
King Niall Swordwraith |
Moves
Junior Rangers 1 (aer): Hostile Left Center > Middle Left Center >Friendly Left Center
Junior Rangers 2 (aer): Friendly Left Center > Friendly Center > Friendly right Center
Cale is with them and prepares to use battle magic in support of a ranged attack
Senior Ranger (aer): Friendly Right Center > Middle Right Center > Hostile Right Center
Niall is with them and prepares to use battle magic in support of a ranged attack
Scout Archers (Wil): Hostile Right Center > Hostile Center > Hostile left Center
Marines (Wil) : hold position
Raenach gets to move and then we resolve any attacks...

King Niall Swordwraith |
That's a very odd undead legion you've got there ... normally they have a move of 1 and an attack of +8...
An attack of 10 does not succeed against the junior ranger's def of 12.
OK, no one has charge range, no one has missile range.
Cale will try to use battle magic to supplement the junior ranger's melee attack (they can't use their missile value on the first round, because they moved.)
Cale's Concentration Check: 1d20 + 6 ⇒ (13) + 6 = 19 vs dc 10
Edit: Success
Cale's Warcraft Check: 1d20 + 7 ⇒ (8) + 7 = 15 vs dc 10
Edit : a 15 make that a total of a +2 bonus : +1 for the spell level/2 and +1 for succeeding on the warcraft check by 5 or more.
The Junior Rangers get a attack in melee
Junior Ranger Melee Attack: 1d20 + 0 + 2 ⇒ (19) + 0 + 2 = 21
Edit: we will see if that succeeds, a normal undead legion has a def of 22...

King Niall Swordwraith |
"Junior Rangers and Scout archers, resume your encirclement of the manor. Check for tracks from anyone who escaped while we were engaged!"
"William, you, I, the marines and the senior rangers storm the manor! The rules are surrender or die!"
...
So we resume storming the manor. Who do we catch? Do the junior rangers and scout archers find any tracks from parties fleeing? Not sure how you want to handle this; do you need some rolls?

King Niall Swordwraith |
Yeah, we have to find a different way of doing things... For example, I don't have stats for the unit commanders. I am going to steal from the NPC Codex...
Junior Ranger Commanders 3ed level human ranger, perception 6
Senior Ranger Commander 4th level human ranger, perception +8
Marine Commander 3ed level fighter human perception 2
Scout Archer commander 3ed level fighter human perception +5
William - undefined NPC; assume perception +3
Niall - perception +10
perception, Junior Rangers Commander 1: 1d20 + 6 ⇒ (18) + 6 = 24
perception, Junior Rangers Commander 2: 1d20 + 6 ⇒ (11) + 6 = 17
perception, Senior Rangers Commander: 1d20 + 8 ⇒ (2) + 8 = 10
perception, Marines Commander: 1d20 + 2 ⇒ (14) + 2 = 16
perception, Scout-Archer Commander: 1d20 + 5 ⇒ (3) + 5 = 8
perception, William: 1d20 + 3 ⇒ (8) + 3 = 11
perception, Niall: 1d20 + 10 ⇒ (9) + 10 = 19

King Niall Swordwraith |
The Junior Rangers noticed a couple of tracks leading straight into the swamp. Besides that, you've managed to capture at least half of the aristocracy.
As you've named no names, I assume that mean a) no Raenach, b) no First Swamp Mage, and c) no chief inquisitor Terrence Gryphon, nor d) any regents (anyone with an actual holding) or e) of other interest (eg a priest of Belinik) .
Niall gives more orders:
"Junior Rangers 1, secure the perimeter - I have a thing about surprise guests...
"William, take charge here. Get these people organized and under control. They can be "guests" of the crown of Aerenwe until such time as we get you seated as duke, and then you can deal justice... Use the Marines for manpower. Make it clear you expect them to volunteer any useful information - like where Raenach, the First Swamp Mage or Terrence Gryphon went - and that will be a consideration when you are dealing your justice later."
"Scout Archers, turn this building inside out. I wouldn't want Raenach to get away by hiding in a cubby-hole somewhere..'"
"Ranger commmanders, get your best trackers together, and study the tracks tell me what you figure out. How many? Are they mounted? How old are the tracks (how many hours of lead do they have)?
"Ranger Corporal, take your squad to the stables. Grab all the horses available, and tack and some feed for them. Everything needed for a mounted pursuit. Talk to the stablemen, find out if Raenach or anyone else took some horses to flee with. If they did, how many mounts did they take?"

