Save The City! (Inactive)

Game Master D-Kal

A game for heroes with virtuous conviction.


251 to 300 of 577 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Maybe you can start out as a hireling. That 400gp share should get a heck of a hireling right? Now the party has someone to sing their praises.

-Posted with Wayfinder


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3
DM-Kal wrote:

Hmmm, aid another eh? I guess that works. In the future, however, I'd prefer aid another rolls happen before the main roll (as that's the rule of it, I hear). That way you're not just all dog-piling on the highest roll you see.

Also, I'd prefer those rolls be made in gameplay in the future.

Noted. I have no objection to just counting that as though I'd done my own diplomacy roll instead of aid another.

On a side note, with Ransaq gone, my default life link setting is now Garroth and Payet, with one life link unassigned.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

I've started a couple games back in 2e like that, sounds just fine, so long as people remember that I'm a hired adventuring companion, not a servant
My duties extend to playing music, killing bad guys, maybe a spell or two here and there
I'm not going to fluff your pillow.
I'm going to dot the page so I don't have to have an extra page open
What's a life link? oh you're a life oracle, never mind.


Well I assume you'll stop being a hireling once they find out you're good at things (and want a cut of the adventure).


I meant to pick yesterday but didn't have time to go over submissions. Does anyone have input?


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Personally partial to the Arcane Sorcerer.


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

It's the sorcerer for me too.

Also, aid another has to be rolled before an attack roll in combat, but can be made after for skills according to the rules.


Once you guys have worked out this business, we'll get started on the quest.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Hi all. Thanks for picking me. Am I also coming in as hired help? That seems like the easiest route.


It does indeed. I would recommend it. And for your services, as I understand it, 400gp and a potion of protection from evil. I assume you followed the build rules?
EDIT: you have 4 feats how...?


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

2 starting w/human, 1 level 3 and Eschew Materials comes with Sorc


Wups. Forgot about that sorcerer feat. Been a long time since I even thought about playing a sorc. Well good for you then.

Did you guys ever decide who's getting that cloak?


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

We haven't, my vote is going to be to give it to Payet, to boost his will saves in particular as he is the lowest in that area.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Much obliged.


When Garroth and Patry are done with their little info expedition we'll get started.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

I think we are done with it now, not gonna pursue it any further for the time being. Gonna let the suspicion brew a little before potentially taking some action.


A few notes.

1) Payet, I'll need a breakdown on your axe damage. +10? I got to maximum of +7 with arcane strike (which you did not specify). I'm also not sure your axe benefits from inspire unless you're maintaining the inspire through your turn (using an additional round, which again you didn't exactly specify).

2) I'd like everyone to format their headers like Garroth, but perhaps less spoilerage. Feel free to compact as necessary, but I at least want class, HP, AC, saves, and init.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

+3 str +2 (it's a 2h and 1.5 rounds to two)+1 arcane strike, sorry for not specifying, it's basically always on, +1 inspire +3 power attack, +1 trait
Whoops, make that 11


Ah, you also didn't specify power attack.
Also, fyi, Str +3 on a two-handed is +4 (it rounds down).


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Ah didn't know it rounded down, seems somehow I was right the first time heh
Pretty sure I did specify power attack
Yeah I did, inspire too

me wrote:
charging inspired power attack to hit:

Question did I hit? I assume I did but I kinda want to be sure.


Ah, seems you did specify that one. My mistake.
That hits, except that the +8 is also something I don't quite get.
+2 BAB, +3 Str, +1 inspire, +2 charge, -1 power attack... = +7. Do you have a masterwork weapon? If so, I don't see it on your sheet.


Payet Best wrote:


Yeah I did, inspire too
me wrote:
charging inspired power attack to hit:

I saw that you thought you were under the effects of the inspire, but it wasn't clear that you knew you had to spend another round to maintain it.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Gah I forgot to add equipment, yes it's masterwork
I know my equipment I just forgot to copy it onto my profile
Been busy recently, new job, night shift at that.
I did know I had to keep spending them, sorry for expressing it more flavor fully than mechanically (I wrote the first six seconds or so of lyrics)


No problem, just clearing things up.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Ive had a family emergency pop up. I will be gone for about a week. Feel free to puppet my character


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Sorry for the delay...weird work schedule...I should be back though (until the holidays anyway).


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

A heads up Payet, adding [b] before a sentence and [/b.] (without the .) at the end of it makes the text bold. Use it when your character is speaking.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

I like to use it to indicate when he's shouting... But if that's how you do it here, I'll try to oblige


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Well its the generally accepted standard on the forums atleast. For shouting you can use the [bigger] command to make the letters larger, and by extension, the [smaller] command to make them smaller for things like whispering.

I usually just use descriptive text for it though.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Ok shouting is the wrong word, bigger is used for that, growl is closer but still not quite right... Gah, it's late (or rather early) and I'm half brain dead.


Just to be clear, it appears we're waiting on Garroth. Holidays in the US, so I'm not necessarily expecting a post until Monday.


So the villains are wrapping up their second adventure since you guys started your first for the level, so what I think I'm going to do is double your gp and xp values for this quest to put you in line with them.
Objections?


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Fine with me. We've been very slow this go around.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Sounds good to me.


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

I approve! haha


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Awh yeah, another level!

Day job (Cook): 1d20 + 5 ⇒ (11) + 5 = 16

How much gold did we each get from the tower?

GARROTHS LEVEL UP

Gained a level of Fighter

Increased Con to 14

Gained 17 HP (10 class, 1 toughness, 1 favored class, 5 Con)

+1 rank in Intimidate
+1 rank in Perception
+1 rank in Sense Motive
+1 rank in Survival

Gained Agility (+1 to saves vs being Paralyzed, Slowed or Entangled)

Gained a to be determined feat, any suggestions??

As for the unidentified items, do we roll for each day in the work week to identify them or just assume it gets done?


Good point. It'll surely get done. They're just +1.

-Posted with Wayfinder


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Im gonna go ahead and assume there are no objections to garroth snatching up the sword. Also interested in the breastplate if no other takers.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

I'd like the chain shirt,
I'm to decide whether to boost strength or charisma to 18


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Strength gets you alot more, unless you have plans for a charisma item to get another level 1 slot per day, and even then strength tends to look better.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3
Garroth Seren wrote:


Im gonna go ahead and assume there are no objections to garroth snatching up the sword. Also interested in the breastplate if no other takers.

I'm also interested in it. You take the sword I take the armor?


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

I'm leveling Feth right now. I just wanted to double check, is somebody taking disable device? I was thinking Payet would BUT just in case I'm waiting to do her skills until I know someone is taking it lol.

I have no claim on the loot, none of the pieces really fit Feth.

Day Job (Scribe): 1d20 + 6 ⇒ (9) + 6 = 15


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

I'll put one rank in it,


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Well that was why I added the "If no other taker" :)

Go for it Mel.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

So fortress or out in the wilderness adventure this time around? I'd vote fortress.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

230gp + selling the scythe at half price (no one wanted it right?) for another 1159gp. 277gp and 8sp each.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Ive got odds we just run into the goon squad again, but yeah lets go to the fortress. Maybe make it at noon instead of early, so that if they are going there as well we will arrive after them and not end up having them come in behind us.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Fortress is fine by me!


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

At noon is definitely good.

We lose our GM?


Had a dentist appointment yesterday and wasn't able to keep up with everything. I'll try to get a post up in a bit.

251 to 300 of 577 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Save The City! Discussion All Messageboards

Want to post a reply? Sign in.