Secrets, Shadows, and Whispers [A Carrion Crown Campaign]

Game Master Kana

Maps and Locations:
Ravengro
The Restlands


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Thinking Half-Orc alchemist Vivisectionist. Was used as a lab assistant/lab rat by an unethical professor. While there is a Jeckel/Hyde riff going, he still keeps all neat and composed even when sprouting fangs and claws.

roll 1: 19 - 1d6 ⇒ 19 - (5) = 14
roll 1: 19 - 1d6 ⇒ 19 - (6) = 13
roll 1: 19 - 1d6 ⇒ 19 - (2) = 17
roll 1: 19 - 1d6 ⇒ 19 - (4) = 15
roll 1: 19 - 1d6 ⇒ 19 - (5) = 14
roll 1: 19 - 1d6 ⇒ 19 - (6) = 13


I am very interested in this game and would like to run one character by you, and then find out whether the crunch on another will be a deal-breaker.

Character 1: Esmerelda Proust

Spoiler:
Esmerelda will need to be rerolled per your system, but was made for another game which died. There was some difficulty in that game with Esme, and I'd like to discuss her with you first.

I roleplayed Esme very heavily as a stereotypical witch, the inspiration for which I drew from Sleepy Hollow. She spoke largely in riddles, appeared to draw her quite normal spells from dark powers and cast everything in a superstitious light. Even something as simple as a heal skill check was done with a spooky flair, with her drawing mystical circles on the floor and chanting as she lit candles with cantrips.

Some of the other players didn't like that I wouldn't just come out and say that the mayor had given me a warning to be careful about bandits. I gave out the warning, but instead of crediting the mayor, I'd claimed the dead spirit of the village founder had warned me. Their claim that they would have believed the mayor had given a warning but didn't believe the dead spirit had given the warning was no doubt true - but inside every witch there is a little bit of the charlatan and Esme's trickster streak runs wide.

If you prefer a straightforward game with less RP and more OOC party organization arranged in the discussion forum, I understand. Esme probably shouldn't join the group however.

Character 2: The Shadowknight

Spoiler:
I have been trying to duplicate the shadowknight from EverQuest in Pathfinder and the new Warpriest class does it really well. My question is if a character who eventually creates undead is going to be outside what you allow.

The players guide recommends classes who specialize in necromancy and command undead, but I don't think that fits in every DMs vision of what they want. I therefore think it best to ask ahead of time.

Once I have a good idea of what you're looking for, and what you will accept, I'll tailor my character to your game. I simply don't want to spend a few hours going in the wrong direction.

Thanks for reading!


Wow! Beautiful character sheet.

Esmerelda:
You might want to bear in mind that in Ustalav, being overtly creepy can get you lynched. Just my 2 coppers


@MPCampbell: Let me think on it some and I'll get back to you, hopefully tomorrow. Provided its not to busy of a day.

@Captain Fremont: Sorry to see you go!

List of Current Submissions:

Subject of Study
Teflin Silvergrass (Gnome) - Bloodrager (Aberrant)
Rhia van Geist (Human) - Oracle (Oracle of Ancestors)
Ladrengil Annúmben (Elf) - Magus (Bladebound)

Chance Savior
Hector Mason (Human) - Paladin (Warrior of the Holy Light) <no backstory/sample yet>
Deacon Slaugter (Qlippoth-Spawn Tiefling) - Warpriest
Zevran (Fetchling) - Investigator
Lokien Forge (Dwarf) - Paladin (Stonelord)
Vashti Amela (Human) - Cleric of Pharasma
Lauran Jalar (Human) - Inquisitor

On the Payroll
Brett Masters (Aasimar) - Monk (Zen Archer) <no backstory/sample yet>
Arven Freeson (Hobgoblin) - Fighter
Levelle Mahe (Eleen (Kyonin)) - Wizard (Evoker)
Robert Belmer (Human) - Ranger (Witchguard)
Kalisin Ruyorm (Human(dual talent)) - Investigator
Roman Mitkova (Human) - Brawler

Inspired by Greatness
Arabeth (Garuda-Blooded Aasimar(Plumekith)) - Oracle

Teacher's Pet
Ysmerelda, Dawn's Rose (Changeling(Varisian) - Paladin
Sothonin (Human) - Monk

Making good on Promises
Spugnoir (half-orc) - Alchemist 1(Vissectionist)

No Campaign Trait:
Nathalian (Tiefling(Hungerseed)) - Barbarian <Only has one trait>
Lorenzo "Lucky" Florent <no crunch provided yet, marked as in progress>
Vito Lawton (Nagaji) - Paladin (Hospitaler) <no backstory or sample>

I may have missed and not mentioned on some of you missing things. I wanted to get a list up and make sure I haven't missed anyone. I haven't fully reviewed everyone yet, but i'll let you know if I find something amiss or missing.