King Niall Swordwraith |
Ok, Your bog standard 2nd level ranger ( veteran ranger of the Erebannien) has a +7 to track (2 ranks +3 class skill + 2 ranger track ability). A tracking specialist has a further +4 from skill focus survival and +2 from favored Enemy(Human).
Capt. Greenbriar of the Rangers of the Erebannien calls out "Get Fuklerson and his fellows up here." in an indoor voice, "Fuklerson is who we want for this job, he's a bloodhound."...
Soon Fulkerson (tracking specialist) and his assistant trackers (6 regular rangers) are looking things over.
tracking, Aid another, Assistant 1: 1d20 + 7 ⇒ (9) + 7 = 16 vs dc 10
tracking, Aid another, Assistant 2: 1d20 + 7 ⇒ (2) + 7 = 9 vs dc 10
tracking, Aid another, Assistant 3: 1d20 + 7 ⇒ (3) + 7 = 10 vs dc 10
tracking, Aid another, Assistant 4: 1d20 + 7 ⇒ (2) + 7 = 9 vs dc 10
tracking, Aid another, Assistant 5: 1d20 + 7 ⇒ (18) + 7 = 25 vs dc 10
tracking, Aid another, Assistant 6: 1d20 + 7 ⇒ (1) + 7 = 8 vs dc 10
Edit: total of + 6 aid another
tracking, Fuklerson: 1d20 + 13 + 6 ⇒ (8) + 13 + 6 = 27 vs dc ???
What can Fuklerson tell King Niall about his fugitives?
1) How many in their party?
2) How long ago did they leave?
3) Are they mounted? How many mounts do they have
4) How hard are they pushing?
What does interrogating the stablehands & other staff get Niall about the party that fled?
Do the accumulated noble volunteer any useful information?

EltonJ |

tracking, Fuklerson: 1d20 + 13 + 6 ⇒ (8) + 13 + 6 = 27 vs dc 25What can Fuklerson tell King Niall about his fugitives?
1) How many in their party?
A1. At least five, at most six.
2) How long ago did they leave?
A2. An hour ago.
3) Are they mounted? How many mounts do they have
A3. Yes, they have seven mounts. One is a donkey.
4) How hard are they pushing?
Not very hard, but the tracks do lead into the swamp.
What does interrogating the stablehands & other staff get Niall about the party that fled?
A. The party included the First Swamp Mage, a cleric of Belinik, and Raenech himself. They would head into the swamp to evade capture.
Do the accumulated noble volunteer any useful information?
No. Except you interrupted a good party. You have Raenech's wife and sons in captivity though.

King Niall Swordwraith |
King Niall Swordwraith wrote:
tracking, Fuklerson: 1d20 + 13 + 6 ⇒ (8) + 13 + 6 = 27 vs dc 25What can Fuklerson tell King Niall about his fugitives?
1) How many in their party?A1. At least five, at most six.
Quote:2) How long ago did they leave?A2. An hour ago.
Quote:3) Are they mounted? How many mounts do they haveA3. Yes, they have seven mounts. One is a donkey.
Quote:4) How hard are they pushing?Not very hard, but the tracks do lead into the swamp.
Quote:What does interrogating the stablehands & other staff get Niall about the party that fled?A. The party included the First Swamp Mage, a cleric of Belinik, and Raenech himself. They would head into the swamp to evade capture.
Quote:Do the accumulated noble volunteer any useful information?No. Except you interrupted a good party. You have Raenech's wife and sons in captivity though.
1) How many mounts are there available from the stables?
2) Are (one of) Raenech's sons his designated heir ( see Designation, Here )
3) Which swamp are they going to? Looking at the map they have at least a full day's march to reach SpiritsEnd or the Sunken Lands (the Duke's Estate being "near the center of the county, about a half a day's ride from the Duchy's capital, the city of Moriel."). Or are they headed into some smaller local swamp (inside Moriel)?

