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Oh! I totally missed that, Styv.
You have a good point with the issue of freedom, too. These are very freedom-minded creatures that work, under threat of lash, at the heel of Queen Elvanna because they have no other recourse. She is a seemingly insurmountable terror to them, and while some have come to accept that rule (and enjoy it) it is not how all of their kind feel, even the evil ones among them.
On the one hand, terrifying the fey into submission would work but only as long as it is within your influence. The moment it gets out on its own it will be violently upset.
Diplomacy may be a more difficult tack, but in the long-term it could build you an ally, depending on how willing you are to be allied with a winter-touched fey.

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- HP 25/25
- AC 20( T: 12/ FF:16)
- Fort + 4|Ref + 2|Will + 2
- Init + 2
- Perception +1

Styvanus for one doesn't have objections with allying himself with almost anyone if he believes it will benefit the greater good. There's also some part of his motivation that believes he can bring out the good in others or redeem past wrongdoings as naive as that may be. He probably could fit in with Sarenrae worshippers, : P
I prefer the route of diplomacy.
I'd rather not come back to find the conscripts murdered by the fey, or even worse to the expedition, see that fey get ahead of us and warn our enemies.

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Hey Rob, for future reference, would it be possible to rig my backpack in a way where I can remove it as say, a move action so I can lighten my load for combat?
Since most of my stuff is strapped to /inside the backpack. Just curious on how you'd handle that.

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Sorry for the lack of posts this weekend, that'll likely be a recurring trend for August as crunch time for my project and packing/moving to my new apartment presses on.
@Marc: You'd have to rebuild the straps and buckles to have a "quick release" function. I'd allow it by spending 50gp to make the backpack masterwork, thereby improving it with some tension-based straps that can just flip it right off in combat situations. That would require a Craft (t-tailoring? I'm not sure here) check and the requisite time to make the upgrade.

Ordrud |
1 person marked this as a favorite. |

That would require a Craft (t-tailoring? I'm not sure here) check and the requisite time to make the upgrade.
FWIW. Probably Craft (leather), because I think the backpack and straps would be made of leather and not cloth.
cheers

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The backpack is already masterwork, actually, I probably should've mentioned that. Would I still need to adjust with a Craft(Leatherworking)? I'm assuming that would be the appropriate craft.

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Interrogation results are up! Shor (the winter-touched Fey) responded very favorably to the Diplomatic approach and is now willing to fight alongside the party against Halak and his minions, or stay here at the lodge/safely lead the Andorans back to Falcon's Hollow, whichever the party chooses.
The hunter, Merkas, didn't have a lot more to say that you weren't already aware of, however he was able to confirm things you knew about Thuldrin's operation. He is somewhat remorseful for his crimes and while defensive of the fact that he was "only following orders" expects that he will either be executed or sent back to Almas for trial.

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The backpack is already masterwork, actually, I probably should've mentioned that. Would I still need to adjust with a Craft(Leatherworking)? I'm assuming that would be the appropriate craft.
Ahh! If it's already masterwork then just a craft (leatherworking) check with a DC of 12 would be enough to rig a quick-release. It would make it a move action to drop the backpack and a full-round action to fix the straps and don them again. If you opt to put another 50gp of work and time into it you could improve the quick-release to a swift action by creating a pull-ring that unfastens the entire harness.
I'm a big proponent for clever uses of Craft skills in situations like this :)

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Ah I wasn't aware of that.. well it wasn't needed anyway, I rolled pretty high. But I'm definitely going to keep that in mind!
Rob, what would the DC be for the better rigging of the backpack? 50 gp and still a DC 12 Craft(Leatherworking)?
And secondly, Did you see the message I sent you in private?

