RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

If the group isn't immediately pounced upon from the noise Bo will examine the necklace.

Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10 I love it when i kick ass.. Thats called winning!

"Well i have no cluw wtf this thing is so i guess we should continue on." Bo starts heading in deeper into the cave.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

@ Bo you are still invis

Draingore will continue to hide with the hobbitts. If the two guards don't come to investigate, he says Yepper. lets go deeper in

stealth: 1d20 + 7 + 20 ⇒ (8) + 7 + 20 = 35


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

When did i get invis? lol my low stealth earlier would have been much higher if thats the case..

Bo heads in farther, apparently invisible..

Stealth: 1d20 + 31 ⇒ (13) + 31 = 44

Edit: i see where he was handed an infusion now.. he drinks it..


You come to a branch in the tunnel, where you can go northwest or south.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo whispers.. "Lets try NW first.. And he heads off that way.."

Stealth: 1d20 + 31 ⇒ (1) + 31 = 32


A deep pit hewn from hard stone here descends into soot and darkness. The stale reek of decay wafts up from the depths below.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo makes a face.. "Alrighty then.. Lets try the other way before decending into the s#$*ter.." He moves to the south quietly..

Stealth: 1d20 + 31 ⇒ (16) + 31 = 47


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander makes a note to collect the massive loot as they leave. Then he follows along


dude halfling

Tirion will quietly move up next to his brother:

Tirion's Stealth check: 1d20 + 21 + 5 ⇒ (8) + 21 + 5 = 34


The room to the south is full of ogres and another large humanoid that looks slightly different.
(knowledge local if you're curious). Since you are all either stupidly stealthy or invisible, they don't notice you.

The critters are looking in your direction and appear to be expecting a visit.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 7 ⇒ (17) + 7 = 24


dude halfling

Tirion's Knowledge:Local check: 1d20 + 8 ⇒ (16) + 8 = 24

we went to the same school!


The other humanoid appears to be a Hill Giant.

Big, dumb, strong. As a high point in his technical training, he can throw rocks.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Are they drinking?


No, they are waiting for someone to come walking in after that awful clanging noise.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore drinks a haste infusion.

Init: 1d20 + 10 ⇒ (7) + 10 = 17

I'm going nova with the bombs


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Target Hillgiant, splash damage ogres

Touch Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 6d6 + 9 ⇒ (5, 4, 3, 6, 6, 6) + 9 = 39
Splash 14 dc 19 reflex for half

Touch Attack 2: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 6d6 + 9 ⇒ (1, 6, 6, 3, 2, 3) + 9 = 30
Touch Crit Check: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 6d6 + 9 ⇒ (3, 1, 1, 2, 4, 5) + 9 = 25

Splash 28 dc 19 reflex for half

Touch Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 6d6 + 9 ⇒ (4, 2, 6, 3, 2, 3) + 9 = 29
Splash 14 dc 19 reflex for half

Directed Blast (Su):

At 6th level, a grenadier can detonate a bomb so that it splashes in a 20-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. The alchemist designates one creature in the squares affected by the cone to be the target of the bomb and makes her attack roll against that creature; all other squares in the cone take splash damage. If the alchemist has the explosive bomb discovery and throws an explosive directed blast, the cone of splash damage is 30 feet long instead of 20 feet.


Looks like it is combat. Since you folks get a surprise round, only the first bomb flies during that.

Everyone needs to decide on their surprise round action (you know the rules).

Bad guy init: 1d20 + 1 ⇒ (15) + 1 = 16


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Init: 1d20 + 9 ⇒ (4) + 9 = 13

Bo fires once at t Hill Giant.

