Save The City! (Inactive)

Game Master D-Kal

A game for heroes with virtuous conviction.


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M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Thanks for the PA reminder, not that it mattered really, this time.
But still, thanks.
Hey, would It be possible that payet flanked with someone, bumping his to hit by two?


1) no
2) it wouldn't have helped


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Oh.. dang..


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Is this thing in a position where I can hit it with Color Spray without blasting everyone else too?


I imagine it thusly:
XXX
MBG
XTP

If you follow.

-Posted with Wayfinder


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

To translate (I think)
No
Color spray is mind effecting
The bad guy is undead


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Ahh s*~~ that's right. Stupid undead.

I can kind of guess from that although i'm not sure where Feth is on that map.


I'd say within 10ft of any of them.

-Posted with Wayfinder


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

quick question, does Magic Fang allow a natural weapon to bypass DR/BPS? Inflicting magical damage instead? I've heard it both ways.


No. Attacks with magic weapons are not the same as attacks with magic. Otherwise there would be no distinction between DR X/magic and DR X/--, since attacks with magic (such as magic missile) already bypass DR, regardless of the kind. Magic fang will allow an attack to bypass DR/magic, but will otherwise not impact the attack as it relates to DR.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Magic attacks are blocked with energy resistance instead
The exception to this are spells like diamond spray, which are explicitly stated to deal physical damage, diamond spray for example deals piercing and slashing damage, and is treated as though it was both adamanite and cold iron.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Also would observing the rather unique chi draining ability reduce the knowledge religion check needed to identify the creature.
What we know already about it is that it is undead, very stealthy, hops when it moves, has claws and a fanged maw, drains chi through it's breath, and is resistant to physical damage.
We dang near have all of it's traits already.


I don't think so. But no one has even attempted a knowledge religion check yet.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3
Fethryth Teldanona wrote:

[Dice=perception]1d20+8

[Dice=initiative]1d20+4
[Dice=knowledge religon]1d20+5 => 12

Fethryth casts Mage Armor on herself.

Melaphi Dasan wrote:

[dice=Perception]1d20 + 3

[dice=Init]1d20
[dice=Kn Religion to determine what it is]1d20 + 5 => 10
Looks like I used up all my good rolls in the role-play

Though likely neither role is even high enough to know what it is, let alone abilities.


Oh yeah, sorry. I forgot about those because they were abysmal. But Payet can still try at least!


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Given all we already know, does a 16 tell me anything new?
I mostly want to know about the prayer scroll, and weaknesses.


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Okay, so why does the temple sword (S) do damage? Also, Patry has not approached the creature.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

+1 weapon id imagine. Also, you may not have gotten his answer right on magic fang. Magic fang would let Trilpy harm it.


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Are you sure? It says it lets you bypass magic DR, which is not what would've kept Trilby from hurting it. Trilby's original bite wasn't magical, so if the corpse had magic DR it wouldn't have had any effect on Trilby's damage. Right? I'm so confused.

And if they can't provide flank. WTF is the point of summoning a minor ally?


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Fancy party trick? Some fancy noble lady pisses you off and you summon toads on top of her? Or the ability to go "Yeah, well, screw you!" and throw bees at somebody.

Oh, or maybe with enough ranks in Handle Animal you could summon rats and have them chew through ropes? Maybe distract guards with them as you sneak past? There's gotta be something good you can do with them.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Crappy meat shield?


Okay Patry, I think I see the problem. DR in Pathfinder is a bit counterintuitive. DR 5/Magic does not mean you reduce magic damage by 5 (or even damage from magic weapons by 5). It means you reduce all weapon damage by 5 unless the weapon is magic. In the same way, skeletons for instance have DR 5/bludgeoning; this doesn't mean clubs are less effective than swords and arrows, but rather just the opposite.

-Posted with Wayfinder


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Okay, I see so the corpse has DR10+/magic, right? So being able to "bypass magic DR" means you can deal magic damage, thereby bypassing the DR which reduces all but magical damage...yeah. Okay, then Magic Fang, here we come!

Also, yeah I hadn't thought about the non-combat related uses of summoning 1d3 tiny animals. And I certainly have a ridiculous Handle Animal bonus, so there's that.

I'm learning a lot this week!


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2
Patricie wrote:
Okay, I see so the corpse has DR10+/magic, right? So being able to "bypass magic DR" means you can deal magic damage, thereby bypassing the DR which reduces all but magical damage...yeah. Okay, then Magic Fang, here we come!

Hehe, still not quite correct :)

DR10/magic means that any attack that is magically enchanted bypasses it. Magic Fang does not cause the attack to deal magical damage. The bite is still physical. But being enchanted with magic lets it bypass the damage reduction.

Spells do not bypass damage reduction by virtue of being magical, but by being spells. The Skeleton as mentioned, has DR5/Bludgeoning. Even though its DR isnt canceled by "magic", spells still ignore it.

