Taedos Shyr
|
Fortitude Save: 1d20 + 16 ⇒ (14) + 16 = 30
Probably good enough
"Medic? really..." as I give him a disapproving look since he was the one that kicked up the spores to begin with. So I take out a large syringe and begin to fill it with a liquid (saline). "Hold still this is going to hurt" as I shove the needle in hard and push down on the plunger.
I feel better getting a little of my frustration and annoyance out of my system, then I cast lesser restoration fixing con: 1d4 ⇒ 4
| drbuzzard |
You took con damage as well (ok it was a meaningless 1, but still).
You head forward after kissing his boo boo.
This roughly circular cavern fills a great deal of the interior of the mushroom’s stalk, with thick, fibrous ribs running up along the walls to support what looms above. Numerous species of fungus coat the walls, and the air is thick with a haze of spores. The floor is slick with mold and drops away to the north into a nearly gelatinous pool of foul-looking water.
There is what looks like an immense worm with wings and tentacles in here, and it appears to be waking up from all the sneezing commotion.
init: 1d20 + 4 ⇒ (5) + 4 = 9 but it seems to be looking for the snooze bar.
| Sileth |
Init vs some aberration weirdo thing that looks similar to Ulthars tumor which occasionally pops out of his neck and other places.... Ewwwww: 1d20 + 8 ⇒ (7) + 8 = 15
| Sileth |
knowledge: 1d20 ⇒ 11
knowledge
Local (Int)____+23{+14rank,+6Int, +3Class}
Arcana(Int)____+23{14+rank,+6Int, +3Class}
Dungeoneering (Int)____+23{+14rank,+6Int, +3Class}
Nature(Int)____+20{+14rank,+6Int}
Planes (Int)____+23{14+rank,+6Int, +3Class}
Religion(Int)____+20{+14rank,+6Int}
energy resistances, dr, special attacks, yada yada
| drbuzzard |
I'll answer that instead of giving you useful information.
It would appear that having lived in the land of the black blood for two long has tainted it somehow, adding additional appendages, and coating it in the blood as if dipped in tar.
I'll give you the bonuses of the template sorta.
Adds a breath weapon, makes it immune to level drain, ability drain, and poison.
| Ulthar the Warped One |
Ulthar refrains from using his alchemical breath weapon of garlic and durian sandwiches he's been practicing and uses ol' reliable.
Rage activated Mirror Images: 1d4 + 4 ⇒ (2) + 4 = 6
The poleaxe is ol' reliable: 1d20 + 24 ⇒ (8) + 24 = 32
Dam: 1d10 + 33 + 7d6 ⇒ (5) + 33 + (5, 2, 6, 4, 3, 3, 1) = 62
| Sileth |
Sileth relays what little new knows of this beastie, casts HASTE upon the group and starts firing
23 SEEKING (+10 BAB +8DEX, +1 Weapon Focus, , +1PBS, -2spell combat) GMW+3 +1 haste arcane pool to add +4 hit and dam, Deadly Aim -3 +6 weapon spec +2dam, martial focus +1dam.... Bow is +1 seeking keen cunning
xtra Haste arrow: 1d20 + 23 ⇒ (19) + 23 = 42
damage: 1d8 + 16 ⇒ (3) + 16 = 19
arrow#1: 1d20 + 23 ⇒ (20) + 23 = 43
damage: 1d8 + 16 ⇒ (7) + 16 = 23
arrow#2: 1d20 + 18 ⇒ (7) + 18 = 25
damage: 1d8 + 16 ⇒ (4) + 16 = 20
apply cover penalty if necessary
CRIT CONF xtra Haste arrow: 1d20 + 23 + 4 ⇒ (7) + 23 + 4 = 34
EXTRA damage: 2d8 + 32 ⇒ (5, 2) + 32 = 39
CRIT CONFarrow#1: 1d20 + 23 + 4 ⇒ (17) + 23 + 4 = 44
EXTRA damage: 1d8 + 32 ⇒ (5) + 32 = 37
remember your haste bonuses
Taedos Shyr
|
I'm going to try something different. I cast a spell at the bad guy.
Casting Cold Ice Strike if SR: 1d20 + 14 ⇒ (4) + 14 = 18
cold damage: 14d6 ⇒ (6, 6, 4, 3, 6, 1, 4, 2, 3, 6, 2, 3, 3, 5) = 54 DC20 reflex for half
| Marckus |
Marckus doesn't really know what to flex towards/at/into, so he just runs up and hits it. Ideally from behind.
Exploit Abberation: 1d20 + 19 ⇒ (9) + 19 = 28 If CR is 18 or less, +2 to attack & bypass DR
If the water looks okay, Unarmed Strike: 1d20 + 26 ⇒ (13) + 26 = 39, Damage: 2d6 + 14 ⇒ (5, 3) + 14 = 22, Sneak: 7d6 ⇒ (6, 6, 6, 6, 3, 6, 5) = 38
I get sneak attack when its adjacent to a stone wall
Also if that water looks like a thing I don't want to go splashing into, let's stop short and use my longspear for 1d8 + 10 ⇒ (6) + 10 = 16 instead.
| Ulthar the Warped One |
Ulthar will keep chopping at the mushroom unless Sileth somehow failed that save, in that case he spends a full round doing the old-school Shao Khan laugh.
