SO Crypt of the Everflame
(Inactive)
Game Master
ScorchedOne
Maps
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Rizzok, you might consider a 5 ft step diagonally to the southwest, setting up flanking for you, Dragall, and Talondreal.
You guys are doing a fantastic job of holding them at bay! Keep it up!
Force Missile vs. Red: 1d4 + 1 ⇒ (4) + 1 = 5 High damage continues. Woot!
FM 2/6
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
In frustration he attacks the red skeleton again
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 4 ⇒ (6) + 4 = 10
1d4 ⇒ 3 fire
Talondreal, I think you rolled a d20 instead of whatever die your damage is?
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Rizzok steps into the gap and start attack with mace and tail.
Last d4 is fire. Tail is not bludgeoning. Start with green, move to yellow if green drops.
Light Mace: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d4 + 1d6 + 1d4 - 1 ⇒ (3) + (5) + (3) - 1 = 10
Tailblade (Secondary Natural Attack): 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d2 + 1d6 + 1d4 - 1 ⇒ (2) + (3) + (4) - 1 = 8
Confirm Light Mace: 1d20 + 7 ⇒ (17) + 7 = 24 Extra Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
oops
1d20 + 4 ⇒ (5) + 4 = 9
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Male CG Kitsune Bard (Flamesinger) 2 | HP 17/17 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 35ft | Bardic Performance: 15/15 | Spells: 1st 3/3 | Active conditions: None.
Kasai drops his bow, draws his sword and moves forward to attack, singing all the while.
"I see fire, burning the trees..."
Free Action: Continue bardic performance
Free Action: Drop bow
Move Action: Draw longsword
Free Action: 5-foot step up
Standard Action: Attack yellow skeleton
Attack w/ longsword: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 + 2 + 1d4 ⇒ (8) + 2 + (4) = 14
With the onslaught of all involved, the remaining skeletons fall and cease their movements. Several of your number are wounded, though not grievously so as yet.
In the chamber is a pair of backpacks. One of the packs contains a large pillow and two quivers (each containing 10 blunted arrows). The other pack has 2 days’ worth of rations, a full waterskin, and a pair of smokesticks.
The bodies might be identifiable if anyone has knowledge of the local community.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Kara Saint-Germaine SF wrote: Dragall, they've been removed from the map. We started with six of them and are down to three. When I watched, there were 4
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Dragall uses his wand of CLW on himself.
CLS: 1d8 + 1 ⇒ (8) + 1 = 9
"Does anyone else need this medicine?"
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
The paladin will heal himself again
1d6 ⇒ 5
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Kara has been too preoccupied with her studies to get to know the locals.
No Knowledge Local for me yet.
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Rizzok studies the remains to see if he can glean any insights into their identity.
Kn. Local: 1d20 + 9 ⇒ (5) + 9 = 14
Male CG Kitsune Bard (Flamesinger) 2 | HP 17/17 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 35ft | Bardic Performance: 15/15 | Spells: 1st 3/3 | Active conditions: None.
Kasai joins Rizzok in studying the bodies.
Know (local): 1d20 + 5 ⇒ (3) + 5 = 8
Rizzok studies the corpses of the non-skeletons, who appear to have been slain much as you might've been, and it is on the tip of his tongue. Anyone may make an untrained check (int) to aid Rizzok.
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Knowledge Local, untrained, Aid Another: 1d20 + 3 ⇒ (10) + 3 = 13
Ooh, Rizzok, look here. Is that what I think it is?
With the nudge from Kara, Rizzok recalls that these men are Gerol and Vark, both of whom are friends of the mayor.
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
This is not good. From what I understand we should be going through more ceremony than death trap. he says as he begins to concentrate to see if he detects evil.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
"There will be no easy walk!"
Perception: 1d20 + 4 ⇒ (20) + 4 = 24 for something interesting
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Do you think they were waiting here hoping to scare us, and were ambushed themselves as they slept?
What would cause these skeletons to rise up so?
Kara casts Detect Magic and searches the crypt for any clues.
Perception Take 10 for 15.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Dragall tries to detect Magic in the room.
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Something is terrible wrong here he comments.
Everyone who passes a DC 5 perception hears a wailing from a room somewhere to the south.
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Listen! To the south. There may be villagers still alive. Come on, everyone!
Kara is happy to open the door if no one else does. If you want to open it instead, feel free to move her icon out of the way.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
"Kara I will go first!" Dragall enters the room.
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Oh-kay. Go right ahead. I'll be right behind you to back you up, big guy.
Kara grins a mischievous grin.
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Perception 1d20 + 3 ⇒ (19) + 3 = 22
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
perception: 1d20 + 4 ⇒ (9) + 4 = 13
"Rizzok will you go first to see if there is any trap?"
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Rizzok nods and looks around for any traps.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Rizzok is fairly certain there are no traps.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
GM where are we on the map. I will like to move but I don't know where to go
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Someone is in trouble. We need to help them he says.
You are above the north door to the new room.
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
We need to speed thinhs up!
Dragall moves into the room with greataxe in his hands. And looks for the traps and odd things.
perception: 1d20 + 4 ⇒ (18) + 4 = 22
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Dragall also detect magic in the room.
Dragall moves into the room and very nearly finds himself triggering a pair of pit traps adjacent to him! He also spies a switch on the wall of the alcove adjacent to him. There is no magic that he detects.
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
Have we anyone stealthy that can disable traps? he asks
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
Dragall pulls the switch. Then jumps over the pit on the south and moves to the western door and listen what's on the other side of the door.
jump: 1d20 + 0 ⇒ (5) + 0 = 5
perception: 1d20 + 4 ⇒ (9) + 4 = 13
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Rizzok was about to nod in response to Talondreal, but Dragall opted for action instead.
Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Hey, wait for me, big guy!
Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
We must be prudent in our actions. Using our best skills are what is going to help us to survive. We do not know what lies ahead, just that there is something not right here
The switch does not cause the door to open, but Dragall does hear slightly muffled screaming.
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Rizzok enters the room and scans the area around him for traps as he goes.
Perception: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Rizzok sees no traps. He doesn't know what the fuss is about. The ground does feel a little empty beneath his feet however. Reflex save.
Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
REFLEX: 1d20 + 6 ⇒ (17) + 6 = 23
M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |
"Behind these doors is someone!"
Rizzok safely leaps back onto solid stone, but notices the open pit trap before him has pillows set at the bottom to cushion the fall.
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