EDIT: Added Spugnoir to the list.


Okay here we go. Spugnoir.

Stats,Background and other stuff:

Full Name : Spugnoir
Race: 1/2 orc
Classes/Levels Alchemist 1(Vissectionist) (HP favored)
Gender M
Size M
Age : 25
Special Abilities :
Alignment: NG
Deity
Location :Ustaluv
Languages :Common,Orc,Abyssal,Draconic,Giant
Occupation : ALchemist/Healer

Strength 17 (+3)
Dexterity 14 (+2)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 13 (+1)
Charisma 13 (+1)
Height: 6'4" Weight: Hair: Black Eyes: Grey
Favored Class: Alchemist
EXP:
Hit Points: 11
Spd: 30
Init: +2
AC: 14 ( 2 armor shield)/Touch 12/FF 12)
BAB: +0
CMB:
CMD:
Saves: Fort +4 Ref +4 Will +1 (+3 vs. fear)

Weapons:
Morning Star +3 1d8+3
Light Crossbow +2 1d8

Skills:Craft-Alchemcy (1+3+3+1)8,Perception (1+1+3)5,Heal (1+1+3)5,Stealth(1+2)3,Disable Device(1+2+3)6,Use Magic Device (1+1+3+1)6,Climb (1+3)4

Feats: Brew Potion(Class),Throw Anything(+1 to hit with thrown splash weapons),
Traits: Making good on promises(+2 vs. fear),Anatomist(+1 confirm critical hits),Dangerouslu Curious(+1 Use Magic Device)
Special Abilities: Dark Vision 60 Ft,+2 Intimidation,Orc Ferocity,Proficient with greataxes and falchions,Sneak attack +1d6,Mutagen (+2 Nat AC, +4 one stat, -2 to relevant stat)
Extracts per day: 2/
Extracts Known: Cure Light Wounds,Shield,Enlarge Person,True Strike,Ant Haul
Equipment
Leather armor (10)
Morning Star (8)
Light Crossbow (35)
20 Bolts (2)
Alchemist Kit (40)
Alchemy Crafting Kit
Backpack
Bedroll
Belt pouch
Flint&Steel
Inkwell&Inkpen
Iron Pot
Mess Kit
Soap
Torches (10)
Trail Rations (5)
Waterskin
53 gp

Background: Spugnoir was left on the doorstep of an orphanage in Ulastav as many children have been when they are unwanted by their parents. Taken in, he was fed and clothed
but not given any real love and so became a sullen child, and thus was passed over by prospective parents and seemed destined to end up on the streets when he came of
age.
However, he was esentially bought by an unethical professor who wanted a lab assistant and brought to the university and treated little more than a well trained slave. Spugnoir
cleaned and assisted, working long hours for a bed and food and basic training on how to help in a lab. This continued until Professer Lorrimor exposed the other
professor's necromatic experiments and had him arrested. Lorrimor took an interest in Spugnoir and arranged for him to become an actual student at the university so he could get a proper education.

Description: Spugnoir is a rather neatly-dressed man, he takes effort in maintaining his apperance and keeps his black hair short and his clothing(the non workroom variety) neat. His work attire is stained with alchemetical substances but is well maintained and his equipment is spotless as much as it can be.

RP: The professer gave me a gift, life. I had very little to be thankful for and my time under that professer's thumb wa shardly better than I had at the orphanage, at least I could go out and play there. I will strive to learn as much as I can within the boundries of decency and help those who were as unfortunate as I was.


Rhia van Geist wrote:
Lynching

The attached character history ends a few years before the adventure. There is another half that explains how Esme knows Professor Lorrimor and what it means that she is at his funeral.

Esme is actively hunted by the Pharasmin Penitence for the murder of one of their Witchfinder Generals. She will be burned if caught.

According to her character history, she is unlikely to be lynched however because of the fear the common folk of Ulastav have for witches and hags. Esme's mother was a hag of such renown that crossing her was unthinkable, and while Esme is only a first level witch, rural Ulastav commoners are ignorant of that fact.