King Niall Swordwraith |
Having successfully defeated the Raenach controlled forces in Moriel, I believe that we are at the end of war move 7.1.1
Current Known forces by province (in Osoerde only - there are a few more friendly units in Aerenwe...)
Spiritsend : No Units. With scout units in Moriel, I have visibility in Spiritsend
Algael : 4 Knights (2 Aerewe, 2 ETN), 1 Pikeman (Aer), 2 Archers (Aerenwe, William), Commander: Marshall Cole Alwier
Brothendar : No know units. With scout units in Moriel, I have visibility in Brothendar.
Ghalliere : Alchemists (Rae), Militia (Rae). With scout units in Moriel, I have visibility in Gulfport.
Moriel : Marines (Aer, fatigued), Marines (Wil), Scout Archers (Wil), Junior Rangers X2 (Aer), Senior Rangers (Aer), Knights (Subverted), Mercenaries X2 (Subverted), Militia (Wil), Pikemen (wounded, surrendered)
Gulfport : No land units, Navy of Osoerde (assorted). With scout units in Moriel, I have visibility in Gulfport
Moergen : 2 Pikemen (Coeranys), 1 Archer (William), Commander: William's Castellan (Donal Baen)
Sunken Lands: No Units.
Niall will not pursue Raenach and company personally, but he will assign the Senior Rangers and one company of the junior Rangers to pursue them to either capture or kill them. No, they wont' take them, but it should keep them pretty busy...

EltonJ |

Ok, with that, we are onto war move 7.1.2. Domain Init remains the same, thus, Osoerde has the choice again. Do they want to move forces before Aerenwe or after?
Aerenwe can go first.
Also, lets get your Qs out of the way.
1) How many mounts are there available from the stables?
Sixteen.
2) Are (one of) Raenech's sons his designated heir ( see Designation, Here )
Yes.
3) Which swamp are they going to? Looking at the map they have at least a full day's march to reach SpiritsEnd or the Sunken Lands (the Duke's Estate being "near the center of the county, about a half a day's ride from the Duchy's capital, the city of Moriel."). Or are they headed into some smaller local swamp (inside Moriel)?
They are headed towards the Sunken Lands.

King Niall Swordwraith |
Ok, war moves...
From Algael
The pikeman (Aer) is left in Algael to begin Occupying the province - takes 4 war moves without interruption.
One Archer (Aer) moves to Brothendar (he will start occupying the province next turn)
4 Knights and 1 archer (Wil) under command of Marshall Cole Alwier will move through Brothendar to Ghalliere, to take on the alchemists and militia.
From Moergen,
1 Pikeman (Coeranys) and 1 Archer (Wil) will hold in place, with the archer starting to occupy the province. Commander : Donal Baen (William's Castellan).
1 Pikeman will advance into Gulfport
From Moriel
Marines (Aer, Fatigued) will remain in place and recover from being fatigued.
Moriel Militia (Wil) will start occupying the province.
1 Scout Archers (Wil), will also remain in place
Pikemen (Surrendered) will remain in place. They will not be permitted to recruit up to strength.
1 Junior Rangers and 1 Senior Rangers will pursue Raenach and his company into The Sunken Lands.
1 Marines (Wil) will advance into Gulfport. Cale, my chancellor and Warmage 4 will go with them as temporary commander
1 Junior Rangers (Aer) will move into Spiritsend (and prepare to start occupying next turn...).
With both Niall and William in Moriel, we are certainly starting on diplomacy with the subverted units holding the city of Moriel.
William is treating with the knights (subverted) (who are presumably the local chivalry), and trying to talk them into accepting him as rightful ruler of Osoerde, now that the usurper has lost the war and fled.
Niall is meeting with the mercenaries (subverted) - his pitch is that Raenach has lost this war. Niall is willing to let the mercenaries leave unmolested (but not unescorted) to either Roesone, Elinie or Ghoere, provided they do him a favor, and sack holding of the Temple of Belinik (Pillage Holding action), and bribe him with the profits (1 GB)...while pretending that this was their own idea to raise the money to bribe him into letting them go.
Do you want to resolve these bits of diplomacy as personal checks or as realm actions? (I think they qualify as personal, as otherwise there are way too many domain actions per turn going on...)
Assuming personal diplomacy checks,
Niall diplomacy with Mercenaries: 1d20 + 9 ⇒ (9) + 9 = 18
William diplomacy with Knights: 1d20 + 8 ⇒ (4) + 8 = 12
Remember, both units have been subverted, so they should be easy to negotiate with...

