt |
1d20 + 21 ⇒ (6) + 21 = 27
Even Toffitt's well preserved organs are violated by the stench as he lurches back from the door.
Glimmil |
Glimmil Fort: 1d20 + 27 ⇒ (20) + 27 = 47
Cog Fort: 1d20 + 13 + 3 ⇒ (14) + 13 + 3 = 30
Glimmil swallows hard. Cog does as well, being intimately familiar with unpleasant odors and always wanting to investigate them further.
"What did it say? It didn't speak Celestial or Gnome - the two languages of love!"
Glimmil chuckles at his own quip, knowing Garl would be proud of his once-a-month attempt at humor.
Glimmil continues to be ready with his lance, knowing this looks (and smells?) of evil-doery.
Dyrant Maynor, the Pre-Sainted |
Dyrant stays away at this time, per his usual cowardice.
1d20 + 28 + 2 ⇒ (7) + 28 + 2 = 37 Know (Planes)
Hexavog. Right.
...<abyssal madness>...
Dyrant translates to the team, then answers in Abyssal.
Dyrant Maynor, the Pre-Sainted |
Dyrant shrugs, looking at the team.
"He wants us to come into his madness. Let me send some friends in first."
Dyrant begins a full round cast.
Glimmil |
Glimmil fidgets in Cog's saddle, wiggling his legs in anticipation.
"Friends? Oh, I can... "
Glimmil catches himself as he recognizes Dyrant's usual words that result in the appearance of angels.
"Oh, those friends!"
Glimmil glances back at the crazy demodand before shutting his visor and gripping his lance.
GM_Chris |
Not convinced that Dyrant is calling forth friends for dinner, the Hexavog tries to respond, but is very slow.
Atol : 1d20 + 5 ⇒ (12) + 5 = 17
Dyrant: 1d20 + 12 ⇒ (7) + 12 = 19
Finneas: 1d20 + 7 ⇒ (18) + 7 = 25
Finneas Bonus roll: 1d20 + 7 ⇒ (7) + 7 = 14
Glimmil: 1d20 + 2 ⇒ (12) + 2 = 14
Cog
Toffitt: 1d20 + 14 ⇒ (20) + 14 = 34
Hexavog: 1d20 + 5 ⇒ (6) + 5 = 11
Round 1
Toffitt= 34 Nauseated- Round 2
Finneas= 25 Still need a FORT save
Dyrant= 19 Still need a FORT save
Atol= 17 Nauseated- Round 2
Glimmil= 14
Cog
Hexavog:= 11
Dyrant's full round cast starting this round unless he wants to switch or unless he's nauseated.
Atol Lem |
Round 2, Initiative 17, Location Y 15 (5’ up) -> AE 16 (5’ up)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (5/30m), Nauseated
Channel Energy (DC21)(Avoid 5): 9/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (8/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil;
2)
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge,
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance;
6)
7) Grasping Hand; Holy Word, Summon Monster VII
8)
Atol vomits his way to the outside, struggling to keep it together enough to get to fresh air. He moves to AE 16 and stays 5’ up.
Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Dyrant Maynor, the Pre-Sainted |
Thought you needed to enter the room to make the save. Sorry.
1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22 Fort Save
Dyrant never started casting apparently, as he could not. Dyrant notes that the hexavog attacks the party without provocation!
Round 1, Init 19
Dyrant moves back to AD17 to clear his lungs.
Glimmil |
Charge/ride-by to P,20. Smite evil.
"Do not worry friends! I have this one!"
Glimmil begins glowing with angelic light as he lowers his lance and spurs Cog to charging speed.
"ChaaaaaAAAaarge!"
Glimmil Lance, Spirited Charge, Power, Smite: 1d20 + 25 + 2 - 5 + 6 ⇒ (20) + 25 + 2 - 5 + 6 = 48 for 3d6 + 18 + 45 + 60 ⇒ (2, 2, 5) + 18 + 45 + 60 = 132
Glimmil Lance, Spirited Charge, Power, Smite, Confirm: 1d20 + 25 + 2 - 5 + 6 ⇒ (12) + 25 + 2 - 5 + 6 = 40 for 3d6 + 18 + 45 + 60 ⇒ (4, 5, 4) + 18 + 45 + 60 = 136
Oh, that's tasty.
