| Ayishidaj -bintel-Quivarashidj |
Will Save:1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25
Ayish, seeing the plight of Kelden, stands upon her tip-toes to fire over people's heads at the undead that holds her friend in it's clutches.
Acrobatics:1d20 + 7 ⇒ (5) + 7 = 12
Att Roll(Ranged Touch):1d20 + 6 ⇒ (17) + 6 = 23(Disrupt Undead)
Dam Roll:1d6 ⇒ 4
| Vrealk |
If it seems like I haven't yet been seen, Vrealk will try and duck into one of the niches nearby and hide himself
stealth 1d20 + 20 ⇒ (4) + 20 = 24
Otherwise, I'll fire an arrow at one of the approaching undead
attack 1d20 + 9 ⇒ (2) + 9 = 11
damage 1d4 + 4 ⇒ (2) + 4 = 6
will save 1d20 + 3 ⇒ (15) + 3 = 18
| Keeper of Forbidden Lore |
Ayishes spell hits the undead, causing rotting flesh to fall from its bone as Vrealk still unseen fires at the oncoming undead with no luck. Kelden, still in the undeads grip does no better as he swings well wide of his foe.Markets fire also goes wide as Celena's hammer smashes into the beast, causing to it fall to the ground, letting go of Kelden as it falls.
N'Djamerna
Round 4
The two new undead move ever closer as the "dead" one again raises. Kelden brings his axe down, splitting the thing in twine, but fear once more grips you
Another save, and yes it is fear based. Map is the same except the two new guys are 30' closer now.
Init round 4
* undead = 16 [went]
* Aysh = 14
* Vrealk = 12
* Kalden = 9
* Markhet = 9
* N'Djamena = 9
* Larrs = 16{guessing is holding till markhet]
* Celena = 5
| Kelden |
Will sv 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 11
Unless that sv says otherwise...
Kelden casts Scorching Ray at the approaching undead before charging forth
Scorching Ray
to hit 1d20 + 4 ⇒ (3) + 4 = 7 damage 4d6 ⇒ (6, 2, 1, 2) = 11
I attended Origins this weekend. I got a button that says the Dice Are Trying to Kill Me.
| Markhet |
With the plus four from Celena Markhet only fails on a natural 1, course having said that I've already rolled a natural 1 this fight
M: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26
L: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Markhet throws some fire: (ranged touch attack) 1d20 + 5 ⇒ (9) + 5 = 141d6 + 4 ⇒ (6) + 4 = 10
"Stupid undead!" Markhet shouts, "don't you knows that you're supposed to stay dead!? How many times are yous going to get back up?"
| Keeper of Forbidden Lore |
Ayish moves forward and hits the lead undead with her spell, causes flesh to drop away as Vrealk screams, drops his bows and runs straight at the group in terror. The undead thing swipes at the fleeing goblin, but he is a blur as he runs between Ayishes legs leaps over Celena, rolls under larrs and crawls behind N'Djamerna, trying to fit though the bars.
kelden himself, stricken with terror, drops his axe , runs to the bars and tries to lift them to escape. Markets fire catches the lead undead, it falls to the ground burning as Celena charges forward.
Round 5
The downed undead raises, allowing Celena to finish it off as the last remaining undead swings at the Gnome,but the armored Gnomes armor is to good.
Init round 5
* undead = 16 [went]
* Aysh = 14
* Vrealk = 12[paniced}
* Kalden = 9 [paniced}
* Markhet = 9
* N'Djamena = 9
* Larrs = 16{guessing is holding till markhet]
* Celena = 5
| Ayishidaj -bintel-Quivarashidj |
Ayish raises her voice to try and aid/add to her friends moral and courage, even as she plant herself squarely in the center of the tunnel, between the undead and those behind her.
Will Save:1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28
"You shall not pass!" She declares as she again casts her spell.
Att Roll(Ranged Touch):1d20 + 6 ⇒ (9) + 6 = 15 (Disrupt Undead)
Dam Roll:1d6 ⇒ 6
Which flies wide.
"Why do they keep getting up?" Ayish asks of any one who might know.
| Keeper of Forbidden Lore |
At the end of the catacomb you come to a set of massive doors embossed with the symbol of Sarenrae, the door has however has been defaced. Checking the door for traps reviles nothing and with a little effort the door swings open.
This chamber however is a stark contrast to the rest of the tomb for this chamber is a vast unworked chamber. The air is cold,damp and moist, withering roots hang from the ceiling twenty feet above. puddles of reeking fluid dot the floor and at the far end of the chamber a jagged upthrust of stone raises into a uneven platform.
