Save The City! (Inactive)

Game Master D-Kal

A game for heroes with virtuous conviction.


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M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

I'm good to go,
As to my opinion, I've only been here a short time, but so far it seems interesting


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

We could either still head into the keep (they might be expecting us to try for that and be waiting for us).
Or we could ask around and see if we can decide where the villains are heading and attempt to ambush them (which if they are waiting around in the keep for us to show up could still result in us heading to the keep).

Regardless fighting them + robominions will not go well for us. With how that last skirmish went though, if we can surprise them it seems we have a pretty good chance of taking one or more prisoner.


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

I like the keep plan, the sooner we shut down those things, the sooner we can make headway toward dethroning our opponents.

Also, I love it! I think it's a great story and a fairly fluid interface for PvP. Better than "you're in an arena. Your next fight is with..."


Yes, the robominions are powerful, but their usefulness is limited. That's more my knowledge than yours at this point, however. So I guess just trust me on that one.

I'll get you guys started on the Keep once I hammer out some things with the villains (like if they have sentinels patrolling the outer walls of the Keep).


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Just dont ask them if they want sentinels patrolling the walls though, or thats gonna be a big indicator of what we are going to do.


Oh no, I wouldn't do that. I mean, I might if I knew you guys had decided *not* to attack the Keep, just to mess with them. But certainly not now. I don't want to give them ideas.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

What is our game plan for the keep anyways? We're going in and causing mayhem?


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Go, find out what's controlling the sentinels, and disable and/or 'splode that entity.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Along with casting out the current 'nobility' on their hind ends.


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Huzzah!


You guys are welcome to RP about the new situation, the taxes, the dangerous streets full of sentinels, Feth's hair, etc. in gameplay. Of course you don't have to. The villains are arguing amongst themselves about how to spend the rest of the week, so it will be a day or two yet before you can venture in.


Victor tends to disguise himself, though he still looks a bit wrong no doubt. Probably not obviously a skeleton to the casual observer, however.

-Posted with Wayfinder


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

So current options:

Ignore the missive completely and just go do our own thing.
Payet and I make a direct appearance. If DM-Kal approves and thinks we can avoid a combat situation (which would be my interest) strictly run it as role play while both groups go do their normal weekly thing at the same time.
Payet and I make an appearance, everyone else is close by in case of trouble.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Well, going for the keep with anything less than the full team probably isnt ideal, so im inclined to say we should all be present in some way. Patricie would probably need to be stationed well out of sight, like in a nearby residential building, to avoid detection.


This isn't the assault on the Keep, it's dinner Wednesday night at the "?" inn and tavern.
Or are you talking about something else?


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

If I had known that I would have shown off my bardic performance


It wouldn't guarantee you a spot for Wednesday evening. It's just a flavorful counter-offer.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Ah, that works.
I suppose that if I asked to work specifically for that night it would have raised flags
Not red flags, I'd say yellow, maybe mauve, just because it's fun to say mauve
Mauve
Maaaaauve
Maaauuuve
Maauuvvve
Mauve


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Jaundice the Mauve, hehe, good videos.


When you guys are ready, go ahead and post any obvious actions (eg Melaphi approaching the tavern) in "Rule the City" and any secret actions (eg Garroth spider-climbing on the ceiling) in gameplay here.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Is there a building across from the casino where we can keep an eye on things? Like a tavern or another casino or something?


Certainly. We'll abstract it and say there's one and two story buildings generally around.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Ok. Feth is sitting in the second story of one of those taverns, keeping an eye out the window. She has a hood drawn over her head.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Come to think of it, do I have to roll stealth or disguise or something to stay incognito? I see Crystal looking out the window; I would be very surprised if the Villians weren't in the area keeping an eye out for us.


It looks like you're trying to use disguise (since sitting at a public table isn't stealthy), so go ahead and roll that.
Sounds like Garroth is taking 10 on Stealth (not sure what that results in) and Patry is at least doing something for disguise.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Given that payet isn't known would he even need to roll disguise?
I assume physical descriptions of known villains were given to payet.


I assume so as well. And no, you would not need to roll disguise.
However, given your distance from the booth, the silence spell, and the fact that you're distracted, you'll be at -12 for Perception checks to hear, or -7 to see. Just an fyi.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Well crud.
I'm going to need to work on getting a familiar as soon as I can, which if I spend a feat would be level 5.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Just saw the bit about taking 10. Id probably have preferred that. Garroths stealth is +3 in his Breastplate.

Also, what silence spell?

Payet, theres a feat to gain a familiar?


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

There is a silence spell over the casino, or more like a volume dampening spell that reduces the noise level in the casino and allows for conversations there to be a bit more private.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Several
One requires aberrant bloodline
One requires levels of alchemist
One requires skill focus
One requires arcane caster level 3

There's even a feat that grants an animal companion of your level -3
It does have a feat tax prerequisite though.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Ah, like that. I dont recognize the Aberrant bloodline one, nor the caster level 3 one though.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Firstly
aberrant
The other one is called obtain familiar, though I'm having trouble finding it.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

The aberrant one looks nifty. I think Obtain Familiar was a 3.5 feat. The only one by that name in Pathfinder would be a Magus Arcana, I think.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

o_O Tumor familiar


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

There is also a feat called extra familiar that gets you another familiar if you already have one, though it's third party

@feth: yeah, it's a sentient cancerous mass of your own flesh that inhabits your body, and can leave it whenever it wants, and when it does so takes the shape of an animal,
When inside you it heals rapidly (fast healing 5)
Magical diseases can be weird
Of course that's flavor text, which (if the GM allows it) can be altered to fit the character


Just an FYI, Garroth, you have been spotted but not identified.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Well dang. What are the light conditions currently? And how far away is the spotter?


Dim light 20ft into the alley with normal light in the street. I wasn't sure how far you might have gone, so I guessed about 10ft. He's I'm the street so probably 10-15ft away. He rolled very well. Feth has stepped out to try to make peace (since her stealth was fairly awful). He doesn't know it's you yet, though there's only so many people likely to be hiding with Feth.

-Posted with Wayfinder


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Yeah I figured he'd seen me lol.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Im just a bit miffed that the last I knew, he was "two streets down" and then suddenly hes 15 feet away and spotting us.


He wandered over to look down another alley, then you guys came out while he was over there, then you said you'd hide, so I gathered you were trying to remain still/quiet for stealth purposes as he turned to make his return trip. I apologize if saying "two streets" failed to convey everything that was happening. It's a bit difficult to coordinate at times. He was just a few buildings down, or alleys rather than streets.


Payet, I need to know how long you plan to stay in the tavern, and what you plan to do afterward.
Patry, Feth, Garroth, and Melaphi, I need to know what you're doing post-tavern. Are you all just going to your respective residences (since it's fairly late at night)?


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

He plans to stay for the rest of his shift (whenever that is) or a half hour if his shift is already up,
After that he'll meat up with the others
(Presumably at the place we met up at before, possibly tomorrow instead of today)


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Finding a place to discuss with them the invitation offered and reservations I have after talking with Crystal. Will get a role play post up on that tonight if something doesn't interrupt/prevent us from starting that conversation.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

I think meeting up at Garroths dive bar right after would be good.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

I like that plan.


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Yes, Patry will be there soon as well.


Good point Feth. I was giving everyone the benefit of having re-equipped before going to the bad side of town, but your thinking is definitely in line with the RP so far.

-Posted with Wayfinder


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Gah, sorry the forums didn't show that this had updated, I'll put up a post in a few hours.

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