Glimmil Status:
HP: 180/180
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [ ] Saddle Surge
3) [ ] Litany of Sight [ ][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration
Abilities:
Smite Left: 4/6
Lay Hands Left: 12/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 3/3
Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)
Cog Smite Left: 1/1
GM_Chris |
The hexavog's singing is cut short as Glimmil's lance drives through his throat almost to the hilt. He can only look down into Glimmil's eyes and smirk before slumping to the floor.
Glimmil |
Glimmil wiggles his lance, trying to lift the entire demodand up from the ground.
"Ugh... hey... it's stopped moving?"
Glimmil continues to struggle to free his lance as he looks to the others for help.
Sorry! Crit happens? Smiting spirited charge lance crit has happened how many times in 17 levels? :)
Dyrant Maynor, the Pre-Sainted |
Sorry! Crit happens? Smiting spirited charge lance crit has happened how many times in 17 levels? :)
This glorious time. This glorious glorious time is all that I'll ever remember!!
Dyrant does some air cartwheels cheering as he vomits, trying to rid the nausea from his system.
Finneas Glenn |
Fort DC 29: 1d20 + 13 ⇒ (16) + 13 = 29
Finneas resists the stench of the now dead creature, but before he can act Glimmil has skewered it.
"Well done Glim."
Atol Lem |
Atol tries to applaud the gnome's mighty blow, but the lingering odor keeps him doubled over and holding his sides. All he can manage is a brief "Yes! Well done!" in his utter amazement of the charge.
Truly someone will write stories about this one.
Doctor Abner Svengalu Toffitt |
Toffitt breaths for a moment to control his churning insides before floating to a hover above the splatter that was Hexavog. "Garl sure wanted you to kill that one! Nicely done, Glim!" He floats on to scan the room for traps.
Finneas Glenn |
Finneas steps towards the stairs, but hesitates.
"These cowards have attacked us from behind at every opportunity, we'll do Kord no good if we die. Let's clear these surrounding rooms, but quickly."
With that he heads to the nearest door and opens it.
GM_Chris |
After several people finish voiding there stomachs of Atol's fine breakfast, Glimmil opens the next door. The empty stomachs probably save at least a couple people as they take in the abominations before them. Two enormous flesh golems occupy the room, barely leaving enough room for the vats behind them. It's hard to tell which is more hideous: the patchwork flesh consisting of several races stitched together or the vats behind them. Brains, livers, lungs, and other organs float a reddish fluid. Behind them hang six peeled off human faces stretched taut by bone flanges. The empty eye holes seem to stare at the party. Only Toffitt seems ready to move, perhaps used to seeing something similar in the mirror each morning, or at least in his nightmares.
Atol : 1d20 + 5 ⇒ (4) + 5 = 9
Dyrant: 1d20 + 12 ⇒ (9) + 12 = 21
Finneas: 1d20 + 7 ⇒ (9) + 7 = 16
Finneas Bonus roll: 1d20 + 7 ⇒ (13) + 7 = 20
Glimmil: 1d20 + 2 ⇒ (9) + 2 = 11
Cog
Toffitt: 1d20 + 14 ⇒ (16) + 14 = 30
Flesh Golems: 1d20 + 2 ⇒ (20) + 2 = 22
Round 1
Toffitt = 30
Flesh Golems = 22
Dyrant = 21
Finneas = 20
Glimmil = 11
Cog
Atol = 9
Round 1
Doctor Abner Svengalu Toffitt |
Round 1, Init 30
Toffitt flicks his bow into hand and sends a flurry of arrows into the golem on his left. "For the record, Atol, that is what an evil chirurgeon does."
Longbow: 1d20 + 13 + 8 + 1 + 2 + 1 ⇒ (15) + 13 + 8 + 1 + 2 + 1 = 40 -4 cover? Not sure where I'm at.
