Sileth |
whispers do any of you want to move back a bit and buff or just charge in and roar?
Sileth casts Wall of force (dismissible) separating drow 1-4 and drider 1 on our side of the wall , and fires arrows per usual at Drider#1.
Cherry Tart summons her pride of celestial dire tigers and has them pounce on the Drow 1-4 (potential spellcasters)
Can Cherry summon as a standard action or is it full round?
MBs charge down into the battlefield arriving on opposite sides of drider1 (flanking). after handling Drider1. Ulthar responsible for drow 1-2, Marckus handles 3-4 both with the aid of the tigers pounce/grab.
Round 2
Sileth casts haste on MBs and tigers....continues sniping
Cherry ....ladies choice
MBs smash
Round 3
CHAOS
if things go well Sileth may dismiss the Wall and we mop up the other half of the enemy.
More likely we just fight chaotically to stay alive.
A downside to plan 1 is since the summons are full round the MBs will be charging down without the summons to occupy the potential drow spellcasters who will get a standard action in the surprise round
[ooc]@buzz
another thought since Cherries summons are full round...
Is there enough space for ALL of us(stealth synergy makes the counterintuitive more optimal...ie everyone sneaking instead of just one) to retreat to a safe casting distance and
r1
group Stealths into safe casting area
r2
Sileth buffs with Grtr Invis
Cherry Summons (something with Pounce)
MBs choice
r3
Sileth Hastes the group and summons
Cherries choice
MBs choice
r4
MBs and Pouncers charge with hasted speed
Sileth moves into position and casts Wall of FOrce
Cherries choice
my vote is for option 2
thoughts?
Ulthar the Warped One |
If it's a new day from the last encounter, Ulthar would like to throw on Stoneskin, Expeditious retreat and Monstrous physique 1 again for the gargoyle utility. Preferably with Sileth while he ducks back for spells.
Option 2 sounds the best, though I dont know if the wall of force will be wise to spend without knowing what else is in the fort.
Marckus |
That's true. Overkill has its price.
That said I'll use my wand of Lead Blades before the fun starts.
Also want to flex into Pummeling Style & Charge so I can unarmed pounce.
Ulthar the Warped One |
Im not sure, is Ulthar still in rage? The ability says "cannot enter a new bloodrage" if fatigued or exhausted instead of cannot rage in general. So I think yes Ulthar is raging, but that's a lot of math to redo if I'm wrong.
Ulthar the Warped One |
It looks like the D20 site has an FAQ stating the confusion bombs were meant to offer a save like the spell, but still doesn't have an update adding that to the rule text.
Do with that what you will.
Sileth |
It looks like the D20 site has an FAQ stating the confusion bombs were meant to offer a save like the spell, but still doesn't have an update adding that to the rule text.
Do with that what you will.
And that's one of the reasons why I really like D20PFSRD.COM
I really appreciate the relevant FAQs and notes they post.
Archives of Nethys has the cleaner interface... But they lack that important feature
Sileth |
1 person marked this as a favorite. |
Well given Cherry tarts lack of response it seems like the Second Darkness will indeed take over this realm.
Reworking all the encounters and recruiting another cleric is understandably not appealing.
It's been fun gents we'll always have the
Of course summoning and binding an elder beer elemental is no small thing. The lot of the wizard council packed into their rusty pickup truck, with the most moderately inebriated driving and the others yeehawing from the bed. Off to the local stop'n'rob they tore to pick up their material component.
In short order they arrived back with a massive stack of PBR cases which they unloaded around a large bonfire (prepped by their apprentices) since no drunken magic can be done without an out of control blaze.
With all preparation complete, the wizards started, each shotgunning a beer by puncturing the base while popping the tab for the fastest chug possible. Each completed beer was followed by a voluminous belch.
This procedure appeared to be utterly random, as the pointy eared rednecks just went through the PBR as fast as they could grab it, but as it went on they appeared to come into synch. With the chugging and burps coming into a rhythm.
