Second Darkness

Game Master Tuyena

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Female Human Cleric/3
Ternock wrote:
The Golden Goblin IS the gambling house. Saul is the proprietor... your questions should be directed twards him. If he survives that long that is...

I was thinking of tactics. If we did not have good reasons to act swiftly and early in the AM, my character could go by as an uninvolved town visitor and ask questions.


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17
Seeker of Light wrote:
Ternock wrote:
The Golden Goblin IS the gambling house. Saul is the proprietor... your questions should be directed twards him. If he survives that long that is...
I was thinking of tactics. If we did not have good reasons to act swiftly and early in the AM, my character could go by as an uninvolved town visitor and ask questions.

Except that Saul and his men killed most of the town the night prior. So any snooping would most likely get you taken to him and killed if not on the spot.


I think the group wants to operate in the early morning, so let's say it's 5:30am. City is quiet, still dark. Sun will start to rise in about 40 minutes. It's a twenty minute walk to the Gold Goblin.

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

We arrive at around Saul's I assume now.. The party is waiting on You to set up the area.. as we approach we will scout a bit


Light is still pouring out from between the cracks in between the boards that fortify the Gold Goblin's windows.

Outside the building stands two Gendarmes.

You can tell there is still movement inside the building as occasionally the light sneaking out of the windows is obscured.

-Posted with Wayfinder


As the party observes shade quietly says the door is the best bet, I think. Gramlag, Seniko and Seeker, you three are the strongest among us. Break down the door. Volk, Naranae, Sabola and me will deal with the guards. Once the door is down, and the guards are subdued, we enter. Our main target is Saul. He must not bolt. We have an advantage I think in that most of us see clearly in the dark, and they don't, so maybe killing light sources could be useful. Work together and we will get him. Volk, you and naranae take the guard on the right, sabola, we'll take the one on the left. Let's do this.

She smiles cheekily, eyes hidden in her hood. hows that for a plan?


Female Human Cleric/3

I can cast bulls strength on Gramlag first. Seniko, Is it time for Weapon of Awe? Finally, I will cast bless, and then we attack. All these spells will last three minutes!

@gm tuyena. Any thoughts about how to roll for three people hitting a door all at once?


Would be a strength check by the strongest person with two aid another actions.

-Posted with Wayfinder


Female Human Cleric/3

By the way, should this kind of think go to discussion? So, assuming everyone agrees with the plan so far, I roll 1d20+3(str)+1(bless) vs 10 to aid a +3(see my trait) and Seniko rolls 1d20+4 vs 10 to aid a +2. If those are successful, Gramlag will have a 1d20+4(str)+1(bless)+5???

Quietly Volk, do you know of a better way to get that door down?


of course the door might be unlocked


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Gtg soon and just finished program sooo..

Volk had already left about time the 'plan had been said. Platforms made of Void energy tracing his path to the top and near his target.

Stealth: 1d20 + 5 ⇒ (12) + 5 = 17

With the same tactic that he used previously Volk stalked up to his prey from above... And Created a Guillotine Blade of Dark Viscous Energy to cleave down the man. His arm runes burned.

Overwhelming Void Blast(Slashing): 1d20 + 7 ⇒ (17) + 7 = 24
Overwhelming Void Blast(Slashing) Damage: 2d6 + 9 ⇒ (3, 6) + 9 = 18

Point of Burn, on the rightmost guard


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17

Naranae follows Volk at a slight distance,

stealth: 1d20 + 3 ⇒ (19) + 3 = 22

Making her way behind Volk silently but on the ground Naranae pulls her long spear out her mood seemed...different. About 30 feet away her eyes glow with an eerie neon blue glow, a chilling frost was apparent in the air as she moved. The aura of innocence she conveyed was gone.

she will use slumber on the man Volk had just assaulted directly after he is hit DC 15


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Ternock will stealth and drop from above on the second guard from above.

Stealth: 1d20 + 23 ⇒ (10) + 23 = 33
Sneaking Blessed Arcane Topor Tail Sting: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d3 + 3 + 1 + 2d6 ⇒ (3) + 3 + 1 + (4, 1) = 12
DC16 or Sleep


Female Human Cleric/3

Ok then, first round bulls strength on Gramlag.


Female Human Cleric/3
Seniko wrote:
"I have survied worse oods, and Volk's walls should be a tremendous help. I agree with miss Nel strikeing hard and fast is a good general plan, less time for Saul to escape and a good chance that his thugs will flee, if they think they can't win."

Awaiting your word regarding my next spell.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

Gramlag knows the noise his armor would make would give him away so he waits for the others to do their thing and waits for the guards to be subdued. all his muscles tense and gramlag readys for action.... this is going to be a hell of a fight


Sleep Fort: 1d20 + 5 ⇒ (7) + 5 = 12

Volk spears the guard from above and he crumbles instantly, Ternock poisons the next and he falls unconscious from poison.

