Kitsune

Kasai Stills's page

51 posts. Organized Play character for Shalm.


Full Name

Kasai Stills

Race

| HP 17/17 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +4, SM: +4

Classes/Levels

| Speed 35ft | Bardic Performance: 15/15 | Spells: 1st 3/3 | Active conditions: None.

Gender

Status:
HP: 17/17; Bardic Performance: 11/15; Spells: 3/3 (1st)
Male CG Kitsune Bard (Flamesinger) 2

Size

Status:
HP: 17/17; Bardic Performance: 10/15; Spells: 3/3 (1st)

About Kasai Stills

Bot Me!:
Kasai tries to stay out of combat. He will activate his Blazing Blades bardic performance before using his shortbow on enemies. He will only use his attacking spells if he can use his Knowledge skills to determine that there's a good chance his opponent will fail his save. If any of his allies finds him/herself bound, grappled, or otherwise restrained, Kasai will always use Liberating Command to try to free him/her.

PFS # 69739-5
Experience 3
Faction Liberty's Edge
Wealth 227 GP, 2 PP 4 Fame
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Kasai Stills
Male kitsune bard (flamesinger) 2 (Pathfinder Player Companion: Elemental Master's Handbook 5, Pathfinder RPG Bestiary 4 175)
CG Medium humanoid (kitsune, shapechanger)
Init +2; Senses low-light vision; Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 17 (2d8+4)
Fort +2, Ref +5, Will +3; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 35 ft.
Melee longsword +2 (1d8+1/19-20) or
. . bite +2 (1d4+1)
Ranged shortbow +3 (1d6/×3)
Special Attacks bardic performance 15 rounds/day (blazing blades +1d4, countersong, distraction, fascinate [DC 14])
Spell-Like Abilities (CL 2nd; concentration +5)
. . 3/day—dancing lights
Bard (Flamesinger) Spells Known (CL 2nd; concentration +5)
. . 1st (3/day)—chord of shards[UM] (DC 14), ear-piercing scream[UM] (DC 14), liberating command[UC]
. . 0 (at will)—detect magic, flare (DC 13), resistance, spark[APG] (DC 13), unwitting ally[APG] (DC 13)
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Statistics
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Str 12, Dex 15, Con 14, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD 14
Feats Extra Performance, Fire Music[UM]
Traits rice runner, volatile conduit
Skills Acrobatics +7, Bluff +7, Climb +5, Diplomacy +7, Intimidate +7, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Perception +4, Perform (sing) +8, Sense Motive +4, Stealth +6
Languages Common, Elven, Ignan, Sylvan, Tien
SQ change shape, fire music, wildfire
Combat Gear wand of cure light wounds, acid (2), alchemist's fire, holy water (2), tanglefoot bag; Other Gear mithral shirt, longsword, shortbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, 227 gp
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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/1
Bardic Performance (standard action, 15 rounds/day) - 0/15
Dancing Lights (3/day) - 0/3
Holy water - 0/2
Tanglefoot bag - 0/1
Torch - 0/10
Trail rations - 0/5
Volatile Conduit (1/day) - 0/1
Wand of cure light wounds - 1/50
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Special Abilities
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Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Blazing Blades (+1d4) Allies' weapons burst into flames, dealing an additional 1d4 fire damage.
Change Shape (Su) Assume a single human form.
Fire Music Gain Fire Music as bonus feat. Gain Summon Monster spells as spells known.
Fire Music Replace bard spell damage with fire damage, summoned monsters gain fire attacks
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Wildfire (+5 ft.) (Ex) The flamesinger gains additional movement speed.