Ruins of Empire

Game Master EltonJ

Game of Thrones via Pathfinder. This is a birthright campaign using the 1st edition Pathfinder ruleset.
map of Anuire
Player's Domain Tracking Map


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Tharasiph wrote:


My earlier idea had been to go Dwarf Druid.. now i'm thinking Aerenwe, but you've said fighter domain...

Would it work if I made a combat type dwarf druid for Aerenwe or should I switch to human or just to fighter?

Thanks

Make Arwenwe into a druidic domain. Even if it's full of dwarves.

Liberty's Edge

SO should I add the 10 points before or after I double the number to get my blood strength?? (LOL...just joking, I know to add it after!!)

Blood strength: 32+10=42
Bloodline Derivation: Anduiras
Blood Abilities: +6 mod, 2 MI, 2 MA, 1 GR, +21Hp
Minor:
1d100 ⇒ 87 Major Resistance - Charm
1d100 ⇒ 60 Heightened Ability - Charisma
Major:
1d100 ⇒ 72 Major Resistance - Charm
1d100 ⇒ 25 Battlewise
Great:
1d100 ⇒ 44 Divine Aura


Daniel Stewart wrote:

SO should I add the 10 points before or after I double the number to get my blood strength?? (LOL...just joking, I know to add it after!!)

Blood strength: 32+10=42
Bloodline Derivation: Anduiras
Blood Abilities: +6 mod, 2 MI, 2 MA, 1 GR, +21Hp
Minor:
1d100 Major Resistance - Charm
1d100 Heightened Ability - Charisma
Major:
1d100 Major Resistance - Charm
1d100 Battlewise
Great:
1d100 Divine Aura

Wow! That's like crazy. You do know that Medoere is a theocracy of Ruornil's faith right? You will be the sacred voice of Rournil. And Suris Enlien retires.

Liberty's Edge

Yeah...worked out weirdly. Also, should I re-roll the Major Resistance-charm as I have it twice?


yes. reroll Major Resistence - charm.

Liberty's Edge

ok

1d100 ⇒ 86 Protection from Evil

Liberty's Edge

Sorry about the delay...here is the rough outline for my character, the Arch Prelate of Ruornil, Dalan Enlien

Dalan:

ARCH PRELATE DALAN ENLIEN CR 1
Male Human Cleric 1
TN Medium Humanoid
Init -1; Listen +3, Spot +3
Languages Common
---------------------
AC 14, touch 9, flat-footed 14
. . (-1 Dex, +5 armor)
hp 8 (1d8)
Fort +2, Ref -1, Will +5
---------------------
Blood strength: 42
Bloodline Derivation: Anduiras
Blood Abilities: +6 mod, 2 MI, 2 MA, 1 GR, +21Hp
Minor: Major Resistance-Charm, Heightened Ability-Charisma
Major: Protection from Evil, Battlewise
Great: Divine Aura
---------------------
Speed 20ft.
Melee weapon Ruornil's Will +3 (1d6+4) and
. . Unarmed Strike +2 (1d3+2)
Space 5 ft.; Reach 5 ft.
Base Atk +0; Grp +2
---------------------
Combat Gear Breastplate, Ruornil's Will
Cleric Spells Prepared (CL 1, +2 melee touch, -1 ranged touch):
1 (DC 14, 2/day) - Comprehend Languages, Detect Secret Doors, Endure Elements
0 (DC 13, 3/day) - Detect Magic, Light, Read Magic
---------------------
Abilities Str 15 Dex 9 Con 10 Int 11 Wis 16 Cha 14
SQ Aura (Ex), Cast Divination spells at +1 caster level, Knowledge, Magic, Spontaneous Casting, Turn Undead (5/day) (Su), Use devices as Wizard
Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Magical Aptitude, Negotiator, Shield Proficiency, Simple Weapon Proficiency - All
Skills Balance -5, Climb -2, Concentration +1, Diplomacy +6, Escape Artist -5, Gather Information +3, Heal +4, Hide -5, Jump -8, Knowledge: Arcana +1, Knowledge: Nobility & Royalty +1, Knowledge: Religion +2, Move Silently -5, Sense Motive +5, Spellcraft +4, Swim -6
Possessions combat gear plus Artisan's Outfit (Free), Money
---------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cast Divination spells at +1 caster level You cast Divination spells at +1 caster level.
Knowledge Add all Knowledge skills to your list of cleric class skills.

You cast divination spells at +1 caster level.
Magic Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Turn Undead (5/day) (Su) A good cleric can turn undead; an evil cleric can rebuke undead.
Use devices as Wizard Use scrolls, wands and other devices as a wizard of 1/2 your cleric level.

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