Ruins of Pathfinder: The Quest for Arcadia (Inactive)

Game Master Robert Brookes

“There are no foreign lands. It is the traveler only who is foreign.”

Robert Louis Stevenson

Current Encounter Map Axebeak Hills Encounter


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M Dwarf Bard (Archaeologist) 2 (20hp)

Yeah I didn't think he'd be too interested :p It looks like half the party does have linguistics though; Quint (+7), Mineko (+7), Rogath (+6), and Angrin (+6) so if they all aided we could get up to... 7+2(tinker's cap)+6(3x aid another)=+15

So after two days between him and Mineko to do the first lot, the rest should be back and we would have good enough to get us Mysteries of Arcadia II, III, and IV taking 10 and requiring a further 15 hours. then we just have to take our luck with rolling to get Mysteries V; 30% chance and we need 6 successes... that could take a while... might have to wait for some further investment in linguistics or magical assistance of some sort.

That's assuming everyone is willing to spend several days staring at blurry book pages :p If it gets to that stage I see Quint cutting the spine of the book off/cutting out the pages and assigning everyone a number of pages, then him compiling everyone's notes into a finished copy :p


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

Angrin wouldn't mind too much if he were asked to help translate, though he would not be entirely comfortable spending time devoted solely to studying a blurry transcript.


Male Dwarf (Deep Delver) Cleric (Varsian Pilgrim) 2

Rogath would certainly be willing (and able!) to help out once he gets back, although it's entirely possible you'll have to talk him out of attempting to divine the contents of the harder sections instead of deciphering them.


M Dwarf Bard (Archaeologist) 2 (20hp)

Excellent! If we all work together it should only take the two days to get everything but Mysteries V (after another two days work from just Mineko and Quint). Mysteries V is probably going to have to wait for later anyway unless everyone is willing to spend... probably about 3 days just on that section. (Average 4 rolls with a 30% success rate needing 6 successes).


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

Three days of only study would make Angrin slightly uncomfortable - he's got to do other duties, which he's better at, you see. :P


Male Pahmet "Sand Dwarf" Monk 1 / Gunslinger 1

You should also keep in mind that when the expedition team returns we will be bringing with us information about an ancient Ulfen settlement, fresh water, and new lands. I am sure that many will be pushing to move off the shore and further inland.

We may not have the time or necessary comfort for large swaths of our leadership to devote themselves soley towards deciphering the book.


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

A good point, there.


M Dwarf Bard (Archaeologist) 2 (20hp)

Bah! you lot and your wanting to survive. There's a book to read damn it!

Of course I kid. Quint wouldn't normally be so interested in a history book either, but considering the source and seeming content of it, it seems quite relevant to him. The next best thing to actually having one of their leaders still.


female Dwarf Cleric(forgemaster)2

Well, once they pop up on shore again, both sides will have tales to tell, and we'll go from there. Feels like a compromise will emerge, though, so I don't see any major worries.

Lantern Lodge RPG Superstar 2014 Top 4

HOME TEAM
Maven (healer, melee and outfitter)
Mineko (civil management, security)
Quint (logistics, morale, general backup)
Logem (knowledge and make it go boom/squish/gush/scream)

AWAY TEAM
Angrin (traps rogue)
Dakun (Switch hitterSeance leader!)
Rogath (Healer and melee backup)
Dwunderbran (guard duty, water work, and choppin' nasties)

- - - - -

ACTIONS
1. Explore Local Hex (ongoing, last day)
2.
3.
4.

PERSONAL ACTIONS
Quint:
Maven:
Logem:
Mineko: NPC
Dwunderbran: Exploring (Western Hex)
Angrin: Exploring (Western Hex)
Rogath: Exploring (Western Hex)
Dakun: Exploring (Western Hex)

Lantern Lodge RPG Superstar 2014 Top 4

For the beach camp people it's time to decide your Day 3 activities. Mineko will be NPCd from here on out and will not be meaningfully contributing to actions or be able to go out on assignments. She is, in character, doing things... however with her player away I'd rather not take up the responsibility for keeping track of her actions.

Effectively, Mineko is "retired" from play until Celeador comes back. Though I may still NPC her in conversations or need to bring her out in combat if the beach camp is attacked. Presume she is doing administrative tasks, ICly.

Now, the Hills expedition team is a little behind, time-wise. This will make it very important that you put the time/location stamp at the top of your actions.

Right now, don't start day 3 yet. Feel free to RP in and around the time of Halsiig's funeral. Once I get everyone's actions for Day 3, I'll get the beach camp started.

Lantern Lodge RPG Superstar 2014 Top 4

Also if I missed anything please let me know. This campaign's a lot of book-keeping and I might miss a piece of info somewhere! :)


Male Dwarf Vivisectionist Alchemist 2

Dr. Logem will be continuing to make Goods using the downtime rules. 1 Goods used, 2 Goods made - need a higher Alchemy before I can make more for now.