King Niall Swordwraith |
...
1 Junior Rangers and 1 Senior Rangers will pursue Raenach and his company into The Sunken Lands.
...
I just realized, Raenach fled into the Sunken Lands - Domain of the Second Swamp Mage, not the first!
"William, a message with maximum priority, by whatever means you have, let the Second Swamp Mage know that Raenach, the first Swamp Mage, a Priest of Belinik and 3 or 4 others are fleeing Moriel on a beeline to the Sunken Lands, pursued by two units of Aerenwean rangers. While I would prefer to take them alive, dead would be fine. Whatever assistance he can provide, there in the heart of his domain, will be greatly appreciated!
The grin on Niall's face would do a tiger proud. "As quick as you can William, Raenach may not have escaped us after all."

King Niall Swordwraith |
Ok, so the osoerdian navy is waiting offshore of the Sunken Lands, wanting to pick up Raenach...
"The Diplomacy was successful" - so the mercenaries are sacking the True Church of Vosgaard, preparatory to leaving Osoerde and the Knights are acknowledging William as Duke...
The units moving into Gulfport (Marines (wil), and Pikemen (Coeranys) ) have encountered no resistance, and thus taken the Osoerdian Navy's home port?
In Ghalliere, 4 Knights and Archer under command of Marshall Cole are facing 1 Alchemist unit and 1 militia. You haven't specified a move for these units, so I presume they are staying in Ghalliere for the turn. Rather than set up the battle board immediately, Cole will offer them the opportunity to surrender before he engages.
Cole Diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18

King Niall Swordwraith |
King Niall Swordwraith wrote:1)How do you want to handle the pursuit of Raenach & company by the rangers?A1. Simple tracking rules should get him. We use a series of opposed survival checks.
Ok, 10 survival (tracking) checks by the ranger’s tracking specialist, Fuklerson.
( I am not using aid another here, because I think that’s mechanically inappropriate – large units will always catch small groups of fugitives if you allow it – aid another checks stack…)
Survival Check 1: 1d20 + 13 ⇒ (14) + 13 = 27
Survival Check 2: 1d20 + 13 ⇒ (3) + 13 = 16
Survival Check 3: 1d20 + 13 ⇒ (13) + 13 = 26
Survival Check 4: 1d20 + 13 ⇒ (3) + 13 = 16
Survival Check 5: 1d20 + 13 ⇒ (4) + 13 = 17
Survival Check 6: 1d20 + 13 ⇒ (7) + 13 = 20
Survival Check 7: 1d20 + 13 ⇒ (17) + 13 = 30
Survival Check 8: 1d20 + 13 ⇒ (17) + 13 = 30
Survival Check 9: 1d20 + 13 ⇒ (6) + 13 = 19
Survival Check 10: 1d20 + 13 ⇒ (2) + 13 = 15
Use them as needed…
I would suggest the pursuit and success/failure of pretty much takes the rest of 7.1.2.
William and Niall are involved in diplomacy for 7.1.2 with the Knights and Mercenaries respectively. Thus, Diplomacy with the fleet and/or Raenach will wait until 7.1.3 when Gulfport is in hand…
In his “off-time” in 7.1.2, Niall will study count Danigau’s book of battle spells, adding several battles spells to his personal spell book. (learning a spell is dc 15+spell level, taking 10 with Niall’s +11 spellcraft is a 21- the process is automatic.) Burning Gaze, Dancing Darkness, Aggressive Thundercloud, Endure Elements, Spontaneous Immolation.

