About SenikoSENIKO
crunch:
Female tiefling (qlippoth-spawn) samurai (sword saint) 3
Combat Gear potion of cure light wounds (2), potion of shockshield, potion of shield of faith +2, torch (10), rations (trail/per day) (5); Other Gear masterwork mountain pattern armor, masterwork katana (living steel), longbow, katana, artisan's tools (armor/masterwork), artisan's tools (weaponsmithing/masterwork), arrows (20) (3), coin (gold piece) (3), pouch (belt), backpack, bedroll, flint and steel, pot (iron), mess kit, rope (hemp/50 ft.), soap (per lb.), waterskin SPECIAL ABILITIES
Order of the Flame A cavalier of the order of the flame devotes his life to the pursuit of personal glory. Even if such pursuit puts his own life on the line, the cavalier pursues legendary status and the fame and glory associated with such renown. Edicts: The cavalier must pursue glory for himself and those with whom he associates. He must strive to heap glory upon his name, no matter the costs. He must challenge and defeat an ever-increasing host of rivals to further cement his illustrious reputation. Challenge: A cavalier of the order of the flame becomes ever more emboldened with each glorious victory. As an immediate action after reducing the target of his challenge to 0 hit points or fewer, the cavalier can elect to issue a glorious challenge to an opponent within 15 feet. Glorious Challenge: A glorious challenge does not count against the cavalier’s number of challenges per day, but otherwise acts like a cavalier’s challenge class feature. When he issues a glorious challenge, the cavalier takes a –2 penalty to AC for the duration of the glorious challenge (this penalty stacks with the usual –2 AC penalty against opponents other than the target of the cavalier’s challenge). The cavalier gains a morale bonus on melee damage rolls against the target of his glorious challenge equal to 2 × the number of consecutive glorious challenges he has issued thus far. As long as he continues to defeat targets of his glorious challenges and there are more opponents in range, the cavalier can continue to issue glorious challenges indefinitely, with the penalty to AC and the bonus on damage rolls increasing with each subsequent foe. For example, a 5th-level cavalier that has just issued his third glorious challenge after defeating the original target of his challenge takes a –6 penalty to AC (–8 against creatures other than the target of his glorious challenge) and gains a +11 bonus on melee damage rolls (a +5 bonus from his base challenge ability plus a +6 morale bonus for three consecutive glorious challenges). Skills: A cavalier of the order of the flame adds Knowledge (local) and Survival to his class skills. Whenever the cavalier’s current hit point total matches or exceeds his maximum hit point total, he gains a bonus on Intimidate checks equal to 1/2 his cavalier level (minimum +1). Order Abilities: A cavalier of the order of the flame gains the following abilities as he increases in level. Foolhardy Rush: At 2nd level, the cavalier can charge across the battlefield at a moment’s notice. Whenever the cavalier attempts an initiative check, as long as he rolls an 11 or higher on the die, he can move up to his base speed as an immediate action and he is not considered flat-footed. If the cavalier takes an action to move during his next turn, he subtracts the number of feet moved during the initiative check from his total movement. Daunting Success: At 8th level, whenever the cavalier confirms a critical hit with a melee weapon, as an immediate action he can attempt an Intimidate check to demoralize all foes within 15 feet who can see him. This ability can be used only once per combat. Blaze of Glory: At 15th level, the cavalier can declare a blaze of glory as a standard action. For a number of rounds equal to his Charisma modifier, the cavalier increases his base speed by 10 feet, can ignore difficult terrain while charging, and gains a +4 bonus on his attack rolls (instead of +2). A cavalier can use this ability only once per combat. Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Pride
Repel Sin
fluff:
Seniko is an oodity among the Quipod-Spawns, they are called the 'Motherless' for a reason, but not her, as the taint runs in her family line for a log time, her father knew the signs heralding the birth of a tiefling in his family. Many of his for bearers decided to kill the child to save the mother, but to Senikos luck he decided to save both. Since the time the baby was large enough to possibly claw his way out a powerful priest was stationed in the room next to his wife. once the birthing process started the priest made a clean cut and took the new born child out, afterwards he healed the cut while the baby in his other hand tried to bite him with a thankfully toothless mouth. Young Seniko, loved by her mother, strove to achieve, sometimes successfully, for her father's praise. She took, true to her name, like a fish to water to the warrior training she received since she could walk. The samurai girl in training often defeated other trainees years her senior, at least in physical age. The young girl grew into a fearsome warrior, her first real battle, her father against a rival lord, she slew over a hundred enemy soldiers(107) after her unit was wiped out by a surprise attack, her father found her barely conscious standing amid a field of bodies. After she regained consciousness a weak later her father presented her one of the hereditary blades of the Clan, Makai no Kiba (Fang of the Demon World), it was one of the happiest days of her life. She also received the nickname Hyakukiri no Seniko(Seniko of the hundred kills) . Things went well for the next 12 years, even if she never made general, for a lack of tactical skills, she was one of her fathers favorite warriors and a boogeyman for every bandit in his territory, she held a similar position after her father retired and her brother took over as lord.
After month of contemplation she decided to go and see the world, her nephew agreed, as he was born into a more peaceful time and having such a legendary warrior around( she is called Sentokiri no Seniko(Seniko of the thousand kills(2513))) might actually destabilize the status quo. She left within a weak leaving only a letter, stating to send for her if she is truly needed, and taking only her armor, her blade and basic travel equipment with her. Seniko left Minkai by ship, keeping it safe from pirates for the first half by her name and for the second by her blade. On her travels she decided to see the world with her own eyes and reforge her own legend, from a demon of war to a hero, she vowed to fight for humanity ( and her own glory) not against people that simply have another leader, but against the monsters and fiends that roam the world. After having heard about the blot over Riddleport she decided to investigate, as something like that rarely has an innocent reason, beside idiot mages.
looks:
Black hair with red tips, like they were just dipped in blood(if the hair is cut the tips turn red after a short time) Eyes of ever changing color, depending on the lighting (full rainbow but usualy stays close to the natural colors(at rare moments even not-colors, that are like colors but no colors)) average hight(tall for a Minkai) tan skin tail covered in very short black fur (red at the tip) (actually a tentacle with a single sucker at the tip) |