Second Darkness beer and pretzles
(Inactive)
Game Master
drbuzzard
Second Darkness converted to PF with gestalt rogues.
map
We'll say it will be up for this, no point in screwing you out of it.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
"Nice to meet you all, my name is Lucy.. Here to vanquish evil eh? Well let's get to it."
Yup...here to vanquish evil AND scout for new locations to expand our gambling empire. Nice to meet you as well
Summon Guardian Spirit...very cool feat...first time seeing it
Sileth continues with his customary suite of buffs (overland flight, ablative barrier, GMW)
I think we forgot to forward the memo to Cherry Pie about the stealth synergy feat trick thingy....Luckily she can cast Silence on a coin and drop/throw it away whenever necessary. Do we want to try being sneaky types again?
@Buzz is the keep gate closed? Can we fly over it's walls?
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
My buffs are mostly being buff so I'll let you guys mess with the spells. Air Walk would be appreciated since I don't really want to wade through that river.
"Evil? Is that what we're vanquishing today?"
The gate is closed.
Oh yes, Cherry, you might want to see if can fit in stealth synergy teamwork feat (I cannot remember if I made that a bonus or not).
HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
I guess I can give up improved initiative and pick it up.. Sucks but for the team I suppose!
Using Air Walk on Marckus and Ulthar it will last 46 mins each.
"Well let's be quite about it and get over this wall.."
Stealth: 1d20 + 19 ⇒ (17) + 19 = 36
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
We just all decided to take it at some level or other.
Sneaky Synergy!: 1d20 + 18 ⇒ (6) + 18 = 24
That's why.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
stealthy synergy: 1d20 + 25 ⇒ (9) + 25 = 34
HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
It's a great feat for a party of rogues. No problem swapping it out really. She still has a high Init Mod anyways so.
Yeah, with that feat you can sneak around. Without it Marckus screws it up for everyone.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote: Yeah, with that feat you can sneak around. Without it Marckus screws it up for everyone. big green LUMOX
Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21
Or does ULTHAR ruin it instead?: 1d20 + 19 ⇒ (2) + 19 = 21
A 36 with stealth synergy. 21 with my predictive skills.
The melee bumblers are saved by a feat.
You manage to fly low scrambling between what cover exists and hug the while while going over the top. Spying into the interior of the keep, you see it is guarded by four Driders and six drow warriors.
perception: 4d20 ⇒ (17, 10, 11, 19) = 57
The warriors are all oblivious, and the Driders all fail to notice (on looks like he almost saw something, but not quite).
I'll get a map up later.
Map is up. Squares are 10', so you may need to adjust your icon size.
Brown numbers are draw warriors, colored numbers are driders.
Pick where you're making your entrance.
HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Cherry whispers..
"Yall want me to try and separate some of them? I could instead drop a pile of summoned creatures on em.. Thoughts?"
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote: Map is up. Squares are 10', so you may need to adjust your icon size.
Brown numbers are draw warriors, colored numbers are driders.
Pick where you're making your entrance.
Do any of them have ranged weaponry or look like obvious spellcasters?
None of them are wearing t-shirts which say 'Spellcaster', so in your sagely wisdom, you assume not.
(they all have some armor on).
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
it just occurs to Sileth (because his player Int is wayyyyy less than his character) that these being drow, we're going to be up against lots of darkness spells and while Marckus can flex into blindfight and Ulthar might be willing to just swing his weapon about all willy-nilly. Darkness will render Sileth pretty ineffective.
Any plans on how to deal with a lot of darkness spells? I don't feel this is metagaming buzz.....pretty common knowledge drow throw darkness spells around like candy
Honestly I could have prepped a better spell selection for this encounter.
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
It's not common knowledge. People in this timeline don't even know Drow exist.
But I'm hoping our cleric has Daylight anyway.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Marckus wrote: It's not common knowledge. People in this timeline don't even know Drow exist.
REALLY? I Did not know that. I'm VERY weak on Golarion lore
@buzz Do our character know anything about drowy types abusing darkness spells? Or should we go into the encounter without that knowledge and get our asses handed to us?
While drow are not common knowledge, you guys have been fighting them for several modules, so have a basic understanding of their common abilities.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Does Cherries Jubilee have anything to help out with darkness?
HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Cherry can handle darkness spells yes. She has daylight and dispel magics..
HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Well let's get on with it then!
Cherry will move back out of sight and begin to summon her critters for the game plan.. A few seconds later 1d3 + 1 ⇒ (2) + 1 = 3 augmented celestial dire lions spring into existence.. She then use Life Link on both MB's..
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
stealth into safe casting area: 1d20 + 25 ⇒ (5) + 25 = 30
ok looks like we're going with plan 2
r1
group Stealths into safe casting area
r2
Sileth buffs with Shield
Cherry Summons (something with Pounce)
Ulthar: Stoneskin
r3
Sileth Hastes the group and summons
Cherries choice
Ulthar: Expiditious Retreat
r4
Ulthar: Monstrous Physique
everyone's choice
r:5
MBs and Pouncers charge with hasted speed
Sileth moves into position and casts Wall of FOrce
Cherries choice
I suppose you need a new set of stealth rolls.
perception: 4d20 ⇒ (9, 1, 19, 1) = 30
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
Stealth: 1d20 + 18 ⇒ (9) + 18 = 27
Init I guess: 1d20 + 3 ⇒ (19) + 3 = 22
If you make stealth, you'll get a surprise round, if not, it will be init time.
Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21
Stealf: 1d20 + 19 ⇒ (1) + 19 = 20
Quick! Somebody roll well!
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote: If you make stealth, you'll get a surprise round, if not, it will be init time. lol so much for a plan other than... MBs see thing....SMASH thing
Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21
Doesn't Blow Pop still have a roll? If not we'll get em next time.
You still have Cherry pop to haul your ashes out of the fire.
HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
1d20 + 19 ⇒ (14) + 19 = 33
HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Initiative when it's time: 1d20 + 11 ⇒ (15) + 11 = 26
As you come over the walls to execute the plan (and the guards) all of the opposition notices 3 roaring flying lions. One of them notices you folks as well.
Thus we have a surprise round for some, but not all.
as the stealth was low enough that the drow might see, better check for them too.
perception: 5d20 ⇒ (7, 5, 12, 16, 3) = 43 they are all surprised.
init driders: 1d20 + 5 ⇒ (3) + 5 = 8
init drow: 1d20 + 6 ⇒ (6) + 6 = 12
It appears that garrison duty has done no favors to their reaction times though.
Need init for Sileth and Ulthar.
Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21
Init: 1d20 + 7 ⇒ (4) + 7 = 11
Killin' it!
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Init: 1d20 + 8 ⇒ (12) + 8 = 20
Surprise round:
You guys
1 drider
then round 1
HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Cherry will cast Bless and the lions will wait till they have a full round to pounce plus haste cast on em..
+1 morale to hit/fear saves for 14 mins
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Sileth casts a Wall of Force trapping
driders 1 & 2
drow 1-4 on our side
Next round he'll lead off with Haste
You might want to indicate the wall of force on the map. Your idea of where you are entering doesn't seem to be the same as Cherry's.
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
Marckus charges the drider in proper Marckus farshion.
Exploit drider: 1d20 + 19 ⇒ (4) + 19 = 23 If CR 13 or less, +2 to attacks & bypass DR
Unarmed 1: 1d20 + 26 - 2 ⇒ (1) + 26 - 2 = 25, Damage: 3d6 + 14 ⇒ (6, 2, 5) + 14 = 27, Sneak: 7d6 ⇒ (6, 5, 2, 4, 2, 2, 1) = 22 2 STR dmg
Unarmed 2: 1d20 + 26 - 2 ⇒ (5) + 26 - 2 = 29, Damage: 3d6 + 14 ⇒ (5, 6, 4) + 14 = 29, Sneak: 7d6 ⇒ (5, 6, 2, 2, 6, 3, 4) = 28 2 STR dmg
Unarmed 2.1: 1d20 + 26 - 2 - 5 ⇒ (17) + 26 - 2 - 5 = 36, Damage: 3d6 + 14 ⇒ (6, 5, 5) + 14 = 30, Sneak: 7d6 ⇒ (5, 5, 6, 5, 3, 2, 2) = 28 2 STR dmg
Unarmed 2.2: 1d20 + 26 - 2 - 5 ⇒ (2) + 26 - 2 - 5 = 21, Damage: 3d6 + 14 ⇒ (3, 2, 4) + 14 = 23, Sneak: 7d6 ⇒ (6, 4, 1, 1, 6, 2, 3) = 23 2 STR dmg
Unarmed 3.1: 1d20 + 26 - 2 - 10 ⇒ (14) + 26 - 2 - 10 = 28, Damage: 3d6 + 14 ⇒ (3, 6, 6) + 14 = 29, Sneak: 7d6 ⇒ (6, 1, 5, 4, 6, 1, 5) = 28 2 STR dmg
Using Pummeling Charge for pounce, also lumps all damage together before applying DR
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote: You might want to indicate the wall of force on the map. Your idea of where you are entering doesn't seem to be the same as Cherry's. yeah definitely different ideas....Oh well let's just go with it. See map where I drew the line trapping drow 2-4 and rider 1 on the OTHER side
Being the Surprise round I only get a standard action...If I get a full round SIleth will shoot stuff in addition to casting the WoF
Marckus:
You exploit the poor drider. He'll be calling his lawyer.
miss, miss, miss, hit, miss, miss
still up.
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
Oh wait yeah if that was the surprise round I should only get one go.
By exploiting the drider of color, you are able to smack it around (or is the smacking around the exploiting? You'll have to ponder that).
Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21
Oh, it is about that time.
Ulthar will attempt to use his 70 ft move speed and surprise round to flank Marckus' target without provoking.
Attack: 1d20 + 26 ⇒ (10) + 26 = 36
Sneaking!: 1d10 + 34 + 7d6 ⇒ (7) + 34 + (3, 3, 1, 2, 1, 3, 1) = 55
Drider will try to smack Ulthar.
rage, power attack
to hit: 1d20 + 15 ⇒ (10) + 15 = 25 damage: 2d6 + 24 ⇒ (4, 4) + 24 = 32 miss
OK, surprise round over, full round 1 (except Ulthar who is after the drow).
Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
And me, I already posted mine
Then that's easy, you hit 2 times.
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