As for the camp actions.. I recommend that we:

1. Defend
2. Salvage
3. Salvage

Unless we have salvaged all that we can?

Lantern Lodge RPG Superstar 2014 Top 4

You have not reached maximum salvage yet.


M Dwarf Bard (Archaeologist) 2 (20hp)

Man it's been so long since we had to do this. I believe one of the actions need to be Explore in order to finish exploration of the camp hex right?

Bleh, I'm too tired to summon up a proper post. Quint will be making a speech at the funeral commiserating the loss again of one of their leaders, but trying to instill some hope that all is not lost, that Halsiig's journal will provide some guidance and valuable information on the expedition once he has deciphered it, and by the way would anybody know anything about restoring books ;) I know you said she'd be NPC'd and unavailable, but as I said earlier, Mineko's help would be quite valuable to Quint in deciphering the text (allowing him to take 10 for the DC 20 passages), so he'll be asking her to help with that.


Male Foo Lion (Eidolon) Male Celestial Foo-Lion (Eidolon) Summoner 2 AC 16/12/14 / HP 22/22 / F +4 R +5 W +1 (Outsider Immunities) / Init. +2/ Perc. +5 / Sense Motive +4 / Survival +10; Scent; Darkvision

Friends! I have cell reception back. Expect full updates later in the week. So happy I'm almost back onto the boards!


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

Awesome! Welcome back.

Also - wow, I missed 8 posts. x_x


female Dwarf Cleric(forgemaster)2

YAY!!! naught but a few days after I get back, here comes Cel too!

RAWK!


M Dwarf Bard (Archaeologist) 2 (20hp)

Woo! Good to hear it Mineko!

Lantern Lodge RPG Superstar 2014 Top 4

Hooray Mineko!

And yeah, the Explore action on the hex you crash-landed in takes 2 days total. You've done 1 day, so 1 of your actions for this day is taken up finishing the exploration.

Lantern Lodge RPG Superstar 2014 Top 4

Hills Expedition Team:

Why don't you give me a run-down of the things you'll plan on doing once you get TimmyRogath out of the well and I'll put together a synopsis and get you all moving again. Any specifics about how you want to inter the bodies, any kind of marker you want to make, etc. Also, if you plan on camping at the ruins of the mill tonight or push on a few more hours before settling down.

Beach Team:

Only Logem has given me his daily activities, you have until tomorrow to give me an outline of what you'd like to do on Day 2 or I'll just assume you're spending the day socializing with the other survivors/relaxing.

Also so far I only have 1 action for the settlers, which is completing their exploration of the local region.


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

Alright - I'm going to get something up today or Wednesday - Tuesdays are hard.


female Dwarf Cleric(forgemaster)2

I think the best thing Maven can do right now is contribute in some way to constructing whatever sleds/wagons/vehicles we can put together, so when we finally decide to pack it up and ride the Arcadian Trail, we'll have some decent wheels. I guess that's a craft action? I've been juggling college now along with everything else, and I need to get my head around the downtime rules again...

We do have some yoke-able livestock, don't we?


Male Dwarf Vivisectionist Alchemist 2

Dunno Maven. Hopefully.. though if we don't, I'm sure Dr. Logem can identify native animals well enough to find out of they're suitable or not.

@Rob: Wheres the hex map located? I know we haven't explored much yet, but I'd like to take a gander at what we do have so far.


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

This is why I wanted to take a yak.


Male Pahmet "Sand Dwarf" Monk 1 / Gunslinger 1

Robert, I will not be able to post for a little while. A friend I have known since I was five passed away. He is the one who introduced me to role playing games and was my best friend.


Male Dwarf (Deep Delver) Cleric (Varsian Pilgrim) 2
Robert Brookes wrote:

Hills Expedition Team:

Why don't you give me a run-down of the things you'll plan on doing once you get TimmyRogath out of the well and I'll put together a synopsis and get you all moving again. Any specifics about how you want to inter the bodies, any kind of marker you want to make, etc. Also, if you plan on camping at the ruins of the mill tonight or push on a few more hours before settling down.

My vote is for burying the bodies at the foot of the stone marker that's already in place. Wherever we put them, as we bury them I'll relay what I found out from them as a narrative (with elaborations as necessary), including the name of the sword.

No opinion on moving on vs staying. It may be better to camp inside what walls remain, or it may be better to be out in the open.

Lantern Lodge RPG Superstar 2014 Top 4

Dakún Rabbúhamash wrote:
Robert, I will not be able to post for a little while. A friend I have known since I was five passed away. He is the one who introduced me to role playing games and was my best friend.