Slap: 1d20 + 25 ⇒ (11) + 25 = 36
Dam: 1d10 + 33 ⇒ (5) + 33 = 38
Slap: 1d20 + 25 ⇒ (7) + 25 = 32
Dam: 1d10 + 33 ⇒ (4) + 33 = 37
Slap: 1d20 + 20 ⇒ (12) + 20 = 32
Dam: 1d10 + 33 ⇒ (10) + 33 = 43
Clap: 1d20 + 15 ⇒ (8) + 15 = 23
Clap: 1d10 + 33 ⇒ (1) + 33 = 34
Clap. Also wow. Looks like Ulthar's getting his turn with the virtual curse dice.
| Marckus |
So I guess I'm up.
Flex for Lunge.
Exploit Fungus: 1d20 + 19 ⇒ (15) + 19 = 34 +2 attack & bypass DR
Marckus lunges precariously past the gross ichor.
Unarmed 1: 1d20 + 26 - 2 + 2 ⇒ (4) + 26 - 2 + 2 = 30, Damage: 2d6 + 14 ⇒ (6, 5) + 14 = 25, Sneak: 7d6 ⇒ (4, 4, 5, 5, 1, 5, 2) = 26 2 STR dmg
Unarmed 2: 1d20 + 26 - 2 + 2 ⇒ (12) + 26 - 2 + 2 = 38, Damage: 2d6 + 14 ⇒ (2, 6) + 14 = 22, Sneak: 7d6 ⇒ (6, 6, 6, 4, 5, 2, 1) = 30 2 STR dmg
Unarmed 2.1: 1d20 + 26 - 2 - 5 + 2 ⇒ (6) + 26 - 2 - 5 + 2 = 27, Damage: 2d6 + 14 ⇒ (2, 2) + 14 = 18, Sneak: 7d6 ⇒ (6, 5, 6, 2, 1, 2, 2) = 24 2 STR dmg
Unarmed 2.2: 1d20 + 26 - 2 - 5 + 2 ⇒ (20) + 26 - 2 - 5 + 2 = 41, Damage: 2d6 + 14 ⇒ (4, 2) + 14 = 20, Sneak: 7d6 ⇒ (1, 5, 3, 5, 6, 1, 5) = 26 2 STR dmg
Unarmed 3.1: 1d20 + 26 - 2 - 10 + 2 ⇒ (4) + 26 - 2 - 10 + 2 = 20, Damage: 2d6 + 14 ⇒ (5, 3) + 14 = 22, Sneak: 7d6 ⇒ (3, 6, 3, 3, 5, 4, 4) = 28 2 STR dmg
Boar Style: 2d6 ⇒ (1, 6) = 7
Unarmed 2.2 confirm: 1d20 + 26 - 2 - 5 + 2 ⇒ (6) + 26 - 2 - 5 + 2 = 27, Damage: 2d6 + 14 ⇒ (2, 4) + 14 = 20
| Sileth |
Sileth takes careful aim with his first arrow picking a spot to cause the beastie continuous pain
23 SEEKING (+10 BAB +8DEX, +1 Weapon Focus, , +1PBS, -2spell combat) GMW+3 +1 haste arcane pool to add +4 hit and dam, Deadly Aim -3 +6 weapon spec +2dam, martial focus +1dam.... Bow is +1 seeking keen cunning
spellcombat arrow: 1d20 + 23 ⇒ (19) + 23 = 42
damage: 1d8 + 16 ⇒ (3) + 16 = 19
acid damage: 1d3 ⇒ 2
xtra Haste arrow: 1d20 + 23 ⇒ (8) + 23 = 31
damage: 1d8 + 16 ⇒ (3) + 16 = 19
arrow#1: 1d20 + 23 ⇒ (1) + 23 = 24
damage: 1d8 + 16 ⇒ (8) + 16 = 24
arrow#2: 1d20 + 18 ⇒ (8) + 18 = 26
damage: 1d8 + 16 ⇒ (1) + 16 = 17
apply cover penalty if necessary
CRIT CONFspellcombat arrow: 1d20 + 23 + 4 ⇒ (6) + 23 + 4 = 33
EXTRA damage: 2d8 + 32 ⇒ (3, 3) + 32 = 38
Burrowing Shot (Weapon Mastery)
You lodge your ranged weapons within your target’s body.
Prerequisite(s): Dex 13, Deadly Aim, base attack bonus +9, weapon training class feature with a ranged weapon.
Benefit(s): When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile weapons) lodge itself within the creature’s body, causing the creature to take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks as a result of the intense pain. Penalties from multiple lodged weapons do not stack. If the creature is a spellcaster, it gains a 25% spell failure chance with all spells it casts that include somatic components. This penalty can be removed with the treat deadly wounds use of the Heal skill or by removing the lodged weapon as a standard action, which ends the penalties and causes the creature to take an amount of damage equal to the weapon’s base damage (without any bonuses).