Damage: 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
Holy?: 2d6 ⇒ (6, 5) = 11
Sneak (2 Str dam): 8d6 ⇒ (6, 6, 4, 6, 3, 6, 6, 6) = 43
Total: 59
Iterative 1: 1d20 + 8 + 8 + 1 + 2 + 1 ⇒ (20) + 8 + 8 + 1 + 2 + 1 = 40
Damage: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11
Holy?: 2d6 ⇒ (4, 2) = 6
Sneak (2 Str dam): 8d6 ⇒ (6, 1, 4, 6, 6, 5, 4, 4) = 36
Total: 53 + 14 crit
Iterative 2: 1d20 + 3 + 8 + 1 + 2 + 1 ⇒ (10) + 3 + 8 + 1 + 2 + 1 = 25
Damage: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11
Holy?: 2d6 ⇒ (5, 6) = 11
Sneak (2 Str dam): 8d6 ⇒ (2, 1, 1, 6, 1, 1, 6, 4) = 22
Total: 44
Haste: 1d20 + 13 + 8 + 1 + 2 + 1 ⇒ (15) + 13 + 8 + 1 + 2 + 1 = 40
Damage: 1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Holy?: 2d6 ⇒ (6, 2) = 8
Sneak (2 Str dam): 8d6 ⇒ (1, 5, 2, 1, 4, 1, 6, 1) = 21
Total: 38
Confirm Iterative 1: 1d20 + 8 + 8 + 1 + 2 + 1 ⇒ (16) + 8 + 8 + 1 + 2 + 1 = 36
Damage: 2d8 + 4 + 2 + 2 ⇒ (4, 2) + 4 + 2 + 2 = 14
GM_Chris |
Considering it's like hitting the broad side of a castle, Toffitt finds the golems incredibly easy to hit and their flesh to be surprisingly tender, resisting his arrows only in the slightest. He fills one full of arrows leaving it teetering on the edge of its existence.
The golems reach out and try to smash the shiniest of the party standing before them. Their slams are much less effective than Toffitt's arrows.
1d3 ⇒ 2=Glimmil
1d20 + 31 ⇒ (8) + 31 = 39
4d6 + 13 ⇒ (5, 3, 5, 6) + 13 = 32
-
1d20 + 31 ⇒ (10) + 31 = 41
4d6 + 13 ⇒ (3, 2, 6, 4) + 13 = 28
-
1d20 + 31 ⇒ (9) + 31 = 40
4d6 + 13 ⇒ (1, 6, 4, 4) + 13 = 28
-
1d20 + 31 ⇒ (16) + 31 = 47
4d6 + 13 ⇒ (1, 1, 5, 3) + 13 = 23
Round 1
Dyrant = 21
Finneas = 20
Glimmil = 11
Cog
Atol = 9
Round 2
Toffitt = 30
Flesh Golems = 22
Left (172-15=157)
Sorry. Toffitt was behind Glimmil. I copy/pasted Finneas twice.
Finneas Glenn |
Round 1 Init 20
HP = 142/150 (+32 Temporary)
AC/T/FF = 26/13/25 (-2 AC Raging) (+3 w/ Barkskin)
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin
Finneas steps up and hits the golem Toffitt attacked.
Attack: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 2d6 + 20 ⇒ (6, 3) + 20 = 29
Attack: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 2d6 + 20 ⇒ (3, 6) + 20 = 29
Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d6 + 20 ⇒ (6, 2) + 20 = 28
Glimmil |
Hey! 111 damage is pretty effective!
Glimmil takes hit after hit.
"Ow!"
"Ow!"
"Ow!"
"Hey.... Ow!"
Patting himself to ensure he's still wearing his shiny tincan costume, Glimmil wonders why it did't do much against these fleshy monsters.
He addresses his wounds while taking a more defensive pose for the next round of their hammerings.
Lay Hands: 9d6 ⇒ (5, 2, 6, 2, 4, 1, 6, 6, 2) = 34
Total Defense, bringing AC to 41.
Glimmil Status:
HP: 103/180 -111+34
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [ ] Saddle Surge
3) [ ] Litany of Sight [ ][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration
Abilities:
Smite Left: 4/6
Lay Hands Left: 11/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3
Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)
Cog Smite Left: 1/1
Atol Lem |
Round 1, Initiative 9, Location P 15 (5’ up) -> Q 14 (5’ up)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (5/30m)
Channel Energy (DC21)(Avoid 5): 9/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 6/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (8/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil;
2)
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge,
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance;
6)
7) Grasping Hand; Holy Word, Summon Monster VII
8)
Atol is a little concerned about Glimmil, but he’s confident at least one of the creatures will be brought low this round. He steps up behind the front liners and touches Finneas with the strength of St. Cuthbert*. ”Go get him Finn!”
*Strength Surge(sp): +7 to any strength related task for the next round (attack, damage, CMB/D, etc.)
Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Doctor Abner Svengalu Toffitt |
Round 2, Init 30
GM_Chris, did you count all of Toffitt's sneak-strength damage in those attacks?
Not loving the sight of Glimmil's beating, Toffitt drops his bow, flutters 5' over the gnome's head, and lunges at the most damaged standing golem.