Like I said in the other thread, take all the time you need man :(

Lantern Lodge RPG Superstar 2014 Top 4

@Logem: Big Map

[b]@Maven[/n]: You at present have no animals at all.

Lantern Lodge RPG Superstar 2014 Top 4

Update coming tonight


Male Dwarf Fighter (Two-Weapon Warrior) 2
Stats:
HP 26/26; AC 20, touch 13, flat-footed 17; CMD 18 (22 vs. bull rush/trip); Fort +6, Ref +3, Will +1; Perception +3; Initiative +3
Robert Brookes wrote:

Hills Expedition Team:

Why don't you give me a run-down of the things you'll plan on doing once you get TimmyRogath out of the well and I'll put together a synopsis and get you all moving again. Any specifics about how you want to inter the bodies, any kind of marker you want to make, etc. Also, if you plan on camping at the ruins of the mill tonight or push on a few more hours before settling down.

Dwunderbran doesn't have any idea about Ulfen burial rites. His vote would likely be to give them to the earth with some sort of marker (that's what humans like, right?). Collapsing the well after extracting the bodies seems like a good idea. Honestly, unless we just try to do a quick pyre, most of the evening will be occupied with tending to a centuries-late burial rite. Camping at the mill might be the best option if that's the case... then strike out further up river in the morning? Finish mapping out this hex and then decide where to go from there.


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

Angrin would be in favor of giving them a burial as befits the area - there's not enough solid rock to carve proper tombs, of course, so he'd be more willing to bury them in the ground. Then, like Dwunderbran says, I think we should strike out in the morning to finish mapping the hex.

Lantern Lodge RPG Superstar 2014 Top 4

HOME TEAM
Maven (healer, melee and outfitter)
Mineko (civil management, security)
Quint (logistics, morale, general backup)
Logem (knowledge and make it go boom/squish/gush/scream)

AWAY TEAM
Angrin (traps rogue)
Dakun (Switch hitterSeance leader!)
Rogath (Healer and melee backup)
Dwunderbran (guard duty, water work, and choppin' nasties)

- - - - -

DAY III ACTIONS
1. Explore Local Hex (ongoing, last day)
2. Defend
3. Salvage
4. Salvage

PERSONAL ACTIONS
Quint: Deciphering book
Maven: Craft(?)
Logem: Making Resources
Mineko: NPC/Assisting Quint
Dwunderbran: Exploring (Western Hex)
Angrin: Exploring (Western Hex)
Rogath: Exploring (Western Hex)
Dakun: NPC/Exploring (Western Hex)

Story post forthcoming

Lantern Lodge RPG Superstar 2014 Top 4

Both groups are now at the morning of the 7th. I started you out in the early part of the day, feel free to RP amongst yourselves and make rolls related to your daily activities now please.

@Quint: Assume you'll have Ameiko/Koimanu's assistance on deciphering checks.

@Maven: If you want to craft something let me know what/with what check, crafting wagons will likely be an untrained check for you, but note that the settlers already made a bunch of carts/sledges the day prior and aren't crafting today. If you want to change your action now would be the time.


M Dwarf Bard (Archaeologist) 2 (20hp)

Alright thanks Rob, sorry for my silence, the last week has been a bit of a nightmare. I still have to roll for my previous day's actions too :s

Re Map: I thought we'd revealed the surrounding hexes, or is scouting not enough to do that?


M Dwarf Bard (Archaeologist) 2 (20hp)

Quint's day 3 action as stated is deciphering the journal with Mineko. Taking 10 as permitted for this skill challenge gives 21 (10+7(Quint's Linquistics)+2(Tinker's Hat)+2(Mineko taking 10 to assist)). Assuming 8 hours of work for spending the whole day on it means we get 8 successes completing the bellow three sections. Quint will be recreating the book in his own hand on fresh paper as they go.

> Mysteries of Arcadia I: Linguistics DC 20 (3 successes)
Halsiig appears to have researched a great deal about Arcadia at some point, and this section looks to detail something interesting he discovered.

> The Voyage to Arcadia: Linguistics DC 20 (4 successes)
There's hundreds of handwritten pages detailing Halsiig's experience on the long ship voyage to Arcadia detailed here. It probably discusses his thoughts on the crew and the voyage thus far.

> Lost: Linguistics DC 20 (1 success)
These last few entries are written in charcoal and look to have been written after Halsiig washed ashore.


Male Dwarf Fighter (Two-Weapon Warrior) 2
Stats:
HP 26/26; AC 20, touch 13, flat-footed 17; CMD 18 (22 vs. bull rush/trip); Fort +6, Ref +3, Will +1; Perception +3; Initiative +3

What did we elect to do with the stuff we found at the mill? Unless I'm mistaken, Dwunderbran's the only person in the party that can even swing a bastard sword properly (and only then with both hands in use). Given that he's a two-weapon warrior, it probably wouldn't see much use then either. Same for the shield, sadly. Can Rogath use the shield, perhaps?

