Ruins of Pathfinder: Reign of Winter (Inactive)

Game Master Robert Brookes

"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust."

T.S. Eliot


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Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

@Rasso: Thanks buddy! When I started out my writing was pretty weak, but the more posts I rack up the stronger it seems to get. It turns out that pbp's have been good for me. I actually had mild dyslexia and the contestant practice has really improved it. It's true that I don't do maps for combat. I have some rules in place for flanking and such, but things like cleave become more powerful. Generally speaking, I prefer to do zone based combat. Also my combats are fewer, but generally they are larger in scope. I find that it works for my cinematic style. I am starting to play around with photoshop thanks to Lucent, and I put up my first map in the Zeitgeist campaign I am running.

Not Lucent (deals with a Zeitgeist combat):

I am about to start a combat onboard the R.N.S. Coaltongue. It hindges around sabatours trying to blow up the ship while the nations King and several important ambassadors are onboard. When the combat does start, I will be impressive. Four levels, 210' long, multiple rooms, line of sight between floors, teleportation and summoning all while dealing with a ticking time bomb.

Lantern Lodge RPG Superstar 2014 Top 4

More often than not he uses "zone combat" which has been pretty fun. I think for some of the more ridiculously large battles he might try maps, we've seen some hints of it in the Zeitgeist game, but nothing concrete.

Lantern Lodge RPG Superstar 2014 Top 4

NINJA'D


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Hrm... Rob, I might need your help. I wanted to use a map for an upcomming event on Zeitgest, but for some reason, I can't access my googledoc. I know why, but for whatever reason I am able to access the current one you have on your googledoc. Would you be willing to set up the map on your account so that I can try running it via placement. This event will be very large and time specific, so I worry that I might not be able to narrate it propperly.

Lantern Lodge RPG Superstar 2014 Top 4

Yeah sure, I can set that up when I get home.


Ooh Razor Coast.. I'm in, Teladon!

Rasso, I may be in for yours as well, I'll have to wait and see until you get it out ;P

As for the Gnoll.. we're still working on her background, but likely she'll be a displaced gnoll from Katapesh - considering I've reworked the Marshal Mythic Trait to describe the flee from Katapesh in the wake of Xotani, thats the one that'll probably fit the best.

For her personality, I have no idea how she'll be, though my friend did mention something about "Singing you the song of her people" followed by lots of barking and howling. XD


DM Crustypeanut wrote:

Ooh Razor Coast.. I'm in, Teladon!

Ditto, One of my favorite characters IRL was a dread pirate in a savage tide game set in Eberron. He used a homebrewed magically enhanced flaming burst repeating crossbow that was essentially an assault rifle and switch hitted to a flaming rapier and dagger. It was pretty crazy but he was a lot of fun. Charismatic, ambitious, reckless and dangerous. He married the main npc, whose first name escapes me, primarily so that he could have ties to the noble house, Also he wore a crown. King Zander Tellestarr Vanderborn!

I'd probably tone down the sillier parts, but I'm tempted to head for that pirate captain route in honor of that.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Apparently Ar'Zarrcal's knowledge religion check, to which the character has a +7 fails miserably, but the 6 charisma rune-scarred servant of Karzoug can miraculously pull off a diplomacy check.

Lantern Lodge RPG Superstar 2014 Top 4

Ar'Z true nature struggling to express itself!


bi0philia wrote:
DM Crustypeanut wrote:

Ooh Razor Coast.. I'm in, Teladon!

Ditto, One of my favorite characters IRL was a dread pirate in a savage tide game set in Eberron. He used a homebrewed magically enhanced flaming burst repeating crossbow that was essentially an assault rifle and switch hitted to a flaming rapier and dagger. It was pretty crazy but he was a lot of fun. Charismatic, ambitious, reckless and dangerous. He married the main npc, whose first name escapes me, primarily so that he could have ties to the noble house, Also he wore a crown. King Zander Tellestarr Vanderborn!

I'd probably tone down the sillier parts, but I'm tempted to head for that pirate captain route in honor of that.

