Ruins of Pathfinder: The Quest for Arcadia (Inactive)

Game Master Robert Brookes

“There are no foreign lands. It is the traveler only who is foreign.”

Robert Louis Stevenson

Current Encounter Map Axebeak Hills Encounter


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Male Dwarf (Deep Delver) Cleric (Varsian Pilgrim) 2
Rogath Silvertarn wrote:
Robert Brookes wrote:
People Exploring: Let me know when you're done investigating the ruins and I'll move you ahead to the next part of the day.
I'm working on my exploration post now. Hopefully it'll be up tonight, or tomorrow morning.

Well, there's part of it. Rogath is turning out to be a much more jovial character than I originally envisioned. Maybe it's the "where no dwarf has gone before" thing. Isn't it weird how characters take on their own personality?

Lantern Lodge RPG Superstar 2014 Top 4

Quint Bonechisel wrote:

Kill the crab!

In regards to my gain influence roll, that's enough for two influence at the cost of 30gp. Spending two goods would there then be a 'floating' 10gp worth of goods left after paying for it, or do we have to trade the full value of goods? Would I be able to hold off on spending the actual goods until I earn another 2 influence? (4 influence=60gp=3 goods)

You can spend it in portions, I don't see why not given the circumstances. Just track individually that you took X number of units of goods and keep a note on your sheet the remaining GP value of what you've spent.


Female Dwarf (Tian Xia) Summoner 2 AC 16/12/14 / HP 20/20 / F +2 R +2 W +4 (+2 vs. poison, spells, and spell-like abilities) / Init. +2/ Perc. +1 / Sense Motive +1

I agree, we should kill the crab, unless the Doc says that it could be domesticated or something crazy like that.


Male Dwarf Vivisectionist Alchemist 2

No, no domestication - its a vermin, and vermin can't really be domesticated. I'm going to have my post up shortly - I'm going to be recommending that we kill it, but leave enough of its young alive so that they can reproduce.

(Also, damn Elemental: Fallen Enchantress being such a fun game, distracting me and all. Gah!)


Male Pahmet "Sand Dwarf" Monk 1 / Gunslinger 1

I've been extremely busy and haven't had any time to even read up one what's gone down. Will try to to so tonight or tomorrow morning. Apologies.


Male Pahmet "Sand Dwarf" Monk 1 / Gunslinger 1

Rogath, I tried my best to answer you while at the same time not back tracking to earlier in the day. Made more sense to have everything remain in the present.

No objections on my part for moving the expedition forward. Dakún will be searching for any signs of civilization - past, present, and future.

Lantern Lodge RPG Superstar 2014 Top 4

Just an FYI, the forums now have a strikethrough tag.


Male Pahmet "Sand Dwarf" Monk 1 / Gunslinger 1

How do you do it? Does this work? Guess so. No explanation needed.


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

Ooh, how fun! I like this idea. All sorts of fun could be had.

Lantern Lodge RPG Superstar 2014 Top 4

It's a great resource for crossing out spells cast on your character sheet.


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

Ohh! I hadn't thought of that. Interesting.


M Dwarf Bard (Archaeologist) 2 (20hp)

Ahh cool, I wondered why they were missing it :) It's also good for making good terrible jokes.


female Dwarf Cleric(forgemaster)2

Always good to have more literary utilities.


M Dwarf Bard (Archaeologist) 2 (20hp)

As a heads up I am working 34 hours over the next three nights, so my posting ability is likely to be limited until Mondayish. Feel free to bot Quint as necessary

Lantern Lodge RPG Superstar 2014 Top 4

Thanks for the heads-up man, try to survive those craptastic hours!

I'e got to upload a battle map for the beach team, which I'll be doing when I get home around 6:00pm Eastern time. So, expect an update for both teams then!


M Dwarf Bard (Archaeologist) 2 (20hp)

Next week's possibly better but kind of worse :p 1x 6 hrs, 2x10 hrs, 1x12 hrs instead of 1x10 hrs, 2x12 hrs. So yeah, same warning for next week too.


Male Pahmet "Sand Dwarf" Monk 1 / Gunslinger 1

An 17, 18, 19, and 20. I think my curse is finally broken.