Dueling sword: 1d20 + 13 + 8 + 1 + 1 + 2 + 1 - 0 ⇒ (8) + 13 + 8 + 1 + 1 + 2 + 1 - 0 = 34
Damage: 1d8 + 8 + 1 + 12 ⇒ (3) + 8 + 1 + 12 = 24
Iterative 1: 1d20 + 8 + 8 + 1 + 1 + 2 + 1 - 4 ⇒ (9) + 8 + 8 + 1 + 1 + 2 + 1 - 4 = 26
Damage: 1d8 + 8 + 1 + 12 ⇒ (5) + 8 + 1 + 12 = 26
Iterative 2: 1d20 + 3 + 8 + 1 + 1 + 2 + 1 - 4 ⇒ (13) + 3 + 8 + 1 + 1 + 2 + 1 - 4 = 25
Damage: 1d8 + 8 + 1 + 12 ⇒ (3) + 8 + 1 + 12 = 24
Haste: 1d20 + 13 + 8 + 1 + 1 + 2 + 1 - 4 ⇒ (8) + 13 + 8 + 1 + 1 + 2 + 1 - 4 = 30
Damage: 1d8 + 8 + 1 + 12 ⇒ (2) + 8 + 1 + 12 = 23
Active effects/conditions
+ Ablative barrier (50)
+ Ant haul
+ Barkskin
+ Delayed consumption (death ward)
+ Endure elements
+ Haste
+ Heroes Feast
+ Heroism
+ Mutagen
+ Overland flight
Init +12 Perception +30 Sense Motive +29
AC 38 (24 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +1 crowd -2 lunge
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 169 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage
Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation
- Freedom of movement
- Greater invisibility
- Greater Invisibility
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal
Eternal Potion Haste
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge
GM_Chris |
Sorry, Glimmil. Misread your AC. Ouch! Toffitt, constructs are susceptible to sneak attack, but not ability damage. :-P
Finneas drops one of the moving mounds of mangled flesh. Toffitt starts on the other one while Glimmil prepares for another bashing. It comes as expected, but it's a lot less painful than the first time with only one pair of stitched hands pounding.
bashing: 1d20 + 31 ⇒ (11) + 31 = 42
damage: 4d6 + 13 ⇒ (3, 6, 3, 2) + 13 = 27
-
bashing: 1d20 + 31 ⇒ (8) + 31 = 39
damage: 4d6 + 13 ⇒ (1, 2, 2, 1) + 13 = 19
Round 2
Dyrant = 21
Finneas = 20
Glimmil = 11
Cog
Atol = 9
Round 3
Toffitt = 30
Flesh Golems = 22
Left (dead)
Right (-97)
Dyrant Maynor, the Pre-Sainted |
Round 2, Init 21
Dyrant draws out his wand of CSW and waits.
Delay. Happy to not use resources his fight when Glim's face is a replenish-able resource.
Finneas Glenn |
Round 2 Init 20
HP = 142/150 (+32 Temporary)
AC/T/FF = 26/13/25 (-2 AC Raging) (+3 w/ Barkskin)
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin
Attack: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 2d6 + 20 ⇒ (6, 4) + 20 = 30
Attack: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 2d6 + 20 ⇒ (1, 4) + 20 = 25
Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 2d6 + 20 ⇒ (4, 3) + 20 = 27
Finneas swings again, missing the extra bite his sword takes from evil creatures.
Attack 1 Crit Confirm?: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 2d6 + 20 ⇒ (1, 6) + 20 = 27
Glimmil |
Glimmil lets out a singular "Ow!" as only one fleshy fist attempts to pound him like a "gnail" into the ground.
He continues to keep his shield pointed straight ahead while working the mystic arts of the Great Glittergold to undo some of his recent bruises.
Lay Hands: 9d6 ⇒ (6, 3, 4, 5, 3, 5, 6, 2, 2) = 36
Maintain total defense. AC41.
Glimmil Status:
HP: 112/180 -27 +36
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [ ] Saddle Surge
3) [ ] Litany of Sight [ ][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration
Abilities:
Smite Left: 4/6
Lay Hands Left: 11/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3
Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)
Cog Smite Left: 1/1
Atol Lem |
Round 2, Initiative 9, Location Q 14 (5’ up) -> P 15 (5’ up)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (5/30m)
Channel Energy (DC21)(Avoid 5): 9/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 6/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (8/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil;
2)
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge,
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance;
6)
7) Grasping Hand; Holy Word, Summon Monster VII
8)
Atol steps back 5’ step into cover and wonders if the thing will fall this round. He hopes so!
Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.