EltonJ |

Alright, ten survival checks made by Raenech.
Survival Check 1: 1d20 + 5 ⇒ (10) + 5 = 15
Survival Check 2: 1d20 + 5 ⇒ (4) + 5 = 9
Survival Check 3: 1d20 + 5 ⇒ (10) + 5 = 15
Survival Check 4: 1d20 + 5 ⇒ (12) + 5 = 17
Survival Check 5: 1d20 + 5 ⇒ (15) + 5 = 20
Survival Check 6: 1d20 + 5 ⇒ (17) + 5 = 22
Survival Check 7: 1d20 + 5 ⇒ (20) + 5 = 25
Survival Check 8: 1d20 + 5 ⇒ (3) + 5 = 8
Survival Check 9: 1d20 + 5 ⇒ (1) + 5 = 6
Survival Check 10: 1d20 + 5 ⇒ (17) + 5 = 22
Raenech is hopeful he would avoid capture. The First Swamp Mage is locked in battle with the Second Swamp Mage. It looks like the rangers nearly caught up with him. But he eluded capture at the last minute.

King Niall Swordwraith |
Ok, we are nearing the end of 7.1.2
Raenach has avoided capture and joined the Osoerdian Navy off the coast of The Sunken Lands.
The Swamp Mages are dueling. (I assume you are handling that behind the DM's (virtual) screen. If you want to do something else, let me know. )
There are no Raenach controlled units on land except what is going on in Ghalliere:
In Ghalliere, 4 Knights and Archer under command of Marshall Cole are facing 1 Alchemist unit and 1 militia. You haven't specified a move for these units, so I presume they are staying in Ghalliere for the turn. Rather than set up the battle board immediately, Cole will offer them the opportunity to surrender before he engages.
Cole Diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18
Once that is resolved (diplomacy or warfare), I will write a summary of results for 7.1.2 and move on to 7.1.3...

EltonJ |

There are no Raenach controlled units on land except what is going on in Ghalliere:
King Niall Swordwraith wrote:In Ghalliere, 4 Knights and Archer under command of Marshall Cole are facing 1 Alchemist unit and 1 militia. You haven't specified a move for these units, so I presume they are staying in Ghalliere for the turn. Rather than set up the battle board immediately, Cole will offer them the opportunity to surrender before he engages.
Cole Diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18
Once that is resolved (diplomacy or warfare), I will write a summary of results for 7.1.2 and move on to 7.1.3...
It looks like they surrendered. (DC 15). Osoerde is yours.

King Niall Swordwraith |
OK. 7.1.2 endstate
Spiritsend : Junior Rangers (Aer) - about to begin occupation
Algael : 1 Pikeman (Aer) - in process of Occuption
Brothendar : 1 Archer (Aer) - about to begin occupation
Ghalliere : 2 Knights (Aer), 2 Knights (ETN), 1 Archer (Wil), Alchemists (Rae - Surrendered), Militia (Rae - Surrendered).
Moriel : Marines (Aer), Militia (Wil), Pikemen (wounded, surrendered), Knight (Rae, Subverted, Surrendered), Mercenaries (Surrendered, Subverted). Niall, William. True Church of Vosgaard pillaged (reducing it to a Temple 0 .)
Gulfport : Marines (Wil) - about to begin occupation , Scout Archers (Wil), Pikeman (Coeranys)
Moergen : Pikeman (Coeranys), 1 Archer (William) - occupation in progress, Commander: William's Castellan (Donal Baen)
Sunken Lands: Junior Rangers (Aer), Senior Rangers (Aer), Navy of Osoerde (assorted) w/ Raenach and associates on board.

King Niall Swordwraith |
I think we are out of the war-moves at this point (switching to domain turn, 7.2) , unless some other party is jumping in...
In 7.1.3, the mercenaries will leave to either Roesone, Ghoere, or Elinie, their choice. They will be escorted by 2 units of Knights: (Oes), and (Aer). The 2 Knights of the ETN will be returned to ETN Control. The 2 Pikemen of Coeranys will be returned to Coeranys. The 2 Militia (Oes) will be disbanded... Occupation will continue in all provinces of Osoerde. The senior Rangers and 1 Knight (Aer) will join Niall in Moriel, as will Cole. William will go to Gulfport to begin negotiations with Raenech and the fleet. Cale will return to Calrie to resume being Chancellor.
Diplomacy to reach a "end of war" agreement will be William's 7.2 action (presumably with Raenach as well) details in a future post.

