Full Name |
Dragall Durk |
Race |
Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | |
Classes/Levels |
| Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. | |
Gender |
M |
Size |
M |
Age |
20 |
Strength |
14 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
8 |
Wisdom |
10 |
Charisma |
20 |
About Dragall Durk
Dragall Durk
Male half-orc oracle 4
LN humanoid (half-orc)
Init +1; Senses Perception +5
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DEFENSE
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex,)
hp 35
Fort +3, Ref +3, Will +5;
Studded Leather +4 to AC
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OFFENSE
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Speed 30 ft.
Melee +1 cold iron greataxe +6 (1d12+4 /20 x3)
Ranged light crossbow +4 (1d8/19–20 x2)
Oracle Spells Prepared (CL 4th;)
2nd (4/day) - Cure Moderate Wounds
1st (8/day)— Comprehend Languages, Protection From Evil, Alter Winds, Cure light wounds
0 (at will)— Mage hand, Ghost sound, Detect Magic, Read Magic, Guidance, Stabilize, Create Water
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STATISTICS
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Str 14, Dex 12, Con 12, Int 8, Wis 10, Cha 20
Base Atk +3; CMB +5; CMD 16
Feats : Toughness, Extra Revelation
Traits Eyes and Ears of the City, Dangerously Curious
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Skills
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Acrobatics +4
Appraise -1,
Bluff +5
Climb +1
Diplomacy +9
Disguise +5
Escape Artist 0
Fly 0
Heal 0
Intimidate +7
Knowledge (History) +3,
Knowledge (Planes) +4,
Knowledge (Religion) +3,
Perception +5,
Ride 0,
Sense Motive 0,
Spellcraft +4,
Stealth +4,
Survival 0,
Swim +1;
Use Magic Device +11;
Armor Check Penalty –1
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Languages:
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Common, Orc
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SQ:
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Darkvision to 60ft
Orc Ferocity - can fight one more round when below 0HP
Weapon Familiarity - greataxe and falchion
Oracle's curse - Haunted
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Combat Gear
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+1 cold iron Greataxe
Crossbow, light
---------------
Other Gear:
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Backpack
Rope silk
Chalk
Flint and steal
Signal whistle
Ioun Torch
Scholar's outfit
Cold weather outfit
Cloak of Resistance +1
Deluxe Dungeoneering Kit:
2 Candles
1 Chalk
1 Hammer
4 Pitons
1 50ft Silk Rope
2 Sacks
3 Sunrods
4 Tindertwigs
1 Everburning Torch
antitoxin,
antiplague and
5 flasks of alchemist's fire
Wand of cure light wounds 36 charges
2500 gp
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SPECIAL ABILITIES
------------------------
Mystery - Wind
- Air Barrier - +4 on AC for 1 hour/lvl in 1 hour increments
- Lightning Breath - 30-foot line of electricity 1/day, 1d4/level(3d4)
- Touch of Electricity - As a standard action, you can perform a melee touch attack that deals 1d6 points of electricity damage +1 point for every two oracle levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, any weapon that you wield is treated as a shock weapon.
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spells
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Mage hand
Mending
Ghost sound
Detect Magic
Read Magic
Guidance
Stabilize
Create Water
1st level
Comprehend Languages
Protection From Evil
Alter Winds
Cure light wounds
2nd level
Gust of winds
Cure Moderate Wounds
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Background
-----------------
My mother was a human being, and a father orc. I was created during the orc conquest. On the night of my birth, strange things happened. In moment of my birth the lightning struck in the house where my mother was. The shock of the thunder has killed my mother. Luckily at birth was a rural shaman who managed to get me out of my dead mother. He raised me as his own son even though he was a man. He taught me everything I know today.
All my life's strange things happened to me, or the objects around me would behave strangely. There and there they would fly away or fall when I passed by them... And the wind has become my best friend.