| Sileth |
sorry for any delays in posting. these website issues suck.
@drB re: the 4 spells of my choice in the Wizards spellbook.....
would these 2 be acceptable?
PFS Legal Arrow Eruption
Source Advanced Player's Guide pg. 1 (Amazon)
School conjuration (creation); Level arcanist 2, hunter 2, ranger 2, sorcerer/wizard 2
Casting
Casting Time 1 standard action
Components V, S, M (arrow or crossbow bolt)
Effect
Range long (400 ft. + 40 ft./level)
Area 30-ft.-radius burst
Duration instantaneous
Saving Throw none; Spell Resistance yes
Description
You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the previous round and launch one at enemy creatures within a 30-foot radius of the corpse. You can target one creature per caster level (maximum 15) within range of the burst and must make a single attack roll and apply it to each arrow. These duplicate arrows possess all the intrinsic magical properties of the arrow that killed the original creature as well as those passed on to it by your bow. They also enjoy the full benefit of any bonuses or modifiers you applied to the attack from other magical items, feats, and class or racial features. However, this spell cannot reproduce any spells or other limited-use magical effects that you used to enhance that particular attack. This includes such effects as the true strike spell, as well as any area spell you might have placed on the arrow by means of the arcane archer’s imbue arrow class feature.
PFS Legal Gravity Bow
Source Advanced Player's Guide pg. 1 (Amazon)
School transmutation; Level arcanist 1, hunter 1, occultist 1, ranger 1, red mantis assassin 1, sorcerer/wizard 1
Casting
Casting Time 1 standard action
Components V, S
Effect
Range personal
Target you
Duration 1 minute/level (D)
Description
Gravity bow significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the instant before they strike their target and then return them to normal a few moments later. Any arrow fired from a bow or crossbow you are carrying when the spell is cast deals damage as if one size larger than it actually is. For instance, an arrow fired from a Medium longbow normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if fired from a gravity bow. Only you can benefit from this spell. If anyone else uses your bow to make an attack the arrows deal damage as normal for their size.
Still trying to decide on the other 2 spells.
If the 2 spells above are acceptable Sileth would like to purchase
Wands of those spells
A full wand of Gravity Bow and a half wand of Arrow Eruption. But I'm unclear on how much we have to spend.
| Marckus |
Assuming Kronug got his wand of lesser restoration, you have 0 to spend (plus any gold you personally have or items you personally sell).
| Sileth |
The wizard would not have those spells since he would have no use for them.
ok does that mean those spells are unavailable for this campaign or just that they are not in that spellbook?
Need to know for future wand purchases etc
| Green Smashomancer |
So, the familiar I haven't even gotten to use yet was kneecapped with a nerf bat in Underwhelming Wilderness. Can I use Sir Wiggly as he was when I got him, or at least retrain/rebuild?
| Green Smashomancer |
Heh.
You liked it when NPCs were doing it. I was just hoping I might not get annihilated by spells in surprise rounds anymore. I guess a good scout a hedgehog is at least. Will adjust stat block soon.
| Marckus |
Hey guys, sorry I was out of commission for a bit. Instead of getting better my illness took a turn for the worse and I really couldn't even stand to have lights on. I was also falling asleep everywhere. Long story short, I really couldn't post. But I think I'm on the better side of things now.
| Green Smashomancer |
Actually I do have one idea. Could Rags have invisibility prepared and cast it on Trash Panda And sir Wiggly? They could sneak reel gud, and get into an office the head drow uses and look for info if it exists.
| Ulthar the Warped One |
I always feel weird when I notice my characters have gotten to the point where they can one-round themselves. Am I truly a badass, now knowing this?
Taedos Shyr
|
If any of you are interested in better stealth, you might want to consider taking the feat Stealth Synergy (Teamwork) with me.
Taedos Shyr
|
I've been watching Electric Dreams lately so I really can't tell if I'm a bot or not. I could certainly pass the Turing Test so I could just be a very sophisticated AI housed in a positronic brain that Dr. Soong wont invent until the twenty-forth century. Although D.O.D.O. could have figured out how to return magic and sent me back a couple centuries from the 24th as a test of the ODEC working on a semi-organic test subject. Either way, at least they didn't incorporate the Three Laws so I'm good.
| Rags McRory |
Welcome.
You're probably much more effective than my Raccoon with a heal wand.
| Rags McRory |
Oh, he is!
He has a Grease wand too. The Heal wand is for after.
| Marckus |
Yeah this is my first time with advanced rogue talents.
I also got another knockout per day and more martial flexiness.
That was basically it.
Kronug the Kellid
|
Well, I've chosen Spell Eater as my Rage Power because screw magic.
And ABP advance to physical stats obviously went to Strength so 22 instead of 20 now.
Last but not least, Advanced Rogue Talents. Man, are they lame in general... but Opportunist is good. Too good in fact because we have 3 melee with 14 Dex each and it'd be reeeeally cheesy to all grab it and start full-attacking out of turn. Wouldn't it? Specially if I go ahead and grab Come and Get Me at 12...
So I'll wait until Buzzard comes with the cheese-o-meter with Improveed Evasion as my Advanced Rogue Talent meanwhile.
| Rags McRory |
I've always thought advanced rogue talents were pretty decent.
| Rags McRory |
I mean, one of them is just: feat
and feats are pretty good.
Taedos Shyr
|
I went the Invisible Blade route to get the ability to have Greater Invisibility whenever I vanish (Vanishing Trick). Being able to completely hide and heal people is pretty nice. Plus if I do opportunistically hit someone with my little dagger, I get all the sneak attack damage for free.
Kronug the Kellid
|
Eh, I'm not complaining about the whole rogue talents system... I just find them not enough barbaric, they lack the classy 'I rage and behead and stab and tear and waaaaagh' flavour that I am so fond of.
When I choose stuff I want to feel outrageously outrageous, not roguishly roguish.
I miss the Frenzied Berserker...
Kronug the Kellid
|
Good times :')
Kronug the Kellid
|
Yay here.
| Ulthar the Warped One |
I've finally unraveled the secrets of Ulthars stats. Meaning that there's a Mythweavers sheet for him linked in his profile finally. Feat and Improved Evasion were dead-even to me for the talent slot (Turns out Opportunist is 1 per round each PC), but in the end the ability to PUNCHGHOSTSINTHEFACEYOUGUYS won out. Ulthar even does more damage than Kronug now (I think), barring crits.
Also he can fly. And cast haste for when we want that. Can Ulthar start putting ranks in fly now that he can cast it? I still have ranks to put somewhere.
Actually a pretty good level all things considered.
Edit: I still haven't picked a second trait.
| Ulthar the Warped One |
Actually, the bloodrager in particular lacks the "-3 caster level" talk in it's spell section that the paladin and ranger have.