Savage Rifts and the Tomorrow Legion

Game Master Shadow Bloodmoon

The world ended and now you are a part of its rebirth and aftermath. The Tomorrow Legion protects the innocent from those who would harm, hinder or simply eat them. You are a part of the Legion, make us proud.

Maps


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D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Notice: 1d6 ⇒ 41d6 ⇒ 2
Stealth: 1d4 - 2 ⇒ (1) - 2 = -11d6 - 2 + 1d6 ⇒ (6) - 2 + (2) = 6

"They have some of those man-dogs present, and those spiky helmed ones. I believe they are like Burgurk. I believe I see their commander. I can't make out too much; what do the letters ISS mean?"


Notice | Wild Die: 1d6 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (2) + 2 = 4
Ace!: 1d6 ⇒ 3

Stealth | Wild Die: 1d10 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (1) + 2 = 3

Auriel creeps towards the command vehicle, hoping to get inside.


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Before getting behind Jonis answers Shakti.
"I see you are uniquely gifted for lending us a hand! I am Jonis Witta, Glitter Girl Pilot, heiress of the NEMAs warrior women. I am at your service and at the service of good, justice and freedom."
She will stay behind, letting them scout ahead.


Savage Rifts RotRwT

@Auriel, remember that you are about a mile away on the rise, you will have to climb down or go around and Out of Combat Stealth checks cover you for every 60 yards. That's a lot of Stealth checks. That and the first patrol is much closer.. we'll handwave most of those for now though...

Group Soldier Notice: 1d6 ⇒ 51d6 ⇒ 6
Group Really Paying Attention: 1d6 ⇒ 3

Auriel takes his time moving as quietly as he can towards the gathering of troops. He gets pretty far, attempting to skirt around as many patrols as he can, but in this case, his luck runs out. As he reaches the halfway point, about half a mile from the main camp, he accidentally steps into a clearing as a patrol rounds the corner. Two CS Dead Boys level their rifles at him. "Hold it right there! Slowly come out with your hand in the air."


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Notice: 1d6 ⇒ 21d6 ⇒ 5

Arrgh! I can't believe I didn't take Stealth!
Stealth: 1d4 - 2 ⇒ (3) - 2 = 11d4 - 2 ⇒ (1) - 2 = -1

This is the earliest time I had to notice what Auriel's intentions were. Had I seen them sooner (that is, before the DM responded), I would have said the following :

"Auriel, the chances of making it all the way to the command vehicle are very small, and their forces are very large. As much as my blood is screaming to rush into battle, let's come up with a plan first."

If the GM will allow that ret-con, great! If not - oh, well.

Turning to Shakti, he says "No, those in the spiked helmets are my race's sworn enemies. Both they and the Dog Boys can sense my mere presence from a distance. I'm afraid I won't be able to get very close to the camp without giving myself away."


Sorry, I had thought we were closer to the camp than we were and that we were making a stealth check to sneak inside. I have no problem with sneaking inside and getting caught, however, as it is something he would have tried.

"Greetings. I am here to speak to your commander." says Auriel as the soldiers aim their weapons at him. "I'm from Garrett Town, and we're trying to figure out what is going on out here, since you're still within our town's purview and you have a lot of troops here. I'd hate for us to fight each other over what ammounts to a misunderstanding."


Savage Rifts RotRwT

Impulsiveness wins the day, but you do have comms, what Burgurk said could have happened over that, but Auriel had other plans...

The two soldiers exchange glances through their helmets and then turn to look at Auriel. "Or," one of them says, "we shoot you right here and no one ever knows. Surely, Garnet Town would have sent more than one of you as an..umm.. env..ambas.. whatever."

@Auriel, going to need a Persuasion roll here.

@All- are the rest of you just waiting to see what happens to Auriel?


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Jonis is waiting some distance away...


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"Foolish. If he'd wished to cause a confrontation, he should have struck while the element of surprise was retained. Are you in communication with him? Perhaps you should ask if he wishes us to attack. If not, I could provide a distraction, should he wish cover to withdraw.”


Persuasion | Wild Die: 1d4 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (1) + 2 = 3

Going to spend a benny to reroll

Persuasion | Wild Die: 1d4 + 2 ⇒ (1) + 2 = 31d6 + 2 ⇒ (3) + 2 = 5


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Hearing at least Auriel's side of the conversation (DM SBM, do we hear what others say to our comrades over the comms?), Burgurk says over comms "Auriel, do you want us to provide a diversion for you to escape, or should we attack, or what?"


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"My apologies Burgurk for equating you with them. I meant only that I have observed that like you, those with the spiked helms are not so... mentally limited, as most I have encountered in this place."