I put a lot of research into Esme's background with the CC Player's Guide, Inner Sea Guide and Rule of Fear - the Ulastav Gazetteer. I ran Ravenloft as a GM for 20+ years and gothic horror is where my primary interest in gaming lies.

I didn't make Esme a changeling the way I might make a character an elf or a dwarf. Her history is a very loaded subject which I usually assume will bring both weal and woe.

You're right about them hanging spooky things in Ulastav though, when they can. Most of the time they're too afraid to however - until the Penitence gets them worked up enough to pass around the torches and pitchforks. 8)

PS: thanks for the compliment on the sheet. It's actually one of my first ones and so is much simpler than the ones I make today. I make character packets now instead of character sheets. The run anywhere from 4-8 pages and include a lot more art and information. This one is four pages, but the character background is shorter than it should be.


stats:
Human Gunslinger 1
N Medium humanoid (human)
Init +3; Senses Perception +6

DEFENSE

AC 16, touch 13, flat-footed 13 (3+ armor,+3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +2

OFFENSE

Speed 30 ft.
Melee Dagger 2+, (1d4+1/19-20x2)
Ranged Blunderbuss 4+, (1d8+3x2)

STATISTICS

Str 13, Dex 16, Con 15, Int 19 (17+2), Wis 14, Cha 14
Base Atk +1; CMB +1; CMD 14
Feats Point Blank Shot and Precise Shot
Traits On the Payroll, Larger Than Life and Bruising Intellect
Skills Knowledge (arcana, planes, religion and history) 5+, Intimidate 8+ (18+ against medium and smaller creatures when using a gun), Bluff 6+, Diplomacy 3+, Perception 6+ and Craft (Alchemy) 8+
Languages Common, Infernal, Abyssal, Aklo and Necril
SQ Grit 2/2, Deeds and Gunsmith
equipment 450 gp, Pellets 30 (3 gp), Studded Leather Armor (25 gp), Dagger (2 gp), Black Powder (Dose) 10 (10 gp), Alchemical Cartridge, Dragon's Breath 5 (100 gp) and Powder Horn (3 gp). GP left over 310.

notes on advancement:
Kalisin will be multiclassing into Investigator from level 2 onwards (this represents her becoming more academically inclined). Kalisin is going to go for a combat setup which will focus on eventually getting the Sword and Pistol feat. Equipment was generating due to Kalisin's "occupation" (she tries to learn a bit of everything).

Hellknight Escapee:
It's kind of expected that a hellknight's daughter is going to follow in her footsteps...this wasn't the case with Kalisin Ruyorm. Ironically Kalisin Ruyorm did at some point desire to join the hellknight's of the Gate, her mother would have none of it however. Kalisin Ruyorm was going to be a hellknight of the Order of the Rack who wielded a sword, just like her mother. Needless to say the daughter being the curious being she was rebelled by reading texts on all matters of subjects...however due to the fact that she had to keep these activities from her mother her knowledge is hodgepodge and she has little to no real academic training.

Then the fateful day came when at age thirteen Kalisin was fated to be sent to a Martial Academy to be trained in the Chelexian fighting arts. In a fit of rage, fear and perhaps insanity Kalisin using gold she stole from her mother hitched a birth on a ship bound to Absolam and then Alkenstar. Managing to elude her mother for some four years Kalisin made her way to the land of guns and learned the art of the gun, right down to how to make them. Then she made her way to Nex where she studied alchemy and where she intended to embark on a more "formal" study of the world, the planes, religion etc... Unfortunately this was not to be, fate is a cruel thing and it decided to send her a curse: Mother.

After four years her cursed mother had tracked her down and in the resulting fight Kalisin barely managed to escape due to the fact that her mother wanted her alive. Once again she fled and keeping two steps ahead of her mother for a time picked up a job with one the Professor as a guard in Galt. She worked with him for a year and was paid handsomely for her services, then she made her way to Molthune as she heard the hounds closing in upon her once again... Word just reached her while she was working a job on the Molthune border regions and she is closing in upon the mysterious land of Ustalav to pay her respects...and hopefully escape her mother.

Do you like the reworked character? Still deciding on what would be the best rp sample...


Dang Master MPCampbell. Looking at each of your character sheets is like finding an amazing piece of art!

Everything seems fine with adding Arabeth, though I thought I'd taken the Trait 'On the payroll' *Shrug* T'is the DM's call.

Much cheers to all and best wishes for things all things festive or otherwise.


Idk man, that spell of a +1 caster level that Arabeth will get seems pretty nice. Especially in earlier levels.

but thats just me.