Sitting king like on a outcropping of rock is Kardswann the Gen chuckles as you enter and speaks with a raspy inhuman voice, nothing like the one he or the other kardswann used before.
"Many years I have been trapped here by the wards placed by your packmasters. For decades I have endured the whispering sprites of the wholesome dead, cursing my captors, hating a world I could no longer corrupt. When the Templar came here eight weeks past he walked though the wall. The seal remained intact. But you" He says with a low inhuman chuckle "You have broken the seal and at last my captivity is at an end' He says standing ' But before I go I will kill you, one by one until the last begs to be my slave. I wonder which one it shall be?"
N'djamerna,kelden, ayish and vrelk
Round 1 Fight!
A horrible droning sound comes from Kardswann, invading your thoughts and hammering into your mind. DC 18 will save as he steps down the steps and chants in a droning manner Vrealk,kelden,Larrs Markhet and celena another Dc 15 will save
Init:
* xulthos = 25[went]
* Aysh = 23
* N'Djamena = 20
* Vrealk = 15
* Kalden= 15
* Markhet = 12
* Larrs = 19[holding I am guessing}
* Celena = 4
Go ahead and post actions even if you fail your save
| Markhet |
Will Saves:1d20 + 10 ⇒ (11) + 10 = 211d20 + 10 ⇒ (11) + 10 = 21
Years of slavery have left Markhet virtually immune to mind control or fear.
1d20 + 10 ⇒ (13) + 10 = 231d20 + 10 ⇒ (3) + 10 = 13
Larrs on the other hand is still just a teen in cat years :(
if the second save was fear based Larrs would get an extra +4 from our paladin
Markhet will cast bull strength on Larrs (assuming he doesn't run) and spurs him on into battle:
1d20 + 7 ⇒ (20) + 7 = 271d6 + 4 ⇒ (1) + 4 = 5
Edit: Supposing that attack hits here's a roll to confirm the crit:
1d20 + 7 ⇒ (13) + 7 = 201d6 + 4 ⇒ (3) + 4 = 7
| Ayishidaj -bintel-Quivarashidj |
Will Save(1):1d20 + 6 ⇒ (19) + 6 = 25
Will Save(2):1d20 + 6 ⇒ (19) + 6 = 25
Unsure if Celena's bonus is still within range/effect. *Bows*
Ayish steps forwards defiantly.
"Your imprisonment should have given you time to think upon the evils that you have done and perhaps taught you the error of your ways." Ayish berates the Gen,
Perform:1d20 + 8 ⇒ (8) + 8 = 16
Bluff:1d20 + 4 ⇒ (18) + 4 = 22(Untrained, but hopefully with bonuses from her perform)
"Though it looks like we may have to strengthen the lesson some more..." She finishes her admonish-ion.
| Keeper of Forbidden Lore |
Ayish is not effected by the shifting patterns or the droning sound and steps in front of Kalden while she pleads with Kandswann to rethink his ways, with little seeming effect. N'Djamerna also is unaffected by the droning and infuses Celena with bull like strength.
Vrealk stands there "The sky is not fire and green sings to the yellow, rabbits are good is mountings are purple camels.' He says. Keldren starts to cast a spell, but is fascinated by the shimmering colors and patterns that have appeared in the chamber. Markhet casts a spell upon larrs and urges him to battle, but the lion is also mesmerized by the shifting colors.
Celena herself stands there as well " I have seen the stars dance with the moon as the bird sing red soup and cheese'
Round 2
Kardswann lifts into the air,the droning getting louder as more patterns of shifting light appear. He is now 10 feet from the ground.dc 15 will saves everyone who is not fascinated]
Init: 2
* xulthos = 25[went]
* Aysh = 23
* N'Djamena = 20
* Vrealk = 15[ confused, may still be able to act]
* Kalden= 15 [fascinated]
* Markhet = 12
* Larrs = 19[fascinated]
* Celena = 4 [confused, may still be able to act]
[ooc]Map is the same except ayish is in front of Kelden
| Ayishidaj -bintel-Quivarashidj |
"No! You will stand and fight!" Ayish commands the Jinn. With that she begins to raise her voice to try and counter the weird harmonics effecting her fellows.
Will Save (For her):1d20 + 6 ⇒ (9) + 6 = 15
Not sure how the 'Counter Song' effect works.
Ayish unlimbers her whip and begins to get ready to strike next round.
| Keeper of Forbidden Lore |
Ok how countersong works is you make a skill check,everyone effected by the droning{vrelk and celena] gets another save Evey round you keep counter songing and can you your roll as theirs if your skill roll was higher.