Savage Rifts RotRwT

Yes, unless Auriel chooses to shut off comms, you can hear him talk..

One of the soldiers shrugs and the other points to Auriel. "He's not carrying any weapons. Let's just take him to see the Captain." At once the other starts towards Auriel with handcuffs and unless he resists, binds him and they start marching toward the camp...

It will take them 10 minutes to get to the camp.. you have that long to do anything else...


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Um, Auriel - any answer to my comms question?
And DM SBM, I was asking if we can hear *other* people talking to someone with a comms bud in his ear...


Savage Rifts RotRwT

Oooh... got it. Hear them, yes. Understand them, Notice check.


Sorry. Answering question now Burgurk.

"<<I should be fine, but keep listening regardless.>>" says Auriel quietly over the comms.

He does not resist as the coalition soldiers handcuff him.


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Notice & Wild: 1d6 ⇒ 31d6 ⇒ 1 Nuts!


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"I dislike this. Why is he going with them? We should send a decisive message to drive them away, or find the means by which to force them to do so. Is going to deliver them an ultimatum? It might have been better to strike them unawares. They have the advantage in both numbers and firepower; surprise is presently our only advantage!


Savage Rifts RotRwT

As the rest of you discuss what to do, Auriel is taken out of sight (unless you are using binoculars or other such sensors)...

The camp is definitely well defended. The two soldiers are part of at least a company size unit, all of which is collecting here in the middle of the forest. The Coalition is definitely up to something here. The guards take you to a junior officer, Lieutenant Sharmin, according to the nameplate. After they salute, he addresses you.

"Well, a D-Bee found wandering around the woods in Coalition territory. Apparently these two thought you might be worth something rather than just burning a hole through your head. So? Where are the others?"


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Burgurk says to Shakti "Like you, I yearn for battle, but look at how many soldiers (a "company" is typically 80-200 soldiers), Psi-Stalkers, and Dog-Boys they have down there. I am not so full of bloodlust that I will take on a fight I cannot hope to win."

Over comms, he says "Jonis, what are your thoughts?".

I'm assuming Auriel can hear everything we say to each other...

Notice & Wild: 1d6 ⇒ 31d6 ⇒ 2 Jeez!


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

I thought Atlanteans were indistinguishable from humans? Why is he assuming he's a D-bee?

Shakti whispers to Burgurk, "You'll notice I am still here. If I thought I defeat them six handed, I would have attacked already."


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Jonis voice sounds worried.
"Let's see if he can reason with them. If they attack him, then we go to the rescue. I just hope it doesn't come to that."


"As I told your soldiers, I am here representing Garnettown. You are approaching dangerously close to our territory, so I was sent here to determine what you were doing and make sure that you weren't attempting an attack on our town, as we recently allied ourselves with the Tomorrow Legion and I would hate for hostilities to break out over a miscommunication. Were you planning to attack our town, or can I return and let them know you mean us no harm?"

Persuasion | Wild Die: 1d4 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (1) + 2 = 3
Ace!: 1d4 ⇒ 3 9 total.


Savage Rifts RotRwT

This particular officer knows an Atlantean when he sees one. You'll see why in a bit..

Lieutenant Sharmin dismiss the other two soldiers with a wave of his hand. They salute and return to their posts. After they are out of earshot, he speaks. "We are a couple of miles from what is considered Garnet Town, so it is actually outside of your purview. What we do here, in contested territory is none of your concern, as Garnet Town is not our target. Today." Then, as he is sure no one is watching, he takes a glove partially off and Auriel can see a distinctive tattoo, the staked heart. Replacing the glove, he continues.

Atlantean:
"You are dangerously close to disrupting a major operation here, brother. I would hate to have to add you to the casualty list. I'm going to send you back out of our perimeter with two soldiers. Don't return."

He then waves his hand catching two troopers' attention. "You two, take this thing and get it out of my sight. Make sure to remind him he is not welcome here." The two CS Dead Boys salute and grab Auriel's shoulders to escort him out of the camp...


My my now.

Atlantean:

"I am an undead slayer of house Acherean. You should know that threatening me will not help you."

Auriel makes no attempt to resist as he is lead back out of the camp.


Savage Rifts RotRwT

From your high perch, the rest of you watch as Auriel is led back out of the camp by two soldiers, each taking turns hitting him with the butts of their rifles to press him along. It is apparent that they are not pleased with having to let him go.

Auriel, if you wish to do something with your 'escort', you may do so, otherwise you can return to the rest without incident.


No reason to poke the bear if it isn't awake yet.

