Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean asks for her mistress help, casting Bless on all of his allies.
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects for 2 minutes.
After it he draws his rapier and dagger, ready to defend himself.


Considering the enemy used their surprise round to break in through the windows, I'm quite confused why everyone imagines they get sneak damage. If you incorporated it into your roll, please remove.

Moot point however as the shots that hit splatted their targets (Dwarfus and Kronug kill their targets).

Sileth misses twice.

Dwarfus gets an AOO on 2

5 attacks Jean with a short sword
to hit: 1d20 ⇒ 20 damage: 1d6 + 5 ⇒ (2) + 5 = 7
confirm: 1d20 ⇒ 2 fail

4 attacks Kronug
to hit: 1d20 ⇒ 5 miss

PCs are up.


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

When it is his turn, Nivea moves closer to the sound of the breaking glass and ends his movement round in area #4.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Our fault, we'll need to improve our pack flanking tactics.
Kronug dodges his assailants blow and retaliates with a crossed swing, aiming at the poor thug belly.

Power Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 11 ⇒ (4) + 11 = 15

...but the thug is alert after his pal got kronug'd.


No, he's not alert enough and you dispatch him.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Crom protects! Then, if you allow it I will move to flank #5, so I can help Jean. I eat AoOs and such.


AOO: 1d20 ⇒ 4 miss


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

AOO 1 Dorn DergarNon-Rage PA: 1d20 + 4 + 1 - 1 ⇒ (17) + 4 + 1 - 1 = 21 for 1d10 + 3 + 3 + 1 ⇒ (6) + 3 + 3 + 1 = 13

Dwarfus guffaws as Delilah lashes out and thuds into thugs

Who are ya? I like to know who I splatter.


Why do you think you get 2 AOOs?

moot point since the first one kills him.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean smiles at seeing Kronug set up the flank for him, as he unleash both his weapons on the enemy (#5).
Attack Rapier (+2 flank +1 bless): 1d20 + 2 + 2 + 1 ⇒ (16) + 2 + 2 + 1 = 21
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Attack Dagger (+2 flank +1 bless): 1d20 + 2 + 2 + 1 ⇒ (9) + 2 + 2 + 1 = 14
Damage: 1d4 ⇒ 4


You do get sneak attack since you are a rogue.


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

thought that is what you said. but looking back I see it said AOO on 2 not 2 AOO. Simple mistake, ill delete the second attack


I should have said #2.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Attacking thug #5
-4 for firing into melee

Arrow #1: 1d20 + 2 ⇒ (6) + 2 = 8 Damage : 1d8 + 2 ⇒ (7) + 2 = 9
Damage acid if within 30 ft : 1d3 ⇒ 1 add +1 hit and dam from PBS to both attacks if within 30 ft

Arrow #2: 1d20 + 2 ⇒ (3) + 2 = 5 Damage : 1d8 + 2 ⇒ (7) + 2 = 9

sileth may as well fall asleep in the catwalk cause he's useless

-Posted with Wayfinder


Lacking precise shot is quite unpleasant on an archer. Of course those rolls don't help.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Excellent!
Sneak Damage 1: 1d6 ⇒ 2
Sneak Damage 2: 1d6 ⇒ 4


Jean drops his thug.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Thanks to Kronug


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Dwarfus moves toward the back where the other racket was

Double move


You are a dwarf with movement 20 (and not a barbarian). I don't see how you could get that far.


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

bloodrager gets +10 movement


Ah, didn't realize that got that as well. Carry on.


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

The dwarfiest of the dwarves would never try to take advantage!


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote:
Lacking precise shot is quite unpleasant on an archer. Of course those rolls don't help.

Precise Shot will be my 3rd lvl feat. But til then it's painful


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus moves forward and opens the door.
Which, due to "move action to open/close door" rules, is my entire turn.
EDIT: except also drawing my sap as part of my movement.


Inside you see three intruders. Two are wearing the normal white t-shirts with 'Thug' emblazoned on the front. The other is dressed differently.

The thugs wield short swords, the other has only his fists apparent as weapons. We will call him Punchy.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Wait. I thought I was punchy! THERE CAN ONLY BE ONE.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug uniqueness sense tingles at the appearance of Punchy and shouts "By Crom's original content! Show that copycat what's good, Marckus!"


Punchy(#2) steps up to Marckus and slugs him.

to hit: 1d20 ⇒ 12 damage: 1d6 + 11 ⇒ (5) + 11 = 16 hit


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus smiles as he knows he only has about 6 seconds of consciousness left. He swings his sap twice at Punchy.
+1 Sap: 1d20 + 6 ⇒ (6) + 6 = 12, Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Demoralize on hit: 1d20 + 9 ⇒ (8) + 9 = 17
+1 Sap: 1d20 + 6 ⇒ (14) + 6 = 20, Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Demoralize on hit: 1d20 + 9 ⇒ (10) + 9 = 19


Miss, hit

He seems a touch scared that he might have bruised a knuckle on your jaw.


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

What round is it?

Round 2: Nivea moves again 30 ft. He is now in area #3.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug moves as fast as he can towards the stage.

With 40' of speed and double moving I think I barely reach area #12


moved


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

Can I move double?


I can't see why not.


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

Round 2: Nivea ran 60 ft. not 30.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Round #2
Jean moves out of the place, to the main stairs, and check no more thugs are coming.
Need to roll something?


you heard the noise from the back door so no need


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

Round #3

Kirk runs up and makes his way through the door and into area #12. Whatever room this is.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean will move back as fast as he is able.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

As a full round action Sileth either rappels down from the catwalk or runs down trying to get into the room with the cleansing product. . Hoping to be able to attack next round

-Posted with Wayfinder


Punchy slugs Marckus again.

power attack,flurry
to hit: 1d20 ⇒ 9 damage: 1d6 + 11 ⇒ (6) + 11 = 17 miss
to hit: 1d20 ⇒ 11 damage: 1d6 + 11 ⇒ (6) + 11 = 17 hit

Marckus sees tweety birds in elaborate patters above his head from a prone position.

The two other thugs advance past him into the corridor.

PC round 3 now.


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Oh crap I think I misread the map. Can I attack 3 at range of I move 15 feet north?


Well there's this pesky wall in the way, so no.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus tries to stop bleeding.
Stabilize DC 10: 1d20 + 2 - 11 ⇒ (17) + 2 - 11 = 8
Instead he bleeds some more!

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug moves to #2 and smakes him sideways "My sword rises, you fall!"

Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d20 + 8 ⇒ (10) + 8 = 18


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

Thought that was a step up. Well that's sucks

I'm on a phone if you could move me towards the combat in an intelligent way, obviously I'll have to take a double move


Kronug: The door is not open, so you can either move to it and open the door as a second move, or move to it and ready an attack.

Dwarfy: You can step to the north and ready an action for them to come out. I'll have you do that.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Can I use the move to "open it" but instead power kool aid through it? Even if I end in the door's square anyway.
Anyway, he is in and yells that. The attack can wait and he is in a bit of a bottleneck, so the kellid can't be ganked... yet.

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