SO Crypt of the Everflame (Inactive)

Game Master ScorchedOne

Maps


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Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

5th step to blue enemy

Dragall hits with his greataxe the blue enemy.
"Eat this brother!"

to hit: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d12 + 3 ⇒ (2) + 3 = 5
Blazing Blades damage: 1d4 ⇒ 2


Will save, Dragall.

The orc takes the strike from his half-breed kin, but does not fall.

Talondreal
Kara
You're up.
Enemies
Rizzok
Kasai
Dragall

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Will: 1d20 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Stabilize: 1d20 + 2 - 7 ⇒ (7) + 2 - 7 = 2

Kara decides that bleeding is the best course of action right now.

HP -8, Dying


Kara continues to bleed while time waits for Talondreal.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

He attacks the same orc
1d20 + 7 ⇒ (4) + 7 = 11
1d10 + 4 ⇒ (9) + 4 = 13


Talondreal misses the orc, and they resume their onslaught.

Red Attack: 1d20 + 5 ⇒ (8) + 5 = 13 Miss

Green Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Green Confirm: 1d20 + 5 ⇒ (20) + 5 = 25 Ouch.
Kasai Damage: 3d12 + 12 ⇒ (2, 4, 3) + 12 = 21 Whew, lucky time to roll low dice.

Blue Attack: 1d20 + 5 ⇒ (5) + 5 = 10 Miss

The orcs of red and blue hue miss their quarry, but the orc of traditional green tint cleaves nearly through poor Kasai. And he needs to make a will save.

Talondreal
Kara
Enemies
Rizzok
Kasai
Dragall

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall hits again with his greataxe the blue enemy.

to hit: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d12 + 3 ⇒ (12) + 3 = 15
Blazing Blades damage: 1d4 ⇒ 4

Liberty's Edge

Status:
HP: 17/17; Bardic Performance: 11/15; Spells: 3/3 (1st)
Male CG Kitsune Bard (Flamesinger) 2 | HP 17/17 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 35ft | Bardic Performance: 15/15 | Spells: 1st 3/3 | Active conditions: None.

Will save: 1d20 + 3 ⇒ (1) + 3 = 4

A failed will save, and I'm unconscious and dying...

Status:
HP -5/17
Bardic Performance: 14/15

Kasai collapses to the ground from the mighty greataxe blow.

Stabilization Check: 1d20 - 4 + 2 ⇒ (8) - 4 + 2 = 6


Kasai does his best impersonation of a kitsune bard bleeding out on the forest floor.

Rizzok and Talondreal may go, in the interest of expediency. Kara may attempt to stabilize.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Stabilize: 1d20 + 2 - 8 ⇒ (6) + 2 - 8 = 0

Kara feels strongly that by bleeding enough, she may force her enemies to slip and fall and break their necks. It seems foolproof, and the little flying fairy minotaurs sing a happy tune of agreement...

HP -9, Dying, and wants to borrow the GM's d20 next time.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

I will save you Kara but I need to kill this ork first.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Not if the GM's magic d20 has anything to say about it. :-)


Giving the rest of the day for Talondreal, Rizzok is at a thing so might not be able to post. If nothing by noon CST Monday, expect botting.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

he attacks again 1d20 + 7 ⇒ (14) + 7 = 21
1d10 + 4 ⇒ (1) + 4 = 5


Another will save, Talondreal.

Rizzok has at this point decided discretion is the better part of valor, believing that if orcs are going to attack them on this routine journey, perhaps he would be better served back at town.

The orc Talondreal had assaulted falls, but his kin are none too pleased with this result!

The green orc of massive strength approaches Talondreal while the blue one keeps its assault up on Dragall.

Attack Talondreal: 1d20 + 5 ⇒ (10) + 5 = 15
Attack Dragall: 1d20 + 5 ⇒ (5) + 5 = 10

Neither one of them seem capable of landing a blow however, and thus the fighting continues.

Talondreal
Kara
Enemies
Rizzok
Kasai
Dragall

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall hits again with his greataxe the orc.

to hit: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d12 + 3 ⇒ (11) + 3 = 14

"Take that!"

Liberty's Edge

Status:
HP: 17/17; Bardic Performance: 11/15; Spells: 3/3 (1st)
Male CG Kitsune Bard (Flamesinger) 2 | HP 17/17 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 35ft | Bardic Performance: 15/15 | Spells: 1st 3/3 | Active conditions: None.

Stabilization: 1d20 - 5 + 2 ⇒ (6) - 5 + 2 = 3

Status:
HP: -6/12
Bardic Performance: 14/15

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Will 1d20 + 6 ⇒ (15) + 6 = 21


Talondreal:
The orcs are illusory. You just realized that your sword passed right through them.

Will give Rizzok until this afternoon to post, otherwise will continue to bot as needed for this fight.

Dragall similarly strikes down his foe, and sets his eyes on the last remaining opponent.

Dragall, a will save if you please.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

From the woods, Rizzok pulls out his wand and attempts to heal his wounds.

Use Magic Device: 1d20 + 10 ⇒ (12) + 10 = 22
Cure Light: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

WILL: 1d20 + 2 ⇒ (13) + 2 = 15

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

These are not real he says as he sheathes his sword.


Kara and Kasai:
You are both unconscious, but stable. And technically you've taken no damage, you just don't know that. So you're in a sleep-like state for the time being. A nightmarish state,
perhaps, but just sleep and not dying.

