| Marckus |
Bait init: 1d20 + 3 ⇒ (18) + 3 = 21
Marckus does some midair karate moves to scare the critters!
Dazzling Display! Can't believe I'm actually doing this: 1d20 + 30 ⇒ (20) + 30 = 50
Critical hit! Did I scare them to death?
| Sileth |
[dice=Bait init]1d20+3
Marckus does some midair karate moves to scare the critters!
[dice=Dazzling Display! Can't believe I'm actually doing this]1d20+30
Critical hit! Did I scare them to death?
I think you need the Unchained intimidate skill unlock to do that
| Sileth |
oops... Thought I already innitted
Init: 1d20 + 8 ⇒ (11) + 8 = 19
knowledge: 1d20 ⇒ 16
Local (Int)____+23{+14rank,+6Int, +3Class}
Arcana(Int)____+23{14+rank,+6Int, +3Class}
Dungeoneering (Int)____+23{+14rank,+6Int, +3Class}
Nature(Int)____+20{+14rank,+6Int}
Planes (Int)____+23{14+rank,+6Int, +3Class}
Religion(Int)____+20{+14rank,+6Int}
Resistances, Sr, special attacks etc etc
| drbuzzard |
They are aquatic, cold, monstrous humanoids. They have cold based breath weapon, and do cold damage on bite attacks. They have no special defenses.
As Marckus us the only target, they lay into him.
4x claw, claw, bite, power attack, shaken
to hit: 1d20 ⇒ 10 damage: 1d4 + 16 ⇒ (4) + 16 = 20 miss
to hit: 1d20 ⇒ 10 damage: 1d4 + 16 ⇒ (1) + 16 = 17 miss
to hit: 1d20 ⇒ 8 damage: 1d6 + 16 ⇒ (3) + 16 = 19 cold: 1d6 ⇒ 4 miss
to hit: 1d20 ⇒ 17 damage: 1d4 + 16 ⇒ (1) + 16 = 17 hit
to hit: 1d20 ⇒ 2 damage: 1d4 + 16 ⇒ (2) + 16 = 18 miss
to hit: 1d20 ⇒ 16 damage: 1d6 + 16 ⇒ (3) + 16 = 19 cold: 1d6 ⇒ 1 miss
to hit: 1d20 ⇒ 1 damage: 1d4 + 16 ⇒ (4) + 16 = 20 miss
to hit: 1d20 ⇒ 20 damage: 1d4 + 16 ⇒ (2) + 16 = 18 hit
to hit: 1d20 ⇒ 5 damage: 1d6 + 16 ⇒ (6) + 16 = 22 cold: 1d6 ⇒ 4 miss
to hit: 1d20 ⇒ 17 damage: 1d4 + 16 ⇒ (2) + 16 = 18 hit
to hit: 1d20 ⇒ 19 damage: 1d4 + 16 ⇒ (1) + 16 = 17 hit
to hit: 1d20 ⇒ 17 damage: 1d6 + 16 ⇒ (2) + 16 = 18 cold: 1d6 ⇒ 4 hit
confirm: 1d20 ⇒ 9 damage: 1d4 + 16 ⇒ (4) + 16 = 20 fail
PCs are up.
| Marckus |
How am I supposed to do that? I'm surrounded by murderbugs.
Marckus squeezes his glutes and suddenly shifts into Crane Style! Full Crane Style tree as swift action
He then flurries at a bug, doing his very best monk impression.
Unarmed Strike 1.1: 1d20 + 26 - 2 - 1 ⇒ (13) + 26 - 2 - 1 = 36, Damage: 2d6 + 14 ⇒ (1, 5) + 14 = 20, sneak: 7d6 ⇒ (3, 2, 6, 5, 5, 4, 6) = 31
Unarmed Strike 1.2: 1d20 + 26 - 2 - 1 ⇒ (6) + 26 - 2 - 1 = 29, Damage: 2d6 + 14 ⇒ (5, 3) + 14 = 22, sneak: 7d6 ⇒ (2, 1, 6, 4, 3, 1, 6) = 23
Unarmed Strike 2.1: 1d20 + 26 - 2 - 1 - 5 ⇒ (16) + 26 - 2 - 1 - 5 = 34, Damage: 2d6 + 14 ⇒ (2, 6) + 14 = 22, sneak: 7d6 ⇒ (1, 3, 2, 5, 3, 3, 5) = 22
Unarmed Strike 2.2: 1d20 + 26 - 2 - 1 - 5 ⇒ (18) + 26 - 2 - 1 - 5 = 36, Damage: 2d6 + 14 ⇒ (5, 1) + 14 = 20, sneak: 7d6 ⇒ (2, 2, 4, 2, 4, 4, 6) = 24
Unarmed Strike 3.1: 1d20 + 26 - 2 - 1 - 10 ⇒ (20) + 26 - 2 - 1 - 10 = 33, Damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21, sneak: 7d6 ⇒ (6, 2, 6, 4, 3, 4, 1) = 26
Since they're all shaken, sneak applies after the first successful hit (they become flat-footed, with corresponding AC penalty). Or if they're against stone walls it applies on all (though not flat-footed).