*Nods* Indeed. Though does one not have to apply the meta-magic trait to a specific spell?

Much cheers to all.


My Warpriest is updated.. Man these new classes are gonna put alot of the old ones to shame..


This is Ghost1776 entry. I know I said I was going to post a fighter, but this idea came to me and simply wouldn't let go. I present D, a Gentlesman's Gentleman.

He Who Pays His Debts:

Male Human (Shoanti) Monk 1
LG Medium humanoid (human)
Init +5; Senses Perception +7
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 13 (+3 Dex, +1 dodge, +3 untyped)
hp 14 (1d8+6)
Fort +4, Ref +5, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+4/19-20/×2) and
dagger +4 (1d4+4/19-20/×2) and
kama +4 (1d6+4/×2) and
nunchaku +4 (1d6+4/×2) and
temple sword +4 (1d8+6/19-20/×2) and
unarmed strike +4 (1d6+4/×2)

Ranged shuriken +3 (1d2+4/×2) and
dager+3(1d4/19-20/*2)

Special Attacks flurry of blows, stunning fist (1/day, DC 13)

Specail Weapon Note: D, has honed all his blades with his whetstone, including his shurikens.

--------------------
Statistics
--------------------
Str 18, Dex 17, Con 15, Int 15, Wis 16, Cha 14
Base Atk +0; CMB +4; CMD 21

Feats

Dodge,
Improved Unarmed Strike,
Point-Blank Shot,
Stunning Fist,
Toughness

Traits

child of the temple,
on the payroll,
reactionary

Skills
Acrobatics +7,
Knowledge (history) +6,
Knowledge (nobility) +7,
Knowledge (religion) +7,
Perception +7,
Profession (Gentleman's Gentleman) +7,
Stealth +7

Languages Common, Orc, Shoanti, Varisian

SQ ac bonus, stunning fist (stun), unarmed strike

Combat Gear Potion of mage armor, Acid, Caltrops, Holy water; Other Gear Dagger, Dagger, Kama, Nunchaku, Shuriken (50), Temple sword, Backpack (30 @ 38 lbs), Bedroll, Belt pouch (10 @ 0.42 lbs), Chalk, Charcoal stick, Compass, Earplugs, Fishhook (2), Flint and steel, Grappling hook, Ink, black, Inkpen, Journal, Marbles, Mirror, Powder, Sewing needle (2), Shaving kit, Signal whistle, Silk rope, Soap (2), Thread (50 ft.), Torch (6), Twine (50'), Wandermeal (7), Waterproof bag (3 @ 1 lbs), Waterskin, Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs), 6 GP, 9 SP, 6 CP
--------------------
Special Abilities
--------------------
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
--------------------
"I am sorry sir but I will be taking a leave of of absense of an indefinate length. I have made arangements with Reginald Cruthers to take over my duties. He was in service with Judge Mayer before his death. The widow Mayer intends to retire to the country estate and Cruthers has a daugther with grandchilden living in the city that he would like to stay close to."

"Is everything alright D? What's going on?"

"An old employer, and dare I say friend has died. I recieved a letter stating that he wished I be present at the reading of his will."

Appearance: Over six feet tall, lean but well muscled. shvaved head, black eyebrows, Ice cold blue eyes. One of those people who looks the same at age 30 as age 70. Dressed in either immaculate upper class servant's uniform, or flowing monk's robes.

Background: He Who Pays His Debts is a Shoanti warrior of the Shundar-Quah (Spire Clan), or at least he was as a teenager. An encounter with the Professor changed the course of his life. D, as he permits people to call him. came to the city to study the ancient history and ledgends of the Inner Sea at the University. That was many years ago and while his path through life has meandered here and there he has fondly remained in contact with the Professor occassionaly even doing the odd job for him.

Profession:Gentleman's Gentleman. Valet, Butler, Majior Domo, whatever name you what to put to it. D, has spent more than 20 years "in service" to the rich and powerful Heidmarch family in Magimar. (Think Batman's Alfred, the Avengers Jarvis)


I originally said I was going to submit a swashbuckler named Brett Masters but after struggling with the class for a bit decided that I didn't really like it for PbP. Some of the panache abilities seemed like they would really slow the game down.

I renamed the character Brett Garrett, made him a Zen Archer and added a background and RP example.


