
Robert "Bo" Hardin |

If the group isn't immediately pounced upon from the noise Bo will examine the necklace.
Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10 I love it when i kick ass.. Thats called winning!
"Well i have no cluw wtf this thing is so i guess we should continue on." Bo starts heading in deeper into the cave.

Robert "Bo" Hardin |

When did i get invis? lol my low stealth earlier would have been much higher if thats the case..
Bo heads in farther, apparently invisible..
Stealth: 1d20 + 31 ⇒ (13) + 31 = 44
Edit: i see where he was handed an infusion now.. he drinks it..

Robert "Bo" Hardin |

Bo whispers.. "Lets try NW first.. And he heads off that way.."
Stealth: 1d20 + 31 ⇒ (1) + 31 = 32

Robert "Bo" Hardin |

Bo makes a face.. "Alrighty then.. Lets try the other way before decending into the s#$*ter.." He moves to the south quietly..
Stealth: 1d20 + 31 ⇒ (16) + 31 = 47

"Bandersnatch" McTwilliger |

Bander makes a note to collect the massive loot as they leave. Then he follows along

"Bandersnatch" McTwilliger |

1d20 + 7 ⇒ (17) + 7 = 24

Draingore the Wretched |

Target Hillgiant, splash damage ogres
Touch Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 6d6 + 9 ⇒ (5, 4, 3, 6, 6, 6) + 9 = 39
Splash 14 dc 19 reflex for half
Touch Attack 2: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 6d6 + 9 ⇒ (1, 6, 6, 3, 2, 3) + 9 = 30
Touch Crit Check: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 6d6 + 9 ⇒ (3, 1, 1, 2, 4, 5) + 9 = 25
Splash 28 dc 19 reflex for half
Touch Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 6d6 + 9 ⇒ (4, 2, 6, 3, 2, 3) + 9 = 29
Splash 14 dc 19 reflex for half
At 6th level, a grenadier can detonate a bomb so that it splashes in a 20-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. The alchemist designates one creature in the squares affected by the cone to be the target of the bomb and makes her attack roll against that creature; all other squares in the cone take splash damage. If the alchemist has the explosive bomb discovery and throws an explosive directed blast, the cone of splash damage is 30 feet long instead of 20 feet.

Robert "Bo" Hardin |

Init: 1d20 + 9 ⇒ (4) + 9 = 13
Bo fires once at t Hill Giant.
1d20 + 14 ⇒ (9) + 14 = 23 and with that he's visible, sweet initiative..
Damage: 1d8 + 13 ⇒ (7) + 13 = 20

"Bandersnatch" McTwilliger |

Bander goes invis. I just recently had renewed my clones. So they should still be up.

Tirion Took |

from his hidden location, Tirion can just see the big thing -- it's 25' away:
primary attack with +1 Revolver: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
if AC 22 hits it's flat-footed AC, then 6d6 + 7 + 1 ⇒ (6, 3, 1, 2, 1, 3) + 7 + 1 = 24 points of damage, ** and Bleed5 **
Tirion's Stealth check: 1d20 + 21 + 5 - 20 ⇒ (6) + 21 + 5 - 20 = 12
then, evidently, he starts whoopin' and a-hollerin' either "Dammit, I missed!" or "I hit it! I hit it!" -- it seems rather uncharacteristic, but the dice have spoken...

"Bandersnatch" McTwilliger |

1d20 + 6 ⇒ (1) + 6 = 7

Tirion Took |

primary attack with +1 Revolver: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
for another 6d6 + 7 + 1 ⇒ (5, 2, 6, 1, 5, 5) + 7 + 1 = 32 points of damage...
then Tirion will pop a Ki to Vanish as a swift action, and stealthily move back into his hiding spot:
Tirion's Stealth check: 1d20 + 21 + 5 + 20 ⇒ (1) + 21 + 5 + 20 = 47

Draingore the Wretched |

Target each ogre with one attack while splashing the others.
Touch Attack: 1d20 + 11 - 1 ⇒ (14) + 11 - 1 = 24
Damage: 6d6 + 9 ⇒ (1, 5, 2, 3, 5, 5) + 9 = 30
Splash 15 dc 19 reflex for half
Touch Attack 2: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Damage: 6d6 + 9 ⇒ (2, 4, 4, 3, 3, 1) + 9 = 26
Splash 15 dc 19 reflex for half
Touch Attack: 1d20 + 11 - 1 ⇒ (13) + 11 - 1 = 23
Damage: 6d6 + 9 ⇒ (6, 3, 2, 4, 6, 2) + 9 = 32
Splash 15 dc 19 reflex for half

drbuzzard |

Ogre 1 reflex save: 4d20 ⇒ (6, 6, 2, 4) = 18 all fail 84 damage
reflex save: 4d20 ⇒ (5, 19, 19, 15) = 58 1 fail 59 damage
reflex save: 2d20 ⇒ (4, 11) = 15 all fail 53 damage
The rather singed ogres move forward and seek to pay back the source of their vexation.
How exactly do you have a 34 AC? I'm looking at your sheet and I don't see where it all comes from.
to hit: 1d20 + 16 ⇒ (7) + 16 = 23 miss
to hit: 1d20 + 8 ⇒ (10) + 8 = 18 miss
to hit: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 2d8 + 22 ⇒ (5, 4) + 22 = 31
to hit: 1d20 + 8 ⇒ (12) + 8 = 20 miss

