
Sabola |

Nah he's down 10, he's taken 23 so far but only got healed for 13. You forgot Bless and Inspire Courage in your attack roll Sabola.. not that it mattered.
Fixed! His line says "HP: 25/25" and I'd swear that yesterday it was showing his damage, so my assumption was it was correct, except for the 3HP he had just taken this round.

Ternock |

Ternock will fly over to a Gendarme and stab him to sleep!
Blessed Inspired Topor Tail Sting: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d3 + 4 ⇒ (2) + 4 = 6
DC16 Fort or Enter Sandman

Volk Tulmere |

Yeah, he does need to update his line. It becomes confusing if you dont track the whole combat like myself. Ternock you forgot the +1 from inspire courage in damage.

Gramlag |

DM has been updating my HP properly in the Roll20 stuff, but if it makes it easyer i can update it here too when i post
Finally closing the gap Gramlag is able to lay his first blow into the men assailing them with bolts, and he plans on making these hits hurt "Yer about to find the fury of a dwarf scorned is somethin you dont wanna mess with"
attack+bab+charge+inspire+bless: 1d20 + 8 + 2 + 1 + 1 ⇒ (3) + 8 + 2 + 1 + 1 = 15
damage+str+inspire: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Seeker of Light |
Seeker of Light charges forward 25 feet(toward the two separated Guards) and attacks with her glaive.
Masterwork Cold Iron Glaive Hit: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21(PA), Reach, Bless, inspire courage.
If I understand correctly, Bless gives a plus one to attack. Inspire courage gives a +1 to attack and damage.
I am attacking someone who is holding a crossbow. I do not remember if that gives me an advantage?

Seeker of Light |
Not sure where your numbers are coming from there Gramlag but they're wrong.
Gramlag's attack misses the Gendarme, Seeker however is able to strike hers, but her target is left still standing.
Volk's blast takes down a second Gendarme.
Just waiting on Naranae now.
-Posted with Wayfinder
Which number seems wrong? His attack is +8 because he has bulls strength. Bummer of a roll though. And boy they have a lot of hit points!

Naranae Bellámue |

Naranae moves 30ft north then uses slumber again. This time on the gendarme farthest north out of reach of seeker's glaive.
Smiling curtly almost with a taunting aura about her, Naranae launches her version of assault to the gendarme.

DM Tuyena |

Will: 1d20 + 1 ⇒ (20) + 1 = 21
Yes I forgot about Bulls strength, when at work I have to pretty much Fu cation on memory of how your sheet looks so I can forget temporary bonuses from time to time. Sorry about that.
The four Gendarmes near Gramlag call out, "Surround the dwarf and bring him down the stubborn bastard."
Each of the four Gendarmes drop their crossbows and draw their halbreds while moving into a flanking position against him.
Halbred Gramlag: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 + 7 ⇒ (5) + 7 = 12
Halbred Gramlag: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d10 + 7 ⇒ (1) + 7 = 8
Halbred Gramlag: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d10 + 7 ⇒ (7) + 7 = 14
Halbred Gramlag: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d10 + 7 ⇒ (2) + 7 = 9
Both Gendarmes near Seeker move up to attack her, one provoking an AoO.
Adoration Save: 1d20 + 1 ⇒ (12) + 1 = 13
Halbred Seeker: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d10 + 7 ⇒ (1) + 7 = 8
Halbred Seeker: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d10 + 7 ⇒ (4) + 7 = 11
A dagger flies at Naranae from above her, catching her by surprise.
Dagger Naranae: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d4 + 2 + 3d6 ⇒ (1) + 2 + (1, 5, 3) = 12
An arrow flies from the area of the kitchens towards Sabola.
Arrow Sabola: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 2d6 ⇒ (2) + (1, 3) = 6
A man appears next to Volk, it's the faceless man.
Dagger Volk: 1d20 + 11 ⇒ (8) + 11 = 19
Danage: 1d4 + 13 ⇒ (2) + 13 = 15
The devil Ternock once saw in Saul's office appears and attempts to sting him.
Sting Ternock: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d4 ⇒ 4
Fort Save if hit.
And finally, Bojask descends from the stairs, clearly enlarged.
Gramlag takes 31. Volk takes 15. Seeker takes 8, Naranae takes 12.
wip

