Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

The most important point system.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

I might have a spell that will work but I need to get to the other side first. So I suppose I'll take 10 on acrobatics and long jump across (take 10 for a 29).

She looks a little still, maybe a Remove Paralysis will work so I try that.


Nope. This is binding you're working against, but with a special exception for spells with the sun descriptor.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Will spellcraft tell me anything about this magic? I'll Detect Magic for a couple rounds then Spellcraft to see if I can figure out the sun clue.

Spellcraft: 1d20 + 17 ⇒ (8) + 17 = 25

Not sure what a spell with the "sun" descriptor even is in Pathfinder. Maybe you meant "light" which I can do. If you meant light, then I have Brightest Light prepared which is like Daylight but better.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Don't blind her to death. That's somehow worse than me "accidentally" throwing her down a bottomless pit.


Well there is sunburst and sun ray. I suppose that's not technically a descriptor...

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

I don't have anything like that prepared (plus not on Cleric list), so no help from me.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Do we still have that hole the elementals dug us? Can we whoosh this lady up through that? Who has a whoosh spell?"
Tell me one of y'all brought a whoosh spell.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Ulthar could climb his way up, but that isnt a time-efficient solution.


I'll let a Daylight work if you have one of those just so we don't end up with Weekend at Bernies.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

I do have Brightest Light prepared which is the more powerful Daylight spell.

"Cover your eyes if you are allergic to bright light."
I try casting Brightest Light on my nice dagger which lights up all the places.


She explains how Allevrah arrived at the Shrine of Bound Earth several months ago and demanded Haiten’s obedience. A fight ensued, and the shaitan was defeated and imprisoned here.
Although she’s been imprisoned here for the last several months, her close bond with the surrounding stone has not completely isolated her. She’s been receiving whispers from the stone, and as a result is somewhat well- informed about the situation in the Land of Black Blood. She knows, for example, that Allevrah has chosen the island in the Caltherium as her fortress, and has taken to calling the site the “Throne of Abraxas.” She also knows the locations of the five focus glyphs, even though she’s not really sure what the glyphs are for.
Haiten can warn the PCs about the dangers they’ll face at the five focus glyph sites (ropers at the Weeping Cliffs, the abyssal harvester at the Crystal Plaza, the drow at the Bloodforge, the Moldering Emperor at the Fetid Palace, and the chardas that dwell under the Rotstone Hollows), but has little information about what awaits the PCs on the Throne of Abraxas. She gladly sketches out a map of the Land of Black Blood and indicates these locations, using stone shape on a tablet of rock. She will extend to the PCs the hospitality of a safe harbor here at the shrine, though, promising them that this will be a safe place to rest and recover as they need the time.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

any recommendation on which one we should hit first?


2 things:
A) You should all level up
B) In theory you're supposed to use divinations and stuff to figure out the order, but you're a bit on the magic poor side since the witch bailed, so I'll just tell you. You want to do The Crystal Plaza one first.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

So what's the "abyssal harvester"? Just like an angry farmer?


It's a new demonic John Deere model.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote:

2 things:

you're a bit on the magic poor side since the witch bailed,

I prefer to think that rather than bailing on us and our valiant task of saving the world.... rags decided to give in to his true feelings for his raccoon and went full Richard Gere, he just wasn't comfortable with telling us and so slunk off into the night


While that explanation is certainly in keeping for the tone of the campaign, I for one, don't really want to think about that scenario.

Anyway, I don't think the raccoons name was Lemmiwinks.


Ready everyone?


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Awwwwwyiss


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Yup

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

yes, will change out the couple spells noted.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Ulthar'll be ready tonight.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

But it'll be 8 days before he posts again so we can probably start anyway.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Bruh. How's it feel to be wrong?


Well he did level at least (Marckus that is)


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Ulthar is too, I didn't update the level bar.


Didn't update the stat block in your profile either.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Ulthar has been one level behind since we started.
I thought we weren't going to tell him.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

That hasn't been updated in a while. It's harder for me to keep track of than the mythweavers sheet. I'll start copy-pasting.


Didn't see the link to the sheet. If you're not using data on the profile delete it so your simple GM doesn't get confused.

But in any case you head to the area. Because you have a lazy as all get out GM, there are no hazards along the way (really the land of black blood isn't dangerous- really).

You arrive at the Crystal Plaza. It is a few hundred yards from the large body of black blood which forms a sea down here.

The Crystal Plaza itself consists of several 30-foot-tall crystal archways set in a rough circle. Several of the crystals have fallen.

As you approach, make a perception check.

DC 25:
You notice an unusual rippling in the air amid the crystal arches, almost as if a thin layer of water were superimposed vertically between some of the arches.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Perception: 1d20 + 21 ⇒ (13) + 21 = 34 (+7 to locate trap)


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Per: 1d20 + 20 ⇒ (7) + 20 = 27

"A barrier I say. We may wish to tunnel underneath. Or smash it. I vote smash it against better judgement."


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Perception: 1d20 + 20 ⇒ (2) + 20 = 22
"I see nothing. But by all means, smash what you must. Just don't get disintegrated."


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

perception: 1d20 + 19 ⇒ (11) + 19 = 30

I see it as well...gimmee a minute to figure this out

detect magic
spellcraft or knowledge check: 1d20 ⇒ 5
insert relevant mod above
Spellcraft (Dex)____+23{+14rank,+6Int, +3Class}

knowledge
Local (Int)____+23{+14rank,+6Int, +3Class}
Arcana(Int)____+23{14+rank,+6Int, +3Class}
Dungeoneering (Int)____+23{+14rank,+6Int, +3Class}
Nature(Int)____+20{+14rank,+6Int}
Planes (Int)____+23{14+rank,+6Int, +3Class}
Religion(Int)____+20{+14rank,+6Int}


Actually you're not fully sure what they are since your roll crapped the bed.

However, you think they are perhaps planar irregularities.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

guys I have no idea what that is.... Maybe just some weird stuff that occurs naturally here... Let's keep going


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Ulthar pushes Sileth in front of him.

Spellcraft?: 1d20 + 18 ⇒ (6) + 18 = 24


You don't believe it to be a spell effect.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Spellcraft: 1d20 + 18 ⇒ (5) + 18 = 23
"Yep, lets keep going. That is a weird effect, but looks normal to me."


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Let's do the sneaky rogue thing. One of us can play bait to draw out this so-called harvester."

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

"Sneaky sneaky"
Stealth: 1d20 + 24 ⇒ (3) + 24 = 27 (Stealth Synergy)


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

sneaky McSneaksAlot: 1d20 + 25 ⇒ (18) + 25 = 43


need some sneaky numbers from 1/2 the party


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Wasn't sure who (if anyone) was going to be the bait. I do so love volunteering for that job.

Stealth if not bait: 1d20 + 18 ⇒ (4) + 18 = 22

Thank goodness for stealth synergy


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

ooh my turn.... My turn..... Drumroll..........

I INVOKE THE ULTHAR


You all have to be the bait if you're using stealth synergy. You have to remain in line of sight.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Stealth: 1d20 + 18 ⇒ (6) + 18 = 24 But actually a 36


So 36s are the lows.

perception: 1d20 ⇒ 20

Hmm, who is first in line?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Lol... Pretty sure that's never Sileth

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