Taedos Shyr
|
Can I tell if that thing is casting something and possibly what it might be?
Nobody looks injured so just lurking and watching.
Taedos Shyr
|
"This is not a good time for a nap."
Looking at the fallen elf right next to me, I try to determine if I have any clue what has possessed him to take a nap right now.
Heal check: 1d20 + 12 ⇒ (17) + 12 = 29 Maybe I should try to revive him.
Casting Rebuke Death only because I never ever get to use that spell. This will be the first time in years I get to use it.
Rebuke Naptime: 1d4 + 7 ⇒ (2) + 7 = 9
"Hello in there, are you awake?" Does he appear to awaken?
Taedos Shyr
|
"Quit napping and keep helping. Oh yah, don't forget to pick up your bow. You kind of went all yard sale on us and spewed your stuff all over the ground."
"Maguses always thinking their arcane pool somehow magically means they still have hit points. Do you know if narcolepsy runs in your family?"
| Sileth |
thanks for saving my bacon T.....
Sileth awakens on the floor last thing he remembers was pain in his head and then nothing... But thankfully Taedos was there to revive him.... Although he still feels like s$** (8hp)
He stands with his bow (move) and fires off a spell(standard)
rta: 1d20 + 19 ⇒ (7) + 19 = 26
intensified snowball: 10d6 ⇒ (4, 2, 4, 1, 5, 1, 3, 3, 4, 1) = 28
| Sileth |
Ok so that shenanagin doesn't work.... Guess he doesn't have something cool like an auto-retrieve weapon cord.... So yeah he does the move - move thing. Instead of the move - spell thing
| Marckus |
Marckus does the Marckus.
Exploit DC 10 + CR: 1d20 + 19 ⇒ (20) + 19 = 39
Doing that stone wall sneaky thing
Unarmed 1: 1d20 + 26 - 2 + 2 ⇒ (7) + 26 - 2 + 2 = 33, Damage: 2d6 + 14 ⇒ (1, 5) + 14 = 20, Sneak: 7d6 ⇒ (3, 3, 2, 1, 2, 4, 3) = 18 2 STR dmg
Unarmed 2: 1d20 + 26 - 2 + 2 ⇒ (3) + 26 - 2 + 2 = 29, Damage: 2d6 + 14 ⇒ (3, 2) + 14 = 19, Sneak: 7d6 ⇒ (6, 2, 6, 5, 2, 5, 6) = 32 2 STR dmg
Unarmed 2.1: 1d20 + 26 - 2 - 5 + 2 ⇒ (19) + 26 - 2 - 5 + 2 = 40, Damage: 2d6 + 14 ⇒ (6, 2) + 14 = 22, Sneak: 7d6 ⇒ (2, 4, 4, 4, 3, 2, 6) = 25 2 STR dmg
Unarmed 2.2: 1d20 + 26 - 2 - 5 + 2 ⇒ (19) + 26 - 2 - 5 + 2 = 40, Damage: 2d6 + 14 ⇒ (6, 2) + 14 = 22, Sneak: 7d6 ⇒ (4, 4, 4, 4, 2, 4, 4) = 26 2 STR dmg
Unarmed 3.1: 1d20 + 26 - 2 - 10 + 2 ⇒ (15) + 26 - 2 - 10 + 2 = 31, Damage: 2d6 + 14 ⇒ (5, 5) + 14 = 24, Sneak: 7d6 ⇒ (2, 2, 5, 5, 3, 1, 1) = 19 2 STR dmg
Boar Style: 2d6 ⇒ (5, 1) = 6
Don't forget the strength damage. And bypassing DR.
Taedos Shyr
|
I'm reading the messages and wondering where I missed that Marckus was engulfed by the thing and was inside it. Then reading some more and going "Duh, I'm dumb."
| Ulthar the Warped One |
Att 1: 1d20 + 25 ⇒ (10) + 25 = 35
Dam: 1d10 + 33 ⇒ (5) + 33 = 38
Haste att: 1d20 + 25 ⇒ (20) + 25 = 45
Dam: 1d10 + 33 ⇒ (1) + 33 = 34
Att 2: 1d20 + 20 ⇒ (9) + 20 = 29
Dam: 1d10 + 33 ⇒ (1) + 33 = 34
Att 3: 1d20 + 15 ⇒ (10) + 15 = 25
Dam: 1d10 + 33 ⇒ (1) + 33 = 34
Ulthar just keeps swinging. Like a big hairy dory.
Confirm?: 1d20 + 25 ⇒ (7) + 25 = 32
Nu Damage: 2d10 + 66 ⇒ (2, 6) + 66 = 74
Taedos Shyr
|
"Before you run off and get yourself knocked out again, let me heal you up a bit."
Healing Sileth
Cure Critical Wounds: 4d8 + 14 ⇒ (2, 4, 5, 4) + 14 = 29 +Healers Blessing 50%: 29 + 14 = 43
Cure Critical Wounds: 4d8 + 14 ⇒ (3, 6, 5, 2) + 14 = 30 +Healers Blessing 50%: 30 + 15 = 45
Sileth +88 HP (96/104)