Second Darkness beer and pretzles

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

map


6,401 to 6,435 of 6,435 << first < prev | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | next > last >>

Eventually someone will get a roll on a d20.

Silver Crusade

Resources:
ki 4/4, channels left 6/11
HP 101/101, AC 33/T 17/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +18, Will +18, CMB +11/28, Speed 35/climb 20
Active:

Stealth: 1d20 + 24 ⇒ (20) + 24 = 44 All the Synergies
Ask and I deliver!


Male Human Gestalt Bloodrager/Rogue 14 || HP: 125/130 (181/186 w/rage), AC: 29 (27 w/rage [31 w/shield]) (FF: 26 T: 16)|| Init: +7, Fort: +18 (+22 w/rage) Ref: +17 Will: +15 (+18 w/rage) || Per: +19

Makes my total 39


Ok, you're all very sneaky. Well at least you'll be sneaky as soon as you find some cover, since these are mud flats.

Map is up, where do you want to look around?


Half-Orc Brawler/Rogue 14 - HP: 68/130, AC: 32/T: 19/FF: 26 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +18-2/R: +19/W: +17 - CMB: +21 - CMD: 39, Speed: 30ft

I like to imagine we're slithering through the mud, special forces style.

Silver Crusade

Resources:
ki 4/4, channels left 6/11
HP 101/101, AC 33/T 17/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +18, Will +18, CMB +11/28, Speed 35/climb 20
Active:

Let's look around Q1 where there appears to be a missing tower.


If either:
A) there was undergrowth to use for cover in such a case
B) You could breathe mud

Alas, neither of those is the case, so you are obviously slogging through the mud.

Map is up, pick a point of interest to investigate.


HP 104/104 AC 31/ T 18/ FF 26/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 11/13

q1 sounds good....meanwhile Sileth tries to avoid the spray when Marckus shakes off the mud like a golden retriever exiting a muddy pond


The monotony of the vast plain of reeking mud finally gives way to three ruined, leaning towers rising out of the muck. The mud and slime spattered about the towers seem almost to be reaching up out of the surrounding mudflats as if trying to drag them further down. A funnel-shaped depression in the mud sits in the middle of the ruins—something at the depression’s bottom glints like polished silver.


HP 104/104 AC 31/ T 18/ FF 26/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 11/13

SIleth detects for magic concentrating on the polished silver
spellcraft: 1d20 + 23 ⇒ (9) + 23 = 32


The metal doesn't have a magic aura.


HP 104/104 AC 31/ T 18/ FF 26/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 11/13

Sileth flies down to investigate the metal
perception: 1d20 + 19 ⇒ (19) + 19 = 38
and tries to figure out if the MBs could dig it out


You think the silver stuff might be biological and attached to something buried.

(sorry about the delay, but my dryer caught on fire Monday night and smoked me out of my house, still dealing with that mess).


HP 104/104 AC 31/ T 18/ FF 26/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 11/13
drbuzzard wrote:

You think the silver stuff might be biological and attached to something buried.

(sorry about the delay, but my dryer caught on fire Monday night and smoked me out of my house, still dealing with that mess).

Something buried that we might be able to dig out?

I've responded to plenty of dryer fires in my career. Smoke fire and water can really mess up a house. Have you contacted your insurance?


It is buried in mud, so the digging shouldn't be too hard -dirty, but not all that hard.

Yes, the insurance is all over it. The cleaning process will be about 4 weeks.


Half-Orc Brawler/Rogue 14 - HP: 68/130, AC: 32/T: 19/FF: 26 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +18-2/R: +19/W: +17 - CMB: +21 - CMD: 39, Speed: 30ft

"I bet whatever that is tries to eat us. Let's get ready for an ambush. Who wants to be the bait?" Marckus asks as his own hand starts to creep up, almost as if unbeknownst to him.


HP 104/104 AC 31/ T 18/ FF 26/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 11/13

Seeing Marckus hand inching up ahhh a volunteer... I'll provide cover Sileth flies up to provide cover before any arguments can be made that he should get his hands dirty


Male Human Gestalt Bloodrager/Rogue 14 || HP: 125/130 (181/186 w/rage), AC: 29 (27 w/rage [31 w/shield]) (FF: 26 T: 16)|| Init: +7, Fort: +18 (+22 w/rage) Ref: +17 Will: +15 (+18 w/rage) || Per: +19

Ulthar allows this bold intellectual move from Marckus since it seems we need a third vote.


So Marckus, you're bait?

Silver Crusade

Resources:
ki 4/4, channels left 6/11
HP 101/101, AC 33/T 17/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +18, Will +18, CMB +11/28, Speed 35/climb 20
Active:

I still vote, "not it".


Half-Orc Brawler/Rogue 14 - HP: 68/130, AC: 32/T: 19/FF: 26 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +18-2/R: +19/W: +17 - CMB: +21 - CMD: 39, Speed: 30ft
drbuzzard wrote:
So Marckus, you're bait?