-Posted with Wayfinder


Shade blinks

That worked better than I expec...um, well done. now get the door.

She moves up to the door, ready to cast if needed.


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)

"Miss Seeker,as soon as we are trough the door would be good I think, there will be fighting, but I want to keep my good stuff for when we reach Saul."

Seniko visibly has an realisation and hands Seeker a potion
"Enlarge Person, useless to me, but I think it might help you, just be mindful of the ceiling height."


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17

"I'm not sure we will even be needed at this point..." Naranae says in a hushed voice to Seeker and Seniko. "one of them might have the key Volk" Naranae would then continue over to the guards and begin searching for any keys.


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

In the minds of everyone.
It's much easier to kill a man that doesn't expect to be killed then one that points a sword at you. Once the fight begins... you WILL be needed. Now should we kill this guard who is under the effects of my poison? Because we can do a quick interrogation on him... Just a precaution in case of Saul not actually being here at the moment.

Ternock wraps his tail around the mans throat with the stinger pointed at the mans jugular. Awaiting a response. Preparing to end it silently.


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17

"I don't care either way, so long as I'm not killed in the process, dieing isn't,.... pleasant..." Naranae shudders briefly before staring intently at the sleeping guard. Ternock and Volk can see her eyes now have a red hue to them now.

Preparing to hex with evil eye


Female Human Cleric/3
Seniko wrote:

"Miss Seeker,as soon as we are trough the door would be good I think, there will be fighting, but I want to keep my good stuff for when we reach Saul."

Seniko visibly has an realisation and hands Seeker a potion
"Enlarge Person, useless to me, but I think it might help you, just be mindful of the ceiling height."

Thank you. I will need to pick the right time.


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17
Naranae Bellámue wrote:

"I don't care either way, so long as I'm not killed in the process, dieing isn't,.... pleasant..." Naranae shudders briefly before staring intently at the sleeping guard. Ternock and Volk can see her eyes now have a red hue to them now.

Hexing with evil eye, DC15, -2 to saves, lasts minimum 1round


Female Human Cleric/3
Ternock wrote:

In the minds of everyone.

It's much easier to kill a man that doesn't expect to be killed then one that points a sword at you. Once the fight begins... you WILL be needed. Now should we kill this guard who is under the effects of my poison? Because we can do a quick interrogation on him... Just a precaution in case of Saul not actually being here at the moment.

Ternock wraps his tail around the mans throat with the stinger pointed at the mans jugular. Awaiting a response. Preparing to end it silently.

Mentally to Ternock:
No sure what Naranae is about to do but would charm person be worth the effort? Her hex might make it easier, but we also might want to get out of site. Pass this on to whoever you think would help in the decisions.

It feels like we need a combat leader in the future.


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

combat leader is a role play thing :P pick who you want to follow and be loyal, or strive to lead yourself

Gramlag sees that the guards are dropped withought a hitch and moves as quietly as he can to meet his companions at the door. wispering "I dont think we got time for that interogation, you either tie him up or kill him, conciderin the things Volk says these men were doing ive no quams about the killin. Otherwise we need to be bustin in here, anyone find a key on these lads?"

Gramlag knows combat opperations can get mucked up when you start trying to take prisoners mid deal, and thought it best that they keep moving as quick as they can. More time loly gagging the more time someone may come to check on these guys or expect them to report in.


Break the door! We don't have time for extended discussion. And just get rid of the guard. He'd certainly knife us, if roles reversed.


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)

towards Gramlag"you, me and Seeker kick the door on a count of three?"


Female Human Cleric/3

Remember Gremlag, your strength is now 18. We will aid you. I assume I have finished Bless by now. If so, I roll 1d20+3(str)+1(bless) vs 10 to aid a +3(see my trait) and Seniko rolls 1d20+4 vs 10 to aid a +2. If those are successful, Gramlag will have a 1d20+4(str)+1(bless)+5???
To aid Gramlag: 1d20 + 4 ⇒ (7) + 4 = 11


Female Human Cleric/3

So Gramlag has +3 from my aid.


Male Pseudodragon Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Ternock stealthy pierces the mans jugular.

Coup de Grace: 2d3 + 6 + 2 + 2d6 ⇒ (2, 3) + 6 + 2 + (6, 4) = 23

In everyone's mind.
Lets do this!
LEROOOYYY JEEENNKKIIINNNSS!!!!!!!!!


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)

aid Gramlag: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23


Female Human Cleric/3

OK Gramlag, hit the door! 1d20+10!


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17

so no on the finding of keys i take it?


No keys.

