Second Darkness

Game Master Tuyena

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Seeker:

You here another apathetic voice answer Saul with a grunt, "Here, drink this Rhodes."

-Posted with Wayfinder


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)

"Saul is trying to run away with some crates, we need to hurry"
Seniko charges into the room, while drawing longbow, stops and takes a single deep breath and lets an arrow fly at the closest enemy she can clearly see.

move 20ft nw and draw longbow(as part of move), attack gendarm 80ft north and 20ft west
hit(longbow): 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
damage: 1d8 ⇒ 3


Female Human Cleric/3

Loudly, so that the people behind us can hear. "No Seniko, I think we have walked into a trap. I think the crate is some kind of bad news for us. We should back out the door and let them come to us."more quietly "They do not even know us and they are calling us traitors. We are caught in someone elses game. This building could easily burn down, but I would rather be outside if that happens."

Mentally to Ternock:
"What are your thoughts"


+1 to damage seniko from bards song

Shade darts into the room, hoping her small size, the tables between her and the guards and her spells will guard her from harm.

double move


Female Human Cleric/3
Nel Shadow touched wrote:

+1 to damage seniko from bards song

Shade darts into the room, hoping her small size, the tables between her and the guards and her spells will guard her from harm.

double move

and plus one for attack from bless.


Female Human Cleric/3
DM Tuyena wrote:

** spoiler omitted **

-Posted with Wayfinder

Please note that (Adoration) as an immediate action, I can attempt to thwart a melee or ranged attack that targets me. This functions as sanctuary, but only against one attack. I must use the ability after the attack is declared but before the roll is made. So I must know about an attack before you roll the dice.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Volk moves up and plants himself up against a table then creates a barrier to help out Seniko. " We have to get closer but bolts don't hurt to much.. Miss Nel watch out from the left.. "


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola continues his move into the room and moving north.


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17

Naranae double move's up to beside Seniko drawing her javelin


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Ternock double moves up beside Volk and Sabola.


Waiting on Gramlag.

-Posted with Wayfinder


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

working on post now actually, just got off work and fixed internet as i mentioned in kingmaker, been quite a day, give me 20 min or so

edit: ok ya i probly would have had my shields out but not be explicit about it ill say whatever, 5 damage isnt horrible. double move up to get closer to them

Gramlag busting in through the door he quickly moves to clsoe the distance with the men guarding Saul. hearing Saul yell at his men Gramlag yells back not caring really if he is heard or not "Yer the one who tried to off us first Saul, or did you not send the rats in the swamp to end us!?"

lets kick some butt people!


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

It as more you were flat footed also damn Paizo and eating my KM post also damn sleep deprivation.. I shall forever Copypaste my posts


The Gendarmes keep moving about the room, three take the podiums high ground and fire onto Nel.

Crossbow Nel: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 ⇒ 7

Crossbow Nel: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 ⇒ 3

Crossbow Nel: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 8

Two others maneuver to fire onto Sabola.

Crossbow Sabola: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 ⇒ 3

Crossbow Sabola: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 ⇒ 5

The others fire onto Gramlag, though three do so into cover.

Crossbow Gramlag: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 ⇒ 8

Crossbow Crit Confirm Gramlag: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 ⇒ 1

Crossbow Gramlag: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 ⇒ 6

Crossbow Crit Confirm Gramlag: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 ⇒ 1

Crossbow Gramlag: 1d20 ⇒ 11
Damage: 1d8 ⇒ 5

Crossbow Gramlag: 1d20 ⇒ 18
Damage: 1d8 ⇒ 1

Crossbow Gramlag: 1d20 ⇒ 7
Damage: 1d8 ⇒ 8

Nel takes 8. Gramlag takes 15.

The rest of the party is free to act.