King Niall Swordwraith |
"William, I think we can say that Osoerde is yours in military terms - the usurper has been chased into the sea, and there are no provinces in which our armies do not march. Now you must make a decision - will you pursue Raenach to the bittermost end, or will you will make a deal to bring this war to a close."
"I will give you my advice on the matter. It will be difficult to further pursue this war. It is hard to force a navy to a battle, and Raenach and his fleet could simply flee from any attack. It is a shadow on my mind, that further pursueing him could perhaps drive him to join up with the pirates on Caelcorwynn Island. This would be a significant boost to their strength and make settling Aerenwe's debts with them even more difficult. Further, if he joins the strength of Osoerde's Navy to those pirates, I think they have a stronger navy than Aerenwe. "
"In contrast though, I think we can reach an acceptable peace deal. Not only do we hold his wife and sons, we also hold the homeport of the Osoerdian fleet, and thus have the same pressure on the sailors of his fleet. I do not think he will find it easy to lead that fleet into a pirates life, forcing the men to abandon home and kin... I believe we can come to an acceptable diplomatic resolution. "
"What say you William, vengeance or rebuilding your dukedom?"

King Niall Swordwraith |
"We will rebuild."
"Your domain first, good, you will make a good duke William, you understand your responsibilities"
I will try to get the 7.2 domain actions up tonight, they will be diplomacy for William w/Raenach and his fleet, ??? for Niall and Siele ...

pad300 |
We didn't do the SRT's domain action for 7.1 yet, so here it is
Spider River Traders, Full Domain Action 7.1: Rule Holding as a Realm Action, affecting, guilds in Calrie, Halried, Westmarch and Northvale (this uses all 3 of her court actions for the turn.
Calrie is DC 15, [1 GB] +1 to success (5 ranks of administrate skill) + 6 to success (support from King Niall’s Law holding), +2 spend a total of 2 RP
Halried is DC 14, [1 GB] +1 to success (5 ranks of administrate skill) + 5 to success (support from King Niall’s Law holding), +3 spend a total of 3 RP
Westmarch and Northvale are DC 11, [2X 1 GB]. +1 to success (5 ranks of administrate skill) +1 to success (support from King Niall’s Law holding), +3 spend 3 RP X 2.
Calrie: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 25 vs dc 15
Dhoenel: 1d20 + 5 + 1 + 3 ⇒ (6) + 5 + 1 + 3 = 15 vs dc 14
Westmarch: 1d20 + 1 + 1 + 3 ⇒ (6) + 1 + 1 + 3 = 11 vs dc 11
Northvale: 1d20 + 1 + 1 + 3 ⇒ (2) + 1 + 1 + 3 = 7 vs dc 11

King Niall Swordwraith |
Aerenwe 7.2 Actions
Niall Domain Action: Moves to Northvale and casts Alchemy
He will spend 18 rp, for a net gain of 5 GB.
Niall's Character action for 7.2 is to research the realm spell Scry Province. [1 GB] DC16
Spellcraft: 1d20 + 11 ⇒ (12) + 11 = 23 vs dc 16
Domain Action: Lieutenant action (Cale): Rule Province: Banien’s Deep (Administrate), recruiting the ELVES of Niall’s mothers clan to come and settle in Northvale. This will not impact the sources in the province. (DC 11, 1 GB, Can’t spend RP, +1 to check for province loyalty)
Rule Banien’s Deep: 1d20 + 1 ⇒ (4) + 1 = 5 DC 11
William : Diplomacy with Raenach and the Osoerdian fleet, to be detailed in a future post.