Draingore the Wretched |

mutagen
+2 Nat Ac
+4 dex total +7 to ac
Psychokinetic Tincture
+2 Deflection
Shield Spell
+4 shield
Mithiral Shirt
+4 Armor
Haste
+1
Medium monstrous humanoid:
a +2 size bonus to your Strength and a +2 natural armor bonus.
Sorry it's 32 AC not 34. I will correct

"Bandersnatch" McTwilliger |

I was REALLY far back on the map, nt sure why, but I double moved forward. Also I made myself transparent since I am invisible. EDIT I forgot I had flight so I double moved and flew to the other side of the ogres

drbuzzard |

mutagen
+2 Nat Ac
+4 dex total +7 to acPsychokinetic Tincture
+2 Deflection
Shield Spell
+4 shieldMithiral Shirt
+4 Armor
Haste
+1Medium monstrous humanoid:
a +2 size bonus to your Strength and a +2 natural armor bonus.Sorry it's 32 AC not 34. I will correct
I think your addition has issues. Adding up what is here only gets me to 29.
10 +2 natural armor +4 dex + 2 deflection +4 armor +1 haste +2 natural armor bonus +4 shield (profile says your dex is 20, so actually this comes to 30-you still take the hit).
Of course I also don't see you drinking a shield infusion. Those last minutes per level, so putting them in your AC line when they are very temporary is bogus.
By my calculations your AC right now is 26. You took one hit.

Robert "Bo" Hardin |

Bo moves up 5'and fires at the most singed Ogre.. If it drops he'll switch to the other.. Burning a Grit as well.
1: 1d20 + 10 ⇒ (3) + 10 = 13 Shooting steel..
2: 1d20 + 10 ⇒ (18) + 10 = 28
3: 1d20 + 10 ⇒ (15) + 10 = 25
Dam 1: 1d8 + 17 ⇒ (3) + 17 = 20
Dam 2: 1d8 + 17 ⇒ (7) + 17 = 24
Dam 3: 1d8 + 17 ⇒ (2) + 17 = 19

"Bandersnatch" McTwilliger |

Bander whips out his blades and goes to town on the one he is behind. His first attack is vs flat footed
God I am gimped until level 10 without anyone to flank with.
Snicker/PS: 1d20 + 15 - 3 + 2 ⇒ (8) + 15 - 3 + 2 = 22 for 1d4 + 1 + 6 + 4d6 ⇒ (2) + 1 + 6 + (4, 3, 6, 3) = 25 and
Snack/PS: 1d20 + 15 - 3 ⇒ (5) + 15 - 3 = 17 for 1d4 + 1 + 6 ⇒ (1) + 1 + 6 = 8
Snicker/PS: 1d20 + 10 - 3 ⇒ (6) + 10 - 3 = 13 for 1d4 + 1 + 6 ⇒ (2) + 1 + 6 = 9 and
Snack/PS: 1d20 + 10 - 3 ⇒ (1) + 10 - 3 = 8 for 1d4 + 1 + 6 ⇒ (1) + 1 + 6 = 8

Tirion Took |

having Vanished last round, Tirion will scurry and hunker down at the next hidey spot (the little bend in the wall where I moved him), and plink the one Bandy just snicked:
primary attack with +1 Revolver: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
for 6d6 + 7 + 1 ⇒ (4, 1, 2, 5, 5, 5) + 7 + 1 = 30 points of damage -- ** and Bleed5 **
then, at the end of the round, he'll tick another ki point off to Vanish again.

"Bandersnatch" McTwilliger |

isn't vanishing trick a standard?

Robert "Bo" Hardin |

swift

"Bandersnatch" McTwilliger |

well f me. I have been using a standard this whole time

Draingore the Wretched |

2x Feral Claws +13 1d6+5 x2 and Bite +12 1d8+5 x2
Claw: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d6 + 5 ⇒ (6) + 5 = 11
Claw: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d6 + 5 ⇒ (6) + 5 = 11
Bite: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 1d8 + 5 ⇒ (4) + 5 = 9
Hasted
Claw: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 1d6 + 5 ⇒ (2) + 5 = 7

drbuzzard |

First attack misses, the rest hit.
Between Draingore's savage attack and the sneaky shot, the ogre goes down.
The two ogres in reach attack Draingore and another steps up and attacks Bander.
on Draingore:
to hit: 3d20 ⇒ (4, 14, 11) = 29 all miss
On Bander
to hit: 1d20 ⇒ 5 miss
There is getting to be a pile of ogre bodies in this room. It's rather cluttered.