-Posted with Wayfinder


Stuff: 8d20 ⇒ (6, 15, 3, 10, 13, 17, 1, 8) = 73

-Posted with Wayfinder


Female Human Cleric/3

Here is where PBP gets complicated. I would have, as an immediate action, dropped a stone shield in front of Glamdrag, where ever it would have blocked the most shots. If you don't want to go back in time, please keep him alive and drop it now. In any case, when I do so, I say "Take a moment and get readythat is, ready action,for when this shield drops. In the meantime, I will provide some healing."
Channel Energy: 2d6 ⇒ (6, 3) = 9


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Volk sees a bolt land in both Gramlag and Nel. The runes burning into his arms flare and he conjures a spire of void energy sending it to spear the middle Gendarme up on the Gold Platform in the chest. " You won't be hurting Miss Nel anymore! "

Blessed Inspired Void Blast(Piercing): 1d20 + 9 ⇒ (10) + 9 = 19
Blessed Inspired Void Blast(Piercing) Damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22

Move and Fire baby


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)

Seniko moves beside Seeker, into the cover of a table and fires an arrow at the rightmost Gendarme.

hit: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20
damage: 1d8 + 1 ⇒ (2) + 1 = 3


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Stone shield is basically a personal spell.. it only works for you.. not anyone else


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Ternock Makes his way up to the brazier and targets the two groups of two with a concussive Sound Burst!

Sound Burst: 1d8 ⇒ 8
DC13 fort or Stunned
Surf the Soundwaves Muthafuka!


Female Human Cleric/3

Never mind the stone shield. Will continue to keep close behind Gramlag.


As the crossbow bolt approaches her, Shade spits out a word, and she fades into a airy swirl of shadow. The bolt passes through her and then she reforms, grinning. The bolt transfixes itself into the wall.

Nel casts windy escape (immediate spell) and gains DR10/magic vs that attack. No damage

She then move up and casts MUDBALL!!! striking at the crossbowman closest to her.

mudball: 1d20 + 6 ⇒ (9) + 6 = 15 ranged touch

blinded until target acts, the either DC 15 reflex or standard action to see again, otherwise it continues (never actually seen that happen yet)


Female Human Cleric/3


Nel's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Volk's Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Gendarmes: 1d20 + 2 ⇒ (20) + 2 = 22
Ternock's Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Seniko's Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Sabola's Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Naranae's Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Gramlag's Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Seeker's Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Just needed to see it all in order.


Female Human Cleric/3

What can Seeker see that is flammable in the room? Might want to start a fire, especially behind the enemy.


There is the alcohol over the bar I suppose...

Although Nel and Volk who are partial owners of the Gold Goblin may not like you setting fire to their establishment.

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

About to be full owners.. I very much dont want you to do that


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

that platform in the middle, how high up is it, meleeable? or too high for that?


Gramlag wrote:
that platform in the middle, how high up is it, meleeable? or too high for that?

It's five feet off the ground, with a reach weapon you could easily hit, without it, the enemies probably benefit from cover.


Fort Saves: 4d20 + 5 ⇒ (8, 7, 20, 14) + 5 = 54

One Gendarme fails the save and is stunned, I'll denote him on roll20


Volk Tulmere wrote:
About to be full owners.. I very much dont want you to do that

wow we will be...partners


did my mudball work?


Nel Shadow touched wrote:
did my mudball work?

Reflex: 1d20 + 2 ⇒ (10) + 2 = 12


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17

Naranae will move 15ft up and 15ft left and direct slumber at the Gendarme to the dead Gendarme's left on the pedestal while fighting defensively. DC 15 Will save or sleep soundly, and my AC goes up to 19.

"Nel? Gramlag? are you alright?" Naranae moves up beside Seniko, her eyes glow once again though this time its different, they seem to be giving off a slight mist-like effect. Staring at one of the men on the pedestal she slightly cocks her head not relinquishing her concentration.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

I'll need to look at the map tonight and decide on an action.


Female Human Cleric/3

Never mind regarding my following Gramlag. I will see what people do first. I am last on the initiative.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

I will cast CLW on Gramlag.

CLW: 1d8 + 3 ⇒ (1) + 3 = 4

And then move towards the archers to the north, taking cover behind the one force field.

