Scepter Tower of Spellgard - Rev's version

Game Master Rev Rosey

WoTC's Scepter Tower of Spellguard (whatever did you expect?)
It lead to a series of spinoffs.


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Caine starts to smile the smile of a supremely happy man. "Bad odds, no light and a known ambush."

Happy humming emerges as he busies himself getting the battle standard out of his backpack.

"Clobbering time."

Sounds like a plan is forming. Send Brujo and Leo in first, followed by Caine. Let them start sucking up the creeper attacks and become the focus of attention, ideally a couple of squares in from the door. Fairwind does her mobile melee unit thing and moves to flank and pick off. Cronin stays back and zaps. Snaggy and Mirth sneak around the edges and head straight for the trap. Sound OK to you all?


F Half-elf Ranger 4 (multiclass - Rogue)

I think I should be near, if not at, the front; it's no use me being mobile, if I'm behind a wall of 'sticky' people.


Don't where Brujo is ... Laz, chime back in when you can.

Let's try this for a marching order and tell me if you object:-
Fairwind
Leo
Caine
Brujo
Cronin
Mirth
Snaggletooth

Stealth check from Fairwind please to see if you get a surprise round. And roll init please.

MAP

The map shows what Mirth's serpent knows. She is predicting about six creepers in total, but isn't certain, nor does she know positively where they are other than the two by the door. The yellow square is the trap that is causing eldritch darkness to shroud the room.

Note that it is dark and all attacks are made at -5 until Mirth and Snaggle undo the trap.


F Half-elf Ranger 4 (multiclass - Rogue)

Stealth check - 18. Init - 22 (inc. Caine).


Years of tracking tell their own tale as Fairwind moves swiftly and silently to the top of the stairs.

Yes, you get a surprise attack. The door creepers rolled total rubbish. In every department.

MAP

Init so far
Fairwind
Mirth
Cronin
Creepers


Female Tiefling Wizard 6

Initiative: 1d20+4=15 +2 from the good commander for a total of 17.


Male Half Elf Paladin 6th
Rev DM wrote:

Caine starts to smile the smile of a supremely happy man. "Bad odds, no light and a known ambush."

Happy humming emerges as he busies himself getting the battle standard out of his backpack.
"Clobbering time."
Sounds like a plan is forming. Send Brujo and Leo in first, followed by Caine. Let them start sucking up the creeper attacks and become the focus of attention, ideally a couple of squares in from the door. Fairwind does her mobile melee unit thing and moves to flank and pick off. Cronin stays back and zaps. Snaggy and Mirth sneak around the edges and head straight for the trap. Sound OK to you all?

"On the plus side there's no way they're going to be expecting us to be dumb enough to charge in anyway... right?" Leo sighs shaking his head.

Yep sounds about right!


Leo the half elven Paladin wrote:


"On the plus side there's no way they're going to be expecting us to be dumb enough to charge in anyway... right?" Leo sighs shaking his head.

Such a Leo comment :D Give me an init roll please - +2 from Commander Caine.


Male Half Elf Paladin 6th

Initiative Roll 1d20+3+2:19+3+2 for Total of 24! Talk about ominous!


F Half-elf Ranger 4 (multiclass - Rogue)

If you could delay until after me that would be swell, Leo


MAP

Init so far
Fairwind
Leo - if he's agreeable to delaying.
Mirth
Cronin
Creepers

Need Caine, Brujo and Snaggle to confirm.


Sorry haven't felt up to getting on the computer for too long. The plan and marching order works for me.

[ooc]Initiative 1d20+6=19


Init 1d20+8=13

Guys, do not forget the +2 bonus to Init.


Brujo

Spoiler:
Please take care of yourself.

MAP

Init so far
Fairwind
Leo - if he's agreeable to delaying.
Brujo
Mirth
Cronin
Caine
Creepers

Snaggle to confirm. Everyone's remembered the +2 this time Commander. They're learning :D


Male Kobold Rogue 6

Init=18+5+2=25 for lil' old Snaggletooth. :)


Stupid post monster... trying again.

Snaggle, you're up first. Mirth may be delaying and you might want to as well.