Volk Tulmere |

Shrekt; Hrmm not sure if they would hit you while you were down tho.
Both Adoration and Stone Shield take the same action so they made it.. You need to make a will save for Slumber.. wait nvm, but Seeker does get that AoO

Seniko |

seems like the main event is here
Seniko drops her bow, shouts a Challenge at the Gendarme "tzs, four against one, face me in single combat, coward" and charges with a roar, her leg muscles bulging larger than they should be able to. As she reaches the Gendarme she draws her blade in a circular swing at her enemy, puting the speed of her carge behind it.
charge at the Gendarme south of Seniko(now), attack
hit(masterwork katana (living steel), bless, inspire, charge: 1d20 + 8 + 1 + 1 + 2 ⇒ (17) + 8 + 1 + 1 + 2 = 29
damage: 1d8 + 3 + 1 + 3 ⇒ (2) + 3 + 1 + 3 = 9

Seeker of Light |
The map needs to be updated with all the new faces, but I can't do that from work so it will be about 2 more hours and then the map will be 100% accurate.
-Posted with Wayfinder
If I have killed one, I hope you will adjust Seniko's charge.

Sabola |

Sabola will charge and power attack
Club Hit: 1d20 + 4 + 1 + 1 + 2 - 1 ⇒ (15) + 4 + 1 + 1 + 2 - 1 = 22
Club Damage: 1d6 + 2 + 1 + 3 ⇒ (3) + 2 + 1 + 3 = 9

Volk Tulmere |

First off, I just want to say that Seeker, drinking that potion NOW is a bad Idea, You will be enlarged sure but your AC will drop and more importantly you dont threat at 10 feet... meaning they can run up to you.... and hit you.. again.. with no adverse reaction. Which likely will drop you. Second multiple people have been hurt and either channeling to help our group fight better or not should be held over healing a few of them. Generally we hurt more that them but every one of you dropping is bad. Finally Nel, I'm not sure if it is RP reason or not but Gramlag got skewered and while you might want to help Gramlag.. Nicar Rhodes just hit Volk.. hard and he is.. right next to you. And Volk isnt going to stand there and get hit. So you might be the nearest target. Basically if there isnt coordination on our side Many of you may die here.
Volk is stabbed by Noface, his barrier absorbing a bit of the blow before his strike pierced through. Volk appeared... saddened, angry, confused then.. HATEFUL. Gramlag had been Stabbed and chopped over and over. The sight brought back memories of the Boy and his grandfather being killed. Volk broke. " Mister.... Gram... lag? " Noface's blade pulled back.. not red blood but a darkish ichor as the black coloration on his skin begins to progress rapidly up his arms then shoulders, face and body the azure flames engulfing his form and purple runes connecting all Over. His eyes simple while pits inside this darkness flash open and he gives off a roar.
" UURRRAAAHHHHHHHHHHHHHHHHHHHHHHHH! "
Volk looks to the creature in front of him... And leaps backward over to the next table his hands manifesting eldritch claws as he turns around at Noface.
Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26
Once landed the claws manifest into a spiked hammer made of shattered rifts and Void energy launching at Noface formerlly known as Nicar Rhodes.
Overwhelming Blessed inspired Void Blast(Bludgeoning): 1d20 + 9 ⇒ (20) + 9 = 29
Overwhelming Blessed inspired Void Blast(Bludgeoning): 2d6 + 10 ⇒ (1, 4) + 10 = 15
Acrobatics to avoid AoO, Shoot Nicar

Volk Tulmere |

Ah I was so into responding to all my games I didnt notice What Volk rolled there, probably wont confirm like the last one. DM I rolled in d20 like you asked as well.
Confirm Overwhelming Blessed inspired Void Blast(Bludgeoning): 1d20 + 9 ⇒ (16) + 9 = 25
Confirm Overwhelming Blessed inspired Void Blast(Bludgeoning) Damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17

Seeker of Light |
Ah I was so into responding to all my games I didnt notice What Volk rolled there, probably wont confirm like the last one. DM I rolled in d20 like you asked as well.
[dice=Confirm Overwhelming Blessed inspired Void Blast(Bludgeoning)]1d20+9
[dice=Confirm Overwhelming Blessed inspired Void Blast(Bludgeoning) Damage]2d6+10
Hope you are wrong, I am wanting to go for Saul. He seems the key to all ths.

