Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Unless you have silent spell, you can't very well cast in proximity to things without them being able to hear.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Now that we've scouted can Sileth make a stealth roll to retreat to a safe place to cast inviz and then back to join the team and kick off the fight


yes


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

whispers do any of you want to move back a bit and buff or just charge in and roar?

Plan 1:
rd1
Sileth casts Wall of force (dismissible) separating drow 1-4 and drider 1 on our side of the wall , and fires arrows per usual at Drider#1.

Cherry Tart summons her pride of celestial dire tigers and has them pounce on the Drow 1-4 (potential spellcasters)
Can Cherry summon as a standard action or is it full round?

MBs charge down into the battlefield arriving on opposite sides of drider1 (flanking). after handling Drider1. Ulthar responsible for drow 1-2, Marckus handles 3-4 both with the aid of the tigers pounce/grab.

Round 2
Sileth casts haste on MBs and tigers....continues sniping

Cherry ....ladies choice

MBs smash

Round 3
CHAOS

if things go well Sileth may dismiss the Wall and we mop up the other half of the enemy.

More likely we just fight chaotically to stay alive.

A downside to plan 1 is since the summons are full round the MBs will be charging down without the summons to occupy the potential drow spellcasters who will get a standard action in the surprise round

[ooc]@buzz
another thought since Cherries summons are full round...

Is there enough space for ALL of us(stealth synergy makes the counterintuitive more optimal...ie everyone sneaking instead of just one) to retreat to a safe casting distance and

Option 2[/spoiler:

r1
group Stealths into safe casting area

r2
Sileth buffs with Grtr Invis
Cherry Summons (something with Pounce)
MBs choice

r3
Sileth Hastes the group and summons
Cherries choice
MBs choice

r4
MBs and Pouncers charge with hasted speed
Sileth moves into position and casts Wall of FOrce
Cherries choice

my vote is for option 2
thoughts?


The keep is large (remember 10' square), and you can move back from the wall if you choose. You don't see any guards on top, they are all inside the walls.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

ok so options 1 and 2 are viable...

place your votes peeps


HP 136/136 | AC 36 | T 19 | FF 31| CMD 26 | Fort +13 | Ref +20 | Will +15 | Init +11 | Perc +20
Usable:
Bonded Ring (1/1), Channel (6/10), Charmer (2/3), Combat Healer (2/2), Energy Body (14/14)

Option 2


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Don't care, I just punch.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

If it's a new day from the last encounter, Ulthar would like to throw on Stoneskin, Expeditious retreat and Monstrous physique 1 again for the gargoyle utility. Preferably with Sileth while he ducks back for spells.

Option 2 sounds the best, though I dont know if the wall of force will be wise to spend without knowing what else is in the fort.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

That's true. Overkill has its price.

That said I'll use my wand of Lead Blades before the fun starts.

Also want to flex into Pummeling Style & Charge so I can unarmed pounce.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Im not sure, is Ulthar still in rage? The ability says "cannot enter a new bloodrage" if fatigued or exhausted instead of cannot rage in general. So I think yes Ulthar is raging, but that's a lot of math to redo if I'm wrong.


Interesting. I just looked it up to be sure (I was under the impression that it would drop rage), but yes you are still raging. You take the fatigued penalties, but remain in rage. When your rage drops you will be exhausted however.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

It looks like the D20 site has an FAQ stating the confusion bombs were meant to offer a save like the spell, but still doesn't have an update adding that to the rule text.

Relevant link.

Do with that what you will.


Sorry, got the new Dresden Files book and I'm a bit distracted. I'll get back on this shortly. Just need to remember who's up. Think it's my bomber.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Cool.. I'd forgotten that was being released this month. That'll be my next audiobook after finishing Mistborn.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Ulthar the Warped One wrote:

It looks like the D20 site has an FAQ stating the confusion bombs were meant to offer a save like the spell, but still doesn't have an update adding that to the rule text.

Relevant link.

Do with that what you will.

And that's one of the reasons why I really like D20PFSRD.COM

I really appreciate the relevant FAQs and notes they post.

Archives of Nethys has the cleaner interface... But they lack that important feature


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

*Uncomfortable cough*


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Right?


Yeah, sorry, just not at all motivated once we lost the healer(again).

Honestly while we're fairly close to the end, there's still a lot of work to build up all the last section encounters from scratch, and then top that off with adding an other player (or running an NPC) and I have trouble caring.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Campaign over then?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Come back Cherry Bomb!


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HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Well given Cherry tarts lack of response it seems like the Second Darkness will indeed take over this realm.

Reworking all the encounters and recruiting another cleric is understandably not appealing.

It's been fun gents we'll always have the

beer slide, one of my favorite posts EVER:
Upon careful deliberation between saving the world in a quick and efficient fashion, and a beer slide to the bowels of Golarion, the trailer trash wizards make the obvious choice- beer slide.

Of course summoning and binding an elder beer elemental is no small thing. The lot of the wizard council packed into their rusty pickup truck, with the most moderately inebriated driving and the others yeehawing from the bed. Off to the local stop'n'rob they tore to pick up their material component.

In short order they arrived back with a massive stack of PBR cases which they unloaded around a large bonfire (prepped by their apprentices) since no drunken magic can be done without an out of control blaze.

With all preparation complete, the wizards started, each shotgunning a beer by puncturing the base while popping the tab for the fastest chug possible. Each completed beer was followed by a voluminous belch.

This procedure appeared to be utterly random, as the pointy eared rednecks just went through the PBR as fast as they could grab it, but as it went on they appeared to come into synch. With the chugging and burps coming into a rhythm.