Waving at the coalition soldiers as they return to camp as nicely as he can, Auriel returns to the group and shares what he learned. "Interestingly enough, a member of my people is among the Coalition troops there. I do not know what his intent is, but this is curiouser and curiouser. We should return and inform the mayor of the coalition's intent."


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"Do we know their intent? There were parts spoken in a language I do not know, but what I heard mentioned nothing of what they are too g here."


"That was my native language." says Auriel.


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

"I didn't know the Coalition accepted Atlanteans on their mist."


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"Granted, I assumed you could understand the language seeing as you were of of the people speaking it. Did you learn what they are doing here?"


"Something covert, and likely not related to the Coalition at all."


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"Is this the coalition you are talking about, or your kinsman? I am starting to wonder if you are truly misunderstanding me, or are trying to play me the fool. Do you or do you not know what the Coalition is doing here?"

Not the rock


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Jonis puts a hand on Shakti's shoulder.
"Auriel is a valued ally. He is not trying to fool you. You are among friends now. He will explain as well as he understands the situation we face."


"I do not know what they are doing here, but as I mentioned it appears that one of my people have infiltrated the Coalition forces and is directing them towards a different mission. It is odd, though, that he threatened me." muses Auriel.


Female Human Glitter Girl | Bennies 3 Wounds 0 Cha +4 Parry 5 | Normal: Pace 6 Tough 5 Notice d6 | On Glitter Boy: Size 3 Pace 10 Run d10 Swim 6 Wounds 0 Tough 29 (18 MDC) Notice d6+2 | Status: Normal

Over the radio, Jonis asks:
"Do we shadow them to know what they are doing?"


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

"They seem to be entrenched in an encampment, I doubt they as a whole will be going anywhere soon. And trying to follow individuals on scouting missions would tend to be risky - witness how easily Auriel was spotted."


Stupid dice roller!

They have done a pretty good job of clearing a space around their camp that makes it hard to sneak around in. If I could use magic, I would likely have just created a disguise to make me look like a Coalition soldier."[/b]


Savage Rifts RotRwT

As if to emphasize Burgurk's point, two Skycycles followed by two SAMAS fly overhead. They seem to be on a mission to the East of you.


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"What if we were to capture and interrogate some scouts? An officer would be better, but we might discern something of the Coalitions aims from their assignments."


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

"And they would probably see that as a direct attack on them, and retaliate against us AND the town. At least, that's what I would do."


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"Only if they report back that it was us. If they merely disappeared, the others would investigate, but nothing need be found. This is a dangerous land."

"Alternatively, they need not believe it was us. If they believed a natural beast of these lands had taken their men, then any investigation would likely be cursory at best. If I were to take one while in the form of such a creature, even a witness would not think to blame you or your shiny-rock town."


"I don't think attacking them is wise. I have sworn to protect the people of Garnettown until relieved, and that is what I intend to do."


Savage Rifts RotRwT

This is good guys! Keep it up! I presume you are all headed back to town at this point?


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"As you wish. I am the foreigner here, I shall follow your lead."

"Shall we return to the village then?"


"Yes, I feel that we should warn Garnettown."


Savage Rifts RotRwT

The return to Garnet Town is relatively simple, though the pair of aurochs you spot warring with each other over mating rights of a doe is something you don't see in nature much with the world as changed as it is. Taking time to appreciate the scene, Shakti goes into a story.

Time to earn a Benny for an Interlude. Basically tell a story from your past and you will earn an extra Benny. Oh and for some good RP, I'm awarding everyone an extra Benny.


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10
DM ShadowBloodmoon wrote:

The return to Garnet Town is relatively simple, though the pair of aurochs you spot warring with each other over mating rights of a doe is something you don't see in nature much with the world as changed as it is. Taking time to appreciate the scene, Shakti goes into a story.

Time to earn a Benny for an Interlude. Basically tell a story from your past and you will earn an extra Benny. Oh and for some good RP, I'm awarding everyone an extra Benny.

Is this a call out just for me specifically? I don't know if it feels situationally appropriate to just start divulging information with these rather new acquaintances. Were they to make conversation, or ask questions of me, it might make sense to say something,


Savage Rifts RotRwT

Doesn't necessarily have to be from your past, and it's not a requirement, as it awards an extra Benny.

Heading back to Garnet Town, you notice that the few town guards you have seem on edge when they allow you back into town. "Heard somethin' real disturbin' was comin' for us. Has folks all worked up. You know somethin' about it?"


"It should be fine, but there are some things that we'll need to share with your mayor." says Auriel reassuringly.

Once the group is past the guards, Auriel will say to the group "For now, please do not mention that my people are involved in the coalition. I'd hate for them it to cast doubt on what we're doing here."

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