Disregard the purple square, I was considering grease. but Gramlag is beat up.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

So i kinda want to keep charging in at them but am totally gonig to need the backup and heals, darned crits hurt :( keep on me and we can do this though

Feeling the Burn of the bolts find weak points in his armor Gramlag stumbles a moment, but thankfully his allies close at hand provide healing in a timely manor and he shakes off the wounds for the most part. "Thanks for the help lads, Sabola lets make these lads regret their choice of employer shall we?"


The blinded Gendarme wipes his eyes of the mudball cast by Nel before falling back at the directions of the Gendarme to his left.

The one who called for retreat takes a shot at Volk before falling back.

Crossbow Volk: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 ⇒ 6

With Gramlag now firmly out in the open, the rest of the Gendarmes turn their attention towards him.

Crossbow Gramlag: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 ⇒ 7

Crossbow Gramlag: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 ⇒ 2

Crossbow Gramlag: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 ⇒ 3

Crossbow Gramlag: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 ⇒ 1

Crossbow Gramlag: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 ⇒ 5

Crossbow Gramlag: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 ⇒ 3

Crossbow Gramlag: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 ⇒ 1

Crossbow Crit Confirm Gramlag: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 ⇒ 1

Crossbow Gramlag: 1d20 ⇒ 14
Damage: 1d8 ⇒ 7

Gramlag takes 3. The rest of the party may now act.


Stuff: 10d20 ⇒ (7, 17, 18, 4, 19, 5, 5, 16, 1, 15) = 107


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)

Seniko moves around the table and stops left of Ternock.

The Samurai girl takes a deap breath, her eyes of not-a-color, that makes your brain hurt if you look at it, and does something, something that is at oods with how reality should behave, becoming blurry.

move, cast blur on self; will charge next turn, would be nice if somone picked up my bow, unless its light enough to transfer it to Senikos tail


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

As the bolt flies towards Volk it becomes engulfed in dark energy and disappears. Volk's eyes begin to lose their pupils and he chases after the enemy. " Get back here! " Leaping up at the men as the retreat before the could gain much ground.

Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

He tucks his body in and sars 6 feet easily over the guardrails and lands croaching like a tiger after prey.

Volk twists his body, makes a crescent moon shape with his hand and swipes diagonally as a Blade of Void Energy scythes toward the man.

Overwhelming Blessed Inspired Void Blast(Slashing): 1d20 + 9 ⇒ (10) + 9 = 19
Overwhelming Blessed Inspired Void Blast(Slashing) Damage: 2d6 + 10 ⇒ (5, 2) + 10 = 17


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

The one who called for retreat would have been slumbered did you roll his will save? This likely would have changed the Blind one's action btw GM


Will save: 1d20 + 1 ⇒ (12) + 1 = 13

-Posted with Wayfinder


Yeah they're back on the podium.

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Hrm.. then move the attack from Volk to the one who was blind then


wow, gramlag's doing his version of pickets charge.

nel slips forward and touches the blinded guard

shadow strike: 1d20 + 5 ⇒ (4) + 5 = 9 touch attack

damage: 1d4 + 1 ⇒ (1) + 1 = 2

but missed


Having some computer issues tuyena, could you move my character up.


Female Human Cleric/3

For the previous round, I take a double move forward. If they shoot at me, the first must make a saving throw to attack. It seemed most of the shots went toward Gramlag.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

I have a rather high AC for the level we are at against mob enemies like this, with a little healing and as long as they dont crit a million times ill be mostly ok, just gunna need the backup for sure


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola will move past Gramlag and attack the next crossbowman in line.

Power Attack, Bless, Inspire Courage

Club Hit: 1d20 + 4 - 1 + 1 + 1 ⇒ (20) + 4 - 1 + 1 + 1 = 25
Club Damage: 1d6 + 2 + 3 + 1 ⇒ (6) + 2 + 3 + 1 = 12

Crit Confirm

Club Hit: 1d20 + 4 - 1 + 1 + 1 ⇒ (6) + 4 - 1 + 1 + 1 = 11
Club Damage: 1d6 + 2 + 3 + 1 ⇒ (5) + 2 + 3 + 1 = 11

"I'll keep you up Gramlag, press them hard!"

Gramlag, you are only down 3 right now, right? So I figured I'd stick near, and keep attacking until you need the heals again.

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