Elf

Teladon Azuth's page

297 posts. Alias of Celeador.


Full Name

Teladon Azuth

Race

Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Size

Medium

Age

121

Alignment

Chaotic Good

Deity

Acavna

Location

The Winter Portal

Languages

Azlanti, Common, Draconic, Elven, Sylvan, Undercommon

Occupation

Spire Defender for the Modant Refuge; Nascent Red Rider of Baba Yaya

Strength 16
Dexterity 14
Constitution 14
Intelligence 17
Wisdom 10
Charisma 7

About Teladon Azuth

Teladon Azuth
Male Grey Elf (Fey Bearer of the Red Rider Mantle) Magus (Bladebound, Hexcrafter) 3/Champion/Archmage 1
CG Medium Fey (elf)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 30 (3d8+11)
Fort +5 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +3, Will +3
Defensive Abilities hard to kill; DR 5/cold iron; Resist cold 5
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Offense
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Speed 30 ft.
Melee black blade +6 (1d6+4/18-20)
Ranged composite longbow +4 (1d8+3/x3)
Special Attacks mythic power (5/day, surge +1d6), spellstrike, Magic Inheritance (shocking grasp spell like ability 3/day)
Magus (Bladebound, Hexcrafter) Spells Prepared (CL 3rd; concentration +6):
1st (4/day)—color spray (DC 14), shocking grasp, expeditious retreat, windy escape
0 (at will)—brand (DC13), detect magic, prestidigitation (DC 13), spark
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Statistics
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Str 16, Dex 14, Con 14, Int 17, Wis 10, Cha 7
Base Atk +2; CMB +5; CMD 17
Feats Alertness, Arcane Strike, Arcane Strike [M], Dual Path [M], Enforcer
Traits eldritch inheritor, mantle of the fey knight, magical lineage (Shocking Grasp), spire prodigy (Frost Bite)
DrawbacksXenophobic
Skills Acrobatics +0, Climb +1, Escape Artist +0, Fly +0, Intimidate +2, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Linguistics +4, Perception +9, Profession (soldier) +4, Ride +0, Sense Motive +2, Spellcraft +8, Stealth +5 (+7 in forests), Swim +5, Use Magic Device +2;
Languages Azlanti, Common, Draconic, Elven, Sylvan, Other Language
XP 5,971/9,000
SQ arcane focus, arcane pool, black blade, black blade: arcane pool, black blade: strike, black blade: telepathy, black blade: unbreakable, elven magic, hex arcana, spell combat
Combat Gear Potion of cure light wounds x4, Potion of endure elements x3, Sunrod; Other Gear Camoflage Netting, Chain shirt, Arrows (35), Blunt arrows (18), Cold-Iron arrows (20), Longbow, Comp. (Str +3), Masterwork Cold Iron Scimitar, Cold weather outfit, Spellbook, Spell Component Pouch, Vials x3, Furs, Elven trail rations x30, Wand of Infernal Healing (8 charges), 1 Vial of Fey Blood, 1 Vial of Dragon Blood, 1 set of Fey Wings, Handful of Dragonscales and fragment of Dragon Bone, 6 GP
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Special Abilities
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Arcane Pool (+1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Arcane Strike [Mythic] Arcane strike lasts 1 min. Use 1 power to grant magic weapon special abilities.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (1/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Strike +1 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Cold weather outfit +5 Fort save vs. cold weather.
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Eldritch Inheritor (Frostbite, Shocking Grasp, Glitter Dust): +1 trait bonus on Knowledge (arcana) checks, and Knowledge (arcana) is a class skill for you. Select three spells. They function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.
Elven Magic (Ex) +2 to spellcraft checks to determine the properties of a magic item.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hex Arcana You can substitute Hexes for Magus Arcana.
Keen Senses +2 racial bonus on Perception checks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mantle of the Fey Knight +1 to Stealth checks, Stealth is always a class skill for you. Double this in forests.
Magic Inheritance (Shocking Grasp) Cast this spell as a spell like ability 3/day
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Spire Prodigy (Frostbite): Adapted from Wayang Spell Hunter. Reduce spell level increase from metamagic for chosen spell by 1.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).
Xenophobic –2 penalty on Diplomacy and Sense Motive checks made against creatures of a different race or from a different culture.

Eldritch Inheritor:

Eldritch Inheritor
The relics of the fallen civilizations and secrets of obscure magics have always been safeguarded by the Mordant Spire. You’ve studied magic intensely with a focus on witchcraft and hope to increase your knowledge by adding Irrisen winter magic to your peoples carefully guarded secrets. You have been selected by the Elder Council to assist Andoran following the Winter Accord. It is expected that any hidden lore you uncover will be returned to the Spire for safe keeping.
Benefit You gain a +1 trait bonus on Knowledge (arcana) checks, and Knowledge (arcana) is a class skill for you. If you cast arcane spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.

Spellbook:

Blend, Shocking Grasp, Frostbite, Windy Escape, Infernal Healing, Ill Omen, Shield, True Strike, Color Spray, Obscuring Mist

Background:

Five background and concept elements important to Teladon Azuth.