Init order
Snaggle - unless he delays
Fairwind
Leo - as long as he's happy to delay
Brujo
Mirth - possibly delaying
Cronin
Caine
Creepers

MAP

At the monastery

Spoiler:

Palagro is silent during the journey back to the monastery and vanishes to the common room while Perigia says her farewells to Leo and Brujo. When she rejoins him, he is white-faced but much more under control.

"Sorry about that. It freaked me out completely seeing you here ... this job with Thoran just seemed like an easy way to earn some money. I never thought about the implications. Then I saw you and I knew right away why you were here. It had to be Fiamella. I'm right aren't I. You want to know what happened to her after the slavers took her, don't you?"


Female Tiefling Wizard 6

Assuming Fairwind and either Leo or Brujo (preferably both..)get into the room, Mirth will act on her rolled initiative.


Female Genasi Firesoul Wizard 7

Spoiler:
"Of course I want to know what happened to her," Perigioa says. "That's the whole reason I came to Spellgard." Looking skeptical, she leans in closer. "I've learned some new tricks since we last saw each other. If I suspect you are lying to me, you'll become very aquanted with them."
That's right, I'm back.


OK. Just need Snaggle and Leo to let me know their preferences and y'all can go kick creeper butt in the dark.

Monastery

Spoiler:

Palagro eyes Perigia uneasily. "Yeah. Yeah. I can see things have changed with you. Erm. Just don't turn me into a frog if you don't like what you hear, OK?

He moves a bit further away from her.

"Fiamella's went kind of scary after you left. The other kids were pretty frightened of you - you knew that right? But she really made their skin crawl. Eyes going crazy, flying when she lost her temper, busting out with thunder, half-killing your dad ..." he looks at her and holds out his hands ...

"I'm telling you the truth here. She went from quiet little book kid to crazy nutbar just about overnight ... I guess this isn't what you wanted to hear is it?" he adds, with some sympathy.


Male Half Elf Paladin 6th
Rev DM wrote:

MAP

Init so far
Fairwind
Leo - if he's agreeable to delaying.
Mirth
Cronin
Creepers

Need Caine, Brujo and Snaggle to confirm.

Okay to delaying after Fairwind


Female Genasi Firesoul Wizard 7

Spoiler:
"I'm not surprised," Perigia admits. "Fia was always a little emotionally unstable. Tell me more."


At the monastery

Spoiler:
"You could put it that way. She and your dad really started chewing lumps out of each other. By the time he sold her to the Thayans, it was ... kind of like a last resort. I think she'd have killed him and I guess he thought so too."

Palagro swallows a bit. "I don't want to say anything bad about Fia, but she was plain, freaky-scary. And I don't know why. You know what Waterdeep's like Perigia. I know you haven't lived there in a long time, but you'll remember. There were stories going all over. Fia made a pact with something, Fia walked under an earthmote, Fia this, Fia that. One of them could be true, but I don't know.

I know she was a windsoul when the Thayans took her and when she ran into the Spellplague. When she came out - Perigia, I'm not sure what came out. She went to Thay. But they fairly worshipped her. It was just outside town ... " He stops, clearly reliving some really horrible memories.

"Fia's in Thay. I'm sure of it. Whatever else she is, she's not a slave. The thing is, I'm not sure she's Fia either."

He finally stops. "You might as well turn me into a frog. I've just remembered a lot of things I never wanted to. Amphibian's probably have it easier."

Init order
Snaggle - unless he delays
Fairwind
Leo
Brujo
Mirth
Cronin
Caine
Creepers

MAP


Male Kobold Rogue 6

On delay? Delay on!


OK Snaggle, putting you after Mirth. Go forth and take the tower back.

MAP

Due to Fairwind and Mirth's awesomeness and the creepers apparently being in a coma, you have a surprise round. ONE action each - i.e. move, standard or minor - before you go into init order. Make the most of it.

