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About Mineko YamauchiMineko Yamauchi
Motomi Himura - Kaseifu (Maid):
Motomi Himura - Kaseifu (Maid) Female Dwarf Commoner 1 CG Medium Humanoid (dwarf) Init -1; Senses darkvision 60 ft.; Perception +6 -------------------- Defense -------------------- AC 9, touch 9, flat-footed 9 (-1 Dex) hp 8 (1d6+2) Fort +2, Ref -1, Will +3; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training -------------------- Offense -------------------- Speed 20 ft. Special Attacks hatred -------------------- Statistics -------------------- Str 8, Dex 9, Con 14, Int 11, Wis 15, Cha 8 Base Atk +0; CMB -1; CMD 8 (8 vs. Bull Rush, 8 vs. Trip) Feats Simple Weapon Proficiency - One (Dagger), Skill Focus (Profession [Maid]) Skills Acrobatics -1 (-5 jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Craft (clothing) +4, Perception +6 (+8 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Profession (Maid) +9 Languages Common, Dwarven SQ greed, hardy, slow and steady, stability, stonecunning +2 Other Gear Tattoo of the Yamauchi Clan -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones. Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects. Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs. Slow and Steady Your base speed is never modified by encumbrance. Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground. Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet. Background of Mineko Yamauchi:
BACKGROUND: Mineko Yamauchi also known as the "Summit Child of the White Mountain Peaks" and Heir-Apparent Empress of the Yamauchi clan. The idea behind the Yamauchi clan assumes that during the dwarven quest of the sky in –4987 A.R. not all of the dwarven clans reached Avistan. Some reached other continents via the Darklands, including Tian Xia. Consider for a moment each of the great works of the asian world. The Forbidden City, The Great Wall, Banaue Rice Terraces. Each is a marvel of engineering. There are comparative concepts in Tian Xia. Who would have built them? The Yamauchi Clan. First settling in the Koyin Mountains, the Yamauchi's whose original clan name was "The White Mountain" Clan, slowly over thousands of years began to blend dwarven culture with the prominent cultures of Tian. Honor, Respect, Devotion, all of these traits were common in both cultures. It was natural that there would be a blending when such similarities between likeminded cultures already existed. And so the Yamauchi's created their stronghold on the slopes of Mount Yogan in Minkai, living above the surface and acting as architects, sword smiths and craftsmen to the people of Tian. Tragedy however stuck the Yamauchi clan recently with the rise of the Jade Regent in Minkai. According to the Jade Regent AP: Because the hero's fail to defeat the Jade Regent, Minkai entered into a new dark age. With no legitimate heirs left to claim it, the Jade Throne accepted Takahiro as the ruler of Minkai, and the Jade Regent became the Jade Emperor. The perversion of Shizuru’s divine mandate to rule corrupts the Jade Throne, and Takahiro used the throne’s power to spread evil throughout the land and Minkai became the garden of excess and depravity that Anamurumon and the Five Storms had sought to create: a blight on the lands of Tian Xia. Oni and other monstrous creatures ran freely throughout the empire, and the common people of Tian Xia cowered in fear and terror, as they prayed for an end to their suffering. With the Jade Regent having gained control of the Jade Throne, he became the recognized leader of Minkai and assumed the mantle of Jade Emperor. As one of his first conquests he led the Five Storms and a massive army of Oni to attack the independent dwarves of the Yamauchi clan. No fool, the Emperor knew that the Himeji, the ancestral dwarven citadel built atop the Mount Yogan if not taken quickly could have been a continual thorn in his side for decades to come. And so, Emperor Takahiro with thousands of oni at his beck and call lead his armies to assault the Yamauchi clan's final redoubt. Fearing that the clan and its thousands of years of history would be lost, the Granite Emperor Hideo Yamauchi directed his people to flee into the same tunnels that they had first created during his people’s quest for the sky. Knowing of no other place that might be safe for his people he directed his daughter, Mineko Yamauchi to take their people and travel via ancient dwarven works to the continent of Avistan, in the hope that his people might find succor within the court of the Five Kings. Tragically, the journey within the Darklands was nearly