Hector Mason's Background:

Who am I, and how did I meet Professor Lorrimor? In answer to your first question, I'm Sir Hector Mason of the Order of the Flame. As to how I met the professor, it was completely by chance, as it happens. I was on a quest to rid a large town of a troubling zombie infestation. I followed the rumours on the street, and discovered the source of the infestation - a local cemetery. I entered with all the subtlety you might expect, and wandered through the seemingly empty graveyard. It wasn't that long before I discovered that one of the mausoleums has been broken into. I said a prayer to Iomedae, and entered the the building, walking down the stairs.

With a weapon like mine and in the narrow corridors of the mausoleum, it was quite trivial to keep the zombies I encountered at bay, leaving me relatively fresh when I reached the room wherein lay the source of the problem. There was a necromancer performing some fell rite or other. Thankfully, his back was turned. What's that you say? A Paladin should never stab a man in the back? What would you suggest I should have done, walked up to him and politely asked him to stop? Valour is all well and good, but no where in Iomedae's holy texts does she promote idiocy.

Tied to a statue nearby was an old man. The professor, as it happens - he was also investigating the source of the zombies, but he ran out of magic. His magic was the reason there were so few zombies confronting me when I arrived, but the necromancer overpowered him in his weakened state. So yes, I saved the professor's life, completely by chance. He was very grateful for my help, and promised he'd never forget me. I never heard from him again, and now I receive news of his demise. A pity; from the little time we spent together, he seemed like a good man. I'm sure he'll be missed.


Any chance recruitment will be closed early due to numerous submissions?

I count around 20 completed characters already.. Gonna take you a month to sort through it all as it is..


@Arabeth: If you wish to change the Campaign trait, you may.

@Speaker for the Dead: I will update your name on my list. I had noticed the class change when I was trying to double check a few things last night.

I believe this is the best time to call it. I had thought about waiting till Wednesday, but with the number competed, the number in progress and the fact I am only taking four I will close it now.

RECRUITMENT CLOSED TO NEW SUBMISSIONS

Anyone who has expressed interest and/or rolled before this post I will allow to submit a character. Everyone still have till Monday morning to finish.


Well, good luck everybody.


Good luck to everyone.


Wishing every one all the very best of luck and season's greetings.

@ DM Kana. No, no. There's obviously a comment there by yourself and I shall be more than glad to take it on board. (^_^)

Unless...in the adjusting of the character I went and forgot/got mixed up with things... (>_>) Still, all is well.


Good luck everyone


Good Luck folks..


Good luck everyone (who isnt competeing with me for the job of beatstick :P)

any chances of a tavern thread for some pregame rp to get to know each other?


How might one go about making such a thread?

I must admit to being slightly 'behind the times' when it comes to things internetty....


The character sheet and background (with a RP Sample) that I owe ... ^ ^

Regards to Enlightenment:

Elves in purple garments utter a song both solemn and sad. This is a farewell song in Kyonin, the music that marks the departure into the afterlife, the music that would mark Ladrengil on her decision of leave the homeland to discover a new one. The funeral ritual on that winter afternoon in Calistril, that marked the way out of her father in his next life.

Now, the life, the pursuit, the other way opens to me, finally I got rid of my last, of my fate. She thought looking to that full moon.

Since her early childhood the life of Ladrengil was marked by changes and traumas that followed, and, because this she became an awkward between other elven children in Kyonin, and decades after in Erages. Unlike the others, the time of transition and understanding of revelation, "The Brightness", never start in a overflowing way.
Her mother and maternal uncles died violently by Shevaroth forces during military conflict a long lost years. At this point, her father had left his little daughter alone after that event to take up a surveillance post on border of Tanglebriar with a high rank among the rangers.
Alone in the village of Erages, Ladrengil studied and understood the world around her, the magic that shaped the world of elves and all Golarion. Lonely she ventured yourself among the ruins of several great stone towers of ancient elven origin and discovered forgotten entrances beneath the rubbles that steered her via subterranean passages.
Gradually she specialized in magic items and artifacts, legends and arcane knowledge, and in the small fishing village her knowledge became known. She didn't anything more than that recognition and "pride" conquered.
The destinations were crossed on a night that Ladrengil investigated the ruins far away from village. In one of the forgotten tombs, a countless centuries buried, she found something that hitherto was not ready to understand. Something caught her attention and her desire was awakened. A precious scimitar notched with nobility runes from lost elven dynasties that recount back the Age of Darkness.
In that same night her father perished in combat.
In Greengold, the second largest settlement in Kyonin and the only official entry point into the elvish kingdom for non-elves, Ladrengil embarked, said goodbye of the place where she was born, grew up, and saw her entire family die. She no longer felt part of that world, that place. She was alone at last, the only companion now was the strange scimitar found in the ruins of Erages. She named the sword of Aimee, her only companion on her journey.