I'm not really sure what I'd make yet.. I'd have to do some thinkin' on that.

Edit Oooh I think I know what I'd go with. In a S&S campaign that fell through, I was going for a Tian Human Gunslinger/Wizard/Eldrich Knight - that would be perfect for your campaign, I think. :D

Shigeru Akamatsu. Would just need to be modified a little bit..

Lantern Lodge RPG Superstar 2014 Top 4

So, the party seems to be thinking about going around the watchful hut and the doll. Will you pass through the menhir on your way around the knoll, or will you cut back into the forest to stay outside of the standing stones entirely.

The distance difference is negligible, a few hundred feet of extra movement going around everything entirely.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Go around entirely.

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1
Rasso wrote:
Go around entirely.

+1

Lantern Lodge RPG Superstar 2014 Top 4

2/7 for go around. Not counting Talavuc/Gwynn/Shor. Need two more to make it a sound vote.


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Anything we could do to avoid alerting our enemys is a good thing. I know we are all very close to level 3 so I hate losing out on the XP, but perhaps its in our best interest to go around.

Lantern Lodge RPG Superstar 2014 Top 4

3/7! Uno mas!


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I got a chance to take a peak at the ruins of pathfinder page. Looks really good. I'll have to take more time over the weekend to go through it more thoroughly.

I liked the picture of Ar'Zarrcal as well.

As for the vote - Ar'Zarrcal wants to deal with the soul possessed doll. Destroy it if possible, deceive it if not.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision
Rasso wrote:
Go around entirely.

+1

and the motion carries...


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I suspect the Cheliaxian marine will likely vote to go around as well. Ar'Z is likely overruled. Onward!

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

+1 for going around. Me no likey undead and wierd soul-bound thingies.

Sorry about the delay in response!

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

Going to get up a post replying to Ar'z real quick!

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

I hope that doesn't come off as too confrontational, a little conflict is always good for the narrative, right?


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

No worries Styvanus. Ar'Zarrcal isn't happy about it, but he did start things. He had his reasons (even if he didn't truly understand them) for wanting to free a soul unwillingly bound to the service of a great evil. ;)

Robert, great post! It really conjures up a powerful feeling and image of the scene in my head. I really liked the touch with the spirits at the Menhir, though I wish we could have explored it further, it is equally interesting that we did not.


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Ugh... ah guys. I gotta tell you. Now that we have approached the ruins, I think that Teladon might need to revise his opinion. The fact that they are Azlanti in nature would be enought to warrent him to stop. He sees himself as a heir of their ancient culture. Anything that is magical from the Azlanti people has been hoarded by the elves of the Spire... so I am going to have to switch to a yea... any chance we can back track?

@Rob: I peeked at the spoilers, and pre-rolled. Teladon did not have knowledge history, but would have recognize the ruins for what they are? If not then I would ignorantly pass them.

Lantern Lodge RPG Superstar 2014 Top 4

Hahaha, Teladon getting there all wide-eyed and "ffffffff%$& this."

Lantern Lodge RPG Superstar 2014 Top 4

Teladon: Given Teladon's local culture I'd move the "recognize the architecture as Azlanti" to a DC 10 check. Beyond that Teladon wouldn't know anything else outlined in the history section. He may also be unable to tell the difference between Thassilonian and Azlanti, too. It would be enough to make him wary, but he wouldn't have concrete facts unless someone else presented it.

Lantern Lodge RPG Superstar 2014 Top 4

Oh, I totally forgot to note. The obelisk radiates a strong aura of conjuration magic if investigated with detect magic.

Lantern Lodge RPG Superstar 2014 Top 4

QUADRUPLE POST!

Teladon: If you get the Arcana or Planes check that would also successfully identify them as Azlanti, as noted in the check results.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

Anything extra for us Thassilonian learned folks? I succeeded with both checks for Knowledge Arcana (the lesser check with the Fey-lines). I know pathfinder did away with things like synergy, but I do also have a +7 in knowledge planes (just didn't think to make the roll as Knowledge Arcana was higher and I figured I had to choose one to make the check with.)