1d20 + 14 ⇒ (9) + 14 = 23 and with that he's visible, sweet initiative..
Damage: 1d8 + 13 ⇒ (7) + 13 = 20


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander goes invis. I just recently had renewed my clones. So they should still be up.


dude halfling

from his hidden location, Tirion can just see the big thing -- it's 25' away:

primary attack with +1 Revolver: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
if AC 22 hits it's flat-footed AC, then 6d6 + 7 + 1 ⇒ (6, 3, 1, 2, 1, 3) + 7 + 1 = 24 points of damage, ** and Bleed5 **

Tirion's Stealth check: 1d20 + 21 + 5 - 20 ⇒ (6) + 21 + 5 - 20 = 12

then, evidently, he starts whoopin' and a-hollerin' either "Dammit, I missed!" or "I hit it! I hit it!" -- it seems rather uncharacteristic, but the dice have spoken...


dude halfling

with the bonus for being unseen before shooting, Tirion hit AC 24.

and his initiative for the rest of the fight:

Tirion's Initiative roll: 1d20 + 7 ⇒ (15) + 7 = 22


Consideirng it was a surprise action, you couldn't have hid anyway. You did hit the giant of course.


The hill giant takes a licking and keeps on ticking.

Don't have initiative for Bander. Right now it looks like Tirion is up though. The Hill giant is still flat footed to you.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 6 ⇒ (1) + 6 = 7


Order:

Tirion
Draignore
Baddies
Bo
Bander


dude halfling

primary attack with +1 Revolver: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
for another 6d6 + 7 + 1 ⇒ (5, 2, 6, 1, 5, 5) + 7 + 1 = 32 points of damage...

then Tirion will pop a Ki to Vanish as a swift action, and stealthily move back into his hiding spot:

Tirion's Stealth check: 1d20 + 21 + 5 + 20 ⇒ (1) + 21 + 5 + 20 = 47


Tirion drops the Hill giant.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Target each ogre with one attack while splashing the others.

Touch Attack: 1d20 + 11 - 1 ⇒ (14) + 11 - 1 = 24
Damage: 6d6 + 9 ⇒ (1, 5, 2, 3, 5, 5) + 9 = 30
Splash 15 dc 19 reflex for half
Touch Attack 2: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Damage: 6d6 + 9 ⇒ (2, 4, 4, 3, 3, 1) + 9 = 26
Splash 15 dc 19 reflex for half
Touch Attack: 1d20 + 11 - 1 ⇒ (13) + 11 - 1 = 23
Damage: 6d6 + 9 ⇒ (6, 3, 2, 4, 6, 2) + 9 = 32
Splash 15 dc 19 reflex for half


Ogre 1 reflex save: 4d20 ⇒ (6, 6, 2, 4) = 18 all fail 84 damage
reflex save: 4d20 ⇒ (5, 19, 19, 15) = 58 1 fail 59 damage
reflex save: 2d20 ⇒ (4, 11) = 15 all fail 53 damage

The rather singed ogres move forward and seek to pay back the source of their vexation.

How exactly do you have a 34 AC? I'm looking at your sheet and I don't see where it all comes from.
to hit: 1d20 + 16 ⇒ (7) + 16 = 23 miss
to hit: 1d20 + 8 ⇒ (10) + 8 = 18 miss
to hit: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 2d8 + 22 ⇒ (5, 4) + 22 = 31
to hit: 1d20 + 8 ⇒ (12) + 8 = 20 miss


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

mutagen

+2 Nat Ac
+4 dex total +7 to ac

Psychokinetic Tincture

+2 Deflection

Shield Spell
+4 shield

Mithiral Shirt

+4 Armor

Haste
+1

Medium monstrous humanoid:
a +2 size bonus to your Strength and a +2 natural armor bonus.

Sorry it's 32 AC not 34. I will correct


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

I was REALLY far back on the map, nt sure why, but I double moved forward. Also I made myself transparent since I am invisible. EDIT I forgot I had flight so I double moved and flew to the other side of the ogres


Draingore the Wretched wrote:

mutagen

+2 Nat Ac
+4 dex total +7 to ac

Psychokinetic Tincture

+2 Deflection

Shield Spell
+4 shield

Mithiral Shirt

+4 Armor

Haste
+1

Medium monstrous humanoid:
a +2 size bonus to your Strength and a +2 natural armor bonus.

Sorry it's 32 AC not 34. I will correct

I think your addition has issues. Adding up what is here only gets me to 29.

10 +2 natural armor +4 dex + 2 deflection +4 armor +1 haste +2 natural armor bonus +4 shield (profile says your dex is 20, so actually this comes to 30-you still take the hit).

Of course I also don't see you drinking a shield infusion. Those last minutes per level, so putting them in your AC line when they are very temporary is bogus.