Fairwind is up
Leo
Brujo
Snaggle
Mirth
Cronin
Caine
Creepers


Male Half Elf Paladin 6th

I'd say move as far as we can inside before they can react, depending on what Fairwind wants to do say for example run take the move off for the stairs and move ahead for the rest then Leo will follow suit but will use the last move to go 1 square adjacent once inside the room so Snaggletooth can head where Leo would have been had he stayed behind Fairwind especially as I believe both Fairwind and Snaggletooth have a 6 move whilst Leo has a 5 move, not sure of the rest but I assume Brujo would do likewise on the right hand side so we can get everyone inside the room however that leaves the matter of opportunity attacks... pardon my language


Male Kobold Rogue 6

can surprised creatures even MAKE opportunity attacks? I always thought if you weren't expecting it, they would be past you before you could react. Like, whoa, where'd that guy come from? Ruling, Rev?


The creepers can do nothing until you've all completed your surprise round actions. Which is bad news for them, but good news for you.

Moves required to enter the room:
Fairwind - move to anywhere within 6 squares. If running, within 8 squares.
Leo - move to anywhere within 3 squares (2 to go up, 3 left over). If running, within 5 squares.
Brujo - move to anywhere within 1 square (4 to go up, 1 left over). If running, within 3 squares.
Mirth - move to doorway. If running, can get 2 squares into the room.
Snaggle - move to doorway (in this case, one step behind Mirth). If running can get 1 square into the room.
Cronin - can't get further than the bottom step. If running and there's space, can get to the doorway.
Caine - can't get up steps during surprise round unless others run. If they do, he can get to the top of the stairs.

MAP

Fairwind is up
Leo
Brujo
Mirth
Snaggle
Cronin
Caine
Creepers


Female Tiefling Wizard 6

My suggestion is to take advantage of our surprise round to move - everyone sprint like hell, with Leo and Brujo locking down the ambushing creepers once inside (I4 and K4, possibly?)


Looking at this, there is no reason I can see why you shouldn't all take your surprise round and first round actions all at once. The creepers can do nothing until you've had both. Feel free to do so. You'll be attacking at -5 until Snaggle/Mirth sort the trap.

MAP

Fairwind is up
Leo
Brujo
Mirth
Snaggle
Cronin
Caine
Creepers


F Half-elf Ranger 4 (multiclass - Rogue)

Move to H4. I would rather take my actions in order, as a lot depends on the position of others.

Fairwind moves like lightning, dancing round her foes.


Geleri Fairwind wrote:

Move to H4. I would rather take my actions in order, as a lot depends on the position of others.

Fair enough. It's completely up to you.

Fairwind plunges into the dark meeting no resistance on the way. She stands taut and poised.

MAP

Leo is up
Brujo
Mirth
Snaggle
Cronin
Caine
Creepers - no actions possible
Fairwind


F Half-elf Ranger 4 (multiclass - Rogue)

I'd rather make an attack with flanking, y'see.


Geleri Fairwind wrote:
I'd rather make an attack with flanking, y'see.

Makes much sense for you. Was more thinking of Mirth and Snaggle if they want to dart in and start some rapid disablement.


Female Genasi Firesoul Wizard 7

Spoiler:
Perigia looked at her former friend. "It looks like I'm heading to Thay. I had better find Brujo and the others, because I'll need all the help I can get on this one."


At the monastery

Spoiler:

"You're going to what?" Palagro looks at her white-faced and shocked.

"Perigia, I can see the power in you, but that's just nuts. What are you even planning to do even if you do get to Thay? You can't just stroll in and start asking if anyone's seen Fia. At least, I guess you can, but you'll last 30 seconds."

"Listen to me. I've told you what I know because I wanted you to - oh, I don't know. Be able to see it was hopeless and Fia isn't even Fia any more. I didn't think you'd go after her. For all you know there's nothing to go after. They say spellplague kills everyone in the end. The flame just eats them up. And you know what? If that's true, I really hope it's eaten Fia. And yes, you can blast me for saying that and no, it won't make it one bit less true."


MAP

Leo is up
Brujo
Mirth
Snaggle
Cronin
Caine
Creepers - no actions possible
Fairwind


Male Half Elf Paladin 6th
Rev DM wrote:

MAP

Leo runs straight in heading straight ahead unaware that Fairwind has moved aside.