To my traveling companions, I apologize if I monopolized things. Feel free to intercede or find something before Dakún, we can always have Robert edit it together in a fashion that shows more group collaboration. I just didn't want to let the rolls go to waste.


female Dwarf Cleric(forgemaster)2

I've always imagined that the best RP'ed campaigns ought to be transcribed into a coherent flow for sharing with future generations. So far, this game definitely deserves a bit of that treatment, and we're just getting warmed up.

Lantern Lodge RPG Superstar 2014 Top 4

If anyone has difficulty viewing the combat map (linked in the title bar of every round of combat) please let me know. I update positioning at the beginning of every round. As a reminder, please format your combat posts as follows:

<Descriptive Text>
____

Beginning Position: X#
Free Action: <action>
Swift Action: <action>
Standard Action: <action>
> Action: 1d2 + 2 ⇒ (1) + 2 = 3
>> Related Dice: 2d6 ⇒ (5, 2) = 7
Move Action: <action>
Full-Round Action: <action>
Ending Position: X#

~~ [ Example ] ~~

Winding up with a furious shriek, Mineko wings up to bring five fingers across Doctor Logem's cheek! "I do not have crabs!" she exclaims, but Logem quickly jerks back and away from Mineko's slap, eyes wide.

_________

Beginning Position: B4
Standard Action: Unarmed Strike @ Logem
> Unarmed Strike: 1d20 + 4 ⇒ (4) + 4 = 8
>> Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Ending Position: B4

Lantern Lodge RPG Superstar 2014 Top 4

Maven Brewbane wrote:
I've always imagined that the best RP'ed campaigns ought to be transcribed into a coherent flow for sharing with future generations. So far, this game definitely deserves a bit of that treatment, and we're just getting warmed up.

Once we get to the end of the first chapter I'm going to transcribe what we have onto the wiki in a more ordered fashion, much as I am doing with Reign of Winter! :)


female Dwarf Cleric(forgemaster)2

uncontrollable cackling laughter.


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

Maven must be a vampire, kill it, quick! Or better yet, use it for something - it doesn't need to eat.


1 person marked this as a favorite.
Male Dwarf Vivisectionist Alchemist 2

Lock it in a room that controls the entire fortress through levers, and force it to become the fortress's CPU for all of its engineering needs. With its isolation, it will never eat a dwarf, and it will still perform as needed.

Let it serve for eternity.

Lantern Lodge RPG Superstar 2014 Top 4

Already loving the strikethrough tag.


M Dwarf Bard (Archaeologist) 2 (20hp)

That's a better shot!

Lantern Lodge RPG Superstar 2014 Top 4

I had to create a hasty icon for Logem's familiar, I wasn't sure what to use for an image. So, uh, it's a cloud! >_>


Male Pahmet "Sand Dwarf" Monk 1 / Gunslinger 1

Fun reading so far and it looks like Rogath is being lowered down into a well. Good, I wasn't planning on having the Pahmet volunteer for that.


female Dwarf Cleric(forgemaster)2

I will NOT be a lever-monkey!

...

Need a forge.

Lantern Lodge RPG Superstar 2014 Top 4

Hey guys! Just updated the expedition team. I'll update the beach team in the morning.

I've been pretty busy as of late, but I thought I'd pass on some good news. I'm officially working on a chapter of Paizo's upcoming adventure path The Mummy's Mask. I can't talk in detail about it right now, but suffice to say I'm very excited! So if I seem a little slow on the draw lately, it's due to splitting my attentions between here and my freelancing :)

As for the poor, unfortunate expedition team. The effects of the screaming will only last for another six seconds, so we don't need to go to combat round-by-round timing. So feel free to post as you would, knowing that by the middle or end of your post the wailing will subside.

Anyone there may make a Knowledge (religion) check detailed below to learn a little more about what that was.

Knowledge (religion) DC 15:

What has been experienced is a haunting. The spirits of the dead trapped in the well are not at peace. They can be dispersed by positive energy (from channel energy). If sufficient damage is done their pain will be quelled, temporarily, at which point they may try to communicate through some fashion.

The only way to permanently remove the haunt and put the souls to rest is to discover what ti is that is keeping them from passing on, though how is not an easy question to answer without their input.


Male Dwarf Fighter (Two-Weapon Warrior) 2
Stats:
HP 26/26; AC 20, touch 13, flat-footed 17; CMD 18 (22 vs. bull rush/trip); Fort +6, Ref +3, Will +1; Perception +3; Initiative +3

Hahaha. I love how the "hardest" characters are always the first to succumb to fear effects.

