Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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You haven't looked everywhere. Though you are looking for a gylph, not goodies. Given that I chopped off magic items, the amount of goodies is going to be scarce at best.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Just looked at the map.... Let's go check out the cavern to the right

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

"Sure, but maybe we can be more stealthy this time."

Stealth: 1d20 + 24 ⇒ (16) + 24 = 40 + Stealth Synergy


Humid, cramped, and uncomfortable, this small chamber is still drier than the main cavern of the putrid place. Hovering against the calcified northern wall is a softly glowing sigil, a blue-white light tracing its lines like the strangely organized gyrations of a swarm of fireflies.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste
drbuzzard wrote:
Hovering against the calcified northern wall is a softly glowing sigil, a blue-white light tracing its lines like the strangely organized gyrations of a swarm of fireflies.

Don't suppose that is Knowledge (religion) to figure out? Maybe some spellcraft to see if I recognize it from some spell?

Spellcraft: 1d20 + 18 ⇒ (18) + 18 = 36


It's not really any spell you are familiar with (not a spell). As you approach to get a good look at it, you feel somewhat paranoid, and you start looking over your shoulder.

A good linguistics check might give you some hints about how it works and how to deactivate it.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Linguistics: 1d20 + 5 ⇒ (9) + 5 = 14 for some definition of good


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

I don't think I've ever put ANY ranks into linguistics with ANY character
linguistics: 1d20 + 6 ⇒ (12) + 6 = 18


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I dumped Int so this is not me


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Buncha nerds don't know what's what with linguistics: 1d20 + 5 ⇒ (11) + 5 = 16


Ok, maybe someone cast read magic and a knowledge arcana check since all those rolls won't make it.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Not it.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

guess that means me

arcana: 1d20 + 23 ⇒ (9) + 23 = 32


OK, with that deep understanding of magic, you realize that to deactivate the glyph the proper way, someone needs to bluff it.

Not that I need to repeat this, but of course I didn't write this ludicrous nonsense.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Hey Mr Glyph, did you know I'm a glyph too?"
Marckus says with uncertainty.
Bluff okay: 1d20 + 6 ⇒ (15) + 6 = 21


Survey says BZZT!


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

bluff: 1d20 - 2 ⇒ (18) - 2 = 16
not it


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

"How do you do fellow glyph?"

Wait, this was written with a straight face?: 1d20 + 5 ⇒ (9) + 5 = 14

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

I'll just do what I always do.

"It's okay glyphy, you're going to be fine, there is nothing wrong with you."
Bluff: 1d20 + 6 ⇒ (12) + 6 = 18

"This is starting to feel like a bad trap to just get us to stand around and talk to the wall." Looking over my shoulder. "Are we alone in here, it feels like we're being watched."


So since the bluff route isn't gonna work, you can just beat on it until it is destroyed.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

OK guys... When in doubt SMASH


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Exploit Glyph: 1d20 + 19 ⇒ (5) + 19 = 24 Does a glyph have CR? That's the real question.
Marckus does a full-round Marckus.
Unarmed 1: 1d20 + 26 - 2 ⇒ (2) + 26 - 2 = 26, Damage: 2d6 + 14 ⇒ (5, 6) + 14 = 25
Unarmed 2: 1d20 + 26 - 2 ⇒ (5) + 26 - 2 = 29, Damage: 2d6 + 14 ⇒ (5, 5) + 14 = 24
Unarmed 2.1: 1d20 + 26 - 2 - 5 ⇒ (4) + 26 - 2 - 5 = 23, Damage: 2d6 + 14 ⇒ (4, 2) + 14 = 20
Unarmed 2.2: 1d20 + 26 - 2 - 5 ⇒ (4) + 26 - 2 - 5 = 23, Damage: 2d6 + 14 ⇒ (4, 6) + 14 = 24
Unarmed 3.1: 1d20 + 26 - 2 - 10 ⇒ (14) + 26 - 2 - 10 = 28, Damage: 2d6 + 14 ⇒ (2, 5) + 14 = 21
maybe bypassing DR/hardness idk


It's an object so no exploiting, but it doesn't have hardness or DR so it's rather moot.

Hit, hit, miss, miss, hit.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

"You can do it Marckus, I believe in you."


