| EltonJ |
El-hadid: 1d20 + 5 ⇒ (15) + 5 = 20
2. El-Hadid comes from a wealthy family in Airya. He has used his wealth to build a small trade empire in Ilien, Roesone, Medoere, and Diemed. You compete with El-Hadid and his exotic imports from Khinasi (and probably Basarji).
3. He's as ruthless as Ghoere.
| Lady Adriana Barad |
"The man is ruthless and relentless, he has probably seen a weakness he can exploit. But, if we take him out of the picture, I could move in to take his place. First in Roesone, than in his other concerns. I could make sure your lands are well supplied and I do not see myself as the kind to consort with pirates."
| Rogr Aglondier of Ilien |
"Taking his place may not be so easy, but it may become necessary if he proves himself disloyal... For the time being, I believe that we should focus on understanding his motives and plans. Why does he want me to engage the pirates? Does he hope to see me dead, or does he simply want me out of Ilien?"
Aglondier thinks upon it, then continues, "In any case, we will need irrefutable evidence if we are to condemn him."
He shrugs, "Let us make our plans, and make sure that our plans remain obscure..."
I have in mind to leave Ilien with two ships, but to proceed with only one of the two. I would leave one ship behind in position to attack the pirates if ever they move on Ilien's port. Your thoughts?"
| Rogr Aglondier of Ilien |
Sorry for the delay in posting. Really busy these days. Simple question: should we simply bring 1 Gold Bar?
In any case, here are the two court actions that I would like to take before we embark:
1. Announce the campaign with pomp, specifying that any and all who conspire with the pirates will be deemed traitors and suffer swift justice. The objective here is to sway public opinion clearly against the pirates and their allies.
2. Start a rumour that Aglondier will be switching ships to confuse his enemies.
| Rogr Aglondier of Ilien |
With great pomp and circumstance, the Lord of Ilien and his retinue, along with Lady Adriana Barad and her brave and proud warriors, walk through the city to the port and board a caravel – the galleon that will accompany the mission is already at sea, flying the flag of Ilien.
It is rumoured that the count will secretly disembark from the caravel to board the galleon, but no one knows how...
Bluff: 1d20 + 7 ⇒ (11) + 7 = 18
As they set sail, Aglondier makes a point of being seen waving to the crowds and then disappearing below deck. When the ships are well out of view of Ilien, he commands the heavy galleon to hide in a bay while the faster caravel continues its journey around the Isle, hunting for pirates...
Warcraft: 1d20 + 11 ⇒ (9) + 11 = 20
Profession, sailor: 1d20 + 6 ⇒ (5) + 6 = 11
| EltonJ |
Is the bay on the mainland or off the island? And given that Ilien's archers are also sailors, can I assume that I have the manpower to sail both ships back to Ilien, if the pirates' ship is indeed empty as it appears?
It's on the island, and the pirates are camping on the shore.
| Rogr Aglondier of Ilien |
"True," Aglondier concedes, "but it would be a pity to set fire to a ship, rather than to claim it for ourselves. It would be a welcome addition to our fleet. What if we attack the pirate camp from a distance? Without a full crew, they will be hard-pressed to engage in a naval battle, and we may be able to capture the ship without risking the lives of our men..."
With that, Aglondier pulls scrolls from his satchel and casts two arcane spells, hoping for the best but preparing himself for the worst.
Cast Mage Armour + Heightened Awareness
| Lady Adriana Barad |
"Lord Rogr, I do not know what that look is for, but you should rethink it. I am not a warrior queen or some grand wizard, I am merely a noble woman with a sharp wit and deep pockets I work hard to protect. If you are expecting anything more than this of me I will gladly leave you to your own devices and pocket book. Now, my men are at your command, so... command."
| Rogr Aglondier of Ilien |
Warcraft to determine Initial unit placement: 1d20 + 11 ⇒ (8) + 11 = 19
Profession (Sailor) to determine Movement Phase Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Assuming we have the surprise advantage...
Aglondier looks to Lady Barad, to her men, and then to his own. "You are right, Lady Barad," he heeds her council. Quietly for fear of losing the advantage, he commands his archer to draw their bows and prepare flaming arrows. He turns and faces the enemy ship with a determined look.
"Fire!"
A rain of fire falls upon the enemy ship's sails and cargo.
Archer attack + Morale bonus from Lead skill: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
As they fire, he places his ship in position to ram, rather than board, the enemy ship.
| Rogr Aglondier of Ilien |
Aglondier commands his archers to fire at the pirates who are scrambling to reach their ship and extinguish the fires. Likely, few will make it as far as the ship. And fewer still will survive fighting the fires while suffering a rain of arrows...
Archer attack + Morale bonus from Lead skill: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Note that they are no longer firing flaming arrows as Aglondier still hopes to capture the ship and add it to his fleet, if possible without putting their men unnecessarily in danger!
| Rogr Aglondier of Ilien |
Before commanding his men to board the enemy vessel, Aglondier orders another volley of arrows to be fired on the pirates...
Marine Archers Ranged Attack: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
As the archers let loose, Aglondier looks for the pirate captain or commanding officer...
Perception: 1d20 + 2 ⇒ (4) + 2 = 6
| Rogr Aglondier of Ilien |
Again heeding his ally's warning, which echoes his own concerns, Aglondier opts for a heterodox strategy. "Push away! Row aft! Tack!" he commands the sailors who disengage from the enemy ship, row backwards, and turn into the now favourable wind...
Sailing: 1d20 + 6 ⇒ (12) + 6 = 18
As the sailors enact the maneuvers, Aglondier looks upon the pirate's ship, ready to command another volley of flame arrows if required to sink the enemy...
| Rogr Aglondier of Ilien |
"Fire!" he commands the archers to cripple the already hindered ship.
Archers: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
"Turn about! Sail through!" he then commands his sailors, guiding his fast caravel towards the enemy ships with the intent to veer port at the last minute rather than ram as would be common practice. His plan is to sail along the starboard side of the leftmost ship in order to rip its sail and break its oars and rudder.
"Fire!" he commands the archers once more as they sail by the enemy...
Warcracft: 1d20 + 11 ⇒ (4) + 11 = 15
Sailing: 1d20 + 6 ⇒ (11) + 6 = 17
Archers: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25