Salty GM's Serpent's Skull (Inactive)

Game Master Saltykid

Book 1: Smuggler's Shiv

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Here is sixteenbiticon's finalized submission. Please let me know if you have any questions, thanks.

GM:
The Voice from his background is his intelligent black blade calling to him from the Mwangi. Obviously, a bladebound magus recieves his blade at level 3, but we can go into much more detail on the circumstances surrounding this if I am lucky enough to be deemed worthy to participate in your game.


dot of interest to return to later today


Finished with him now. Let me know if there's any more information you need.


I'll post my gnome later tonight, if not tomorrow.


Hoping I am not too late, I wish to submit Albawar Grizzlemane to the campaign


Lots of amazing characters; glad I'm not the one who has to make the hard choice of who not to include.


Presenting Cloony the gnome wizard. Accompanied by hit pet canary "Puffy". I'll make an alias if he gets past selection.

Spoiler:

Cloony
NG Male Gnome
Illusion specced Wizard

Init +2;
Languages: Aklo, Common, Draconic, Elven, Giant, Gnome, Goblin, Orc, Sylvan
Bonded Object: Amulet [1/1 charge]
--------------------
DEFENSE
--------------------
AC 13, touch 13, flat-footed 11
Hp 7 (1d6+1fav)
Fort +0, Ref +2 Will +3
Spd 20 ft
--------------------
OFFENSE
--------------------
Base Atk +0; (+1 racial) CMB -1; CMD 11

Melee :
-Club (1d4-1)

Ranged:
-Sling +3 (1d3-1, x2)
Touch: +3

--------------------
STATISTICS
--------------------
Str 8, Dex 14, Con 10(8+2), Int 18, Wis 12, Cha 10(8+2)

Feats:
-Spellfocus: Illusion (+1 DC)
-Scribe Scroll

Traits:
-Stowaway (+1 to stealth & survival to find food)
-Trickster (+1 CL for range, duration and AoE for illusion spells)

Skills:

Skill points per lvl: 6 (2+4int)
-Appraise 1 [+8]
-Kn. Arcana 1 [+8]
-Kn. History 1 [+8]
-Kn. Nature 1 [+8]
-Linguistics 1 [+8]
-Spellcraft 1 [+8]

Spells known:

Lvl 0, all cantrips at will, 3 a/day, DC14 (DC16 if illusion)
Prepared: Daze, Detect Magic, Ray of Frost

Lvl 1 x7, 2 a/day, DC15 (17 vs illusion),
Burning Disarm, Color Spray, Disguise Self, Magic Missile, Shield, Silent Image, Sleep.
Prepared: Color Spray, Magic Missile.
[Illusion focus slot]

Special abilities

Ability Score Racial Traits: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They gain +2 Constitution, +2 Charisma, and –2 Strength.
Type: Gnomes are Humanoid creatures with the gnome subtype.
Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Base Speed: (Slow Speed) Gnomes have a base speed of 20 feet.
Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.

Feat and Skill Racial Traits

Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Magical Racial Traits

Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.

Offense Racial Traits

Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

Senses Racial Traits

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.

Focused school: Illusion
Opposing schools: Divination, Necromancy

School powers

Extended Illusions (Su)

Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends.
Blinding Ray (Sp)

As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Invisibility Field (Sp)

At 8th level, you can make yourself Invisible as a swift action for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This otherwise functions as greater invisibility.

Inventory

club --gp 3lbs
dagger 2gp 1lbs
journal, 10gp 1lbs
charkoal stick x2, 1gp --lbs
backpack 2gp 2lbs
Sling --gp --lbs
20 bullets (common), 2sp 10lbs
Canary 4cp 9oz
Bird feed x10 5sp 5lbs

money start 70gp
money spent 15gp 7sp 4cp
total weight 22lbs
Light load= 1-26lbs

Background

Spoiler:

Cloony is a young gnome who's always been a bit of a prankster. Showing talent in illusions and tricks, he often fooled his peers when he thought their classes too boring.
Not because he was uninterested in the topics, but the way it was brought required some "excitement", which Cloony was happy to provide.
"Of course we have the.......what was, eeeeeeeeeee!!! A rat!!!!!!!"....of course there wasn't one to start with, not that Cloony would say so of course.

