Ruins of Pathfinder: Reign of Winter (Inactive)

Game Master Robert Brookes

"I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust."

T.S. Eliot


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Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

Blame Fenyx for being so cryptic and dramatic with his observances. "...Shadow and Death."

AWHOOOOOOOOOoooooooooooooo!!!


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

What exactly do we have to do? Move away from it? Double move away from it? Take the run action away from it? In which direction?

Lantern Lodge RPG Superstar 2014 Top 4

Per the panicked condition on the SRD, "A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape."

Relevant part bolded. I don't necessarily care if you choose to not run in a "random" direction (Fenyx's action was perfectly fine) and given that it's a finite map I'm fine with you running for cover and "hiding" until it is out of sight or what have you.

If you want to go Pineapple Express-style panic running through the woods, that's okay as well, whatever feels like it would be cool/fun to write in this situation.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Oh, Rasso's gone. I'm just wondering if I'm going to accidentally run into a frost troll and a bunch of evil fey and get killed all alone and "afeared".

Lantern Lodge RPG Superstar 2014 Top 4

That would be cruel.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Maybe I'm just projecting :P


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I've decided I will continue to blame the mink for my terrible combat rolls for as long as it is feasible.


M Disciple of Brimley 20

Truly, the mink must be the culprit behind this unnatural winter.

On a completely unrelated note, are any if you huge fans of 2nd Edition AD&D? Going to be working on a 2nd/3.x hybrid system in the coming months, probably borrowing some appealing elements from D&D Next as well. Would welcome insight or input from any one savvy enough to offer it. Nothing has been officially put forward yet, but I'll be creating a google site soon. Will likely start with ability scores, core races, and classes.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Never played 2e except on old computer games. I'd be interested to see what you come up with though.

Lantern Lodge RPG Superstar 2014 Top 4

I haven't played 2e in a billion years, but all I remember is THAC0 IS THE DEVIL..


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

Yeah, the decision to apply additive bonuses to an Armor Class system based on subtractive math was... odd. Like a lot of the subsystems in the game, actually, haha. Which is what I'd like to smooth out. I liked the format of 2nd (way more rules lite compared to 3.x), but it's so dated it hurts.


Half-orc warrior | HP 72/72 | Bond 6/6 | LoH 5/5 | Smite 2/2 | 1st 2/2 | Ferocity 1/1 | AC 21 Touch 11 FF 20 CMD 20 | Fort +8 Ref +5 Will +7(+9) | Initiative +1 | Perception +6, Darkvision 60 ft.

If I was rebuilding a system, I would change the base probability from uniform distribution (1d20) to something more normal (2d10 or 3d6). It aggravates me to no end that experienced characters can fail 5% of the time.

cheers


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

For the most part I'd like to emulate what came before but without the chaos of random equations behind it, 'cause I don't want to wade off into the realm of "New Game" too much at the risk of abandoning the very game I'm trying to revive. Generally speaking, I feel like other games are probably already pulling it off better when it comes to different types of mechanics/systems. So, in that regard, fumbles and crits will most certainly be sticking around. Had (nearly) this exact discussion with one of my gaming circles a while back. There are far more logical and balanced ways to build things, but following those lines of thought ends at a game that doesn't play much like D&D (which, in this case, is what I'm trying to recreate).

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

The only experience I had with 2e was.. what was it, Baldur's Gate? Good game, but I wasn't hugely fond of the edition. THAC0 annoyed hell out of me lol.

3e, 3.5, and Pathfinder are the only ones I've really been able to sink my teeth into and enjoy.


The majority of my RPG experience was actually in 2nd edition. I played in many homebrew 2nd edition games and ran a long lasting and widely successful Forgotten Realms 2nd edition game (Though I dramaticly changed the political/social landscape). I often also added modifications to the rules, house rules, etc. It was necessary.

I tried to go back to 2nd edition and it just didn't work. I feel that Pathfinder is just better at doing what I always wanted 2nd edition to do when I was younger, better.


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Like the others players here, I also got my feet wet with 2nd edition. I played many of the classic modules including Tomb of Horrors and Return to Tomb of Horros. I was an avid planescape fan as well as Ravenloft. The system as it was had problems, but at the time it was the best that was out. Rifts was insane between the megadamage and constantly scaling things. Anyone remember the Alantis source book? Yea forget that. I think that 3.5/Pathfinder is a good happy medium. 4th edition became more like a video game and not enjoyable. Regardless, I would be happy to see what you put together.


