
ScorchedOne |

Technically you should've rolled the stabilization check earlier, but until it is rolled, you were not dead. I just wanted to sort that out before I wrote up chronicles. Which I'll have for everyone probably today. ~10 hours
Kara CLW pot: 1d8 + 1 ⇒ (7) + 1 = 8
Healed 15 puts Talondreal at +2 HP
There remains a woman on the dais, unconscious but she appears to be breathing. Dragall notices the Everflame, a torch that burns brightly on the wall with an effect that seems like it would be continual flame with permanence, but isn't. It seems somehow more mystical and magical, but he can't quite pin it down. He notices the armor and sword of the skeleton are magical, and there are various sundry bits about. Kassen's corpse also glows with magical equipment.

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Dragall takes out his wand of CLW and he starts to heal woman. He asks the same questions again.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
spellcraft torch: 1d20 + 4 ⇒ (17) + 4 = 21
spellcraft armor: 1d20 + 4 ⇒ (19) + 4 = 23
spellcraft sword: 1d20 + 4 ⇒ (15) + 4 = 19
spellcraft Kassen's corpse: 1d20 + 4 ⇒ (2) + 4 = 6

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Kara also examines all the items. It's unlikely she'll get any more information on the torch, armor, and sword, but she will Take Ten on the corpse for 20 total Spellcraft.

ScorchedOne |

The armor and sword on the skeleton are +1, Kassen's gear is more magical than you can determine at the rolls you currently have. Same for the torch.
The woman, upon being healed even slightly, awakes, looking terrified. Once she is calmed sufficiently, she says her name is Dimira, and tells you everything that happened here, from the moment Asar kidnapped her, through his questioning about what has transpired in the 200 years since he fell, and up until she fell unconscious. She knows nothing about the bandits, but did hear some of the others mention that it appeared someone else had been here before their arrival.

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Is it time for us to complete our original mission and return the flame to the town? I'm sure they'll be quite interested in everything else that happened.

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LOL, it will take him like two days, maybe wandering monsters like a mountain lion will go hunting, lol

ScorchedOne |

Upon lighting the lantern at the Everflame, the spirit of Kassen stirs from its rest and rises up to thank you for putting an end to Asar. "He was not always so, but I thank you for putting him to rest." Additionally, Kassen reaches into his sarcophagus and produces several items, giving them to you with his thanks.
The journey back to Kassen is somber and uneventful. Roldare is thrilled to see Dimira again and seems to most (but not all) of his sanity. You eventually catch up with Rizzok and he is probably amazed at your survival.
When you finally return to Kassen, you find a celebration underway in their honor. Mayor Uptal is there to greet you at the gates, but his joy at your return quickly turns to horror when he finds out what has happened. The news quickly spreads throughout town and the harvest
celebration turns melancholy. The folk do not blame you for what happened, and most are rather grateful that this new menace is ended. The grand feast is still held in your honor, but it is not the same as it was in previous years. This year, many are drinking to help forget that they have lost friends and loved ones. Plans are made to return to the crypt and bury the slain townsfolk.
During this celebration, Cygar stops to talk with the group for a few moments. He formally introduces himself to you as a Pathfinder and mentions he might have some work for you if you are interested. Cygar has taken an interest in the recent events, and he is sure his organization would like to see the tomb robbers that caused this mess called to account for their actions. He then asks if you might be interested in getting to the bottom of this puzzle and, if you agree, he blends back into the crowd, saying only that he will be in touch.
NOW you can consider it complete if you want, or wrap up any RP concerns.

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Kara is very upset by tomb robbers so close to home, and wishes to help in any way.
Aside from that, she's very pleased with herself for completing a very difficult Adventure!.
Thanks for running, GM!