Ayish lifts her voice in song, trying to counter the mind effecting sound 1d20 + 8 ⇒ (6) + 8 = 14 as N'djamerna starts to cast a spell, Vrealk with the aid of Ayishes counter song tries to fight off the magic effecting him, but is unable to do so and still babbles.
As Kelden stands looking at the patterns of light, Markhet herself starts to cast a spell as celena starts cutting herself.
Seeing his spells not effecting anyone else and with Ayish trying to counter his magic "Kardswann" drops the Vail that hides his true form. A nightmare hovers before you in the cave, a large insect like monster with claws a multi-eyed face,near transparent wings and serpentine like and bladed tail. Light acing across it in hypnotic patterns as it moves in for the kill.
It flies at Ayish in a large "U" pattern, slashing at her with its tail 10 hp before flying to the other side of the room
Init: 3
* xulthos = 25[went]
* Aysh = 23
* N'Djamena = 20
* Vrealk = 15[ confused, may still be able to act]
* Kalden= 15 [fascinated]
* Markhet = 12
* Larrs = 19[fascinated]
* Celena = 4 [confused, may still be able to act]
| Markhet |
Markhet finishs summoning a small air elemental (I've included the stats here because Markhet has augmented summoning):
N Small outsider (air, elemental, extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +4
Defense
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits
Offense
Speed fly 100 ft. (perfect)
Melee slam +8 (1d4+3)
Special Attacks whirlwind (DC 12)
Statistics
Str 16, Dex 21, Con 12, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 17
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
appearing next to the bug demon it immediately attacks: 1d20 + 8 ⇒ (15) + 8 = 231d4 + 3 ⇒ (4) + 3 = 7
Markhet hops off of Larrs and heals Aylish: 1d8 + 4 ⇒ (7) + 4 = 11
| Keeper of Forbidden Lore |
Moving on, yes the fascinate would have ended, sorry for not pointing that out. Ayish you do not have to keep making the rolls, you make skill rolls if you are counter songing, which allows the two that failed to reroll. The beast is 15' in the air
Ayish, keeps her singing up and moves out of the front rangechange your actions a wee bit there N'Djamerna's spell is cast, but seem to have no effect upon the monster.
Vrealk with the aid of ayishs song fights off the thing clouding his mind and lets an arrow fly, which digs into the beast, Kalden and Larrs shack off the effect, Kelden readies his weapon as Markhet summons an Elemental which attacks the demon and runs over to Ayish it is a move action to dismount Celena meanwhile babbles about goats and purple cheese.
Round 4
The demon Ignores the Elemetal, swooping around it and around the pillars it's tail whips out at Vrealk, but the Goblin ducks as it flies by.
Init: 4
* xulthos = 25[went]
* Aysh = 23
* N'Djamena = 20
* Vrealk = 15
* Kalden= 15
* Markhet/Air Elemental = 12
* Larrs = 19
* Celena = 4 [confused, may still be able to act]
| Ayishidaj -bintel-Quivarashidj |
Embolden by the parties recovery from the bug things sonorous sounds Ayish takes a 'Five Foot Step' to bring her whip into range of the...bug...
"So, you would try and pass yourself off as Gene kind." Her eyes glow with a cold blue light as her coiling, writhing whip hisses and crackles with preternatural ice.
Come! See how you are against a real D'jinn!"
Bluff:1d20 + 4 ⇒ (2) + 4 = 6(Hopefully with bonuses with her display of power)
Att:1d20 + 6 ⇒ (8) + 6 = 14
Dam Whip:1d4 ⇒ 3
Dam Ice:1d6 ⇒ 2
Well...I am underwhelmed by those rolls. :P
| Markhet |
air elemental: 1d20 + 8 ⇒ (11) + 8 = 191d4 + 3 ⇒ (3) + 3 = 6
Last round Markhet would have tried to use her leap from saddle option from the ride skill (DC20): 1d20 + 8 ⇒ (14) + 8 = 22
If successful she can dismount as a free action.
Should this thing fly away from my air elemental my summons should get AoO I'd think. Not sure of the ruling but it seems to me fly by attack only prevents AoO from the person you're attacking.
1d20 + 8 ⇒ (4) + 8 = 121d4 + 3 ⇒ (4) + 3 = 7
Larrs will likely wonder over to Markhet (unless he gets to use that natural 20 he scored earlier) and will stand in front of her.
Lastly, if Markhet was successful in her ride check she'll start summoning again. If Markhet pulls in enough beasties to fill the room this thing won't be able to fly around so much any more :D