Ordrud |

Team, don't forget the healing plan.
Not to be a nag, but Ordrud will not leave until he is fully healed. He is still down 9 hit points. He only has potions to heal and will only use those if others are using them to heal themselves the same way... as part of the healing plan.
cheers

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How about we Treat Deadly Wounds on you? With me and another person assisting Ar'Z, using a Healer's Kit and Surgeon's tools, he'll have a +15 to his Heal Check (+8 Skill, +2 Kit, +1 Surgeon's Tools, +4 from two Assists), allowing him to take 10 and succeed high enough to add his Wis score to healing you - Granted, this comes out to being only 6 hp, but.. yeah.
You'll be 3 hp down still. It'll take us an hour.. but I'm sure we'd all love to see Ar'z surgical skills, considering his past. ;)

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That, or Teladon could use one charge of his wand. If we go with the Treat Deadly Wounds route, I'll use the charges out of my healer's kit.

Ordrud |

Pretty sure that was the plan, yeah. Teladon was busy this weekend, but I'm sure he'll check in shortly to clarify healing distribution.
I thought the Teladon charge usage was the plan, but I never saw it concluded and agreed. Rasso is also severely injured, too.
Is everyone else fully healed?

Teladon Azuth |

Sorry, I thought I was clear. I can post a follow up for the description of healing. Hrm.. black ichor the forms scabs? What how would a captured drow wand work? Pain of course, some sort of hollowness perhaps? I'll sketch some ideas.

Ar'Zarrcal |

Ar'Zarrcal would be willing to expend his cure light wounds memorized if necessary, but I like Ordrud's player thought that the wands were going to be used. Having the cure light on hand could be good in case of emergency or if Ar'Zarrcal needs to use it on an undead enemy. I unfortunately will have to expend Ar'Zarrcal's Animate Rope to repair the bridge, so h will already be two spells down and the way I roll in Rob's campaigns, I wouldn't expect much from Ar'Zarrcal's combat abilities.

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Hehehe well Ar'z, lets see how you fare in my own campaign eh? Thar be sharks! Everyone loves sharks! Right?
Also.. I'm going to love watching you guys use Infernal Healing in the other campaign I'm working on.. as spells with the [Evil] descriptor might just corrupt you to evil in the long run. ;)

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So.. putting my homebrew campaign on semi-hold until I can get a hold of the Mythic book, I've been re-thinking what I'd make for a Wrath of the Righteous character should Rob run the campaign.
And I think I just came up with an idea crazy enough to work.
A Kellid Barbarian (Unsure Archetype) /Monk (Martial Artist) who grapples Demons and, at level 10 Barbarian, will use them as weapons. Body Bludgeon, baby! Still hammering out the details, but likely he'll be doing either Brutal Pugalist or Savage Barbarian. This character is slightly inspired by Payday, but also the fact that I've always wanted to beat an enemy with one of his allies. :3
I have way too much time on my hands.

Teladon Azuth |

Sorry guys, I hit a bit of a blank wall tonight trying to put up a post. Lucent, if you want to move on we can assume that I used a charge to heal Ordrud upto full. I will post tomorrow if nothing is up. I'm going to go to sleep.

Ordrud |

Sorry guys, I hit a bit of a blank wall tonight trying to put up a post. Lucent, if you want to move on we can assume that I used a charge to heal Ordrud upto full. I will post tomorrow if nothing is up. I'm going to go to sleep.
Great. Ordrud is fully healed.
Cheers

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Actually, augh. I realize there's two questions posed in my last post before Marcellano's that needs resolution:
1) Will you trust Shor and allow him to accompany you as a guide to the Winter Portal?
2) What will you do with the surviving hunter?
and this last one is just for my confirmation:
3) What instructions are you leaving with Dann (who is ostensibly in charge of the lodge until your return)?

Rasso |

1) Sure.
2) Execute him for his crimes.
3) Do whatever you want, go back to the ship if you'd like.
Rasso's answers to the questions. Not that he's in charge, just if anyone asks him.

Ar'Zarrcal |

Ar'Zarrcal's answers.
1) He glares at the Fey suspiciously, knowing they are creatures of chaos and lawlessness, but says nothing.
2) Accord him all the legal rights (of Andorran) of a surrendering battlefield traitor.
3) Hold the lodge until we return.
@ Marcellano - Osir's rolls have been very good in your campaign thus far and I don't have this kind of bad luck in others. It must be the dire and doomed nature of Rob's ruins of pathfinder campaigns. It's the only logical explanation.