(...)

In the fog-shrouded streets of Caliphas one of the few elvish woman in Ustalav night roads looking for clues to better understand the world around her. A tip led Ladrengil Annúmben to an old antiquary in Barragoro Road, a place that maybe she could find ancient books with elven runes inscribed.
A few months passed away to she get used to the city dominated by humans, but she didnt figure on much future in this place, so, she will trying to follow on the coming weeks to Karcau, where, thinks, her tattoo skills could be more valued, a new place to continue her martial and arcane studies. Therefore, she aim to collect as soon as possible, the objects of interest for her researchs.
But dont on that night...

The fog is so heavy, I cant even note where I step ... this air is thick and hot, it´s reminds me arcane signs ... someone ... She stops.

Steps into darkness, she knows she isnt alone. So, she turn in the opposite direction, knows that an night when the fog hides the moon the danger may be on peeks.
Claws and blood cross the fog, the elf is hit and suffers with the consequences of her foolish attitude on that night. Rapid movements hides a, icy, wet, strange creature.
But isnt on that way she will perish. Ladrengil doesnt scream, doesnt manifest any sound, just quickly draws her scimitar on a moviment and strikes a very strong blow against the monster that lurks in the fog. She sees a stinking and clotted blood that trickles down by the sword on her fist.
She waits prepared for the next attack, and this did not delay. But on this time the reply from Ladrengil is mixed with a sign-mystic movement.

"మోర్టె ద్వారా మోర్టె అల్మాస్ మోర్టె ద్వారా మోర్టె"

At the moment of her scimitar hits the target a touch from her hand, which glows with blue energy, makes the target suffer with the spell cast.
Slapped, the creature runs away with fear, now, the monster become the prey. The stench of his blood is that tab the elf, on seconds Ladrengil reaches and strikes the ultimate blow with her ancestor scimitar, tearing the throat of the monster.
The Ladrengil´s curiosity made ​​her take the remains of the creature to the rented room in the city. On the next day she sought information in Quarterfaux Archives about what had attacked him. It was when she met Professor Lorrimor. He helped her for a few weeks to analyze and conserve the body, in this meantime the two were able to share experiences and discover that the creature, a type of undead, deformed, and with animal traits, apparently had no logical reasoning. So, the undead was acting on impulse, or sent by someone!

Sheet:

Ladrengil Annúmben
Valley of Stars of West Sunset
Female Elf Magus Bladebound 1
LN Medium
Init +4; Senses Low-Light Vision, Perception +4
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 12 (+2 armor, +4 dex)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +4 {+6 vs enchantment, immune to magic sleep}
--------------------
Offense
--------------------
Speed 30 ft.
Melee Scimitar +3 (1d6+2/18-20x2) {+1 to confirm critical hits}
Ranged Longbow +4 (1d8/x3) {+1 to confirm critical hits}
Special Attacks
Special Abilities Arcane Pool 5, Malleable Magic
Magus Spells (CL 1st; concetration +7)
1st [3]- Shield, Feather Fall, Blend
0st (at will) [2] - Detect Magic, Disrupt Undead
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 13, Int 18, Wis 14, Cha 14
Base Atk +0; CMB +3; CMD 17
Feats Skill Focus (Use Magic Device)
Traits Subject of Study [Undead], Malleable Magic, Anatomist
Skills Craft Tattoos (Int) 8 [1+3+4], Intimidate (Cha) 6 [1+3+2], Knowledge (arcana) 8 (Int) [1+3+4], Knowledge (dungeoneering) (Int) 8 [1+3+4], Spellcraft (Int) 8 [1+3+4] {10 to identify magic items}, Use Magic Device (Cha) 9 [1+3+2+3]
Languages Common, Elven, Draconic, Sylvan, Gnome, Celestial
Combat Gear Scimitar (15gp/4lbs), Longbow (75gp/3lbs)
Other Gear Leather armor (10gp/15lbs), Traveler´s Outfit (1gp/5lbs), Pouch, belt (1gp/0,5lb), Backpack (2gp/2lbs), 37gp
--------------------
Special Abilities
--------------------
Arcane Pool (Su) At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal.
Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus.
A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.