If it's just Markcus beating on it, this will take quite a while. It's got a pretty massive pile of HP.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Okay I guess I'll hit stuff: 1d20 + 24 ⇒ (20) + 24 = 44
Dam: 1d10 + 33 ⇒ (3) + 33 = 36

Really twisting my arm here: 1d20 + 19 ⇒ (8) + 19 = 27
Dam: 1d10 + 33 ⇒ (8) + 33 = 41

Rage rounds are so hard to come by: 1d20 + 14 ⇒ (18) + 14 = 32
Dam: 1d10 + 33 ⇒ (3) + 33 = 36

Confirm 1?: 1d20 + 24 ⇒ (11) + 24 = 35
New damage: 2d10 + 66 ⇒ (5, 8) + 66 = 79

Confirm 3?: 1d20 + 14 ⇒ (14) + 14 = 28
why cant I hit bad guys this well?: 2d10 + 66 ⇒ (4, 3) + 66 = 73


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth keeps an arrow knocked ready to pincushion any bad guys who appear while the MBs beat the on the sigil


Can't crit inanimate objects.

If you are concerned with using rage rounds, I"ll say just don't rage, and hit it. This will take a while. All of the attacks hit.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus bluffs the old-fashioned way. With fists.
Unarmed 1: 1d20 + 26 - 2 ⇒ (7) + 26 - 2 = 31, Damage: 2d6 + 14 ⇒ (1, 6) + 14 = 21
Unarmed 2: 1d20 + 26 - 2 ⇒ (4) + 26 - 2 = 28, Damage: 2d6 + 14 ⇒ (5, 6) + 14 = 25
Unarmed 2.1: 1d20 + 26 - 2 - 5 ⇒ (1) + 26 - 2 - 5 = 20, Damage: 2d6 + 14 ⇒ (2, 6) + 14 = 22
Unarmed 2.2: 1d20 + 26 - 2 - 5 ⇒ (2) + 26 - 2 - 5 = 21, Damage: 2d6 + 14 ⇒ (2, 4) + 14 = 20
Unarmed 3.1: 1d20 + 26 - 2 - 10 ⇒ (1) + 26 - 2 - 10 = 15, Damage: 2d6 + 14 ⇒ (2, 5) + 14 = 21
Boar Style bonus damage?: 2d6 ⇒ (1, 6) = 7
Say, isn't this glyph... against a stone wall??


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Doze dice doe


You can't sneak attack inanimate objects either, though it's all still in the same big mushroom.

hit, hit, miss, miss, miss


Ok, I can see this being rather tedious, so I'll fast forward.

Marcus and Ulthar beat on the glyph. Ulthar does the vast majority of damage since it's is vulnerable to slashing, and has DR against other types.

As lays in his last blow, the glyph explodes in a 60' blast (everyone is in it) of energy. DC 16 will save or you are permanently insane. (though how anyone would notice...)


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Come on natural 1: 1d20 + 15 ⇒ (10) + 15 = 25
Damn. Someday.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Will: 1d20 + 17 ⇒ (2) + 17 = 19
"Wow head rush amirite"


so close

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Will Save: 1d20 + 18 ⇒ (8) + 18 = 26


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

will: 1d20 + 15 ⇒ (14) + 15 = 29


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Well lets get on with it then. There's glyphs to punch yet."


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

"Yes! What last we must slay... eth?" Ulthar says in the style of word salad.


As the glyph is deactivated, a swarm of bat-like bursts of energy arc off toward the Rotstone Hollows (which is your next destination).

Not sure how you intend to chase the energy though.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Can I build a bat sail?


As soon as you own a billion GP corporation with a research department.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Don't we still have a casino? Isn't that basically the same?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

If our casino has been slacking and therefore no batsail...Do we have a map or something to guide us via to the Rotstone Hollows or should we just set off in the direction where the energy went?


You already kind of know where to go, though following the energy bats is quite direct, though they outpace you pretty quickly if you are hoofing it.

Your casino is a couple thousand GP business when your dealers aren't cheating you. Since you've not been back in a while, they are probably robbing yo


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Can we send Ulthars tumor back to the casino to supervise?


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Sir Wiggly would demand a pay cut. Cheap hedgehog. I could Scry on him though now that I'm looking at him again. We should remember that when we do another sneakin'. We should probably continue in our known direction if we have one.


You head as directed to the next glyph location.

The monotony of the vast plain of reeking mud finally gives way to three ruined, leaning towers rising out of the muck. The mud and slime spattered about the towers seem almost to be reaching up out of the surrounding mudflats as if trying to drag them further down. A funnel-shaped depression in the mud sits in the middle of the ruins—something at the depression’s bottom glints like polished silver.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

engage stealth mode: 1d20 + 25 ⇒ (6) + 25 = 31


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Synergize!: 1d20 + 18 ⇒ (3) + 18 = 21

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