RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore drinks a shield infusion


Order:

Draingore (acted)
Tirion
King Giant
Redhead
Bander
Bo
Lackey giant.
invisible oracle


dude halfling

hearing voices in the distance shortly after Bo disappeared up the corridor Tirion can see, he'll hide in his current spot:

Tirion's Stealth check: 1d20 + 21 + 5 + 3 ⇒ (3) + 21 + 5 + 3 = 32

whisper loudly to Bo:

"Bo! Get back here! Lead 'em in here for an ambush!

Then he'll ready an action to fire at the first enemy he sees...


You do realize it is impossible to whisper loudly enough to be heard at that distance and still have it be a whisper. Though it is good to see that the 'don't split the party' lesson hasn't sunk in at all.

The giant with a crown casts a spell and his is suddenly duplicated in a bunch of shifting images all merging and splitting. You've seen this before on Bander.

The redhead points at Bo and casts a spell. Need a will save (DC 24).

Bander and Bo are up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I assumed the party would follow when he set off..

Will: 1d20 + 16 ⇒ (6) + 16 = 22 Awesome.. I suppose ill find out what just happened before I go.


I see this as more the stragglers fault than yours. You guys seem to do teamwork like a herd of cats.

Nap time for the paladin (Deep Slumber).


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Well at leas a slap across the face will get him back in the fight..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

ok I am confused. My understanding, and the reason I called Bo out, is that we had been sending the hobbits forward to scout, they come back and report, then sneak forward, then the rest of us dummies come, and we fight. I have no idea why we would be so split up. Can we PLEASE assume that is the modus operandi from now on? If I need to be botted I take 10 on stealth and percep. If it is because someone hadn't posted in a fast enough time that seems unfair, especially considering I post 1-4 times a day depending on everyone else.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander stays as hidden as he can be, stealth 31 and activates his shadow clones 1d4 + 2 ⇒ (2) + 2 = 4 then he kicks Bo.

I am standing next to him on the map so I assume that works.


"Bandersnatch" McTwilliger wrote:
ok I am confused. My understanding, and the reason I called Bo out, is that we had been sending the hobbits forward to scout, they come back and report, then sneak forward, then the rest of us dummies come, and we fight. I have no idea why we would be so split up. Can we PLEASE assume that is the modus operandi from now on? If I need to be botted I take 10 on stealth and percep. If it is because someone hadn't posted in a fast enough time that seems unfair, especially considering I post 1-4 times a day depending on everyone else.

You folks need to agree on your modus operandi, I don't run your characters. If Bo says he takes the lead, he takes the lead. If Tirion says he stays to the rear, he stays to the rear.

I am not going to make tactical decisions for you. If you guys can't agree on how you want to run your tactics, again, not my fault, nor problem.

The kick wakes up Bo. He is currently disarmed and prone.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

more for the party not the dm. only thing for you dm is my take 10 on stealth and percep if i need to be botted.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I have problem with the hobbits doing scouting in future walkabouts.. My bad for causing an issue.. I was more or less tying to push us forward since we had stalled on the ogres.. I shant do it agian if we survive this..


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I meant no problem obviously.. Should proof read my shit i guess.

After being awoken Bo will grab his gun and stand up and then smite the king giant as a swift..


Waiting on Tirion and Draingore.


It's the next round. The bad guys went, then comes Bander and Bo, who have gone, so it's round 2.

Tirion opted to whisper to himself last round evidently.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore drinks a potion of Thornbody, and runs in (see map)


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo activates his other smite on the Red Head, stands up and fires once at her.

1d20 + 15 ⇒ (9) + 15 = 24 Using steel.. -4 Range Pen..
Dam: 1d8 + 23 ⇒ (7) + 23 = 30 +6 more if she's an evil outsider, will bypass any DR via smite.


You can only have one smite active at a time, so you are canceling the smite on the king giant?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I wasn't aware of that lol.. Deff not canceling on King Giant.. So AC 20 and only 24 damage on the redhead..


Still hits her since it is a bullet. She loses a fair bit of blood.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Dont forget abt our little invis friend! A BoF would be badass..


dude halfling

Tirion will double-move, in an effort to catch up with the clever frontal assault...


Too much of the CR is tied up in being a pixie, so he doesn't have access to that casting level as yet. He will cast protection from evil on Draingore however.

The king moves up and swings at Draingore.

to hit: 1d20 ⇒ 4 miss

Not particularly liking being shot, redhead casts a spell on Bo. DC 24 will save.

The stone giant lackey will also swing at Drainy.

to hit: 1d20 ⇒ 5 miss also, Drainy is getting lucky.

PCs up once more.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bandy does a double move jumping and dancing his way to try not to get smacked

1d20 + 22 ⇒ (11) + 22 = 33


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Will: 1d20 + 16 ⇒ (8) + 16 = 24 yay!

Bo will try to bring down the sorcerer.. Burning a Grit and Activating his Judgement of Justice.

Attack 1: 1d20 + 12 ⇒ (14) + 12 = 26
Attack 2: 1d20 + 6 ⇒ (3) + 6 = 9

Dam: 1d8 + 17 ⇒ (7) + 17 = 24


Another solid hit lands on the Redhead.