Usually yes

Lemme do Lead Blades & Enlarge Person first, for giggles


Ok, after some prep, you ease down into the pit to check out what lies at the bottom. I'll need a climb check.


Half-Orc Brawler/Rogue 14 - HP: 68/130, AC: 32/T: 19/FF: 26 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +18-2/R: +19/W: +17 - CMB: +21 - CMD: 39, Speed: 30ft

Climb: 1d20 + 10 ⇒ (12) + 10 = 22 I think +1 from size str bonus


Actually should have been acrobatics, but you're even better at that, so you ease on down the slippery slope to the bottom. Then a huge creature buried in the mud attack you (what a shock!).

to hit: 1d20 ⇒ 20 damage: 3d8 + 16 ⇒ (3, 8, 5) + 16 = 32 hit

confirm: 1d20 ⇒ 16 damage: 3d8 + 16 ⇒ (5, 4, 5) + 16 = 30 yes

PCs are up.


HP 104/104 AC 31/ T 18/ FF 26/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 11/13

The bait does his job springing the trap with consummate skill

Sileth looks at the beastie trying to figure out what we're up against

knowledge: 1d20 ⇒ 2
knowledge
Local (Int)____+23{+14rank,+6Int, +3Class}
Arcana(Int)____+23{14+rank,+6Int, +3Class}
Dungeoneering (Int)____+23{+14rank,+6Int, +3Class}
Nature(Int)____+20{+14rank,+6Int}
Planes (Int)____+23{14+rank,+6Int, +3Class}
Religion(Int)____+20{+14rank,+6Int}

energy resistances, special attacks, yada yada


You recognize it as a muck lion, but mostly just realize you were sleeping in class the day it was covered.

N huge vermin, elemental

Silver Crusade

Resources:
ki 4/4, channels left 6/11
HP 101/101, AC 33/T 17/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +18, Will +18, CMB +11/28, Speed 35/climb 20
Active:

I cast a healing spell ...
Cure Critical Wounds: 4d8 + 14 ⇒ (1, 2, 5, 1) + 14 = 23 +Healers Blessing 50%: 23 + 11 = 34
jump down next to Marckus and deliver the heals.

Acrobatics: 1d20 + 20 ⇒ (2) + 20 = 22 to jump down (Ki Jump Acrobatics DC is halved and treated as having a running start)


HP 104/104 AC 31/ T 18/ FF 26/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 11/13

Sileth opens with usual opening Salvo of haste and arrows
which sounds like a pathfinder rock band
welcome to the Dungeon.... We've got Vrocks and Dames

DEADLY AIM

+18 SEEKING (+10 BAB +8DEX, +1 Weapon Focus, +2 weapon attunement, +1PBS, -2spell combat)+1 haste swft action using arcane pool to add +3 hit and dam, Deadly Aim -3 +6 weapon spec +2dam

xtra Haste arrow: 1d20 + 18 ⇒ (4) + 18 = 22
damage: 1d8 + 14 ⇒ (3) + 14 = 17

arrow#1: 1d20 + 18 ⇒ (9) + 18 = 27
damage: 1d8 + 14 ⇒ (7) + 14 = 21

arrow#2: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d8 + 14 ⇒ (2) + 14 = 16

remember your HASTE bonuses

apply cover penalty if necessary


Male Human Gestalt Bloodrager/Rogue 14 || HP: 125/130 (181/186 w/rage), AC: 29 (27 w/rage [31 w/shield]) (FF: 26 T: 16)|| Init: +7, Fort: +18 (+22 w/rage) Ref: +17 Will: +15 (+18 w/rage) || Per: +19

I'm not seeing the monster on the linked map. Will assume it's within melee range of Ulthar, like the rest of the planet. Will take a move action if need be

Ulthar casts Longarm with his rage and tells the muck lion to go away. With his axe.

Longboy swing: 1d20 + 25 ⇒ (5) + 25 = 30
Dam: 1d10 + 33 ⇒ (10) + 33 = 43


Half-Orc Brawler/Rogue 14 - HP: 68/130, AC: 32/T: 19/FF: 26 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +18-2/R: +19/W: +17 - CMB: +21 - CMD: 39, Speed: 30ft

Marckus rejoices as he is salvation'd by an acrocleric.
Then he punches.
Exploit mudthing: 1d20 + 19 ⇒ (7) + 19 = 26 CR 16 or less? If so, +2 to attacks & bypass DR
Unarmed 1: 1d20 + 26 - 2 + 1 ⇒ (1) + 26 - 2 + 1 = 26, Damage: 4d6 + 15 ⇒ (6, 3, 6, 5) + 15 = 35
Unarmed 2: 1d20 + 26 - 2 + 1 ⇒ (7) + 26 - 2 + 1 = 32, Damage: 4d6 + 15 ⇒ (4, 2, 1, 6) + 15 = 28
Unarmed 2.1: 1d20 + 26 - 2 - 5 + 1 ⇒ (10) + 26 - 2 - 5 + 1 = 30, Damage: 4d6 + 15 ⇒ (4, 1, 5, 2) + 15 = 27
Unarmed 2.2: 1d20 + 26 - 2 - 5 + 1 ⇒ (18) + 26 - 2 - 5 + 1 = 38, Damage: 4d6 + 15 ⇒ (6, 2, 4, 5) + 15 = 32
Unarmed 3.1: 1d20 + 26 - 2 - 10 + 1 ⇒ (13) + 26 - 2 - 10 + 1 = 28, Damage: 4d6 + 15 ⇒ (2, 2, 1, 3) + 15 = 23

