Pseudodragon

Ternock's page

249 posts. Alias of Mr. Nomington.


Full Name

Ternock

Race

Pseudodragon

Classes/Levels

Molting 3 (HP 41/41) | AC:22 | T:16 | FF:18 | CMD 15 | Fort +6 | Ref +8 | Will +6 | Init +4 | Perc: +8 | Speed 15ft, 30 ft. Fly: Good)

Gender

Male

Size

Tiny

Alignment

Chaotic Neutral

Languages

Draconic, Common

Strength 9
Dexterity 19
Constitution 14
Intelligence 10
Wisdom 12
Charisma 13

About Ternock

Dragon, Molting lv2
CN Tiny Dragon
Init +4
Senses: Darkvision 60ft, Low-Light Vision Perception +7
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Defense
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AC 22, touch 16, flat-footed 18 (+4 Dex, +2 Natural Armor, +2 Size, +4 Armor)
HP 41 (4d12+8+3+4)
Fort +6, Ref +8, Will +6;
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Offense
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Speed: 15ft, 30 ft Fly (Good)
Melee: Tail Sting +8 (1d3+3/x2) plus Sleep Poison DC 16
Melee: Bite +8 (1d2+3/x2) plus Filth Fever DC 14
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Statistics
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Str 9, Dex 19, Con 14, Int 10, Wis 12, Cha 13
Base Atk: +4; CMB +1; CMD 15
Feats: Weapon Finesse, Light Armor Proficency, Piranha Strike
Molting Feats: Run, Toughness, Weapon Focus: Longsword, Mobility.

Traits:
Into Enemy Territory

Benefit Choose Fortitude, Reflex, or Will. You gain a +1 trait bonus on saving throws of that type. (will)

Armor Master You have grown accustomed to wearing armor.

Benefit: When you wear armor of any sort, reduce the armor check penalty by 1, to a minimum penalty of 0.

Skills
Acrobatics +5
Appraise +0
Bluff +6
Climb -1
Craft (Alchemy) +6
Diplomacy +5

Disable Device +4
Disguise +1
Escape Artist +5
Fly +19
Handle Animal +1
Heal +5
Intimidate +1
Knowledge (Arcana) +0
Knowledge (Dungeoneering) +0
Knowledge (Engineering) +0
Knowledge (Geography) +0
Knowledge (History) +0
Knowledge (Local) +0
Knowledge (Nature) +0
Knowledge (Nobility) +0
Knowledge (Planes) +0
Knowledge (Religion) +0
Linguistics +4
Perception +8

Perform +1
Profession +1
Ride +4
Sense Motive +5
Sleight of Hand +4
Spellcraft +5
Stealth +23 (+27 in Forests)
Survival +5
Swim +4
Use Magic Device +5

Languages: Draconic, Common, Telepathy 60ft
Other Gear:
Belt Pouch
Wand of Infernal Healing 17
Masterwork Chainshirt Barding
Smelling Salts
163.07gp
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Special Abilities
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Poison

Sting—injury: save Fort DC 16; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Noms: A molting psuedodragon loves to eat, and can even absorb characteristics of those they consume. A molting Psueodragon may eat 3+1/2 CR meals per day to influence his next molting.

Sneak Attack: 2d6, If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Heart of the Fields: Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. (Craft:Alchemy)

Molting Rogue Talent: Combat Trick: Arcane Strike

Filth Fever: Bite—injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

Soul Shredder: Whenever you confirm a critical hit. You inflict one negative level, DC equal to half hit dice plus con mod after 24 hours. DC14 Constitution based.

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Spell-Like Abilities
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Sound Burst 1/day DC13 Cl 3

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Backstory
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