This talent had gotten him into and out of places he shouldn't be. Being a curious type this has happened on more than one occasion.
Just like the last few days. Cloony had wondered what all the hush-hush was about with a warehouse at the docks in Magnimar.

"All these people are whispering so much, this looks suspicious to me. What would a gnome's life be without a little excitement, i'm going in hehe."
Cloony had made his way with the use of ghost sound and daze as he went deeper into the area. Being small helps if you want to sneak. Looking around Cloony eventually saw the biggest crate he'd ever seen with a label that said FRAGILE. A vase, a rare crystal ball maybe? Throwing a few more ghost sounds he snuck closer until....."Chirp..chirpchirp chirrrrrrp"
His pet canary "Puffy" was in the mood to start singing and had just made itself a brandnew alarm. He got Puffy as a birthday present once, maybe it was to warn the teachers he was somewhere off-limits, it didn't matter to him back then.
"Aw..no.....". Cloony had to run as quickly as he could, there were more people on the same area than previously.

Finally making it outside after a sleep spell got the better of his persuers, he decided to take a walk. He saw many ships docked, one was almost about to depart.
"It seems people need a pass to get on nowadays, still, pretty ship." Puffy took off again, flying towards the ship's final on-shore cargo. The canary landed in a large unsealed basket. Passing between and past the sailors' legs he climbed into the basket to get his bird. As he had him again it became dark as the lid was put onto it.
Hey...what's going on? I'm moving? But wait, that would mean i'm going on board? Indeed Cloony got taken to the cargo hold where his hiding place was now placed. Over the time he had succeeded in obtaining some "free" food, but even that luck runs out at some point.
Whatever the reason, his canary starts being very merry at points that change Cloony's life. It started singing when a sailor was about to take something from the hold. "Who are you?"

...i'm busted..


Pretty funny backstory Chyrone :P


Thanks :)


Wow! This is some heavy competition! I hope I make the cut!


Question for you Salty GM, do I need to take the Fiendish Heritage feat to choose a variant line?


I love the back story, Chyrone.


@Viorec: Indeed! However no matter how the cookie crumbles this is sure to be fun for all who are chosen, sl good luck to all! :)


@Vixen No you don't in my game.


I think I am done for now. If I am selected I will select the gear, and hopefully finalize my feat.

Unless you would rather that I select gear, Salty GM. I figure there will be tweaking for those that are picked anyway. I end up doing that. :)


Besides weapon and armor, I'm looking to closely at gear you are good.


Coolness. Now to wait and see.


I know its probably a fair bit of work, but any chance of an updated applications list?


This is the submissions so far:

Vanzulii- LN Human Inquisitor(Infiltrator)
Finn- Samsaran Dual Cursed Life Oracle
Antorin- CG Elf Rogue(Knife Fighter)
Mosi- LG Catfolk Monk(Zen Archer)
Darius- LN Human Arcanist
Grimtooth- NG Goblin Alchemist(Trap Breaker)
Baelir- CG Half-Orc Swashbuckler
Bayani- N Elf Fighter(Lore Warden)
Falendral- CG Elf Ranger
Lormo- NG Elf Investigator
Saga- CG Human Skald
Sam- CG Tiefling Wizard
Zared- N Changling Summoner
Viorec- CN Human Rogue
Lionel- LN Tiefling Fighter(Brawler)
Albawar-CG Dwarf Fighter
Kintargo- NN Tengu Jungle Druid
Haloniel- CG Elf Fighter
Tinder- LN Half-Elf Magus
Omara - LG Suli Paladin
Vixen - CG Tiefling Inquistor
Cloony- NG Gnome Illusionist
Schatten- CN Catfolk Slayer
Aldern- CN Sylph Wizard(Wind Listener)
Procellae- LN Undine Monk(Zen Archer)
Dwnyra- NG Halfling Sorcerer

Well this is going to be fun picking.

