Save The City! (Inactive)

Game Master D-Kal

A game for heroes with virtuous conviction.


101 to 150 of 577 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

My apologies to everyone for having been the one to instigate this.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15
Melaphi Dasan wrote:
My apologies to everyone for having been the one to instigate this.

You don't have to apologise to me bro, that's how I play. I was happy to see another person kiddin around. Just so you know, I'm open game. I don't get my feelings hurt over a friend bustin my balls a bit.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

With the day job rolls, I just realized ive not updated my gold. Went back and checked and got this:

8 Gold from the first day job roll, 24 from the second.

360 gold share of the 1800 worth of cursed coin.

40 gold share of 200 gold gem.

For a total of 432.

Did I forget anything?


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

There was a gem?


It was with the potions.

Also, if you want to put a rank in Craft or something, you can day job this week.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Is it ok if I take Gambler as a profession?


I certainly don't mind.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Ahh, I just noticed its on the list of most common professions anyway. I didn't realize that. Awesome:)


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Question, who all got potions of protection from evil? I think we had decided that everyone who didn't get a cloak would get a potion, but that leaves one unaccounted for.


Female Kitsune Ninja / Bard

I apologize to everyone, but due to a new work and home situation I don't believe I will be able to continue this campaign. I wish everyone else all the best.


You can just tell me the game sucks. I have a bad track record in this department. I won't be offended.

Oh, and good luck with all the new stuff! I have a bunch of new stuff too. That's why I haven't worked out maps yet (probably). New stuff is great though. Enjoy!

-Posted with Wayfinder


Hey, before I post in recruitment, is anyone else thinking of dropping? I won't be angry, I'll just listen to your feedback, ignore it, and then try to find a replacement player that's more awesome.

-Posted with Wayfinder


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15
DM-Kal wrote:
I'll just listen to your feedback, ignore it, and then try to find a replacement player that's more awesome.

Ha!

No man, I'm staying. I don't know why you'd think it sucks, I'm having fun:)


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Having fun here too.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

I just noticed Garroth said he got 8gp from the first week of work and 24 from the second. Aren't we suppose to collect half our check result in gold? If we collect an amount equal to the check result then I've shorted myself.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Assuming the day job info in the campaign tab is correct, then yes.

Also enjoying this game. Ive personally found that almost all games end up having someone quit, most often due to real life as is the case here. I think its just one of those things that are part of the experience really.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

So since we're losing Aurora, does that mean we have 2 extra potions?


Well I'm going to re-recruit, so probably don't take everything and leave the new recruits naked and helpless.
Orald has also informed me that he probably can't continue, so I'll be opening up his spot as well.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Ah, that sucks. We don't have much to give them though. We're quite a bit under what we should have for our level. In fact, if they're starting at level 3 and have 3rd level loot, they'll be rich compared to us lol.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

So I take it the villains will be a level ahead of us soon


No, the villains are at pace with you. I'm matching you up at the end of each quest, it just so happens that the villains are consistently faster and thus more often have to wait.

I'll be going over submissions today and should have a selection by this afternoon, meaning we can start rolling again soon.


Actually, what characters would you guys like to have join?

Submissions I saw:

Cave Druid
Magus/Swashbuckler
Bard
Fighter


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Im partial to the bard and druid from a grp composition standpoint, but gimme a sec to look at backgrounds as well.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

I like the druid. The others I'm somewhat indifferent to.

There was also a investigator submitted by Caimor Bleddyn. But he looks to be a skills monkey, which Ransaq should already have covered fairly well.

From a mechanics stand point I'm concerned about the bard's will save with the trait that gives him a penalty in certain circumstances (which flavor wise doesn't really fit in with the whole good guys theme either). Failed will saves always cripple the targeted person to complete uselessness, and depending on the spell can be even worse for the rest of the party (domination for example).

So I'd probably favor the magus or fighter just slightly over the bard.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

So, not really finding much of a background on any of them, ill stick with druid + bard, druid because it will fit in well with the current class dynamic, bard because I enjoy Inspire Courage ;)


Ransaq, what's your opinion?
I admit, I myself was favoring the fighter and the magus. The druid felt kind of flat to me, with no especially compelling reason to be selected, while the bard is played by lord foul II, whose prose has been known to be questionable at times (more of a personal annoyance for me). But from a party composition perspective, I agree that bard and druid are the superior options.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

I honestly dont care enough about composition to let that sway the vote to be honest.

Select who you think will be good as a player, not class, and ill be a-okay.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

Any of them are fine for me, but I would include at least the bard or the druid, if not both

Posting rate is what's most important to me though. Even if they have a good character concept, if they can't keep up or take frequent sabbaticals, I'd rather just grab someone else.


Since all of you want the druid, we'll get the druid. Since the bard is less unanimous, party balance would put the magus next in line by my thinking.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

I honestly think I'd rather have the bard than the druid. Bards are quite useful. Though Mel mentioned his saves may be a problem, and I didn't have a look at them


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

I do like the magus class quite a bit though. Now that I think about it, I think I'd like to see the magus and the bard in the party. If not, then the magus and the druid.