as dangerous as the battle that was underway on the surface. Many of the Yamauchi vassals fell along the way. Food became scarce and there was not enough healing for all that needed it. The old and weak were the first to die of starvation and many of the Princess Yamauchi's protectors died as well to the predation of the darkened tunnels. It was near the end of the trip, that Komainu-Kun first appeared to Princess Yamauchi. Komainu was a kami spirit had been a protector to the royal family since shortly after the Yamauchi clan settled on the surface of Minaki. Resembling a Foo-Lion, Komainu had been bonded to each Granite Emperor of the Yamauchi upon their assumption as the head of the royal bloodline. It was then that Mineko knew the truth. Her father, mother and brothers must be dead. There would be no other reason that Komainu would have appear before her. It was a terrible time for Mineko. She felt alone and helpless, all of her remaining people looked to her for support in their time of need and she did not know of what else to do except for to follow her father’s final wish; To see his people protected. Eventually Heir-Empress Mineko Yamauchi completed the journey to Avistan with less than five hundred of her people remaining. Reaching Highhold, the seat of her people in the west, Mineko, proud and regal sought an audience with High King Borogrim the Hale. It was a shocking experience for the young leader. In place of plum wine was ale, stone runes replaced silk calligraphy, and there were no courtiers or grace. Everything was hard as stone rather than elegant like water. The gods were different too. Still there were similarities between the two peoples however faint. Honor, respect, devotion, ancestor worship time had not erased these traits. It was during this time that the High King first spoke of Halsiig Halfhammer's expedition led by Vigar Skuldafn. He spoke of it as an opportunity for an Empress in exile for her people. Sadly he said while shaking his head that Avistan was no better off than Minkai. He also feared for his people as Minkeo's father had. The High-King feared that he was living in the end of times. He spoke of the the fallen runelord Karzoug the Claimer arising and reclaiming the nation of Varisia as his own. He spoke of armies of giants, not unlike the oni from Mineko's homeland, ravaging the nation of Varisia. He said that the Runelord was locked in a struggle for power by the combined efforts of Queen Ileosa of Korvosa and the resurrected ancient blue wyrm Kazavon. And as Avistan began to catch its breath, the world shuddered from the unexpected impact of a meteor slamming into what was once the elven nation of Kyonin, who was now little more than a fiery wasteland ruled over by the demon lord Treerazer. He spoke of Gallowspire and of the return of the Whispering Tyrant Tar-Baphon who had somehow found freedom from his centuries old prison. He spoke of Ustalav as a land where the living wished they were the dead. Calamity after calamity he spoke of; whole cities disappearing in a single night, nations in revolt, creatures locked away from the dawn of time returning to savage the world. What the Yamauchi clan had experienced was no different than what was happening across the world. It was the end. Yet there was still hope. The High King told Empress Yamauchi of the expedition. The High King spoke of a final stronghold for the combined dwarven people. He made no promises, not even for his own people, but it was a chance, and one that he extended to Yamauchi. Together, they might be able to bring salvation to at least a shadows shadow of their peoples. PERSONALITY:
For instance, Mineko does not address others. She speaks through others who then speak for her. She frequently uses the message cantrip to speak with Komainu, who then speaks her words through him. While some might find it rude, to Mineko rank, structure and etiquette was instilled in her from a young age. Also Mineko does not drink ale or mead. That is a drink for commoners. She prefers sake, or plum wine and in more formal ceremonies will drink tea. On the topic of food Mineko is also accompanied by her Itame, Tokuzo Akiyama who is her royal food taster. APPEARANCE:
Of note is the fact that the Granite Empress is always accompanied by her celestial protector Komainu-Kun. Broad and majestic, Komainu has been the ancestral guardian to each Granite Emperor or Empress since the clans formation following their settlement in Minkai. Resembling a massive marble statue of a lion with golden veins curled hair and massive claws Komainu never leaves Mineko's side.