Spell Combat (Ex) At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Black Blade (Ex) At 3rd level, the bladebound magus’ gains a powerful sentient weapon called a black blade, whose weapon type is chosen by the magus (see sidebar). A magus with this class feature cannot take the familiar magus arcana, and cannot have a familiar of any kind, even from another class.
Instead of the normal arcane pool amount, the bladebound magus’s arcane pool has a number of points equal to 1/3 his level (minimum 1) plus his Intelligence bonus.
This ability changes the Arcane Pool class feature and replaces the magus arcana gained at 3rd level.

Spells
_____________Cantrips A magus can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Magus under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.
_____________Spellbook A magus must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook except for read magic, which all magi can prepare from memory. A magus begins play with a spellbook containing all 0-level magus spells plus three 1st-level magus spells of his choice. The magus also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to his spellbook. At each new magus level, he gains two new magus spells of any spell level or levels that he can cast (based on his new magus level) for his spellbook. At any time, a magus can also add spells found in other spellbooks to his own.
0º Spells [All] - 8 pages
1º Spells [7] - 7 pages
Blend, Enlarge Person, Chill Touch, Feather Fall, Grease, Mirror Strike, Shield

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Traits & Drawbacks
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Subject of Study Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the runin and the means by which you avoided death or injury, he met with you and maintained frequent correspondence until several months ago. The scars of your experience and his continual reminders of the encounter prompted you to hone your skills lest you someday face the same type of creature again. The professor assisted you in this endeavor, providing you with insight into the anatomy and defenses of the creature that attacked you.
Years of study have improved your combat effectiveness against your chosen foe. Choose a non-humanoid creature type: Undead. You gain a +1 bonus on damage rolls against creatures of this type.

Malleable Magic Once per day as a swift action, you can lose a single 1st-, 2nd- or 3rd-level magus spell to regain 1 arcane pool point. You can't exceed the maximum number of arcane pool points in your arcane pool by using this trait.

Anatomist You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You know where to aim your blows to strike vital organs. You gain a +1 trait bonus on all rolls made to confirm critical hits.
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Racial
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Elven Immunities Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses Elves receive a +2 racial bonus on Perception checks.

Elven Magic Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Arcane Focus Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.

Low-Light Vision Elves can see twice as far as humans in conditions of dim light.

Good Luck to all!


Arabeth wrote:

How might one go about making such a thread?

I must admit to being slightly 'behind the times' when it comes to things internetty....

generally it is setup by the gm under the discussion tab for the campaign so that people can socialise a bit before hand, also good for ooc conversation for the ongoing campaign and for anyone who doesnt get selected but wants to follow along to comment as well


@Arabeth: Yes, he is referring to a Discussion thread. And I checked a few past posts, you DID have On the Payroll previously. The last time I see crunch submitted (and what is in the alias) has the Inspired by Greatness trait instead.

@Everyone:

The Tavern thread can now be found under the discussion tab. If you feel your character is complete, please head over there. If you are still finishing up, I ask that you keep that to the recruitment thread.


*Bows* Indeed. I must have changed things when I reworked the character some what.

Much cheers to all.

RPG Superstar Season 9 Top 16

I don't envy you for the choice you have to make Kana, from this large pool of quality candidates.


Yep there sure is alot of us. Maybe Kana will run 2 tables? :P


As long as I were on one of them, I wouldn't complain ;).


Chris Parker wrote:
As long as I were on one of them, I wouldn't complain ;).

You, me and everyone else. ;p

Maybe Kana might be persuaded to open for all of us lol.

I can see how that is gonna go down.


Ive always wanted to play CC and the Warpriest seems like a beast class so i too am looking forward to this, if i happen to be selected anyways.. Even though he's kinda an ass Deacon is very loyal, almost fanatically so.. He's just not very lawful is all lol.. A bit shunned to much in his upbringing to care for authority figures..


Best run with what one is comfortable with. I have seen multiple groups
just end because it is too much work for two tables.


Kana, haven't forgotten about this game,just been working some long shifts,will submit my PC and backstory by deadline.


Yah I still have interest but don't tend to post in tavern threads, they just dont hit me right so I don't tend to work well in them, but I am interested all the same.


@Lorimir: Looking forward to seeing it

@Levelle: Perfectly fine. You don't have to post there, it's not a requirement.

RPG Superstar Season 9 Top 16

I think I'll refrain from further Tavern discussion at this point, though it's fun, I don't want to get overly attached to Teflin.


Petty Alchemy wrote:
I think I'll refrain from further Tavern discussion at this point, though it's fun, I don't want to get overly attached to Teflin.