Ordrud |

FWIW. Ordrud would be in the same boat as Rasso expressing his opinions.
1) Do the bad guys have any magical influence over fey or just propaganda? If just propaganda, nothing like a fey scorned...
2) Ordrud will happily execute the cretin... slowly
3) Same as Rasso

Teladon Azuth |

1. Teladon has more experiance with fey then most of the others (this might be a strech, but hey elfs + fey are like peanutbutter and jelly) Because of this, Teladon would know that a fey cannot speak any words that are not true. They might decieve you or give creative answers but they can't outright lie. If Shor was to say "I will stand by your side and fight for you. I will not turn against you and I will do all in my power to aid you" then Teladon would be willing to work with the creature. Say what you will but the Sidhe Courts (Summer and Winter) are quite specific in that regard. Sidhe cannot tell a direct lie, but instead are masters of twisting words in order to convey falsehoods without actually lying. They are strictly concerned with the wording rather than the intent of agreements and will specifically place loopholes in agreements which they can exploit. In almost every case, a mortal making a deal with a Sidhe will end up causing the mortal to get the short end of the stick with any attempts to withdraw from the deal causing the mortal to become further involved with the Sidhe.
2. Execute him for his crimes. He could have thrown in with the others, but instead found himself on the wrong side of the conflict.
3. Return to the ship. Have Shor escort them.

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While PF fey aren't always required to not speak direct untruths it is extremely unlikely for them to. (Though if that's a quirk introduced in Fey Revisited that's kind of cool, I haven't gotten a copy of that yet).
As far as anyone knows the Winter fey are just enslaved out of fear/respect/propaganda like most armies of tyrants.
Also, as it has been mentioned: Andoran law pertaining to traitors is as such:
Punishable by death or life imprisonment only after a lawful trial by peers (if civilian, which the hunter is) or by military tribunal (not relevant in this case). In situations where an immediate trial is impossible it is the duty of Andoran legal representatives (such as the Eagle Knights) to do their due diligence in escorting the criminal to civilization for trial/punishment, and if that is impossible the senior officer or acting senior officer (Styvanus) would be the sole arbiter of the traitor's fate and would be held accountable for his actions/choices.

Ordrud |

As far as Fey go, forgive me, I tend to pull alot of stuff from the Dresden series and that tends to throw off my perspective. Thanks for the correction.
I prefer Butcher's interpretation on the faerie, too
cheers

Ar'Zarrcal |

From what I saw from Fae Revisited, it doesn't focus much on the fae/fey much as a group. There is a page about the firstworld, the Term(sp?), and the Elders... but not much. It focuses much more on specific creatures of the first world in Golarion. Dryads, Lepercauns, Rasulka, etc.

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- HP 25/25
- AC 20( T: 12/ FF:16)
- Fort + 4|Ref + 2|Will + 2
- Init + 2
- Perception +1

Paizo was down for me the entire day yesterday, weirdddd.
Styv's answers:
1.) Styv's fine with this.
2.)Styv is not okay with executing him. He fully intends to return to the lodge once the team has taken care of what's on the other side of that rope bridge, and escort the prisoner back to Andoran where he'll have a chance to stand trial. He'll adamantly defend the man against any would-be executors.
3.) Dann is to hold the lodge and keep his men and his prisoner fed. He's in charge, and Styv will do his best to stress to Dann his duty as an Andoran in these hard times.

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It was down for me too, I couldn't do a jib-damned thing. I think having seen what's been written here so far I'm going to go with what Styv has suggested, since it's not too far off from everyone else's assessment. I'll try to work on a post while I'm at work, so expect something soon-ish.
Also, make sure to double-check your inventory of equipment on your character sheets, what you carry beyond the lodge may be important.

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- HP 25/25
- AC 20( T: 12/ FF:16)
- Fort + 4|Ref + 2|Will + 2
- Init + 2
- Perception +1

I've got a gig later today so that's gonna occupy alotta my time today but I wanted to get a post up in response to the current situation.
Later tonight I'll try to get Styv's Gear as up to date as possible, thanks folks!