1) Five years ago a star fell, striking the uninhabited island of Devils Elbow. It would herald the end of life as Teladon knew. As a warrior trained from birth to guard the secrets of the Mordant Spire from outsider and treasure-seekers, Teladon stood in the Hall of Elders as the secretive Shin’Rakorath petitioned the High Elders for aid in taking back the once great elven capital of Celwynvian. Against the Elders better judgment, they choose to honor the ancient pact with their Kyonin brethren, and so Teladon, along with his brother Arylon and a hundred other Spire Defenders marched to war. For weeks Teladon fought side by side with his southern kin reclaiming the city against their abandoned and forgotten kin and it was during the final battle amid the ruins of The Academy of Arts that Teladon watched his brother Arylon fall. Trait: Warrior of Old, Magus Class, Archetype Kensai.

2) After Celwynvian was reclaimed, Teladon along with the handful of remaining Spire Defenders returned to their homeland, believing the threat neutralized and for the next six months it seemed that they were correct. It was during this time that in quiet meditation Teladon began to question the elder’s decision to take part in a war that was no concern of theirs. The battle for Celwynvian had cost him his brother’s life and left Arylon’s wife without a husband and his brother’s child without a father. As the days turned to weeks Teladon became more and more frustrated. Instinctively he believed in the brightness, and that Arylon had been reborn anew, but that did nothing to still the anger, frustration and bitterness that grew in his heart. Hence Teladon’s charisma of 8.

3) Everything changed however with the coming of the second darkness. In the months leading up to the cataclysm dark and terrible rumors began to spread amongst the normally aloof island refuge. The rumors told of massing demonic forces from within the Tangebriar forest of Kyonin and of the rebirth of the fallen runlord Karzoug the Claimer. Other reports spoke of the resurrection of the ancient blue wyrm Kazavon and the beginnings of a war that would rock the frontier nation of Varisia. Then the unthinkable happened. In the dead of night as Teladon stood guard amid the standing stones of the Spire’s long dormant Elf gate, Teladon watched as the gate exploded into life, and from the billowing smoke, scorching heat and inky ash, Queen Telandia Edasseril, Ruler of Kyonin, led a shadow’s shadow of her people through the gate and away from the fiery hell that was once Iadara and into the Mordant Spire.

4) The months that would follow would be like those not seen since the elven retreat through the Sovyrian Stone in -5293 AR. With the elven nations caught unaware, evacuation to Sovyrian was not an option and with Iadara in flames and overrun by the demonic forces of Treerazer, reclaiming the elven seat of power was impossible. Desperate and facing enemies on all sides, the Elder Counsel turned to the only chance of survival they had, the ancient magic of Azlant. Making the decision to unlock their vaults and wards, the Elders brought forth the long protected Azlanti relics, arming their warriors and mages with weapons, armor and spells that they had safeguarded for thousands of years. It was during this time that Teladon was entrusted with an obsidian encrusted scimitar, bearing the forgotten symbol of Acavna, the dead goddess of battle and moons. Archetype: Bladebound

5) Since the fateful day that the sky fell upon Kyonin and the elven nations were shattered, the world has teetered on the brink of destruction. Calamity after calamity has stuck, and Golarion is balanced on a knife edge. Some nations have managed to maintain a tenuous grip, but even now with the appearance of unnatural storms all over the world, what little security that existed is slipping away. Two weeks ago Teladon listened as an Andoran envoy addressed the Hall of Elders and petitioned for aid. The human spoke of a gathering of nations and a unified effort to reclaim the ruins of their world. After quiet and careful deliberation the Elders decided that they would provide what assistance they could spare, despite the fact that the rest of Golarion’s nations provided no succor when Kyonin was destroyed. And so, Teladon, alone out of all of the Spire Defenders was selected to represent the Mordant Spire.

Appearance:
Slight of build with shoulder length silvery-white hair, Teladon often wears the traditional garb of a Spire Defender. The armor serves as both a symbol of his people and as a reminder of his heritage. Teladon rarely ever removes the black iron helmet that wears for two reasons. The first is the terrible scar that splits his face from the right temple to his left cheek, the second is that when he looks into a mirror he sees his brothers face staring back at him and it is more then he can bear. When armed for war, Teladon carries his gifted black obsidian scimitar, which along the blade bears the forgotten holy symbol of Acavna, the dead goddess of battle and moons. If seen under light of the moon the scimitar seems to glow with an inner light that reflects the resonance of the moon.

Personality:
(Chaotic good, bordering on chaotic neutral) Mercurial in nature, Teladon has seen how quick the illusion of stability can be broken as he watched the nations of Golarion fall one by one and since then he has learned to take nothing for granted. Naturally reserved as befitted his upbringing among the Mordant Spire, with the death of his brother and friends following the battle of Celwynvian, Teladon has become even more reserved then before. He is untrusting of strangers, and believes that humans are naturally selfish. Yet despite all of these feelings, he continues to believe in The Brightness and that each of his kin will be reborn again. This optimism constantly clashes at his sense of pragmatism and can lead him towards moments of self-doubt. In the six months since he was bestowed with the black obsidian scimitar from the vaults of the High Elders, Teladon has begun to slowly shift in his personality, adopting more of the formal Azlanti speech of his people. Little does he know that this is but the first of the effects caused by the awakening of his ancient sentient blade.

Mantras, Invocations and Empowerments:

14th invocation of conduction - Shocking Grasp
7th invocation of entrancement - Color Spray
8th mantra of awareness – Detect Magic
3th invocation of combustion – Brand
23th incantation of empowerment – Arcane Pool +1 enhancement to weapon
2nd binding of movement – Mage Hand