SO Crypt of the Everflame (Inactive)

Game Master ScorchedOne

Maps


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Technically you should've rolled the stabilization check earlier, but until it is rolled, you were not dead. I just wanted to sort that out before I wrote up chronicles. Which I'll have for everyone probably today. ~10 hours

Kara CLW pot: 1d8 + 1 ⇒ (7) + 1 = 8

Healed 15 puts Talondreal at +2 HP

There remains a woman on the dais, unconscious but she appears to be breathing. Dragall notices the Everflame, a torch that burns brightly on the wall with an effect that seems like it would be continual flame with permanence, but isn't. It seems somehow more mystical and magical, but he can't quite pin it down. He notices the armor and sword of the skeleton are magical, and there are various sundry bits about. Kassen's corpse also glows with magical equipment.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall takes out his wand of CLW and he starts to heal woman. He asks the same questions again.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

spellcraft torch: 1d20 + 4 ⇒ (17) + 4 = 21

spellcraft armor: 1d20 + 4 ⇒ (19) + 4 = 23

spellcraft sword: 1d20 + 4 ⇒ (15) + 4 = 19

spellcraft Kassen's corpse: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara also examines all the items. It's unlikely she'll get any more information on the torch, armor, and sword, but she will Take Ten on the corpse for 20 total Spellcraft.


The armor and sword on the skeleton are +1, Kassen's gear is more magical than you can determine at the rolls you currently have. Same for the torch.

The woman, upon being healed even slightly, awakes, looking terrified. Once she is calmed sufficiently, she says her name is Dimira, and tells you everything that happened here, from the moment Asar kidnapped her, through his questioning about what has transpired in the 200 years since he fell, and up until she fell unconscious. She knows nothing about the bandits, but did hear some of the others mention that it appeared someone else had been here before their arrival.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Is it time for us to complete our original mission and return the flame to the town? I'm sure they'll be quite interested in everything else that happened.


Lem-bot, having taken the lantern from the comatose Kasai, offers it to Kara. He's not sure he can reach to light it.

The Exchange

Lawful Neutral Ratfolk Rogue (Unchained) 3 (Sheet) | HP: 24/24 | AC: 19 (15 T, 15 F) | CMD: 14 | F: 2, R: 7, W: 1 | Init: 4 | Perc: 8 | Speed 30 |
Tracked Resources:
Reroll 1/1

Rizzok would have ran back to town to tell them about the undead menace that had slaughtered the other Pathfinders.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

LOL, it will take him like two days, maybe wandering monsters like a mountain lion will go hunting, lol

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall spills holy water on all skeletons and Kassen.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Are we done with this?

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

I think we are just waiting for the chronicle.


No, we still have wrap up. I have chronicles ready, just waiting for you to complete your primary success condition.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Which is to get back to town?

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall lights the lantern with Everflame.

Shall we go to town guys?!

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

It is going to take a while to get him up :)


Upon lighting the lantern at the Everflame, the spirit of Kassen stirs from its rest and rises up to thank you for putting an end to Asar. "He was not always so, but I thank you for putting him to rest." Additionally, Kassen reaches into his sarcophagus and produces several items, giving them to you with his thanks.

Stuff:
Kassen gives the PCs a bag of holding (type I), a +1 bashing shield, an elemental gem (water), and one scale from his armor for each PC. Kassen explains that these scales will grant them his boon in their hour of need.

The journey back to Kassen is somber and uneventful. Roldare is thrilled to see Dimira again and seems to most (but not all) of his sanity. You eventually catch up with Rizzok and he is probably amazed at your survival.

When you finally return to Kassen, you find a celebration underway in their honor. Mayor Uptal is there to greet you at the gates, but his joy at your return quickly turns to horror when he finds out what has happened. The news quickly spreads throughout town and the harvest
celebration turns melancholy. The folk do not blame you for what happened, and most are rather grateful that this new menace is ended. The grand feast is still held in your honor, but it is not the same as it was in previous years. This year, many are drinking to help forget that they have lost friends and loved ones. Plans are made to return to the crypt and bury the slain townsfolk.

During this celebration, Cygar stops to talk with the group for a few moments. He formally introduces himself to you as a Pathfinder and mentions he might have some work for you if you are interested. Cygar has taken an interest in the recent events, and he is sure his organization would like to see the tomb robbers that caused this mess called to account for their actions. He then asks if you might be interested in getting to the bottom of this puzzle and, if you agree, he blends back into the crowd, saying only that he will be in touch.

NOW you can consider it complete if you want, or wrap up any RP concerns.

Grand Lodge

Female Taldan Half-elf Wizard/5 (HP 37/37 | AC:12 T:12 FF:10 MageArmor+Shield 20/12/18 | CMB:+2 CMD:14 | F:+4 R:+4 W:+6 | Init:+8 | Perc:+6 Low-light | Move:30ft) | Ranged Touch +4 (as spell/20x2) Crossbow +5 (d8/19-20x2) | FM 6/6
Skills:
Acro +3 Blu +1 Dip +1 DD +3 EA +2 HA +2 Inti +1 (Arcana) +7 (Dung) +7 (Eng) +7 (Geog) +7 (Hist) +7 (Local) +7 (Nature) +7 (Nobil) +7 (Planes) +7 (Relig) +7 Perc +6 Ride +2 SM +3 SC +14 SoH +3 Stlth +2 Surv +1 Swim +0 UMD +6
Aragostina:
Tiny Female Vermin (Greensting Scorpion) (HP 18/18 | AC:21 T:15 FF:18 | F:+2 R:+5 W:+4 Improved Evasion | Init:+3 | Perc:+4 Darkvision 60ft | Move:30ft) | Sting +7 (1d2-4/20x2 + poison DC10

Kara is very upset by tomb robbers so close to home, and wishes to help in any way.

Aside from that, she's very pleased with herself for completing a very difficult Adventure!.

Thanks for running, GM!

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

Dragall is interested in getting to the bottom of this puzzle.

Thank you all for this great Advanture!


Also, in case you were wondering, this arc continues in Masks of the Living God (2-4) and then City of Golden Death (4-6). It's a pretty fun arc.

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

So when do we start with Masks of the Living God?


Nah, I'm going to something else like Ire of the Storm after this. Or maybe an AP. I want something more long-term.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Thank you for running this GM!

Grand Lodge

M Half-Orc Oracle/4 CN | HP: 28/35 | AC 15 /T 11/FF 14, CMD:16, Fort:+3 , R+3, Will:+5, Init:+1, Percep:+5 | | Speed 30ft | Spells: 1st 8/8; 2nd 3/4| Active conditions: none. |

GM ScorchedOne , can we get chronicle sheets and report of the game on the Paizo site?
Thank you!

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