Runs to J-6 then sidesteps to I-7 thinking Fairwind has taken point


F Half-elf Ranger 4 (multiclass - Rogue)

Um, I appear to be in H7. I actually typed H4. I wanted to move into H3, but typed H4 by mistake. Sorry about that. Sorry if this confuses things.


OK. My fault for doing this late at night. Leo, if you want to amend in light of Fairwind's now correct move, go ahead.


post on it's way


F Half-elf Ranger 4 (multiclass - Rogue)

My fault too, I thought I'd corrected it but my PC is somewhat chancy.


Taking a moment Brujo reaches into his pocket and retrieves rod

Minor action retrieve sunrod for use

Placing it firmly inside his belt, he rushes into the room.

Move to K6 is possible

He arcs his blade sending a wave of power at the creeper.

Changing ray on C2 1d20+8=22 vs Reflex; Damage 1d8+5=9 force damage, and c2 is dazed until the end of my next turn.


MAP

Mirth is up
Snaggle
Cronin
Caine
Creepers - no actions possible
Fairwind - to take first round actions
Leo - to confirm position following DM ineptitude and take 1st round actions
Brujo - already posted first round actions


Male Half Elf Paladin 6th

Let me know if this is okay, Leo moves to L-5 and employs a piercing smite on C#2 Roll 1d20+9: 20+9 for Total of 29, damage is 2d8+4 maximised to 20+1d6 for his magic sword Roll 1d6:5 added to rest for a total of 25 damage to C#2, if this is not possible then Leo will just head for M-7, just wasn't sure if this is actually possible

Leo heads in.


Leo the half elven Paladin wrote:

Let me know if this is okay, ...

Leo heads in.

All fine Leo.

Following hard on Fairwind's heels, Leo and Brujo hurtle into the room, swiftly surrounding C2. The unnatural darkness does nothing to reduce the ferocity of their attacks. Brujo's sunrod lights, but is instantly muted by the arcane shadows.
Both hit, even at -5. C2 is bloodied already ...

MAP

Mirth is up
Snaggle
Creepers - unable to act
Cronin
Caine
Fairwind - to post first round actions
Brujo - already posted first round actions
Leo - already posted first round actions


Rev DM wrote:
Leo the half elven Paladin wrote:

Let me know if this is okay, ...

Leo heads in.

All fine Leo.

Following hard on Fairwind's heels, Leo and Brujo hurtle into the room, swiftly surrounding C2. The unnatural darkness does nothing to reduce the ferocity of their attacks. Both hit, even at -5. C2 is bloodied already ...

MAP

Mirth is up
Snaggle
Creepers - unable to act
Cronin
Caine
Fairwind - to post first round actions
Brujo - already posted first round actions
Leo - already posted first round actions

Rev

Spoiler:

Brujo as pulled a sunrod a minor action. Wasn't going in blind on this one


Laz

Spoiler:

Makes no odds. Magical darkness sucking up light. Hence the need for Mirth and Snaggle to disable the trap doing it in the middle of the room. Earlier post amended to note this.


Rev DM wrote:
Laz ** spoiler omitted **

Rev

Spoiler:

Gah forgot it was magical.


Female Tiefling Wizard 6

Taking a deep breath, Mirth plunges into the darkness, moving straight for the center of the room, as quietly as her haste allows.

The tiefling kneels where she hopes the offending tile is, her arcane senses probing for weak points in the glamour.

Surprise round: Run to J4.
Round 1: Move to I9 (taking the -5 penalty to stealth, turning my 30 into a 25), then employing Arcana 1d20+11=26 (not accounting for any darkness penalty) to evaluate the enchantment.


Mirth moves as swiftly and silently as her shadow serpent. Kneeling beside the offending trap, she quickly senses its workings and realises that with her aid, it will now be a simple matter for her kobold ally to disable it. It is not a complex affair.

No penalty for the darkness to identify the kind of trap and the high roll reduces the DC to disable it as well. Snaggletooth now knows exactly where the trigger is and how to destroy it..

MAP

Snaggletooth is up
Creepers - can't do anything
Cronin
Caine
Fairwind - to post first round actions (still attacking at -5)
Leo - posted first round actions
Brujo - posted first round actions
Mirth - posted first round actions

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