In other news, I'm going away to meet family on Friday so I'll won't be able to announce the picks then. It would have to be moved on Monday so it will give you guys time to straighten out any kinks/confusion and those who expressed interest to create their characters. I will ignore those submits characters of those who did not express interest before Friday though so just to keep that in mind.

Edit: Fixed Vixen and other people added


Just for reference, my tiefling is an inquisitor. You missed that in your post.


Oh wow, that's a lot of competition.


Lots of good applications and only a 1/5 chance of being picked, still keeping my fingers crossed!

Dark Archive

I noticed you changed my alignment to LN, and that is good actually I had forgotten you could be out of alignment with a God and I think that is closer to his intentions as a character, of course his misdirection is that he is CN.


Hey folks, sorry fro the last minute withdrawl but I'm going to do just that. I'm rapidly increasing my PbP time beyond what I'll be able to handle. Good luck with the campaign, looks like it'll be great.

Grand Lodge

This is Valarael Shadowsong, Elven Alchemist. In combat her role is to throw bombs for damage, and, in later levels, status effects. Out of combat she is skilled in knowledges, diplomacy, crafting alchemical items/potions and languages.

Stat Block:

Valarael Shadowsong
Female Elf Alchemist (Mindchemist) 1
CN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 8 (1d8)
Fort +2, Ref +5, Will -1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee rapier -1 (1d6-1/18-20)
Ranged bomb +4 (1d6+4 Fire)
Special Attacks bomb 5/day (1d6+4 fire, DC 14)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
Alchemist (Mindchemist) Spells Prepared (CL 1st; concentration +5):
1st—shield (2)
--------------------
Statistics
--------------------
Str 9, Dex 16, Con 10, Int 18, Wis 9, Cha 14
Base Atk +0; CMB -1; CMD 12
Feats Brew Potion, Point-Blank Shot, Throw Anything
Traits calistrian courtesan, mwangi scholar
Skills Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy +6 (+7 to gather information), Knowledge (arcana) +8, Knowledge (History) +8, Knowledge (nature) +8, Linguistics +5, Perception +1, Profession (courtesean) +3, Sense Motive +0, Spellcraft +8, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Aklo, Common, Elven, Polyglot, Skald, Tien, Varisian, Vudran
SQ cognatogen, weapon familiarity
Other Gear studded leather, rapier, belt pouch, flint and steel, wooden holy symbol (Calistria), trail rations, mule, alchemy crafting kit, backpack, bedroll, bit and bridle, blanket, feed (per day), formula book, lamp, mess kit, night tea, oil, pack saddle, pack saddle, rope, soap, sunrod, trail rations, waterskin, 7 gp, 1.5 sp, 9 cp
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can identify potions by touch.
Bomb 1d6+4 (5/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Calistrian Courtesan You worked in one of Calistria’s temples as a sacred courtesan, and you know how to flatter, please, and listen. You gain a +1 trait bonus on Sense Motive checks and Diplomacy checks to gather information, and one of these skills (your choice) becomes a class skill.
Cognatogen (DC 14) (Su) At 1st level, a mindchemist learns how to create a cognatogen, as per the cognatogen discovery.
This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects mutagen* as a discovery).
Comprehend Languages (1/day) (Sp) (Envoy) With Intelligence 11+, cast Comprehend Languages once per day.
Detect Magic (1/day) (Sp) (Envoy) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) (Envoy) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Read Magic (1/day) (Sp) (Envoy) With Intelligence 11+, cast Read Magic once per day.
Mwangi Scholar - You gain Polyglot as a bonus language and receive a +1 trait bonus on all Knowledge(history) checks regarding the Mwangi Expanse.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Mule Stats:

Flagg
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee 2 hooves +2 (1d3+1)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
Skills Perception +5
Combat Gear oil (2); Other Gear alchemy crafting kit, backpack, bedroll, bit and bridle, blanket, feed (per day) (3), formula book, healer's kit, lamp, mess kit, night tea (10), pack saddle, pack saddle, rope, soap, sunrod, trail rations (2), waterskin
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Appearance:

Valarael is a tall, thin, elven woman, with long, straight, platinum-blonde hair. She has a beautiful, angular face, with striking blue, tilted eyes. Her skin is very fair, smooth, and unmarred. She wears well-cut but utilitarian yellow linen, with a black leather vest and overskirt. Her studded leather armor is black with studs of yellow-dyed metal. Her belt and boots are of the same black leather, and a painted wooden holy symbol is displayed prominently on thong around her neck. She carries many small vials in slots on her belt and bandoleers, and carries a sheathed rapier at her waist.

Personality:

Valarael tries to embody the detached, feylike nature of the elves like her goddess, Calistria. She chooses her path and holds to it, not because of some higher calling or sense of duty, but because she chooses it. While she harbors a grudge once given reason, she is not cruel to those who do not deserve it, and she has a soft spot for children, slaves, and mistreated animals. She is a sensual being, charismatic and beautiful, and she uses that aspect of herself to hide her intellect and agility from others. Valarael lacks strong moral convictions, and any appearance of a moral code is simply expediency and self-preservation. For example, senseless killing goes past her bounds, as it would merely cause another to visit vengeance upon her.

Background:

Though born in Kyonin, Valarael Shadowsong remembers almost nothing of it. At only a few years of age, her parents left the land of the elves to live in the City at the Center of the World after her mother had been invited to join the Pathfinder Society. Shortly thereafter, Val's father, a moderately famous carpenter in Kyonin, was contracted by a group of fellow Calistria worshipers to craft all the furniture for their new temple in Absolom. Val was left in the care of the Calistrian priests much of the time while her mother was away and her father worked. Her duties at the temple exposed her to the various alchemical and black market substances used by the priests and sacred prostitutes, kindling the young elf's interest in alchemy. She proved extremely adept at the skills required for what became her passion. Val essentially lived at the temple and made a number of friends and lovers there, although she never became a priest herself, these experiences led Val to be an extremely devout worshiper of the Savored Sting.

Upon reaching her majority, Valarael became a sacred prostitute for a five years. During this time she learned to leverage her beauty and magnetism to get what she wanted, as well as the value of serving others for one's own gain. True to her goddess, Val sought to experience all the world's pleasures, and took to traveling to do so. Her first travels were devoted to her burgeoning love of alchemy. The young elf traveled to wizard and alchemist schools and universities around the Inner Sea, using her body as currency, to learn the ways of far flung alchemists. She learned of mixtures that improved the mind at the expense of the body, fiery explosions, alchemical tools and weapons, medicine both common and magical, and magical concotions that emulated the spells of mages.

Now truly an alchemist, Val had a variety of skills to pay passage to the far flung destinations she wished to see. A ship that had no need for an alchemist would almost always take payments of flesh for passage, and the world opened up to her. Over the course of two decades, Valarael saw more of the world than most, from the exotic lands of Tian Xia, to the Impossible Kingdoms of Vudra, to most of the lands of the Inner Sea. She discovered a profound love of knowledge and libraries on her journeys, and learned foreign languages of to peruse the tomes of some of these distant temples of learning. While not profitable in terms of material wealth, these journeys provided Val with all the happiness she could hope for.

Her next journey lead to the Mwangi Expanse. In preparation, she studied tribal history and the pieced together language known as 'Polyglot'. The ship she had booked from Absolom left her behind in Port Peril when she turned down the captain's furhter advances. She'd paid her way with flesh and alchemy, but the man wanted more than he'd bargained for. Luckily, Valarael had enough coin to spare when the Jenivere arrived to pay the rest of the way to Sargava.