My AC is 40 until an attack misses by 4 or less, then it drops to 36 for the rest of the round. If I lose it, the attack that lost it for me triggers an AoO.
Don't forget the attack penalty for shaken.
Unarmed Strike confirm: 1d20 + 26 - 2 - 1 ⇒ (14) + 26 - 2 - 1 = 37, Damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21
Unarmed Strike 3.1 confirm: 1d20 + 26 - 2 - 1 - 10 ⇒ (8) + 26 - 2 - 1 - 10 = 21, Damage: 2d6 + 14 ⇒ (3, 6) + 14 = 23
Taedos Shyr
|
Seeing Marckus getting beat up, I cast a healing spell and jump on in to deliver it.
Cure Critical Wounds: 4d8 + 14 ⇒ (8, 2, 5, 7) + 14 = 36 +Healers Blessing 50%: 36 + 18 = 54
Using a 5th level spell slot to cast a 4th level cure
| Sileth |
back from vacation
Sileth moves into the room and lets loose with some Scorching Rays
Scorching Ray
School evocation [fire]; Level bloodrager 2, magus 2, sorcerer/wizard 2; Elemental School fire 2
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect one or more rays
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously.
+10 BAB +8 DEX, +1PBS
rta 1: 1d20 + 19 ⇒ (1) + 19 = 20
damage fire: 4d6 ⇒ (5, 4, 1, 5) = 15
rta 2: 1d20 + 19 ⇒ (12) + 19 = 31
damage fire: 4d6 ⇒ (4, 1, 2, 2) = 9
rta 3: 1d20 + 19 ⇒ (6) + 19 = 25
damage fire: 4d6 ⇒ (4, 3, 5, 5) = 17
| Ulthar the Warped One |
I don't understand this map. Is the left an outside view of the right? Assuming I need to move Ulthar:
Ulthar takes a single attack at the closest bad guy.
And we know they're bad guys because they dont like us: 1d20 + 24 ⇒ (3) + 24 = 27
dam: 1d10 + 33 ⇒ (3) + 33 = 36
| drbuzzard |
There's a ground level map and what's under. You are able to jump down and gumby attack a target, but you miss.
The critters again try to drive off intruders.
claw, claw, bite, shaken
1,3 attack Taedos since he was kind enough to provide a flank (they don't know he negates it)
to hit: 1d20 ⇒ 12 damage: 1d4 + 8 ⇒ (4) + 8 = 12 hit
to hit: 1d20 ⇒ 18 damage: 1d4 + 8 ⇒ (2) + 8 = 10 miss
to hit: 1d20 ⇒ 3 damage: 1d6 + 8 ⇒ (6) + 8 = 14 cold: 1d6 ⇒ 3 hit
to hit: 1d20 ⇒ 6 damage: 1d4 + 8 ⇒ (2) + 8 = 10 miss
to hit: 1d20 ⇒ 7 damage: 1d4 + 8 ⇒ (2) + 8 = 10 miss
to hit: 1d20 ⇒ 1 damage: 1d6 + 8 ⇒ (4) + 8 = 12 cold: 1d6 ⇒ 1 hit
Last one attacks Sileth since he seems to be a spell caster.
to hit: 1d20 ⇒ 19 damage: 1d4 + 8 ⇒ (3) + 8 = 11 hit
to hit: 1d20 ⇒ 13 damage: 1d4 + 8 ⇒ (4) + 8 = 12 hit
to hit: 1d20 ⇒ 8 damage: 1d6 + 8 ⇒ (1) + 8 = 9 cold: 1d6 ⇒ 3 hit
PCs are up.
| Sileth |
Sileth takes aim at the one that seems to hit him no matter how much he tries to dodge and casts Mirror Image images: 1d4 + 4 ⇒ (4) + 4 = 8 to give himself a fighting chance
+21 SEEKING (+10 BAB +8 DEX, +1 Weapon Focus, +3GMW, +1PBS, -2spell combat) swft action using arcane pool to add +1 and Flaming Burst to arrows , weapon spec+2dam, Bow is +1Keen Seeking Cunning
arrow#1: 1d20 + 22 ⇒ (16) + 22 = 38
damage: 1d8 + 8 ⇒ (8) + 8 = 16
flame damage: 1d6 ⇒ 3
sneak damage if applicable : 7d6 ⇒ (4, 1, 3, 6, 6, 2, 4) = 26
arrow#2: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 1d8 + 8 ⇒ (7) + 8 = 15
flame damage: 1d6 ⇒ 5
sneak damage if applicable : 7d6 ⇒ (6, 4, 3, 3, 2, 5, 5) = 28
apply cover penalty if necessary
stupid question that I should have asked by now....Sileth has Point Blank Master, so basically he can shoot arrows no problem while in melee. Does that allow him to flank and apply SA damage. I should know this, but I don't
Ablative Barrier converting 15hp dam to non-lethal...15/50
| Marckus |
Marckus continues to play like a water fowl.