Seeing no further comments, I'll invite the magus and druid in.


Once the two newbies check in, you guys can all decide where you want to quest next. Last I heard you wanted to storm the Keep!

Also, to the newbies, you should each be entitled to a share of gold (however much these guys found per person--I don't remember) and possibly to some items (depending on how generous/considerate your new teammates are). Also go ahead and do a day job roll or two (or craft magic items, whatever it is you do). Please note that day job rolls are different than normal in this campaign. For special rules, see the campaign info tab. One thing not in the campaign info tab (my bad) is that crafting times are halved for both magic and mundane.


Male Elf Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15

I take it theyre starting with the same amount of gold that we did, rather than level 3 gold?


Correct. I mentioned in recruitment to use the same starting rules save for being level 3. I hope that was clear.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

The current loot split we've had so far is 400gp each plus potion of protection from evil each. (Plus one extra potion to spare - and Garroth and Ransaq each got of cloak of resistance +1 instead of a potion).


Kitsune Magus 2/Swashbuckler 1 HP 26/26 | AC 17 T 13 FF 14 | Fort +3 Ref +6 Will +2 | CMD 16 | Init +2 | Perc +3 | Spd 30ft

Wolfwaker here. Thanks for the selection. I am finishing up loose ends (skills and gear mainly) and working on the profile. Mind if I swap the feats for the kitsune Magical Tail (disguise self and charm person), which really fits the character.

For profession, I am thinking actor, if that works for you.

Also, for things like languages, deities, ethnicities, are we on Golarion?

Looks like you started with 1000 gp, is that what I have?

Edit: looks like I forgot to pick traits...will work on that.


Golarion is my preference.

-Posted with Wayfinder


Kitsune Magus 2/Swashbuckler 1 HP 26/26 | AC 17 T 13 FF 14 | Fort +3 Ref +6 Will +2 | CMD 16 | Init +2 | Perc +3 | Spd 30ft

OK, I am thinking his human heritage is Varisian. I view kitsune as a bloodline passed down among humans rather than a separate race (even though mechanically they are).

For traits, I am thinking:

Prehensile Whip

Lessons of Chaldira (Chaldira Zuzaristan) - Once per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse.

I am running this by you since the second one is kind of nonstandard (a halfling deity) but I figure the impetuous goddess fits a swashbuckler perfectly.


Kitsune Magus 2/Swashbuckler 1 HP 26/26 | AC 17 T 13 FF 14 | Fort +3 Ref +6 Will +2 | CMD 16 | Init +2 | Perc +3 | Spd 30ft

Actually I thought of another profession I like: tailor. Don't laugh, but that lets him come into contact with high society people and also comes in handy for a master of disguise.

Might as well grab the rarely used Thrown-Together Fashion trait instead of the whip one.


Can you link it?

-Posted with Wayfinder


Kitsune Magus 2/Swashbuckler 1 HP 26/26 | AC 17 T 13 FF 14 | Fort +3 Ref +6 Will +2 | CMD 16 | Init +2 | Perc +3 | Spd 30ft

I hope you don't mind if it takes me a day or three to finish up my gear. I think I've got the crunch just about done.

How do we do HP?


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Thanks for the selection! I'm happy to join you.

I also assumed 1000 gp.
Also, I'm starting to realize profession is a big deal in this campaign, so for a day job I went with potter. She uses the natural clay in her cave to make pots, and sells them for the few things she can't get in the forest.

Updating soon.

How should I muster?


Kitsune Magus 2/Swashbuckler 1 HP 26/26 | AC 17 T 13 FF 14 | Fort +3 Ref +6 Will +2 | CMD 16 | Init +2 | Perc +3 | Spd 30ft

Link what?


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

I think hes talking about Thrown Together Fashion.


No sorry, I meant that other obscure trait. I know thrown-together fashion.

What do you mean "how should [you] muster"?

Max HP at every level, as per recruitment thread.

RPG Superstar 2013 Top 8

Here it is on d20pfsrd:

http://www.d20pfsrd.com/traits/religion-traits/lessons-of-chaldira-chaldira -zuzaristan

It's from Faiths of Purity.


Ah, I admit I've never seen that one. Anyway, yes, that's fine.


Kitsune Magus 2/Swashbuckler 1 HP 26/26 | AC 17 T 13 FF 14 | Fort +3 Ref +6 Will +2 | CMD 16 | Init +2 | Perc +3 | Spd 30ft

I'm not real familiar with crafting but if I had Scribe Scroll, it looks like I could make a 50gp scroll every 2 hours for 25gp, for a profit of 100 gp per 8-hr. day. Is that right?


Except that you can only ever make one magic item per day. Also, you sell things at half value, meaning you'd make 0 profit.

101 to 150 of 577 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Save The City! Discussion All Messageboards

Want to post a reply? Sign in.