pad300 |
Another big William diplomacy post. But it might just be the last one!
William is negotiating with the Osoerdian fleet and Raenach himself.
Terms on Offer
Raenach: He participates in a ceremony action to Transfer to William his province and law holdings in Osoerde. He and all his descendants forever abandon all claim on Osoerde (formally and in written records). He participates in a magically enforced but non-coerced interrogation about his activities. Finally, he will be exiled from Osoerde (and Aerenwe) – he is encouraged to move out of Anuire entirely. What he gets his wife and sons & 10 GB to sustain his lifestyle...
The alternative for him of course, is that William will put the 10 GB on Raenach’s head, no questions asked, and William use divestiture ceremonies on the individual provinces and holdings (that will be much more expensive, but William will eventually win that battle. By occupying the holdings, which the Aerenwe-William alliance is in the process of doing, will cut off Raenach’s RP & GB generation, and we’ve captured his treasury…So he’s got no GB and a very limited supply of RP).
To the fleet : come back and swear fealty to Duke William Moergen of Osoerde. Most sins will be forgiven. Raenach’s partisans will have to retire from positions of authority; in the worst cases they will be exiled. If Raenach doesn’t take William’s offer, the 10 GB will be payed out if they bring in Raenach’s head…
I suspect the fleet will find this a fine offer – they are homeported in Gulfport, (and thus, that is where their wives and children are ) where William has the only military units.
How we handle this mechanically, I am not sure. Neither Raenach nor the Osoerdian fleet at this point are domain level entities (for example, what is either of their court ratings?)

EltonJ |

[ooc] Calrie: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 25 vs dc 15
Dhoenel: 1d20 + 5 + 1 + 3 ⇒ (6) + 5 + 1 + 3 = 15 vs dc 14
Westmarch: 1d20 + 1 + 1 + 3 ⇒ (6) + 1 + 1 + 3 = 11 vs dc 11
Northvale: 1d20 + 1 + 1 + 3 ⇒ (2) + 1 + 1 + 3 = 7 vs dc 11
Looks like Northvale needs some convincing next round.

EltonJ |

Another big William diplomacy post. But it might just be the last one!
William is negotiating with the Osoerdian fleet and Raenach himself.
Terms on Offer
Raenach: He participates in a ceremony action to Transfer to William his province and law holdings in Osoerde. He and all his descendants forever abandon all claim on Osoerde (formally and in written records). He participates in a magically enforced but non-coerced interrogation about his activities. Finally, he will be exiled from Osoerde (and Aerenwe) – he is encouraged to move out of Anuire entirely. What he gets his wife and sons & 10 GB to sustain his lifestyle...
The alternative for him of course, is that William will put the 10 GB on Raenach’s head, no questions asked, and William use divestiture ceremonies on the individual provinces and holdings (that will be much more expensive, but William will eventually win that battle. By occupying the holdings, which the Aerenwe-William alliance is in the process of doing, will cut off Raenach’s RP & GB generation, and we’ve captured his treasury…So he’s got no GB and a very limited supply of RP).
To the fleet : come back and swear fealty to Duke William Moergen of Osoerde. Most sins will be forgiven. Raenach’s partisans will have to retire from positions of authority; in the worst cases they will be exiled. If Raenach doesn’t take William’s offer, the 10 GB will be payed out if they bring in Raenach’s head…
I suspect the fleet will find this a fine offer – they are homeported in Gulfport, (and thus, that is where their wives and children are ) where William has the only military units.
How we handle this mechanically, I am not sure. Neither Raenach nor the Osoerdian fleet at this point are domain level entities (for example, what is either of their court ratings?)
Court rating 1.

King Niall Swordwraith |
pad300 wrote:Looks like Northvale needs some convincing next round.Calrie: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 25 vs dc 15
Dhoenel: 1d20 + 5 + 1 + 3 ⇒ (6) + 5 + 1 + 3 = 15 vs dc 14
Westmarch: 1d20 + 1 + 1 + 3 ⇒ (6) + 1 + 1 + 3 = 11 vs dc 11
Northvale: 1d20 + 1 + 1 + 3 ⇒ (2) + 1 + 1 + 3 = 7 vs dc 11
Yep, the Northvale guild failed, as did Cale's attempt to rule the province of Banien's deep... Dice Happens