Crane Style, same as above.
Unarmed 1: 1d20 + 26 - 2 - 1 ⇒ (5) + 26 - 2 - 1 = 28, Damage: 2d6 + 14 ⇒ (2, 3) + 14 = 19, Sneak: 7d6 ⇒ (6, 2, 6, 1, 5, 4, 2) = 26
Unarmed 2: 1d20 + 26 - 2 - 1 ⇒ (3) + 26 - 2 - 1 = 26, Damage: 2d6 + 14 ⇒ (2, 3) + 14 = 19, Sneak: 7d6 ⇒ (3, 3, 3, 4, 6, 1, 4) = 24
Unarmed 2.1: 1d20 + 26 - 2 - 5 - 1 ⇒ (6) + 26 - 2 - 5 - 1 = 24, Damage: 2d6 + 14 ⇒ (4, 2) + 14 = 20, Sneak: 7d6 ⇒ (4, 4, 5, 4, 5, 1, 2) = 25
Unarmed 2.2: 1d20 + 26 - 2 - 5 - 1 ⇒ (14) + 26 - 2 - 5 - 1 = 32, Damage: 2d6 + 14 ⇒ (2, 4) + 14 = 20, Sneak: 7d6 ⇒ (1, 4, 5, 3, 3, 1, 6) = 23
Unarmed 3.1: 1d20 + 26 - 2 - 10 - 1 ⇒ (11) + 26 - 2 - 10 - 1 = 24, Damage: 2d6 + 14 ⇒ (6, 2) + 14 = 22, Sneak: 7d6 ⇒ (5, 6, 4, 5, 3, 6, 5) = 34
Since they're all shaken, sneak applies after the first successful hit (they become flat-footed, with corresponding AC penalty). Or if they're against stone walls it applies on all (though not flat-footed).
My AC is 40 until an attack misses by 4 or less, then it drops to 36 for the rest of the round. If I lose it, the attack that lost it for me triggers an AoO.
Don't forget the attack penalty for shaken.
Taedos Shyr
|
Not liking this getting hit stuff, I channel some healing powers excluding the bad guys. Then some quick channel action.
Channel Positive Energy: 9d6 ⇒ (2, 5, 5, 3, 2, 1, 2, 4, 6) = 30True Healer reroll 1s: 30 - 1 + 1d6 ⇒ 30 - 1 + (4) = 33 Excluding up to 6 bad guys within range
Channel Positive Energy: 9d6 ⇒ (2, 1, 1, 3, 1, 5, 3, 4, 1) = 21True Healer reroll 1s: 21 - 4 + 4d6 ⇒ 21 - 4 + (3, 4, 1, 1) = 26 Excluding up to 6 bad guys within range
+59 HP to everyone
| Ulthar the Warped One |
Ulthar goes after the number four guy.
Att 1: 1d20 + 24 ⇒ (17) + 24 = 41
Dam: 1d10 + 33 ⇒ (2) + 33 = 35
Att 2: 1d20 + 19 ⇒ (1) + 19 = 20
Dam: 1d10 + 33 ⇒ (10) + 33 = 43
Att 3: 1d20 + 14 ⇒ (17) + 14 = 31
Dam: 1d10 + 33 ⇒ (5) + 33 = 38
Confirm crit 1: 1d20 + 24 ⇒ (13) + 24 = 37
New damage: 2d10 + 66 ⇒ (5, 10) + 66 = 81
Confirm crit 2: 1d20 + 14 ⇒ (2) + 14 = 16
Nudam: 2d10 + 66 ⇒ (4, 5) + 66 = 75
| Sileth |
Sileth with his 8 images fails completely to hit the broad side of the proverbial barn
+21 SEEKING (+10 BAB +8 DEX, +1 Weapon Focus, +3GMW, +1PBS, -2spell combat) swft action using arcane pool to add 1d6cold and 1d6 shock 1d6 flame to arrows , weapon spec+2dam, Bow is +1Keen Seeking Cunning
spellcombatarrow: 1d20 + 22 ⇒ (4) + 22 = 26
damage: 1d8 + 8 ⇒ (2) + 8 = 10
acid damage: 1d3 ⇒ 1
flame damage: 1d6 ⇒ 3
arrow#1: 1d20 + 22 ⇒ (3) + 22 = 25
damage: 1d8 + 8 ⇒ (6) + 8 = 14
flame damage: 1d6 ⇒ 4
arrow#2: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 1d8 + 8 ⇒ (6) + 8 = 14
flame damage: 1d6 ⇒ 2
apply cover penalty if necessary
| Marckus |
Since there's just the one left, Marckus exploits it.
