About Lionel Russ. . . . . . . .
Background: Lionel grew up in the Shackles, having spent his entire life in its towns and ports. Son to a carpenter, his parents and his 2 years older brother Rufus found themselves as pariahs when Lionel was born, his monstrous appearance sparking fear amongst their neighbours. Eventually the family fled, as tensions rose to a point where it was no longer safe for them to remain.
Fearing the same treatment elsewhere, they made for The Shackles, a place where the nature of Lionels descent mattered little to the local populace. Of all the ports in the Shackles, Parley Point seemed the safest, and the small family decided to resettle there. At first, times were hard, as what coin they had brought along was soon spent, the ravenous nature of the Shackles piling unfair trades and robberies aplenty onto the outsider family. After a while however, Lionels father came to understand the ways of pirates. To them, it did not matter who you were or what you had done. In the Shackles, connections, friends and the value of a mans word were what weighed heaviest. The first few years were hard, but by the time Lionel was 4, his father had managed to establish himself as a respected, hard working carpenter amongst the ships crews, one who always gave favourable trades to his customers. Anywhere else, the family would have been poor under such circumstances, but his fathers reputation and the constant influx of ships in need of repair meant business was good. From that point on, Lionels life was as peaceful and happy as any child could want, playing in the streets and on the docks with his brother and the multitude of neighbour kids and street urchins. At first their parents tried to shield them from the world they lived in, but it was soon obvious the boys neither wanted to be shielded, nor stood to benefit from it. Reluctantly, their parents realized that their sons stood a better chance of succeeding in the Shackles, being raised by its streets as much as the ideals of a traditional household. By his 20th year, Lionel had grown into a powerful young man, his clawed hands and vicious appearance garnering him grudging respect and occasional admiration amongst his fellow citizen. His brother meanwhile had grown into a handsome and fiercely intelligent man. Always scheming, always on the lookout for opportunities, Rufus got himself and Lionel into plenty of trouble, as well as plenty of coin in their hands. Rufus was the brains, Lionel the brawn, the pair earning the name "The Fox and the Wolverine" amongst friends and enemies alike. Rufus' ambitions knew no bounds, and by Lionels 25th year, Rufus had made himself a captain. Despite Rufus' best attempts, Lionel repeatedly refused to take the mantle of first mate or quartermaster, finding the responsibilities of on-ship politics and management tedious. The years of fighting had left Lionel with little interest for anything but the thrill of rending flesh. A lifetime of piracy followed. Although Rufus continued to attempt to climb ever higher, he never managed more than two ships to his name, a fact which troubled him greatly but which Lionel found more than enough. It was enough to keep their ageing parents well taken care of, and to him, that and the occasional chance for a fight was all he needed. But it was not to last. Through his schemes and treacherous nature, Rufus had earned plenty of enemies amongst the other captains. Bounties swiped from under their noses, ships sabotaged and many other transgressions had been piled onto the tally over the years, and finally, a few of them had had enough. Ambushing their ship at anchor, the disgruntled captains made short work of Rufus and Lionels ship, the overwhelming force of three ships brought to bear against one. As it became clear that victory was impossible, Rufus pleaded for Lionel to flee with him, but Lionel refused. Faced with the decision to leave his brother or stay to face the consequences of his actions, Rufus slipped away in the chaos of the battle. As the last of the crew surrendered in their captains absence, Lionel was finally dragged down and bound. Whether because they knew Lionel was not the cause of their troubles or if they simply hoped he would hunt down his brother for them, the other captains decided to set Lionel free. They told him to leave the Shackles, and never return, warning him that his parents would suffer for his stubbornness if he did not. Reluctantly, he accepted. Personality: ... Appearance: Lionel stands just shy of 6 feet tall, but seems shorter at a distance, his overly wide frame and gorilla-esque arms making him look somewhat like a dwarf at a glance. However once up close it becomes clear where his heritage lies. Sporadic patches of thick bony scales cover his greyish brown skin, clustered and more pronounced on forearms, elbows, and brow. Skin and scales alike bear testament to the brutal existence of their owner, bright scars crossing most of his skin in sporadic patterns, deep furrows marring his scales. His thick, muscled arms, terminate in large clawed hands, their surfaces completely scaled like armoured gauntlets. Despite this powerful appearance, Lionels overall mass is close to what would be expected of your average 6 foot person. His waist is thin, his legs equally so, looking almost comical in comparison to the bulk they support.
Lionel wears loose fitting, practical clothes in dulled tones of brown, grey and black. Even his armour is bereft of colour, overly oiled to the point where no sheen comes off the surface of his armor, the only article of his apparel which is close-fitting instead of baggy and loose. Only the collection of sashes used to tie off the ends of his pants and sleeves, as well as those he uses for a belt, are coloured, bright blood-red cloth in the style worn by his brothers crew. When amongst unfamiliar people or in a new settlement, Lionel prefers to adopt a disguise, donning a red scarf around his head and face, worn as an amalgamation of turban, bandanna and highwayman face scarf. Whilst in disguise, he also makes it a point to keep his arms crossed, on his back when in motion and across his chest when at rest, in an attempt to conceal their monstrous length and the claws and scales on his hands. Race/Class: Male Onispawn Tiefling Fighter 1 (Brawler), Monk 0 (Monk of the Iron Mountain, Master of Many Styles) Size/Type: Medium Outsider (Native) Alignment: Neutral-Good Initiative: +2 Senses: Darkvision, Perception +3, Sense Motive +2 Languages: Common, Elven, Infernal
Str: 18, Dex: 14, Con: 14, Int: 12, Wis: 15, Cha: 8 BAB: +1, CMB: +5, CMD: 18
AC: 21, Touch: 13, Flat-footed: 19 (+6 Armor, +2 Dex, +2 Natural Armor, +1 Trait) HP: 12 (1d10(10), +2 Con, +0 Toughness, +0 Favoured Class(Fighter)) Fort(2): +4, Refl(0): +2, Will(0): +2
Speed: 30 ft. (20 ft. in Breastplate) Claws: +6 (1d4 + 4 (20x2)) Javelin: +3 (1d6 + 4 (20x2))
Armor of the Pit ( Link ): (Your fiendish traits take the form of a protective scaly skin.) Weapon Focus (Claw) ( Link ): (You gain a +1 bonus on all attack rolls you make using the selected weapon)
Defender of the Society ( Link ): (+1 Trait bonus to Armor Class while wearing Medium or Heavy armor.) Rostlander ( Link ): (You come from hearty stock and were raised with simple sensibilities of hard work winning well-deserved gains, the importance of charity and compassion, and the value of personal and familial honor.)
(2 ranks, 1 Int, 1 Favoured Class (Fighter)) Climb (1): +8 (+4 in Breastplate) Disguise (1): +5 Intimidate (1): +5 Perception (1): +3 Sense Motive(0): +2
Darkvision (See in the dark up to 60 ft.) Infernal Resistance (Resist Cold, Electricity, Fire 5) Maw or Claw (Gain Claws dealing 1d4 damage. Replaces Spell-like Ability) Prehensile tail (Tail can retrieve stored items as swift action. Replaces Fiendish Sorcery.) Skilled (+2 Racial bonus on Disguise and Intimidate checks)
Fighter bonus feats (+1): (Weapon Focus (Claws))
COMBAT / MAGIC EQUIPMENT (40 Lb):
OTHER EQUIPMENT (18 Lb):
58 Lb Total (Light load = 100) Wealth: 0 Gold, 0 Silver, 0 Copper |