Robert, I added a bit about the Thassilonian's knowing about things like the Obelisk, because I thought I remembered something about them using similiar objects in the last part of Rise of the Runelords, dimensional rifts and connections to the mysterious realm of Leng. Was I mistaken about this?

Lantern Lodge RPG Superstar 2014 Top 4

Nope you're spot on, these would be precursors to the Leng devices that Thassilon constructed. Good catch on that part too.

The Thassilonian folk could definitely tell that it "Isn't ours." Which leaves the obvious logical leap, provided everyone talks out their discoveries.


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Considering how close the ruins are to the portal, Teladon is going to suggest checking it out. He might assume that the placement of the portal is no coincidence because it taps into other portals.

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

If you think it's a good idea/it'd be fruitful I'll have Styvanus order a more thorough search of the ruins/obelisk in search of anything useful to the mission, with Teladon, Ar'z, Fenyx and Talavuc searching while Naasvit and the rest of the group keep watch


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

Don't mean to leave ya hanging Teladon, will get a response up tonight. Inept contractor + his workers have rendered me without water the past couple of days, but its squared away now.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3
Quote:
"My people know of the ley lines, but it is not something I am terribly versed in," Teladon explains as she approaches the discussion of the ancient stones.

Wait, when did Teladon become a female druid? I mean I know he's an elf.. which kind of explains both..


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

First, Rasso. Now, Teladon. All this gender bending is getting me confused.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Hey guys, I just opened up recruitment for Tellekkan:Colonization a new campaign I'll be starting. I enjoy playing with you guys and I hope some of you will do me the honor of submitting a character. Thanks ahead of time for giving it a look :)


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision
Rasso wrote:
Hey guys, I just opened up recruitment for Tellekkan:Colonization a new campaign I'll be starting. I enjoy playing with you guys and I hope some of you will do me the honor of submitting a character. Thanks ahead of time for giving it a look :)

Cool


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

I'll take a gander at the setting and creation guidelines over this weekend. Our weekly group (for which I am no longer the active DM; woo hoo!) just started up Reign of Winter. Going to be interesting to me seeing the differences between the two.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Road to Damnation

Not meaning to take away attention from Rasso's campaign, but I've also got recruitment opened for Road to Damnation!

On that note, Rasso, now that I've finished the recruitment thread, I can work more on my submission to your campaign. :D

Lantern Lodge RPG Superstar 2014 Top 4

Hey guys! My move went well, but my internet won't be on for another day or two so I'm limited to updates while I'm at the office. I need to upload a map for what's coming up next (which I can't do here) so there may be a slight delay of things! Just a heads-up.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

So...you going to leave Rasso hanging there Crusty? He's talking to Marcellano.


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Hey guys! Working on a post today, I loved the suggestion the wood was tied to the plane of shadow

Lantern Lodge RPG Superstar 2014 Top 4

Likewise, it also makes some thematic sense too as darkwood is 50% as light as normal wood and things from the shadow plane have "muted" traits. It's not a line of thinking I'd considered, but it makes such sense.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Sorry I'll get working on that reply today Rasso. XD

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

Very insightful Fenyx!


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Whenever it's time to move the game forward it can, Rasso and Marc's conversation's not particularly important. I just want to try to start RPing with other people on the team more when we have a little "downtime".

Lantern Lodge RPG Superstar 2014 Top 4

This is the perfect opportunity, I won't be able to move us forward until tonight. My internet was back on after the move this morning, but I didn't have time to upload the map. After I get home in about 8-ish hours, though, things will be moving.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Before Ordrud charges the mastiff, is there any difficult terrain?

Lantern Lodge RPG Superstar 2014 Top 4

Yes. The mounded pile of rubble it is on is difficult terrain.


Not that it will help me, but I do gain a +1 vs mind affecting in addition to my will save. Just for future reference.

...I still feel like a panzy.

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