Exploit victim DC 10+CR: 1d20 + 19 ⇒ (2) + 19 = 21 probably more than CR 11 I guess
Unarmed 1: 1d20 + 26 - 2 - 1 ⇒ (11) + 26 - 2 - 1 = 34, Damage: 2d6 + 14 ⇒ (1, 1) + 14 = 16, Sneak: 7d6 ⇒ (5, 2, 4, 2, 1, 3, 5) = 22 2 STR dmg
Unarmed 2: 1d20 + 26 - 2 - 1 ⇒ (19) + 26 - 2 - 1 = 42, Damage: 2d6 + 14 ⇒ (2, 6) + 14 = 22, Sneak: 7d6 ⇒ (2, 2, 3, 6, 2, 2, 1) = 18 2 STR dmg
Unarmed 2.1: 1d20 + 26 - 2 - 5 - 1 ⇒ (12) + 26 - 2 - 5 - 1 = 30, Damage: 2d6 + 14 ⇒ (4, 2) + 14 = 20, Sneak: 7d6 ⇒ (6, 6, 5, 1, 3, 1, 1) = 23 2 STR dmg
Unarmed 2.2: 1d20 + 26 - 2 - 5 - 1 ⇒ (13) + 26 - 2 - 5 - 1 = 31, Damage: 2d6 + 14 ⇒ (5, 4) + 14 = 23, Sneak: 7d6 ⇒ (3, 4, 2, 4, 1, 5, 6) = 25 2 STR dmg
Unarmed 3.1: 1d20 + 26 - 2 - 10 - 1 ⇒ (12) + 26 - 2 - 10 - 1 = 25, Damage: 2d6 + 14 ⇒ (4, 2) + 14 = 20, Sneak: 7d6 ⇒ (1, 1, 3, 3, 6, 6, 3) = 23 2 STR dmg
Since they're all shaken, sneak applies after the first successful hit (they become flat-footed, with corresponding AC penalty). Or if they're against stone walls it applies on all (though not flat-footed).
My AC is 40 until an attack misses by 4 or less, then it drops to 36 for the rest of the round. If I lose it, the attack that lost it for me triggers an AoO.
Don't forget the attack penalty for shaken.
Also I forgot my sneak does 2 STR damage now.
| Ulthar the Warped One |
Seeing no other option but death, Ulthar keeps attacking.
Att1: 1d20 + 24 ⇒ (9) + 24 = 33
Dam: 1d10 + 33 ⇒ (2) + 33 = 35
Att2: 1d20 + 19 ⇒ (19) + 19 = 38
Dam: 1d10 + 33 ⇒ (10) + 33 = 43
Att3: 1d20 + 14 ⇒ (2) + 14 = 16
Dam: 1d10 + 33 ⇒ (8) + 33 = 41
"THE ENEMY IS IMPERILING US, DEATH TO HIM AND OR HER."
| Marckus |
"That's the spirit! Now who remembers what we were doing?"
Marckus is pretty sure they were exploring down here, so after asking for healbotting for his weaker allies, he decides to poke around.
Perception (poking around): 1d20 + 20 ⇒ (13) + 20 = 33
Won't go too far without Stealth-ing (with corresponding synergy)
Taedos Shyr
|
I don't think anyone is still sufficiently injured to warrant a channel but does anyone need a low level cure spell cast on them?
| drbuzzard |
You head into a large chamber where the floor is covered in mud. Sticking out of the ceiling appears to be the lower half of the large critter you killed outside.
This large cave is filled with foul-smelling vapors. The stone walls drip and ooze with mud, covering the entire floor with a thick layer of nasty-smelling sludge.
Taedos Shyr
|
Before we leave the toilet, lets see if anyone accidentally dropped their phone loot in there. Using Detect Magic to sweep the room looking for anything.
Then we can see about the other door.
Taedos Shyr
|
Is the mud over 3' deep? Otherwise the spell penetrates it. If it is over 3' deep, I'm not really inclined to wade around in it looking for loots.
Taedos Shyr
|
"I detect something in there but I'm a bit reluctant to go digging around in that mess. Does anyone have Prestidigitation so I can clean up afterwards if I go retrieve it?"
Taedos Shyr
|
This is worse then dumpster diving, this is like accidentally dropping your car keys in a road side rest stop porta-potty that is practically overflowing and they have sunk to the bottom. Someone has to dig them out or your not going anywhere. (Just painting a verbal picture of how gross I think this is.)