Just don't want to be lugging around all the loots for nothing more than switch-hitting if it can find a home elsewhere.

Lantern Lodge RPG Superstar 2014 Top 4

Quint Bonechisel wrote:

Alright thanks Rob, sorry for my silence, the last week has been a bit of a nightmare. I still have to roll for my previous day's actions too :s

Re Map: I thought we'd revealed the surrounding hexes, or is scouting not enough to do that?

Crimney, I linked you to the first map. Sorry about that, I searched the thread for the wrong link. I'll find the updated one in a few minutes for you. Scouting is exactly for that :X

Lantern Lodge RPG Superstar 2014 Top 4

Right now its up to you who wields it. The bastard sword isn't ideal for anyone on the exploration party right now at all (unless you find something that needs cold iron to penetrate DR). Feel free to divide it up however you want adn whoever keeps it please add it to your sheet so we know where it is.


female Dwarf Cleric(forgemaster)2

Ok, I think if nothing else momentous happens, Maven would really be wanting to return to crafting/repairing weapons and other survival gear as appropriate. Would be a good idea to see if our administrators could get all equipment in need of repair gathered up, and get tabs on what we might need, and see what she can improvise.

I.E.: use mending and mundane skills to repair stuff, and do some craft (weapons) or knowledge(engineering,) whichever would be most suitable for the day's happenings.


Female Dwarf (Tian Xia) Summoner 2 AC 16/12/14 / HP 20/20 / F +2 R +2 W +4 (+2 vs. poison, spells, and spell-like abilities) / Init. +2/ Perc. +1 / Sense Motive +1

@Lucent: I'm back and am going to work on a post for your game shortly. I need to read the posts and figure out how to drop myself back in.


Male Dwarf (Deep Delver) Cleric (Varsian Pilgrim) 2
Robert Brookes wrote:
Right now its up to you who wields it. The bastard sword isn't ideal for anyone on the exploration party right now at all (unless you find something that needs cold iron to penetrate DR). Feel free to divide it up however you want adn whoever keeps it please add it to your sheet so we know where it is.

It's not just a bastard sword. It's a bastard sword on the scale of a tall human, and we're dwarves. Sure we can wield it, but it's probably twice as tall as we are.

That being said, I'm not sure if Rogath would have taken it with him as a memento and remembrance, or would have left it next to the monolith.

Lantern Lodge RPG Superstar 2014 Top 4

Definitely make a decision on that (if Dwun and Angrin don't request to take it, of course.) With Dakun being NPCd until he's back there'll be a bit more impetus on you three for actions, etc.


Male Dwarf Fighter (Two-Weapon Warrior) 2
Stats:
HP 26/26; AC 20, touch 13, flat-footed 17; CMD 18 (22 vs. bull rush/trip); Fort +6, Ref +3, Will +1; Perception +3; Initiative +3

Despite personal misgivings owing to my character's archetype, Dwunderbran is a pirate, and there be booty here. Someone who can put it to practical use is good and fine, but leaving it sitting in a centuries-old ruin is going to be a difficult sell. If nothing else, we have a beach full of barely-armed dwarves who could use substantial armaments to defend themselves.


female Dwarf Cleric(forgemaster)2

And you have a forgemaster cleric at camp who, while not experienced with bastard swords, is no stranger to big weapons, and is a slight history buff as well (to say nothing of what I'll be able to do with it next level and beyond.)


Female Dwarf (Tian Xia) Summoner 2 AC 16/12/14 / HP 20/20 / F +2 R +2 W +4 (+2 vs. poison, spells, and spell-like abilities) / Init. +2/ Perc. +1 / Sense Motive +1

So I read though all of the posts, is there a particular action you guys would like Mineko to do for this day? I'll admit there are a lot of moving parts here and I wouldn't mind a little prompting.


female Dwarf Cleric(forgemaster)2

I'm honestly unsure of exactly what to do from here, from my character's perspective. The downside of unscripted roleplaying is that...it's unscripted. I can think of many things to do, but few that Maven would, or could, do at this point in time.


M Dwarf Bard (Archaeologist) 2 (20hp)

Quint would like Mineko's help deciphering Halsiig's journal. With Mineko's help he can take 10 and decipher three of the sections as per this post.

Lantern Lodge RPG Superstar 2014 Top 4

Also, if you guys at the beach camp would rather queue up a few days worth of activities I can pass more time (allowing the explorers to get back from their expedition sooner) and rejoin the rest of you. Rogath, Dakun, Arngrin and Dwunderbran have 3 more days of travel/exploration left.


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

Yeep. Mountains!

... I wonder what lurks beneath them...

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