Kaori Inoue - Watashi-boku (Noble Hand Maiden):
Kaori Inoue - Watashi-boku (Hand Maiden) Female Dwarf Aristocrat 1 LN Medium Humanoid (dwarf) Init -1; Senses darkvision 60 ft.; Perception +5 -------------------- Defense -------------------- AC 10, touch 9, flat-footed 10 (+1 armor, -1 Dex) hp 9 (1d8+1) Fort +1, Ref -1, Will +4; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training -------------------- Offense -------------------- Speed 20 ft. Melee Tonfa -1 (1d6-1/x2) and . . Wushu dart -1 (1d3-1/x2) Special Attacks hatred -------------------- Statistics -------------------- Str 9, Dex 8, Con 13, Int 13, Wis 12, Cha 10 Base Atk +0; CMB -1; CMD 8 (8 vs. Bull Rush, 8 vs. Trip) Feats Prodigy (Profession [Hand Maiden], Perform [sing]) Skills Acrobatics -4 (-8 jump), Appraise +1 (+3 to determine the price of nonmagic items with precious metals or gemstones), Climb -4, Diplomacy +4, Escape Artist -4, Fly -4, Knowledge (nobility) +5, Perception +5 (+7 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Perform (sing) +6, Profession (Hand Maiden) +7, Ride -4, Sense Motive +5, Stealth -4, Swim -4 Languages Common, Dwarven, Minkaian SQ greed, hardy, slow and steady, stability, stonecunning +2 Other Gear Silken ceremonial armor, Tonfa, Wushu dart, Courtier's outfit, Fortune-teller's deck, Pathfinder's kit, Perfume, common (10), Soap -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones. Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects. Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs. Prodigy (Profession [Hand Maiden], Perform [sing]) Gain a +2 bonus on two Craft, Perform, or Profession skills. Slow and Steady Your base speed is never modified by encumbrance. Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground. Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet. Koki Hayashi - Uruwashii (Guardsman):
Koki Hayashi - Uruwashii (Guardsman) Dwarf Warrior 1 LG Medium Humanoid (dwarf) Init +0; Senses darkvision 60 ft.; Perception +0 -------------------- Defense -------------------- AC 20, touch 10, flat-footed 20 (+6 armor, +4 shield) hp 13 (1d10+3) Fort +4, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training -------------------- Offense -------------------- Speed 20 ft. Melee Longsword +1 (1d8+1/19-20/x2) Ranged Shortbow -1 (1d6/x3) Special Attacks hatred -------------------- Statistics -------------------- Str 13, Dex 11, Con 14, Int 10, Wis 11, Cha 6 Base Atk +1; CMB +0; CMD 12 (12 vs. Bull Rush, 12 vs. Trip) Feats Weapon Focus (Longsword) Skills Acrobatics -15 (-19 jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Climb -14, Escape Artist -15, Fly -15, Intimidate +2, Perception +0 (+2 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Profession (soldier) +4, Ride -15, Stealth -15, Swim -14 Languages Common, Dwarven SQ greed, hardy, slow and steady, stability, stonecunning +2 Combat Gear Weapon blanch (silver); Other Gear Four-mirror armor, Tower shield, Arrows (20), Longsword, Shortbow, Finger Length Piece of Jade on a Leather Throng, Flag of the Yamauchi Clan, Pathfinder's kit, Tattoo of the Yamauchi Clan -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones. Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects. Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs. Slow and Steady Your base speed is never modified by encumbrance. Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground. Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet. Tokuzo Akiyama - Itamae (Court Taster):
Tokuzo Akiyama - Itamae (Court Taster) Male Dwarf Expert 1 NG Medium Humanoid (dwarf) Init +0; Senses darkvision 60 ft.; Perception +6 -------------------- Defense -------------------- AC 11, touch 10, flat-footed 11 (+1 armor) hp 10 (1d8+2) Fort +2, Ref +0, Will +5; +2 bonus vs. nauseated, sickened, or ingested poisons, +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training -------------------- Offense -------------------- Speed 20 ft. Melee Handaxe -1 (1d6-1/x3) Special Attacks hatred -------------------- Statistics -------------------- Str 9, Dex 11, Con 15, Int 8, Wis 14, Cha 10 Base Atk +0; CMB -1; CMD 9 (9 vs. Bull Rush, 9 vs. Trip) Feats Ironguts Skills Acrobatics -6 (-10 jump), Appraise +3 (+5 to determine the price of nonmagic items with precious metals or gemstones), Climb -7, Craft (Food) +7, Diplomacy +4, Escape Artist -6, Fly -6, Linguistics +3, Perception +6 (+8 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Profession (cook) +6, Ride -6, Stealth -6, Survival +2 (+4 to find food for only yourself), Swim -7 Languages Common, Dwarven, Minatan SQ greed, hardy, slow and steady, stability, stonecunning +2 Combat Gear Antitoxin; Other Gear Silken ceremonial armor, Handaxe, Bread (3), Cheese (4), Masterwork tool (Craft [other]), Meal, good (per day) (6), Tattoo of the Yamauchi Clan, Wine, common (per pitcher) (10), You have no money! -------------------- Special Abilities -------------------- Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour. Alchemical Power Component
Cherryblossom - Raba (Mule):
Cherryblossom - Raba (Mule) Mule N Medium Animal Init +1; Senses low-light vision, scent; Perception +5 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 (+1 Dex) hp 13 (2d8+4) Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +4, Will +0 -------------------- Offense -------------------- Speed 40 ft. Melee Hooves x2 (Mule) +2 x2 (1d3+1/x2) -------------------- Statistics -------------------- Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4 Base Atk +1; CMB +2; CMD 13 (17 vs. Trip) Feats Endurance, Run Skills Acrobatics +1 (+5 to jump with a running start, +5 jump), Perception +5, Swim +1 (+5 to resist nonlethal damage from exhaustion) Languages Other Gear Chronicler's kit, Pack saddle, Pathfinder's kit -------------------- Special Abilities -------------------- Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running. Scent (Ex) Detect opponents within 15+ feet by sense of smell. |