Well, aren't you a ray of hope and optimism.


I believe this is due to Rp burnout before things get settled, I saw it happen quite bit when Skull and Shackles was popular. A recruitment/tavern setting was set up with lots of good Rp, when the DM made their choices, the non chosen characters migrated to another recruitment thread and started again. Eventually people got burned out repeating their scenes.


I don't think Brett would be hanging out in a tavern, no matter how appealing the clientele. He's spent his life in quiet contemplation and the scene is a bit chaotic for him. If this is an inn you might see him passing through to get a room but that's about it.


Huh. I didn't even realise there was a tavern thread.


Like I told people earlier, I'm not making it a requirement. It's an option that's available.


19 - 1d6 ⇒ 19 - (4) = 15
19 - 1d6 ⇒ 19 - (2) = 17
19 - 1d6 ⇒ 19 - (3) = 16
19 - 1d6 ⇒ 19 - (6) = 13
19 - 1d6 ⇒ 19 - (1) = 18
19 - 1d6 ⇒ 19 - (2) = 17

My horribly low rolls have worked out in my favor for the first time in my life. I need to make characters this way more often.

RPG Superstar Season 9 Top 16

It's rather difficult to get bad results with this system.


Esme has been updated to your system and can be found here.

I have cut the file size down to 1.5MB so downloading it should be easy. I'll update her profile once the party is finalized.

I'm looking forward to the results about who will fill out the group and I'm sure the game is going to be tons of fun. 8)


Definitely does look like it.


I've been going through all the applications submitted so far, and it has been getting me even more excited to run this game. There are so many wonderful characters here. I've made some notes of missing pieces and/or errors that I found. If I've missed a question that you have asked, please let me know. I did not mean to miss it.

@Vashti Amela: You are short a trait. You get two traits + a Campaign trait. You have a drawback so that should mean four traits for you.

@Lauran Jalar: Don't forget to mark down Bonus Spells, not a big deal but didn't want you to forget.

@Esmerelda/MPCampbell: Which perform does Esme have? I noticed you took a rank in it but didn't say what type of perform skill it was. Also I think you have a minor typo in that you say you are carrying 101 lbs of gear.

@Levelle Mahe: Missing a trait, since for this one it is two traits + a Campaign trait.

@Kalisin Ruyorm: I do like her, she looks good. Still need Role-Play Sample but otherwise everything is in order.

@Nathalian: No campaign trait that I saw.

@Vito Lawton: No campaign trait, no backstory, no Role-play sample

Only posted interest, waiting on complete submission:
Lorenzo "Lucky" Florent
(Drow) Wizard (transmutation/evocation) - Lorimir's Character

@Everyone else: Everything appears to be in order. If you make any changes to you stats please let me know.

To Answer Some Questions/Comments:
About two tables: While I know several of you would love for me to run two tables, I know my limits. I feel if I ran two, both would suffer. I don't want that. And for now, I am limiting myself to just one.

About the System: I was introduced to this system for stat generation by another dm and I really liked it. I hope you all like it too.


It's hard to complain when a net positive modifier is basically unavoidable.


RP Sample:
Kalisin Ruyorm studied the ruin with ease and as she looked at the etchings on it the professor spoke...

Never seen those etching before... They look Sylvan but yet they aren't.

Kalisin recognizes the runes as Nexian, the small, purple swirls give it off...

The etchings are Nexian, the purple swirls give them away easy enough...

The professor once again looked at the etchings and confirmed her answer within his own mind and then he looked at her startled...

Holding her Blunderbuss over her shoulder Kalisin smiled at his slightly dumb founded look.

I ain't just a hired gun Professor, I've studied everywhere and picked up quite a bit of knowledge over the course of my travels. Whether it was gunsmithing in Alkenstar or alchemy in Nex I have learned something from each land that I have traveled in. I can tell you how best to destroy the undead horrors of Geb and I can show you how to send the horrors of the Mana Wastes back home bleeding...

The Professor nodded, new found respect in his eyes and Kalisian grabbed him by the neck and through him aside as she readied her Blunderbuss and fired it where he had just been... Sure as daylight her dragon fire cartridge had hit a target, a ghost which was now fleeing as flames engulfed it...

Smiling a shark tooth grin Kalisian says, Also nothing, no time, no where truly catchs me off guard...

With that Kalisin helps the Professor up and in a few hours clutches the sack of gold that was her payment...

do you like?

RPG Superstar Season 9 Top 16

It's certainly handy for enabling less supported race/class combos.

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