DM Tuyena |

Volk's Rage filled blast tears through Rhode's and leaves him a mess on the floor, the you can tell that he is still alive, just unconscious.
In addition, Volk can spot that Rhodes is wearing a necklace he wasn't before, one with golden beads hanging from it.
1d20 ⇒ 19
Which Nel can immediately recognize as a necklace of fireballs. Further looking around reveals to Volk, that Saul has a Vial of Alchemists Fire hanging from his belt.
Tl;Dr: RUN
-Posted with Wayfinder

Ternock |

NO!!! LIL'BEARD!!! Ternock then sees Volk instantly drop the faceless one with a huge void blast! He then gets attacked from behind by the devil he met before. Thankfully his armor came in handy as it stopped the blow from connecting. Ternocks face becomes overcome with anger and rage. Flee Devil! You are no match for a DRAGON!!!
Ternock then turns to face the devil. With Seeker flanking from behind Ternock strikes at the devil.
Arcane, Blessed, Inspired, Flanking, Sneak, Topor Tail Strike: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d3 + 5 + 2d6 ⇒ (1) + 5 + (3, 6) = 15
I do know the poison doesn't work because Devils are dicks like that lol

Naranae Bellámue |

Naranae winces in pain as the dagger cuts into her shoulder deeply. "Seeker, above us!"
Naranae looks back at Saul and uses slumber on him while fighting defensively and then moves under the catwalk so she is out of sight of Saul, gaining cover.

DM Tuyena |

Saul Will Save: 1d20 + 4 ⇒ (15) + 4 = 19
Gendarme Fort Save: 1d20 + 5 ⇒ (3) + 5 = 8
Gendarmes continue their attacks onto Seeker.
Halbred Seeker: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d10 + 7 ⇒ (2) + 7 = 9
Halbred Seeker: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d10 + 7 ⇒ (1) + 7 = 8
Another two move up to Sabola and attack him, while another attacks Seniko.
Halbred Sabola: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d10 + 7 ⇒ (5) + 7 = 12
Halbred Sabola: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d10 + 7 ⇒ (1) + 7 = 8
Halbred Seniko: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d10 ⇒ 5
Bojask Init: 1d20 + 1 ⇒ (17) + 1 = 18
Laurer Init: 1d20 + 2 ⇒ (9) + 2 = 11
Imp Init: 1d20 + 3 ⇒ (10) + 3 = 13
Saul Init: 1d20 + 7 ⇒ (19) + 7 = 26
Seeker has a potential 9 damage on the table.

DM Tuyena |

Updated Init Order.
Saul Init: 1d20 + 7 ⇒ (19) + 7 = 26
Nel's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Volk's Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Gendarmes: 1d20 + 2 ⇒ (20) + 2 = 22
Ternock's Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Seniko's Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Bojask Init: 1d20 + 1 ⇒ (17) + 1 = 18
Sabola's Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Naranae's Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
DeadGramlag's Initiative: 1d20 + 3 ⇒ (11) + 3 = 14Dead
Imp Init: 1d20 + 3 ⇒ (10) + 3 = 13
Laurer Init: 1d20 + 2 ⇒ (9) + 2 = 11
Seeker's Initiative: 1d20 + 5 ⇒ (3) + 5 = 8

Seniko |

Seniko twists a bit,letting the halbeard slide of harmlesly off her armor and uses the opening in her enemys defense to delivere a deadly strike to his belly.
hit(masterwork katana (living steel), bless, inspire: 1d20 + 8 + 1 + 1 ⇒ (15) + 8 + 1 + 1 = 25
damage+glorious: 1d8 + 3 + 1 + 3 + 2 ⇒ (1) + 3 + 1 + 3 + 2 = 10
that should kill him/knock him out (if not then ignore
"2515" , pointing at the Gendarme north of the one she just cut down "you are next", towards Sabola the samurai girl adds "help the others, I take care of that one"
She moves in a circular motion around Sabola, so that she is north west of her target.