Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

I wonder... :'(


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"To catch axes before they stick in your pretty face." Marckus says with no discernible level of sincerity. "Let's cart this cargo back to the casino and tell everyone how useful we are." The brawler then looks around and thinks a bit. "How useful I am anyway."


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

"Hurry...let's get Jean (and the cargo) back to the Goblin and see if Saul can get someone to heal our healer"


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

We may want to consider purchasing some potions that can cure us in the event that our new ally encounters another axe.

Looking at his shoulder running red,Or myself for that matter.


You head back to the Golden Goblin loaded up with the good booze.

Saul is quite pleased to see you. "Nice and easy?" he says, until he notices the cleric being brought along unconscious and the various serious wounds.

"I'll call a priest I know who owes me some favors. Best that you fill me in"

a priest of Pharasma shows up and tends to everyone's wounds with channeling.


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Bunch of mercenaries hired to snag the stuff. There was a bit of a rumble, new guy fell over right away, then we talked it out. he says with distaste


"Well all's well that ends well I say. Seems that everyone is OK now. Did you find out who arranged it?"


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

One guess.


"Oh I don't know, I'm pretty much not liked all over town. Cleeg I guess?"


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

"Woah! Did we win?"


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"I don't know about 'we'..." Marckus replies, rolling his eyes.

-Posted with Wayfinder


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Yea its Clegg, Want us to go smash him. I think we should throw Red Shirt here in first give him another crack at this whole fight thing.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean looks down.
"Yeah, sorry, they got me distracted for a second. It won't happen again. Next time I will show them."


"I'm not sure you folks know how this town works. What passes for local government is the Overlord. He runs the town guard, and mostly just tries to keep the gang wars from being too open and bloody so people can do business. If we intend to strike back at Clegg, I'll need to see him and present our case or we could get run out of town by far more opposition than we can handle. Just hold up until I can get evidence together and get my ducks in a row. Cleeg is well established, so making war on him is not something the Overlord will approve lightly. "


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Bah. I'll be at the bar with an ale, then at the tables

buys an ale, downs it, then buys another then goes to gamble betting 1 gp a go 1d20 + 7 ⇒ (16) + 7 = 23 gambler


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Hey, that dwarf speaks for himself. I'm not in any hurry to start any wars. My job is roughing up drunks and moneylenders." Marckus says with a smile. "A job I enjoy well enough."


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

"Wars with merc bands like the Bad Axe's I'm happy to avoid"


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Right! We have jobs here! Which one can Jean do?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

I think the most important job is chaperoning Dwarfus and Kronug


Unless there is further discussion, I'll move along.

The high end booze proves to be a huge success, and Saul is able to pay you all bonuses (100GP).

Healing potions are available in town. I'm debating if other potions are available or not, I'll probably say yes since they provide utility which ABP doesn't.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Payday!


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

Whenever it's appropriate, Nivea heads into the market section of Riddleport to purchase some heal potions for himself.

He purchases 2 Cure Light Wounds Potions for 100GP.

Does he see anything in town that is worth reporting to the group? How is The Blot doing? Does he see his drunk friend from earlier?


The Blot has remained the same which has sages rather worried since it is apparently on present in this area, and so persistent.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Say Sileth, can you clear up that blot in the sky? It's killing my tan."


After a couple of days of normal operation there is a situation after closing hours. I need everyone to place themselves on the Casino map.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Put Jean near the door, as he would like to receive people there...


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

And he can get knocked out first thing, as per his SOP


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

El riesgo siempre vive


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

can Sileth take his customary place lurking in the catwalk overhead

-Posted with Wayfinder


You can pick wherever you like.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

catwalk it is

-Posted with Wayfinder

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug lies near the entrance. Where Jean would greet friendly customers, Kronug stares at problematic looking ones.


Customers are all gone by this point. You are closing up for the night. You job is security while the money is put into the strong box and cleanup.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean, then, would be with the workers, making sure they are motivated and having a nice work environment. Where would that be?


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

I'm away from my computer this weekend. Currently using a smartphone.

Nivea follows the money and dutifully observes it get secured in the safe. He does not leave until he can check the locks himself.

Please place icon in the appropriate place to do this. Can't do it from phone. Thanks.


The workers are cleaning up, so anywhere on the casino floor would work if you are trying to supervise that.

I have moved the lotion in motion to the door of the vault.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

"Lotion in motion". I actually chuckled.

Kronug remains around, checking everybody does their job and nobody tries to screw things up.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean remains near the door, then


There are several loud crashes as Thugs (5) burst in through the front windows.

Marckus heards another loud noise which sounds like it is coming from the back door.


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

1d20 + 4 ⇒ (8) + 4 = 12 init


Yeah, init is probably a good idea.

init: 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Initiative: 1d20 + 6 ⇒ (10) + 6 = 16


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Init : 1d20 + 4 ⇒ (10) + 4 = 14

-Posted with Wayfinder


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Initiative: 1d20 + 3 ⇒ (9) + 3 = 12


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Dwarfus roars NO ONE INTERRUPTS MY DRINKING!


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Init: 1d20 + 2 ⇒ (4) + 2 = 6
Marckus is getting a little tired of all the thuggery lately, but eventually he shrugs and moves for the back door.
I'll move my token now since you rolled a 3, GM.
Climb that bar: 1d20 + 5 ⇒ (19) + 5 = 24


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Dorn DergarRage/PA: 1d20 + 6 + 1 - 1 ⇒ (8) + 6 + 1 - 1 = 14 for 1d10 + 6 + 3 + 1 ⇒ (5) + 6 + 3 + 1 = 15 +Sneak: 1d6 ⇒ 5

Dwarfus moves and attacks his nearby foe, Delilah spinning wildly

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug dashes to #1 with his broadsword singing a steel song and his throat singing a song of fury.

Mechanics:

Free to rage, move to move and Standard to Power Attack... unless there's nothing stoping him from charge
Power Attack: 1d20 + 7 ⇒ (14) + 7 = 21 23 if charge
Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Sneak Attack: 1d6 ⇒ 2
Total 19.

Remaining rage rounds 4/7. If you could move his token, I'd love you very much


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

Nivea hefts shield and raises his sword.
Hopefully these guys don't have throwing axes. They are going to pay for that glass!

initiative: 1d20 + 6 ⇒ (1) + 6 = 7

Dear God.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

From the safety of the catwalk Sileth smiles and settles in to start picking off targets starting with 2 arrows @thug#2

swift:activate arcane pool +1 to hit and dam
Spell Combat/ Spellstrike -2 with Orb of Acid
bab +7 +1 -2

arrow#1 with acid orb: 1d20 + 6 ⇒ (3) + 6 = 9
dam: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4 if target within 30 ft add +1PBS to hit and dam and addacid dam: 1d3 ⇒ 2

arrow#2: 1d20 + 6 ⇒ (2) + 6 = 8
dam: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 if target within 30 ft add +1PBS to hit and dam

Sileth stops smiling as he can't hit the broadside of a barn

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