It sounds more convoluted than it is, or atleast, once you get it, it does make sense ;)


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Close. They bypass by virtue of dealing energy damage. Energy damage is in turn reduced by energy resistance and immunity.
the above mentioned diamond spray does physical damage.
Chord of shards and blade barrior of I remember right also do physical damage.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

I was going to correct you, but decided to re-google it to link you to the pertinent data. Apparently there has been some new imput on the matter though, so you are right according to James Jacobs.

Still hotly debated though it would seem.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Could I please find out if my knowledge religion check worked? My action is pending finding out whether or not I know in character what I know out of it.
Also just a reminder, my bardic inspiration does boost spell damage too


DM-Kal wrote:
Payet tries to remember anything he's heard about these undead, but he can't recall any more than what he's already seen himself.

Just read my gameplay posts Payet.

-Posted with Wayfinder


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Derp, sorry it's been a busy few days
Ah well, really seeing so much should grant something of a circumstance bonus, but them's the ropes.
Post up in a bit.


Feel free to ask about house rules in Rule the City discussion. It's mostly about what the players want after all.

As a sidenote, discussion is showing gold in Wayfinder. I bet Paizo changed their HTML again. Dangit.

-Posted with Wayfinder


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

It has an AC of above 20 even when grappled? I vote we run
Who's with me.
Also Patricia, your second level spells espically, each are only useful in certian, fairly rare, situations.
Your first level ones are a little better, but it says a lot when your first level spells are better than your second level ones.

Cure spells are always useful
shillelagh is great for anyone already using a quarter staff
Obscuring mist and all the related fog spells are clasic debuffs

bull's strength or cat's grace are good buffs
Flame sphere is a decent damage dealer

Basically if you don't know exactly what's going to happen, make sure that each spell you cast can be useful no matter the circumstances


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Garroth can probably take it down in a few rounds once I stop rolling 3s. Assuming the fast healing is 5 I expect two more solid hits could probably do it, and thats not counting everyone else.

Im really interested in why it would attack us, and who it is Mel smells like, though I have a fairly obvious guess.

Anyone wanna try talking some sense into it with a diplomacy roll? never know if its willing to talk.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

I seem to be doing solid damage to. I'm going to keep shooting magic at it until it either dies or I run out of spells. It sounds like it's pretty damaged, plus I want to know what it is darn it lol.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

I do a lot of damage, if I hit that is, my average damage is 18.5 (with inspire courage power attack and arcane strike), but with it's fast healing, and with me not being able to hit it, in character he's a tad concerned
And that's not even getting into the fact that it can drain levels, which I'm not sure if any of us have a way to heal


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Thanks for the advice Payet, I'll be sure to keep that in mind if I ever level. I guess I was trying a little too hard to use character-based spells (plus there are just so many to choose from).

Also, I'm a fan of continuing to fight it.


Patricie wrote:
I'll be sure to keep that in mind if I ever level.

I'm not sure what you're saying here, but I hope you don't think that you can only prepare different spells when you level up.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

You prepare new spells every day.
That's the one and only advantage of prepared casters (though it is a fairly large one)


No, prepared spellcasters have other advantages such as earlier access to new spell levels as well as metamagic without full-round casting.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Sorry forgot the early access and I don't use meta magic, as feats are valueable and meta magic feats have their own penalties for use.


In the remains of the vampire, you find a cloak of resistance +1, a potion of invisibility, and a scroll of keen edge.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Anyone want any claim on these?

The scroll should go to Feth as the only reliable person to be able to cast it (presumably on Garroth's sword at some point).

Garroth already has a cloak of resistance, any of the rest of us could make good use of it.


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

None of them really go with my role. I'm not in the line of fire, so the cloak wouldn't do me as much good as y'all, and you're the main buffer, so the potion of invisibility would benefit you most.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

I'll take it if no one else wants it
A bard should have a billowy piece of outerwear, whether it be a cape, a cloak or a trenchcoat.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Ok, Payet take the cloak, I'll take the potion.


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

I don't want to keep this up in character, but Payet, looking for poison-detecting glasses is simply not the priority right now. If we think we're being poisoned, someone can distract them while I DP my drink and, assuming they want to poison all of us, we'll know whether that's the case. I'd much rather help people find adamantium weapons, or try to find any info on the blueprints of the keep we can find or what-have-you: steps toward destroying/incapacitating the golems.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

That's fair,


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Could we plate Payet's guitar/axe with adamantium? It would be very metal.

Yes, I am slow clapping for myself. But it is a serious question


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

We'd have to buy him a new one - which would be fine. 3k gold plus the normal cost of an axe.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

I think there was something said about replacing the blades with different materials, though that might have been what was decided in a previous game.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Don't think that would change much. 3k blade, 2gp wooden handle :).

There are blanches, but those aren't that great as they are only effective for one hit.

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