By my calculations your AC right now is 26. You took one hit.


DEX =24

WHICH IS +7

mutagen gives +4 bonus to my normal dex

I had thoght we established a protocol before entering a situation, which means drinking prep stuff. I will now make sure to call out every drink in the future


Ok, that makes sense then. I'm OK with a protocol for long duration stuff, but when it's single minutes, no. 10s of minutes stuff is valid because then we don't have to track individual minutes of everything you do.


Forgot to mention that the rest were up now.

Bo and Bander, then the top of the order again.


dude halfling
Friday, 09:37 AM, "Bandersnatch" McTwilliger wrote:
Bander makes a note to collect the massive loot as they leave. Then he follows along

Bandy shouldn't be where he was last left on the map -- he followed Bo. You just heven't move him since you posted the above...


I should mention the loot consists of 1 massive sihedron amulet (10 lbs) and gargantual half plate (you'd need a cart to transport it).


Oh yeah, just recalled, max dex bonus on mithral chain shirt is +6, so your AC without shield is 27 or 31 with.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo moves up 5'and fires at the most singed Ogre.. If it drops he'll switch to the other.. Burning a Grit as well.

1: 1d20 + 10 ⇒ (3) + 10 = 13 Shooting steel..
2: 1d20 + 10 ⇒ (18) + 10 = 28
3: 1d20 + 10 ⇒ (15) + 10 = 25

Dam 1: 1d8 + 17 ⇒ (3) + 17 = 20
Dam 2: 1d8 + 17 ⇒ (7) + 17 = 24
Dam 3: 1d8 + 17 ⇒ (2) + 17 = 19


The ogre drops on the second shot. You plug the next one for a decent shot.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander whips out his blades and goes to town on the one he is behind. His first attack is vs flat footed

God I am gimped until level 10 without anyone to flank with.

Snicker/PS: 1d20 + 15 - 3 + 2 ⇒ (8) + 15 - 3 + 2 = 22 for 1d4 + 1 + 6 + 4d6 ⇒ (2) + 1 + 6 + (4, 3, 6, 3) = 25 and
Snack/PS: 1d20 + 15 - 3 ⇒ (5) + 15 - 3 = 17 for 1d4 + 1 + 6 ⇒ (1) + 1 + 6 = 8
Snicker/PS: 1d20 + 10 - 3 ⇒ (6) + 10 - 3 = 13 for 1d4 + 1 + 6 ⇒ (2) + 1 + 6 = 9 and
Snack/PS: 1d20 + 10 - 3 ⇒ (1) + 10 - 3 = 8 for 1d4 + 1 + 6 ⇒ (1) + 1 + 6 = 8


Bander manages to stab his target once with a nasty wound.

There seems to be a steady stream of ogres boiling out of the room to the SE.

Tirion and Draingore are up.


dude halfling

having Vanished last round, Tirion will scurry and hunker down at the next hidey spot (the little bend in the wall where I moved him), and plink the one Bandy just snicked:

primary attack with +1 Revolver: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
for 6d6 + 7 + 1 ⇒ (4, 1, 2, 5, 5, 5) + 7 + 1 = 30 points of damage -- ** and Bleed5 **

then, at the end of the round, he'll tick another ki point off to Vanish again.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

isn't vanishing trick a standard?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

swift


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

well f me. I have been using a standard this whole time


dude halfling

it appears your Ninja been ninja'd...


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

2x Feral Claws +13 1d6+5 x2 and Bite +12 1d8+5 x2

Claw: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d6 + 5 ⇒ (6) + 5 = 11
Claw: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d6 + 5 ⇒ (6) + 5 = 11
Bite: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 1d8 + 5 ⇒ (4) + 5 = 9
Hasted
Claw: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 1d6 + 5 ⇒ (2) + 5 = 7


First attack misses, the rest hit.

Between Draingore's savage attack and the sneaky shot, the ogre goes down.

The two ogres in reach attack Draingore and another steps up and attacks Bander.

on Draingore:
to hit: 3d20 ⇒ (4, 14, 11) = 29 all miss

On Bander
to hit: 1d20 ⇒ 5 miss

There is getting to be a pile of ogre bodies in this room. It's rather cluttered.

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