Talondreal does not believe the orcs pose a threat, and perhaps to him they do not, but the remaining orc decides that Talondreal isn't a threat any longer and goes after Dragall.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d12 + 4 ⇒ (9) + 4 = 13

A telling blow, that is, if Dragall doesn't believe his ally's words and thinks these are real creatures... well are they or aren't they?

Only a will save will tell... otherwise everyone may go.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall hits remaining orc!
to hit: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d12 + 3 ⇒ (11) + 3 = 14

Will: 1d20 + 2 ⇒ (4) + 2 = 6

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Would my saying that they are not real help the save?

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

Feeling like he's no longer in imminent danger of death, Rizzok, moves to flank the remaining orc.

Attack: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Damage: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (6) = 8


It does help, to the tune of +4 which I was adding once you said it, but even that's not enough to overcome their perceived solidity.

With that the last orc is felled (the axe swing, not the sneak attack which missed) and you feel that danger has passed. Two of your number still rest on the ground, with wounds which certainly look real.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall goes to Kara and uses his wand of clw on her.
clw: 1d8 + 1 ⇒ (5) + 1 = 6

And then do the clw to Kasai
clw: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara breathes easier but still does not wake up.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

Rizzok wasn't much of a healer, but he examined the wounds just the same.

Heal: 1d20 ⇒ 9
Will: 1d20 ⇒ 14

Liberty's Edge

Status:
HP: 17/17; Bardic Performance: 11/15; Spells: 3/3 (1st)
Male CG Kitsune Bard (Flamesinger) 2 | HP 17/17 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 35ft | Bardic Performance: 15/15 | Spells: 1st 3/3 | Active conditions: None.

Kasai's bleeding seems to have subsided, but he remains unconscious.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall looks closely wounds of Kasai to see if he still needs treatment.

will: 1d20 + 2 ⇒ (19) + 2 = 21


Neither of them need treatment, in fact if one were to rouse them, they would awake with no observable wounds.

Rizzok and Dragall are both able to see that these are merely perceived wounds.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Assuming someone does so...

Kara awakes with a start and looks to her shoulder, where she expects to see a rather large and bloody javelin embedded deeply in the flesh. Finding not even a rip in her dress, nor any bloodstains, she looks confused for a moment.

Illusions! It was all illusions!

She claps her hands excitedly.

Oh, I simply must learn some of those! That was very effective!

If she's traumatized by her slow dance with Death, she doesn't show it. Brushing the dirt off her clothes, she says,

Now, who is responsible for sending those illusions? Did we find them yet?

Liberty's Edge

Status:
HP: 17/17; Bardic Performance: 11/15; Spells: 3/3 (1st)
Male CG Kitsune Bard (Flamesinger) 2 | HP 17/17 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 35ft | Bardic Performance: 15/15 | Spells: 1st 3/3 | Active conditions: None.

Wait, I'm alive? But I had feared...it was like...no, don't worry about that. You're alive, and you're an adventurer; get up and adventure!

Kasai shakes his head and stands.

"Quite an impressive bit of magic, that was! What excitement!"

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

That was a most interesting use of magic. the paladin says.
Spellcraft 1d20 + 3 ⇒ (4) + 3 = 7 to see if he knows what spell might have been used.


He does not. You feel that you have quite a bit longer to travel, you may make any preparations for that, then continue on your way around the tree.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

"If they are around, I've got a mind to show them what a real blade feels like."

Liberty's Edge

Status:
HP: 17/17; Bardic Performance: 11/15; Spells: 3/3 (1st)
Male CG Kitsune Bard (Flamesinger) 2 | HP 17/17 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 35ft | Bardic Performance: 15/15 | Spells: 1st 3/3 | Active conditions: None.

Partially for his own benefit, and partially for the benefit of his companions, Kasai tries to ease the mood by singing quietly as the walk. The tune would be familiar to most, but sounds somehow different coming from Kasai.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

We should be off. The Everflame awaits he comments.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Yes, let us move on...to Adventure!

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Yes, let's go!

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Would you like me to lead the way? he asks.


You follow the map to the best of your abilities make a survival check. Travelling most of the day you find it getting dark and feel that you will need to rest, as the crypt seems further than a day's walk. You can try to keep going through the night which would require saves to be made or can rest for the night with another survival to find a suitable campsite.

Liberty's Edge

Status:
HP: 17/17; Bardic Performance: 11/15; Spells: 3/3 (1st)
Male CG Kitsune Bard (Flamesinger) 2 | HP 17/17 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 35ft | Bardic Performance: 15/15 | Spells: 1st 3/3 | Active conditions: None.

"I haven't spent much time in the wilderness, but I'm happy to help follow the map if people want me to!"

Survival (to aid, probably: 1d20 ⇒ 1 Or not...
Second Survival if necessary: 1d20 ⇒ 6 Well, I'm not much help...

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

I think we should head that way.

Survival, Aid Another: 1d20 + 1 ⇒ (11) + 1 = 12

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Survival aid: 1d20 - 1 ⇒ (1) - 1 = 0

"Way, I don't see any way?"

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

Survival: 1d20 ⇒ 4

Rizzok tries turning the map around to see if it helps. Obviously not.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

This is really sad if the sheltered, naive, highborn wizard is our best tracker.

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