The last round of PBRs was grabbed, chugged and a thunderous beclh erupted from the council. With that the uptapped keg ruptured and a huge golden humanoid shaped figure with golden translucent body and fizzy white capped head appeared.
"Hey yinz! Whatcha need?"
Then one of the boring normal wizards did some stuff and summoned an alder earth elemental as well.
Between the two elementals, and some instruction from the queen, a hole is opened into the depths of Golarion, the sides fizzing with fresh brewskis.
The Queen, in her hippo like majesty looks at your party "Well, what're yinz waitin fer? Git yinz a going!"
Noonan3 |
Noonan2 |
Ok, Got my Second Dorkness profile here. Here is my loadout
1.(15) Bless,Divine Favor,Liberating Command(x2),Murderous Command,Dream Feast, Shield of Faith(D)
2 (16) Lesser Restore,Spear of Purity,Resist Energy(x2),Silence,Burst of Radiance, Cure Moderate Wounds(d)
3 (17) Dispel Magic,Summon Monster 3,Magic Circle against Evil,Searing Light,Wind Wall,Cure Serious Wounds(d)
4 (18)Summon Monster 4,Blessing of Fervor,Restoration,Blessing of Fervor,Death Ward,Freedom of Movement(d)Holy Smite
5 (19) Wall of Stone,Boneshatter,Summon Monster 5,Fickle Winds,Breath of Life(d)
6.(20) Heal, Cold Ice Strike,Summon Monster 6,Heal (d)
7. (21) Holy Word,Holy Sword(domain)
So I can drop a Blessing of Fervor on people if there is no haste
Sileth |
Bab 11/6/1
Hp +6
Saves 9/9/9
ABP:
Armor attunement +5
Deflection +4
Mental Prowess +6int/+2wis,cha
Phsical prowess +6dex/+2con,str
NA +4
Weapon+5
Rogue 15:
Sneak+8d6
Trap sense +5
Eldritch Archer Magus 15
Arcana : Quickened Magic
2 spells in book TBD
Skills WIP
Feat:Aerial Roll (Combat)
By spinning through the air, you are able to avoid your opponents’ attacks.
Prerequisites: Fly 10 ranks.
Benefit: You can perform a defensive roll while in the air. As an immediate action, you can attempt a Fly check when you are attacked while flying. If the result of the check is greater than the result of the attack roll, you dodge the attack, causing it to miss automatically. Whether you succeed or fail at the Fly check, the barrel roll leaves you off-balance and vulnerable, causing you to take a –10 penalty on Fly checks until the end of your next turn.
Section 15: Copyright Notice
Pathfinder Player Companion: Blood of the Ancients © 2018, Paizo Inc.; Authors: John Compton, Andrew Hoskins, James Jacobs, Mikko Kallo, Alex Riggs, Stephen Rowe, and Jeffrey Swank.
Ulthar the Warped One |
Is raging brutality an acceptable addition?
Benefit: While raging and using Power Attack, you can spend 3 additional rounds of your rage as a swift action to add your Constitution bonus on damage rolls for melee attacks or thrown weapon attacks you make on your turn. If you are using the weapon two-handed, instead add 1-1/2 times your Constitution bonus. This bonus damage is not multiplied on a critical hit.
Edit: I think the -10 to fly is meant to make it harder to consistently use the feat to prevent attacks every turn.
Noonan2 |
Now that there is one funky feat.
Do a barrel roll! Thrust vector.
Perhaps summon a swarm of Lantern Archons to be our cover. So things look like TIE Fighters zipping all over going Pew! Pew!
Noonan2 |
I could graft on Rogue. From what I see..
+4 Reflex save
+ 8d6 Sneak attack
I can just slap on 15 Skill points to Stealth and
swap Power Attack for Stealth Synergy(Getting into melee really isn't my role since we have the brawler/bloodrager blenders)