Writing Sample:

The stormwall approached as lightning danced over the ocean just west of Port Peril, a scant few miles offshore now. On the dock an elven woman and a human man argued. "Well, you'll just have to make do with what you've had, Kleddus." Val said, smirking. "If you think you're entitled to more, you've the wit of a shovel. Journey's done and so's my payment for it." Val could see the man was infuriated, he'd obviously come to think of her as his property. The men she'd slept with were like that somtimes, she just hoped he had the sense not to push the issue. It was bad enough being blown into the gods know what kind of situation in the Shackles, she didn't need a burned boat and an angry chasing after her again. It'd gotten a little dicey the last time a ship's captain had become possessive.

"Now list'n her' yuh elf-cunt!" the man roared, "Yer guna be doin what I tell yuh ta do! An'if yer thinkin' not, I'll let the boys have yuh too!" The old ship's captain reached for her arm and Val dodged out of the way, deftly grabbing a pair of vials from her bandoleers as she backtracked.

"You know I can burn your damned ship down with a few of these if I want to," Valarael said in a warning tone, hefting the two tiny vials, "and Calistria help me, I will if you give cause." The man's face nearly went white as she spoke.

"Damn you and damn yer whore goddess." Kleddus shouted, spitting on the ground before Valarael at the end of each sentence. "Get outma sight, and take yer thrice-cursed mule with ya. Yer not welcome board muh n'more. Spread yer legs fer anudda way off this rock!"

Val could hear him cursing loudly as he walked back into his cabin, but she merely shrugged and turned away. She walked down the dock and grabbed Flagg's reins, leading the mule into the pirate capital, in search of whatever passed for an inn. Eventually finding her way to an inn, Val stabled Flagg and decided to stay in the common room for the evening, guessing that not sleeping would be the safest choice.

Finding another ship to Sargava would be irritating, but she'd manage. She always had, whether by coin, skill, flesh, or force.


Just to make sure it's clear, although Bayani is taking 1 level of fighter, he's going wizard/arcane archer/eldritch knight for the rest of his levels so he should be seen as an arcane/ranged hybrid character, not specifically a fighter.


Crap, I guess I should have written something earlier.
Here is my alias for (late?) submission.

EDIT:final version might have a dagger and buckler in addition, but I have got to hit the hay.


Finished! Sorry it took so long, tests and what-not.

Liberty's Edge

Test I remember them, about 30 years ago :)
Yea I have been playing for a few years!

Liberty's Edge

I remember the last test I took. It involved hunting a Sabre tooth tiger with a sharp rock tied onto the end of a long stick. It was graded as a pass or a fail, but you really didn't want to fail. :-)

Liberty's Edge

LOL nice!


Cutlass wrote:
I remember the last test I took. It involved hunting a Sabre tooth tiger with a sharp rock tied onto the end of a long stick. It was graded as a pass or a fail, but you really didn't want to fail. :-)

We started off with a tiger, two sticks, and a rock, but Cutlass broke the tiger. Mwangi jungle day care for you.


Lol love the Halo reference


Dwynra Naad wrote:
Finished! Sorry it took so long, tests and what-not.

Looks like you're going for Arcane Trickster?


I'm guessing poor Salty will be spending over an hour going through the list of applicants.


Chyrone wrote:
I'm guessing poor Salty will be spending over an hour going through the list of applicants.

I think it will be longer. They have to pour over a bunch of quality submissions.


Unless he decides to do it randomly, that takes seconds.


Grand Moff Vixen wrote:
I think it will be longer. They have to pour over a bunch of quality submissions.

Indeed, i've not set an end at the estimated time after all.


In case you missed it, he bumped the decision to Monday.


I know. Just saying us all applying is going to take time.
The burden that comes with the blessing of this much interest....


DoubleGold wrote:
Unless he decides to do it randomly, that takes seconds.

We can roll on a table to see who it might be...

Roll 1d27 seven times. Re-roll for repeated results. Remove two players from the seven based on overlapping skillsets...