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

It will probably end up strongly resembling the earliest versions of Next's play test. Simple and leaning on narrative moreso than concrete rulesets. Don't get me wrong, I like Pathfinder, I just lose interest in the explosive values in the neighborhood of twelfth level or so.


I don't think I've ever gotten a pathfinder character past 8th level.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Mostly the same here LT.. I think our highest was level 9, and we skipped a few levels. XD


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

Got a Winter Witch to 18 in our Kingmaker game. I think the Forgotten Realms group I ran hit 13th.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

In my RL Skull and Shackles campaign we got to level 5 before it fell apart. That was the furthest I got as a DM. XD


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Highest I ever played a character in 3.x/Pathfinder was a monk to level 10 in Living City and then they went high level for the final year and he got bumped to level 14 I think. Since then I've played at higher levels, but never by working up to them.

Right now my 5th crusade group is about to ding 10th and my witchwar legacy guys are about to be 13th level gestalts. It's not too bad in PBP, but if you're not extremely well prepared and organized at a table top game it can pretty easily get bogged down in minutiae.

Lantern Lodge RPG Superstar 2014 Top 4

I normally GM with my home group so I rarely get an opportunity to play. But two years ago I finished a campaign that I actually got to play in where I got a Dhampir Barbarian/Oracle up to 20th.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I did get some 2nd edition characters up to 20th level however.

Lantern Lodge RPG Superstar 2014 Top 4

That's a herculean feat with how "lol now you die" 2nd edition was, and how much bloody XP it took to level even once. Not to mention arbitrary racial level caps and the like.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

One of the character's was multi-classed to boot.

But that was a campaign we'd been playing for years and years. Started with Keep of the Borderlands.

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

Everything alright folks?

Waiting on Teladon and Ar'z( and Ordrud?) right?


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Wasn't it a holiday in 'Merica the other day? People are prolly busy.


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

Aye, t'was Labor Day yesterday.

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

oh yeah, barbecuing and all of that I suppose.

forgive my impatience!

Also Jelani, I'm going to try to get my submission for your Aspis game completed today(at least as far as first drafts go : P).

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Oh man I totally forgot about Jelani's colonization campaign - so much going on right now >.<

Sorry to hear that the custom-world one didn't make it, Jel! Most likely its because of the alternate setting that people aren't familiar with - despite being interesting, people prefer ones that they're used to. (Such as Golarion or an alternate version of Golarion) I myself generally have a hard time getting used to other settings as well, though I liked yours.

I'm definitely going to join in the Aspis one - I love the Aspis Consortium. (In fact, they may have a representative in the Road to Damnation campaign) I'll be making a submission soonish.


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

I know everyone's plates are getting rather full atm, including mine, but I'm going to be taking my own stab at the PbP DMing arena. As all of you are amazing players, feel free to submit a character if the mood strikes you. I won't be put off or offended by any means if any elect not to do so for the aforementioned reasons. Still not entirely sure that it's a good idea for me to take on the obligation, but it's been rattling around in my skull for a while desperately crying "Release!" so I'm going to go ahead and cast off.

It'll be a mostly open-ended style of game based out of Molthune and (at least initially) centered on the boiling-pot of Nirmathi/Molthuni aggressions. More to come in the recruitment thread, but thanks for your consideration. Party on, Garth.


Half-orc warrior | HP 72/72 | Bond 6/6 | LoH 5/5 | Smite 2/2 | 1st 2/2 | Ferocity 1/1 | AC 21 Touch 11 FF 20 CMD 20 | Fort +8 Ref +5 Will +7(+9) | Initiative +1 | Perception +6, Darkvision 60 ft.
Styvanus Rozier wrote:

Everything alright folks?

Waiting on Teladon and Ar'z( and Ordrud?) right?

Ordrud took his round 2 action.

cheers


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3
Marcellano Kain wrote:

Oh man I totally forgot about Jelani's colonization campaign - so much going on right now >.<

Sorry to hear that the custom-world one didn't make it, Jel! Most likely its because of the alternate setting that people aren't familiar with - despite being interesting, people prefer ones that they're used to. (Such as Golarion or an alternate version of Golarion) I myself generally have a hard time getting used to other settings as well, though I liked yours.

I'm definitely going to join in the Aspis one - I love the Aspis Consortium. (In fact, they may have a representative in the Road to Damnation campaign) I'll be making a submission soonish.

I'm enjoying the RP in your recruitment right now. It's fun/challenging to write the NPCs and my own character. I'm hoping to rope Kagehiro's dude in next.


Ordrud wrote:
Styvanus Rozier wrote:

Everything alright folks?

Waiting on Teladon and Ar'z( and Ordrud?) right?