Lantern Lodge RPG Superstar 2014 Top 4

Yeah you've had a bad run of luck with that, Dwun! Two campaigns now!


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

I have a bonus, and I got really lucky. xD

Also, congratulations on getting the writing job, boss.

Is there anything I should roll to try and catch the good Rogath? Or has the rope already fallen?

Lantern Lodge RPG Superstar 2014 Top 4

Rogath's already in the water, but the rope has enough slack that Angrin could grab it and haul him out.


Male Pahmet "Sand Dwarf" Monk 1 / Gunslinger 1

Not that I think it will make much difference, but shouldn't Dakun's save be +7, not +5? He has an additional +2 bonus versus spells and spell-like abilities.

From a mechanics standpoint I am not sure this trait would do much, but from an RP aspect, would I have seen something more or could it come into play?

Spirit Sense (You gain a +2 trait bonus on Perception checks to avoid being surprised and to detect invisible or incorporeal creatures.)

Lantern Lodge RPG Superstar 2014 Top 4

You're right, for whatever reason it didn't click with me that the power of the haunt is a SLA. Unfortunately the DC for Wailing Walls is a 13, so it doesn't change much. Had Dakun been in the well the Perception bonus would have been more helpful but it doesn't much come into play. From an RP perspective he may have felt the hairs on the back of his neck and arms stand up the moment before the wailing began.


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

I think that most dwarves have the +2 vs. spells and spell-like abilities. Excepting Dwunderbran, who has the SR.

I was assuming those didn't apply at this point. >_>

Lantern Lodge RPG Superstar 2014 Top 4

Unless its listed next to your saving throw bonuses on your sheet I probably won't remember to include them in saves like that. So if you have situational bonuses, make sure they're up at the end of the Saves line on your sheet, even if it's a racial one. With all of the alternate racial traits its hard to remember who has what.


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

*Goes off to check*

Oh, good it's there.


Male Dwarf Fighter (Two-Weapon Warrior) 2
Stats:
HP 26/26; AC 20, touch 13, flat-footed 17; CMD 18 (22 vs. bull rush/trip); Fort +6, Ref +3, Will +1; Perception +3; Initiative +3

I don't have SR! Madness! Tomfoolery! I have Hardy like most dwarves. My drawback forces me to make saving throws against helpful saves 50% of the time, though. Which sucks.


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

Really? Oh. I thought someone had it. Maybe it was Rin? *Consders* Oh well.

My mistake. :P


Male Dwarf Vivisectionist Alchemist 2

I chose hardy myself - I enjoy my spells, and don't want to have to save against helpful ones. XD


M Dwarf Bard (Archaeologist) 2 (20hp)

Wow that's incredible Rob, congratulations! APs are like... the big time for Paizo :)


female Dwarf Cleric(forgemaster)2

wow. checked my profile, virtually none of my racial abilities made it on there. Had to go dig out my notepad files to find out what I swapped. Up to date now, though.


Male Dwarf Vivisectionist Alchemist 2

Will have my gameplay post up very soon.

Also I know I said this already on the other thread, but grats Rob!


Male Dwarf (Deep Delver) Cleric (Varsian Pilgrim) 2

Rogath traded in for SR instead of the save bonus, but clerics just win at Will saves even without it. Reflex on the other hand...

Edit (x2): Just realized I didn't up my save update anything on my sheet after adding the Kraken-stat. I did it in Hero Lab, but I apparently failed to copy it into my profile.


Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

Ack! I meant to get my post up earlier - I'll get it up today.

Lantern Lodge RPG Superstar 2014 Top 4

Hey guys, sorry for the delay, I was sick the last couple of days and haven't had much energy to update things. But, I'm feeling better now so expect updates! :>


Male Dwarf Vivisectionist Alchemist 2

No worries Rob! I just got a hold of Rome 2: Total War, so any delays will be met with the slaughter of a thousand troops while I wait.

;)

Lantern Lodge RPG Superstar 2014 Top 4

An FYI, Mineko's player (who is in the military) is currently no longer able to access Paizo on the hardware he has access to while deployed. He is working to get his own PC for this purpose, but until then he will be MIA. As such I will be NPCing Mineko/Koimanu through this combat and until he returns and will largely try to keep them behind the scenes doing diplomatic things with the dwarves. I've been told it won't take too long to secure a PC, but we'll see how that goes.

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