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Kasai reaches into his pack and pulls out a trail ration as well, tossing it to another wolf. All the while, he continues to sing.
"Raise a glass of wine, for the last time..."
Move Action: Pull trail ration from pack
Standard Action: Throw trail ration
Free Action: Continue bardic performance

ScorchedOne |

Two of the wolves (green and blue) take the food in their mouths and begin slowly and cautiously backing away. The remaining wolf who is still hungry tries to eat Talondreal.
Attack: 1d20 + 2 ⇒ (10) + 2 = 12
In his hungry state, he does not find any meat to eat.
Kasai
Rizzok
Wolves
Dragall
Kara
Talondreal

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Dragall attacks the wolf that eat Talondreal.
to hit: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d12 + 3 ⇒ (5) + 3 = 8
"Be gone beast!""

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The paladin will defend himself and attempt to slash
1d20 + 5 ⇒ (6) + 5 = 11
1d10 + 4 ⇒ (10) + 4 = 14

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Kara goes along with the group, but chooses a less deadly spell to try to scare the wolf away rather than killing it.
Ray of Frost, vs Touch: 1d20 + 2 ⇒ (19) + 2 = 21 Damage, Evoker: 1d3 + 1 ⇒ (1) + 1 = 2

ScorchedOne |

Dragall, please indicate which wolf you are attacking and move your token so you threaten it. At current you cannot attack anything as you are not in melee with anything.
Talondreal misses, though Kara creates a spot of frost on the wolf who whimpers in pain.
Kasai
Rizzok
Wolves
Dragall
Kara
Talondreal

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"Calling out for the rope, prepare as we will..."
Kasai's voice rings out into the night as he draws his longsword, which has also burst into flames. He moves forward swiftly, his sword looping upward toward one of the wolves.
Free action: Continue bardic performance. Don't forget the extra 1d4 fire damage, everyone!
Move action: Move toward wolf and draw sword as part of move action
Standard action: Melee attack on red wolf
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Fire damage: 1d4 ⇒ 4

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Dragall, please indicate which wolf you are attacking and move your token so you threaten it. At current you cannot attack anything as you are not in melee with anything.
I did indicated which wolf I am attacking. I did say that I will attack wolf that eats Talondreal. Since blue and green eat the food that was thrown to them I attack the red one that eats Talondreal. I thought it was obvious. I was not able to move my token on the map.
I hope the green and blue wolf do not have AoO on me because they eat food from the floor. I have to move next to them because at the moment I wrote this post, Rizzok took me a place on the map that I wanted to fit in.

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Assuming the red one is still up.
Rizzok moves to the wolf and attacks his his tailblade.
Tailblade: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage: 1d2 - 1 + 1d6 ⇒ (2) - 1 + (6) = 7
Fire: 1d4 ⇒ 4

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Still breathing heavily from the effort, Kasai agrees.
"Yes, let's. I'll take first watch."
I need some time to settle my mind; this is proving to be more dangerous than expected.
Kasai lays out his bedroll on the ground, but begins to stretch, moving slowly but intentionally between poses. He makes sure to keep his eyes open for any sign of trouble.

ScorchedOne |

The night passes uneventfully, the wolves that remained having had enough of a meal to leave the party alone, especially after what was done to their packmate.
Early in the day, the trail leads you to the shores of the Gray Lake, where you can refill their waterskins and stop for a quick rest. The trees begin to thin, revealing a field of short, green grass that leads to the shores of a wide, calm lake reflecting the overcast sky above. A dense fog hangs over the center of the lake, obscuring the far side. Near the shore of the lake, a dark form lies next to the water.

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Perception: 1d20 + 4 ⇒ (18) + 4 = 22
"There's something! Let's hurry to it! Maybe is a man in need for help!"
Dragall runs to the dark form with a greataxe in his hands.

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Rizzok looks over the body, but refrains from touching it.
Heal: 1d20 + 0 ⇒ (20) + 0 = 20
Kn. Local: 1d20 + 9 ⇒ (18) + 9 = 27
Survival: 1d20 + 0 ⇒ (4) + 0 = 4

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Sorry, Campaigns tab was not showing any new posts.
Kara looks over the dead man.
Survival, untrained: 1d20 + 1 ⇒ (13) + 1 = 14 Part-time Ranger, woot!

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"Something seems amiss. We really need to keep our eyes open and watch for danger; I'm afraid we've gotten ourselves into a trickier situation than we were hoping for."

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After speaking, Kasai sits on the ground, closes his eyes, and begins to pray. After a few minutes, he stands.
"Let us move on; there's nothing more we can do here."

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Ready to move on.

ScorchedOne |

The trail leads ever deeper into the Fangwood, through a twisting maze of trees and confusing ravines. As it tops a small rise, a broad valley spreads out before it, the opposite side of which looks like a writhing serpent. Yet between the two lies a steep hill sloping down into the valley. A cold rain starts to fall, making the ground slick and treacherous.
You need to descend into the valley, but it does appear dangerous and a fall likely, are there any preparations you wish to make? Otherwise, please make three acrobatics checks.

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Ooh, so beautiful! And the rain helps the plants grow. Watch your step, everyone.
Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12
Acrobatics: 1d20 + 2 ⇒ (3) + 2 = 5
I'm guessing this is a fail. If it looks like she'll take damage, Kara casts Feather Fall on herself.
Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18
I found the slippery spot. You're welcome!, she calls cheerfully.

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Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17
Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16
Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20
"That does look rather treacherous. Everyone, be careful on your way down!"
With that, Kasai nimbly moves down the hill.
If I fall, you can make it seem like I thought it was easy and got complacent.

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Acrobatics: 1d20 ⇒ 15
Acrobatics: 1d20 ⇒ 13
Acrobatics: 1d20 ⇒ 17
"I hope this is not a failure."
Dragall sings while slides down the hill.
Hero - saves a drowning child
Cures a wasting disease
Hero - the voice of reason
Against the howling mob

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Rizzok will attempt to climb down using the rope.
Acrobatics: 1d20 + 4 ⇒ (4) + 4 = 8
Acrobatics: 1d20 + 4 ⇒ (5) + 4 = 9
Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18

ScorchedOne |

Rizzok has no trouble going down the rope, but Talondreal, even without his armor on, slips toward the bottom of the hill and slides into a tree. He takes...
Damage: 1d4 ⇒ 3 Nonlethal
Having reached the bottom of the valley, you come upon an archway of stone is set into the side of a small hill. Moss has overgrown many of the details, but one is still quite clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel that leads to a pair of massive wooden doors, one of which is slightly ajar. A pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby. A swarm of flies hangs lazily in the air above them.

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The paladin will slowly make his way down even though he slipped. He will draw upon his power in Apsu and ask for his blessings in healing
1d6 ⇒ 6 LOH
and the redon his armor.

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Kara examines the dead horses.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Poor things, I hope they didn't suffer.

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Kasai's breath catches when he sees the horses.
More and more horrible this becomes.
He pulls out his shortbow before walking over to the horses.
"We need to be ready. This is all going very wrong."
Perception on the horses: 1d20 + 4 ⇒ (1) + 4 = 5

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No Heal for me. Kara is ready to move on.