This might make for interesting 'fantasy football'. Don't blame me, I'm just curious.


1 person marked this as a favorite.

Better Fantasy Football than Police Procedural Lacrosse. :)


Omara Sedilah wrote:
Better Fantasy Football than Police Procedural Lacrosse. :)

Two gangs are in town. Both are fighting for control of the Falcon. The city doesn't care who hit who first. It's up to the organized crimes squad to put an end to it.

bun
DUN
DUN


Squeaking in just under the deadline! (I just happened to check recruitment tonight.) "Serpent's Skull" has long interested me as an AP, so here's hoping (also, equipment pending, but not planning anything wonky.)

Stats:

Sessenji
Catfolk Sorcerer (Wildblooded) 1 (Pathfinder RPG Advanced Race Guide 90; Pathfinder RPG Ultimate Magic 0)
CN Medium humanoid (catfolk)
Init +3; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d6+4)
Fort +1, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft., climb 20 ft.
Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +5):
. . 1st (4/day)—color spray (DC 15), grease
. . 0 (at will)—dancing lights, daze (DC 14), detect magic, haunted fey aspect[UC]
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 13, Wis 8, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Eschew Materials, Toughness
Traits jenivere crew, seeker
Skills Climb +8, Knowledge (nature) +5, Perception +6, Spellcraft +5, Stealth +5, Survival +2, Use Magic Device +8; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common, Polyglot
SQ cat's luck, mutated bloodlines (sylvan)
Gear TBD 150 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Climbing (20 feet) You have a Climb speed.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.

Background:

Now I return to the place of my birth - the Mwangi. All have heard of it, and few have visited. They call the "the expanse", and do it some honor, but they cannot imagine its extent, its depths, the places with trees so tall, so thick, that night is perpetual.

Mine was a poor village, our people shunned. Outcasts. We, blessed with feline spirit, were mistrusted. The great cats, all hunters, some killers, but even in the Mwangi, people do not understand the world, and they assumed that we were dangerous to them. My mother was touched by the spirits, and she passed her gifts to me, and even in our poverty, I loved to walk through the trees, and climb them, and run silently through them, and the great cats knew I was one of them.

But they came. They had come before, generations past, with their spears, their hatred, and they put our village to the sword, killing my mother before my very eyes. They lit our huts ablaze, and led the children off to the slave markets. Three days march, and our numbers arriving were half those that left. The warriors were cruel.

I memorized their faces. All of them.

I do not know how old I was. A girl, far unflowered. Years? Trees scoff at years; their days are seasons, their lives, ages. I was younger than a sapling, let us say.

A catgirl slave? A climber? I spent my childhood on ships. I practiced my spirit arts in secret. In time, with the luck of a fair captain, I earned my freedom.

But ships, like trees, scoff at years. Their clock is the crash of waves, seasons of storm and calm, the slow, unstoppable flow of currents. I am no longer just a girl. I am tall now, lean, fast, and my spirits answer me. And I am returning home, at last.

I remember those faces. Forever.

Shadow Lodge

I've actually already joined another campaign, so I'm going to have to bow out of this one, sorry.


I made some tweaks to Malthu's backstory. Changed some words to flow better, grammar, spelling, and the like.


I was just accepted into another pbp and I'm a one game man, so I will be redacting Satinder's submission. Good luck everyone, and have fun!


Just one more day of waiting can't wait!


Hang in there. Just a few more hours.


I have to apologize for the long wait. I was visiting family and the area was kinda in a deadzone so I could not post for awhile.

In other news, I have made my desicion for the party and I expanded to six. You people never make this easy and I am sorry I cant take everyone so this is who I picked:
Mosi: catfolk monk
Albawar: dwarf fighter
Kasia: human cleric
Cloony: Gnome Illosinist
Lormo: elf investigator
Baelir: half orc swashbuckler

Thank you for applying and good luck for everyone in the future.

Those chosen please dot in discussion and I'll start the campagn later today when I have a proper computer.

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