-Posted with Wayfinder


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Arobatics: 1d20 + 7 ⇒ (14) + 7 = 21

Volk vaults down with walls formed from his strange rift conjuring abilities, leaping down much like you saw in the warehouse landing above the guard he felled and lacing a blade through the mans heart.

He looks to the group and smiles. " You see.. Not a problem at all.. 2, 4 or 6, not too hard. Now door.. "

Volk readies himself to create a wall on the right side as the move in to interrupt any projectiles that may fly through.


Female Tiefling(Motherless) Samurai(Swordsaint) 3
stuff :
Init +2; Per +1 ;AC 20 hp 28 Fort +5, Ref +3, Will +3(+2 against evil)

who needs keys, if you have a dwarf :)


Male Dwarf Fighter/3; AC: 21; HP: 15/25; F: +4, R: +4, W: +2; Init: +3; Perc: +6, Dark vision 60 ft; Speed: 20 ft.

well concidering we are all hitting the door to bust the lock i would think whoever rolls highest (seniko) would be primary and we all assist that number, but how ever we run this lets hit this

"Ok ladies, lets hit this door then i want ya'll screamin blood an vinegar. keep close to each other and look out fer each other but dont stop movin. on 3. 1....2....3!!!!" and with the final count Gramlag throws his weight on the doors with a hearty dwarven yell and all the might he can muster with the magic he was endowed

1d20 ⇒ 12


Female Human Cleric/3
Gramlag wrote:

well concidering we are all hitting the door to bust the lock i would think whoever rolls highest (seniko) would be primary and we all assist that number, but how ever we run this lets hit this

"Ok ladies, lets hit this door then i want ya'll screamin blood an vinegar. keep close to each other and look out fer each other but dont stop movin. on 3. 1....2....3!!!!" and with the final count Gramlag throws his weight on the doors with a hearty dwarven yell and all the might he can muster with the magic he was endowed

1d20

Read the notes. You have Bulls strength and have been assisted by Seniko and Seeer. That plus Bless, gives you a plus 10.


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Bless doesnt effect checks here. Either way he would get a +5


Gramlag and his help burst through the Gold Goblin's door, turning it into splinters.

Inside you see a few gendarmes over by the bar, while three others sit around playing cards with Saul.

Saul looks up from the table at the party as they pour through the door.

"You know that door was unlocked right? ...Rude....."

Saul immediately bolts up the stairs behind him, leaving you to deal with the room of Gendarmes.

Gendarmes: 1d20 + 2 ⇒ (20) + 2 = 22

Volk's Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Seniko's Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Nel's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Ternock's Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Seeker's Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Gramlag's Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Sabola's Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Naranae's Initiative: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Volk conjures a break in space forming a distorted portal of void energy, luminescent purple coloring blocking the Dwarf from boltfire. He however, is surprised when his reflexes are faster than the men. " Time to kill Mr. Saul. " Volk goes up to the left side of Gramlag, forming a similar phenomenon to his left.


it's on

Nel steps up to the doorway and looks inside.

perception: 1d20 + 8 ⇒ (6) + 8 = 14


Female Tiefling Female Witch 3 (HP 21/21) | AC:13| T:13 | FF:10 | CMD 13 | Fort +3 | Ref +4 | Will +3 | Init +3 | Perc: +5 | Speed 30ft)
active effects:
Mage armor AC 17

Is it bad that I expected as much?


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola will start a bardsong for +1/+1 for everyone, I'll check out the board when I can and move, or maybe Volk (who is probably logged in right now) can move me somewhere?


Male Human Aetherkineticst 3 | HP 30/33 (3 NL) | AC 17 T 13 FF 14 | Fort +7 Ref +4 Will +2| CMD 13 | Init +3 | Perception +7 | 24/100 Evils

Alrighty I will save then enemy is up right now and.. its pretty open and they do have crossbows.


The Gendarmes hustle across the room to guard the stair case, drawing crossbows as they do so. Those closest to the stairs unleash arrows at Gramlag through the defenses Volk conjured.

Crossbow: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 ⇒ 2

Crossbow: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 ⇒ 2

Crossbow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 5

Crossbow: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 ⇒ 2

Most of the bolts clink harmlessly off Gramlag's armor, but one manages to strike him.

Gramlag takes 5.

The party is free to act.

-Posted with Wayfinder


Female Human Cleric/3

Assuming Gramlag has his shields up, since his initiative is higher than mine, and our speed is the same, I will follow him closely as he moves in to attack.


Dice: 8d20 ⇒ (9, 20, 1, 12, 18, 20, 14, 12) = 106

-Posted with Wayfinder


Seniko, Seeker, and Gramlag:

You all can hear shouting coming from above you through the roof.

"Bojask! Rhodes! Weapons ready! The traitors are finally here! Meet me at the top of the stairs, I'm getting the crate."

-Posted with Wayfinder

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