Ordrud took his round 2 action.

cheers

I thought so, but wasn't certain, hence the parentheses, thanks though!

Lantern Lodge RPG Superstar 2014 Top 4

Yeah it was a holiday weekend so I wasn't too worried about the absentee stuff. Plus I think Tel's still on the road for work, so I know he's juggling a lot of chainsaws.


Robert Brookes wrote:
...so I know he's juggling a lot of chainsaws.

Gimme one


Sin Mage (Gluttony) 3
Stats:
HP 22/22; AC 11, Flat Footed 10, Touch 11; CMD 11; Fort +4, Ref +2, Will +4; Perception +4; Initiative +1

Alright, here's the recruitment thread. And please; Be gentle!


Fenyx Dagannauth wrote:
Alright, here's the recruitment thread. And please; Be gentle!

It looks really interesting, I may try to stat up a "Precarious Pathfinder", But I'll have to wait and see how my free time is looking in the next week or so.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I think it goes without saying that you did not absorb my sucky rolls. They continue, ever onwards.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

Dangit theres another good campaign then eh? You and Jelani are taking time away from what I could be using to work on Road to Damnation :P

As I wait for Jelani's response on a question with his campaign, I'll look more into Molthune, then.


Half-orc warrior | HP 72/72 | Bond 6/6 | LoH 5/5 | Smite 2/2 | 1st 2/2 | Ferocity 1/1 | AC 21 Touch 11 FF 20 CMD 20 | Fort +8 Ref +5 Will +7(+9) | Initiative +1 | Perception +6, Darkvision 60 ft.
Fenyx Dagannauth wrote:
Alright, here's the recruitment thread. And please; Be gentle!

It looks great. I want to join, but I just joined two new games that may or may not live long. One quick question: what is the introductory plot hook? Maybe I skimmed it too fast, but I didn't understand why the characters would be at the same place and same time with the same goal. Are you planning to begin with a getting-to-know-you encounters to start?

cheers


I am mostly allowing the players to decide why they are in Braganza, although I will work with people to establish that. After the pregame portion of the recruitment I will wrangle everyone together in the same direction.

* simpler explanation: kinda like the funeral scene in the Arcadia game.


3 people marked this as a favorite.

Too many interesting campaigns, not enough time.

Dark Archive

Male Chelish Human Fighter 1/Gunslinger 2/Guardian 1
Stats:
HP 39/39; AC 19, Flat Footed 17, Touch 12; CMD 19; Fort +8, Ref +4, Will +2; Perception +7; Initiative +3

You know what.. I think I'm going with a friend's idea with your campaign, Fenyx. He did this in my first campaign.. and I think this idea will work well with yours.

A character designed off a Warhammer 40k Imperial Commissar.

Soundboard

Muahahahahaha


Half-orc warrior | HP 72/72 | Bond 6/6 | LoH 5/5 | Smite 2/2 | 1st 2/2 | Ferocity 1/1 | AC 21 Touch 11 FF 20 CMD 20 | Fort +8 Ref +5 Will +7(+9) | Initiative +1 | Perception +6, Darkvision 60 ft.
Brimleydower wrote:

I am mostly allowing the players to decide why they are in Braganza, although I will work with people to establish that. After the pregame portion of the recruitment I will wrangle everyone together in the same direction.

* simpler explanation: kinda like the funeral scene in the Arcadia game.

Cool. I know you're going to detail a interesting and detailed story.

cheers


Male Grey Elf (Fey) Magus 3/Champion/Archmage 1 AC 16/12/14/ HP 30/30 / F +5 R +3 W +3 (+9 vs cold weather) / Init. +2 / Perc. +9 / Mythic 3/5)

Bad connection, will post when I can, sorry post is short, time limited.

Jel, working on that character concept,
Crusty, working on that character concept,


Half-orc warrior | HP 72/72 | Bond 6/6 | LoH 5/5 | Smite 2/2 | 1st 2/2 | Ferocity 1/1 | AC 21 Touch 11 FF 20 CMD 20 | Fort +8 Ref +5 Will +7(+9) | Initiative +1 | Perception +6, Darkvision 60 ft.

um. How long are we waiting for Styv?

Liberty's Edge

Stats
Spoiler:
  • HP 25/25
  • AC 20( T: 12/ FF:16)
  • Fort + 4|Ref + 2|Will + 2
  • Init + 2
  • Perception +1

Sorry folks, post in progress.


Male Dwarf Cleric (Forge-Master) / 3 Mythic Guardian 1

I've been extremely busy and haven't had any time to even read up one what's gone down. Will try to to so tonight or tomorrow morning. Apologies.

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