The last round of PBRs was grabbed, chugged and a thunderous beclh erupted from the council. With that the uptapped keg ruptured and a huge golden humanoid shaped figure with golden translucent body and fizzy white capped head appeared.

"Hey yinz! Whatcha need?"

Then one of the boring normal wizards did some stuff and summoned an alder earth elemental as well.

Between the two elementals, and some instruction from the queen, a hole is opened into the depths of Golarion, the sides fizzing with fresh brewskis.

The Queen, in her hippo like majesty looks at your party "Well, what're yinz waitin fer? Git yinz a going!"


perhaps I'll get some motivation at some point, but yes for now, we're on hold


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I have a 13th level cleric that I could copy/paste and toss in here. He is an old fart but is good with summons and buffs.


That could work. Do you want to graft on the gestalt rogue or not bother?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

it seems close enough to the end that there is no need.

Noonan rushes to the rescue!


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Seems as if the Old Fart has Resurrect Campaign memorized


Go ahead and post as if you've been there and it's your turn.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Quick update, who is hurt worse and needs heals?


The bad guys could use some help.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I don't remember any of us being too hurt at this point. Got buffs?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Ok, Got my Second Dorkness profile here. Here is my loadout

1.(15) Bless,Divine Favor,Liberating Command(x2),Murderous Command,Dream Feast, Shield of Faith(D)
2 (16) Lesser Restore,Spear of Purity,Resist Energy(x2),Silence,Burst of Radiance, Cure Moderate Wounds(d)
3 (17) Dispel Magic,Summon Monster 3,Magic Circle against Evil,Searing Light,Wind Wall,Cure Serious Wounds(d)
4 (18)Summon Monster 4,Blessing of Fervor,Restoration,Blessing of Fervor,Death Ward,Freedom of Movement(d)Holy Smite
5 (19) Wall of Stone,Boneshatter,Summon Monster 5,Fickle Winds,Breath of Life(d)
6.(20) Heal, Cold Ice Strike,Summon Monster 6,Heal (d)
7. (21) Holy Word,Holy Sword(domain)

So I can drop a Blessing of Fervor on people if there is no haste


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth has been plinking away at range and is unhurt IIRC


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Lvl 14 cleric

HP 4+2 (Con) +1 (FCB) +1 (Toughness)=+8
+1 Bab
+1 Fort/Will
+1 6th/7th level spell

+1 random skills.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

ABP was really good this level.
Got a lot of HP, AC, and skills.
One more attack on my full attack.
One more sneak die.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Lvl 15 cleric

HP 4+2 (Con) +1 FCB +1 Toughness=8
+1 Bab
+1 Ref
+1d6 Channel (8d6)
Extra Feat:Extra Channel(So I can keep the meatsacks alive)
+1 5th/8th level spell


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Bab 11/6/1
Hp +6
Saves 9/9/9

ABP:
Armor attunement +5
Deflection +4
Mental Prowess +6int/+2wis,cha
Phsical prowess +6dex/+2con,str
NA +4
Weapon+5

Rogue 15:
Sneak+8d6
Trap sense +5

Eldritch Archer Magus 15
Arcana : Quickened Magic
2 spells in book TBD
Skills WIP

Feat:Aerial Roll (Combat)

By spinning through the air, you are able to avoid your opponents’ attacks.
Prerequisites: Fly 10 ranks.
Benefit: You can perform a defensive roll while in the air. As an immediate action, you can attempt a Fly check when you are attacked while flying. If the result of the check is greater than the result of the attack roll, you dodge the attack, causing it to miss automatically. Whether you succeed or fail at the Fly check, the barrel roll leaves you off-balance and vulnerable, causing you to take a –10 penalty on Fly checks until the end of your next turn.

Section 15: Copyright Notice
Pathfinder Player Companion: Blood of the Ancients © 2018, Paizo Inc.; Authors: John Compton, Andrew Hoskins, James Jacobs, Mikko Kallo, Alex Riggs, Stephen Rowe, and Jeffrey Swank.


Now that there is one funky feat.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

I like to keep things interesting


Though the text of 'off balance on vulnerable' meaning just a -10 on fly is pretty much BS. If they actually meant that, it would be an AC penalty the next round.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Is raging brutality an acceptable addition?

Raging Brutality:

Raging Brutality

Benefit: While raging and using Power Attack, you can spend 3 additional rounds of your rage as a swift action to add your Constitution bonus on damage rolls for melee attacks or thrown weapon attacks you make on your turn. If you are using the weapon two-handed, instead add 1-1/2 times your Constitution bonus. This bonus damage is not multiplied on a critical hit.

Edit: I think the -10 to fly is meant to make it harder to consistently use the feat to prevent attacks every turn.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
drbuzzard wrote:
Now that there is one funky feat.

Do a barrel roll! Thrust vector.

Perhaps summon a swarm of Lantern Archons to be our cover. So things look like TIE Fighters zipping all over going Pew! Pew!


Yeah, raging brutality is fine (I will regret that).


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Love a good Lantern Archon swarm pew pew pew light rays galore


Hmm, use infernal lantern archon swarm on party- check


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Will post tomorrow


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

I have a feeling that this is going to turn into the beach storming scene in Private Ryan.


It's good to have goals.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

I could graft on Rogue. From what I see..

+4 Reflex save
+ 8d6 Sneak attack
I can just slap on 15 Skill points to Stealth and
swap Power Attack for Stealth Synergy(Getting into melee really isn't my role since we have the brawler/bloodrager blenders)


yeah, go ahead, but stealth synergy I gave out for free so it's a bonus feat

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