Unarmed Haste: 1d20 + 26 - 2 + 1 ⇒ (6) + 26 - 2 + 1 = 31, Damage: 4d6 + 15 ⇒ (2, 5, 3, 1) + 15 = 26
Boar Style on 2+ hits: 2d6 ⇒ (5, 6) = 11


It takes all that, and continues to attack Marckus.

to hit: 1d20 ⇒ 2 damage: 3d8 + 16 ⇒ (1, 2, 8) + 16 = 27 but misses

PCs are up.


HP 104/104 AC 31/ T 18/ FF 26/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 11/13

Another volley of arrows at the beastie

DEADLY AIM

+18 SEEKING (+10 BAB +8DEX, +1 Weapon Focus, +2 weapon attunement, +1PBS, -2spell combat) +1 haste, arcane pool to add +3 hit and dam, Deadly Aim -3 +6 weapon spec +2dam
spellcombat arrow: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 1d8 + 14 ⇒ (1) + 14 = 15
acid damage: 1d3 ⇒ 2

xtra Haste arrow: 1d20 + 18 ⇒ (5) + 18 = 23
damage: 1d8 + 14 ⇒ (4) + 14 = 18

arrow#1: 1d20 + 18 ⇒ (20) + 18 = 38
damage: 1d8 + 14 ⇒ (5) + 14 = 19

arrow#2: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 1d8 + 14 ⇒ (6) + 14 = 20

apply cover penalty if necessary

CRIT CONFarrow#1: 1d20 + 18 + 4 ⇒ (7) + 18 + 4 = 29
CRIT damage: 3d8 + 42 ⇒ (6, 7, 1) + 42 = 56

Swift action

burrowing shot:
Benefit(s): When you successfully hit a creature with a ranged attack, as a swift action, you can have the weapon (or its ammunition, for projectile weapons) lodge itself within the creature’s body, causing the creature to take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks as a result of the intense pain. Penalties from multiple lodged weapons do not stack. If the creature is a spellcaster, it gains a 25% spell failure chance with all spells it casts that include somatic components. This penalty can be removed with the treat deadly wounds use of the Heal skill or by removing the lodged weapon as a standard action, which ends the penalties and causes the creature to take an amount of damage equal to the weapon’s base damage (without any bonuses).


Still up, but looks rather ragged.


Half-Orc Brawler/Rogue 14 - HP: 68/130, AC: 32/T: 19/FF: 26 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +18-2/R: +19/W: +17 - CMB: +21 - CMD: 39, Speed: 30ft

Guess I'll give it another go.
Marckus tries to steal the kill for bonus xp.
Exploit lion: 1d20 + 19 ⇒ (4) + 19 = 23 Nope
Unarmed 1: 1d20 + 26 - 2 + 1 ⇒ (16) + 26 - 2 + 1 = 41, Damage: 4d6 + 15 ⇒ (1, 1, 6, 1) + 15 = 24
Unarmed 2: 1d20 + 26 - 2 + 1 ⇒ (1) + 26 - 2 + 1 = 26, Damage: 4d6 + 15 ⇒ (3, 6, 6, 1) + 15 = 31
Unarmed 2.1: 1d20 + 26 - 2 - 5 + 1 ⇒ (13) + 26 - 2 - 5 + 1 = 33, Damage: 4d6 + 15 ⇒ (6, 5, 1, 1) + 15 = 28
Unarmed 2.2: 1d20 + 26 - 2 - 5 + 1 ⇒ (5) + 26 - 2 - 5 + 1 = 25, Damage: 4d6 + 15 ⇒ (1, 2, 4, 1) + 15 = 23
Unarmed 3.1: 1d20 + 26 - 2 - 10 + 1 ⇒ (15) + 26 - 2 - 10 + 1 = 30, Damage: 4d6 + 15 ⇒ (4, 6, 2, 6) + 15 = 33

Unarmed Haste: 1d20 + 26 - 2 + 1 ⇒ (9) + 26 - 2 + 1 = 34, Damage: 4d6 + 15 ⇒ (5, 2, 4, 2) + 15 = 28
Boar Style on 2+ hits: 2d6 ⇒ (3, 3) = 6


4 hits. Still squeaking by being up. Waiting on Ulthar.

6,401 to 6,435 of 6,435 << first < prev | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Second Darkness All Messageboards

Want to post a reply? Sign in.