King Niall Swordwraith |
pad300 wrote:Court rating 1.Another big William diplomacy post. But it might just be the last one!
William is negotiating with the Osoerdian fleet and Raenach himself.
Terms on Offer
Raenach: He participates in a ceremony action to Transfer to William his province and law holdings in Osoerde. He and all his descendants forever abandon all claim on Osoerde (formally and in written records). He participates in a magically enforced but non-coerced interrogation about his activities. Finally, he will be exiled from Osoerde (and Aerenwe) – he is encouraged to move out of Anuire entirely. What he gets his wife and sons & 10 GB to sustain his lifestyle...
The alternative for him of course, is that William will put the 10 GB on Raenach’s head, no questions asked, and William use divestiture ceremonies on the individual provinces and holdings (that will be much more expensive, but William will eventually win that battle. By occupying the holdings, which the Aerenwe-William alliance is in the process of doing, will cut off Raenach’s RP & GB generation, and we’ve captured his treasury…So he’s got no GB and a very limited supply of RP).
To the fleet : come back and swear fealty to Duke William Moergen of Osoerde. Most sins will be forgiven. Raenach’s partisans will have to retire from positions of authority; in the worst cases they will be exiled. If Raenach doesn’t take William’s offer, the 10 GB will be payed out if they bring in Raenach’s head…
I suspect the fleet will find this a fine offer – they are homeported in Gulfport, (and thus, that is where their wives and children are ) where William has the only military units.
How we handle this mechanically, I am not sure. Neither Raenach nor the Osoerdian fleet at this point are domain level entities (for example, what is either of their court ratings?)
Ok, we are handling it like a domain check. You need to set DC's (for Raenach and the Osoerdian fleet) as well.

King Niall Swordwraith |
Raenach DC: 27
Fleet: DC 26
...OK... Well, let's figure out the math...
Court Levels. William Court Rating = 1, Raenach/Fleet court rating = 1. Net +0 DC.
William gets +1 to Diplomacy Actions for 5 ranks in Diplomacy Skill.
Effective DC's 25 and 26 Respectively.
Diplomacy is impacted by GB spending, not RP. GB spending only influences one subject and is spent before rolling (ie. it doesn't include he 10 GB inside assorted offers) - he doesn't have GB available to make a significant difference in the negotiations (6 GB would get him a success on a 19 vs the fleet & he would have to spend on both Raenach and the fleet separately).
So natural 20's required to succeed ...
What exactly do you think these people are looking at by way of alternatives to the deal that William is offering? The fleet can go pirate, and abandon all their land-based property to confiscation - not to mention the least they can expect for wives and kids would be having them kicked onto the streets to beg. While there are undoubtedly a bunch of junior sailors with nothing outside their boat, every officer post likely has some property ashore (of some sort). The ship captains likely hold manors...Raenach meanwhile, his wife and kids are probably looking at imprisonement, and possibly execution (especially for his heir)...Most of his property is ashore in various manors. He might have an account with a foreign merchants, but if said foreign merchants want to trade in Osoerde or Aerenwe, when the law regent issues a warrant, they cough up the contents of said account... The man is effectively broke down to what's on his back. He's also looking at having bounty hunters/ ssassins chasing him...
PS. What happened in the mage's duel between the swamp mages? Who won?

King Niall Swordwraith |
Got distracted for a bit, sorry...
In that case, we are on to 7.3
For 7.3, William will continue with his diplomacy with Raenech and the Osoerdian Fleet...
Diplomacy Action by William on Raenach: 1d20 + 1 ⇒ (7) + 1 = 8
Diplomacy Action by William on the Osoerdian Fleet: 1d20 + 1 ⇒ (6) + 1 = 7
Edit: Apparently William has foot in mouth disease...
In 7.3 Niall may be doing a diplomacy with Siele. He wants to expand the agreement they have to include highways on the same terms as the fleet of Aerenwe
"The SRT will have access to a portion the fleet of Aerenwe for trading purposes (ie to support maritime trade routes). Profit from said trading will be split evenly between SRT and the Crown of Aerenwe, after paying the maintenance of the units being used."
Niall builds the highway, trade route profits are split after paying the highway maintenance.
Will this require a diplomacy action or can it be filed under item 9 of the previous agreement : "9) The crown of Aerenwe and the SRT will cooperate on major trade projects - For example, dredging the Berendor for trade past Calrie & improving the road network to Rosoene."
Finally, I also need to think of something for Siele to do in 7.3...