Bander attempts to dance around his partner, but fails to be nimble enough and gets swatted at with a warhammer from the King.

to hit: 1d20 ⇒ 2 image: 1d5 ⇒ 1 misses


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Move: 5'

Full Attack

claw: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14
claw: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13
bite: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d8 + 1d6 + 5 ⇒ (4) + (1) + 5 = 10


dude halfling

Tirion will sneak up a little, to where he can see a target:

Tirion's Stealth check: 1d20 + 21 + 5 ⇒ (20) + 21 + 5 = 46

and attempt to shoot crown-boy:

primary attack with +1 Revolver: 1d20 + 13 + 2 + 1 ⇒ (10) + 13 + 2 + 1 = 26
if AC 26 hits flat-footed, then 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10 points of damage...

if that guy somehow managed to fail the DC46 to observe Tirion, then add 5d6 ⇒ (4, 4, 6, 5, 6) = 25 sneak attack damage, ** and Bleed5 **

then he'll pop a ki for Vanishing Trick...


Tirions shot lands hard, and Drainy hits the lackey giant with three blows.

The king casts defensively.

1d20 ⇒ 5 and it goes off (barely).

The room fills with fog, that prevents vision beyond 5' and grants 20% concealment at that range.

He then swats at Bander 3 times

to hit: 3d20 ⇒ (11, 5, 11) = 27 hit, miss, miss (misses are too low to pop images)
concealment: 1d100 ⇒ 11 miss

Lackey giant swings at Drainy.

to hit: 2d20 ⇒ (13, 3) = 16 miss miss

Redhead, in the back, being unable to see anything now curses, and moves forward while casting a spell.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I assume its our turn again?

Bo moves up till he sees the Giant King and fires a single shot.. He burns a grit..

Attack: 1d20 + 16 ⇒ (11) + 16 = 27
Dam: 1d8 + 23 ⇒ (7) + 23 = 30
Miss: 1d100 ⇒ 17 Doesnt matter..

Not sure how many images it had left..


Do you have some means by which to avoid AOOs when shooting?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

he has point blank master which lets him shoot without provoking, not sure if he has a way not to provoke when reloading.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bandy takes a step and attacks, frustrated that no one thought it useful to move into a position to flank with him, or even remotely close.

Snicker/PS: 1d20 + 15 - 3 - 4 ⇒ (19) + 15 - 3 - 4 = 27 for 1d4 + 1 + 6 ⇒ (3) + 1 + 6 = 10 and
to confirm Snicker/PS: 1d20 + 15 - 3 - 4 ⇒ (14) + 15 - 3 - 4 = 22 for 1d4 + 1 + 6 ⇒ (1) + 1 + 6 = 8 and

Bandy Fights defensively as he moves around slowly

AC now 28


Ok, didn't check. So he's fine. He's using a revolver, so he doesn't need to reload immediately anyway. I wouldn't worry about the lack of a flank. The target has concealment, so sneak attack doesn't work anyway.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d100 ⇒ 74 high is good for bandy on this miss chance

I know, in this instance, but it is a bit of a recurring theme. well if I make it to level 10 it will not matter anymore


You are in a not very melee oriented party. It's hard to blame people. Losing Urga rather put a damper on your schtick.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

actually it is very easy to blame people. Watch. I blame you all. That said it is also not hard to position yourself where you threaten, with a spiked gauntlet or whatnot. I know concealment is up not, but Bo easily could move over, and make it easier to get to a flank, Draginore could have easily moved to attack the same one I had moved to attack.

I mean it doesn't really matter, but it is evident our failure to work together, which keeps coming up. I am just worried that we are going to wind up very dead sooner rather than later, perhaps in this combat.


Bander hits but does not confirm the crit.

Need actions for Tirion and Draingore.


dude halfling

Tirion pulls out his scroll of Gust of Wind, and attempts to UMD it:

Tirion's UMD check: 1d20 + 16 ⇒ (7) + 16 = 23

assuming CL=3, that should just exactly nail it! He'll step out and run the wind along a line towards the last known position of that nasty caster. I put a line on the map

It'll take a while to push the fog -- Tirion has 8 rounds of invisibility left from his Vanishing Trick; I assume casting a harmless Gust of Wind is not sufficiently attacky to cancel his invis...


Gust of wind will not affect invisibility.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

claw: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12
claw: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14
bite: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d8 + 1d6 + 5 ⇒ (4) + (4) + 5 = 13


The gust of wind will blow away the mist in 4 rounds.

Drainy hits the lackey giant twice.

The redhead steps up to Bander and casts defensively.

1d20 ⇒ 16 need a will save DC 24.

The giant swats at Bo.

to hit: 3d20 ⇒ (13, 5, 17) = 35 2 hits

concealment: 2d100 ⇒ (97, 39) = 136 both hit

damage: 2d6 + 20 ⇒ (2, 5) + 20 = 27
damage: 2d6 + 20 ⇒ (5, 4) + 20 = 29

The lackey giant swings at Drainy.

2d20 ⇒ (9, 2) = 11 miss, miss

Yap moves up to Bo and heals as best he can.

heal: 3d8 + 6 ⇒ (5, 3, 5) + 6 = 19

PCs are up once more.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

My AC is 30 vs him now btw. Just reminding. As to the other questions, yes the feat lets him not prvoke. reloading for him is a swift action for him as well so no AoO on that either.

Bo takes the hits and fires 3 times in return.. He swift heals himself afterwards.. Burning a Grit.

Attack 1: 1d20 + 16 ⇒ (7) + 16 = 23
Attack 2: 1d20 + 16 ⇒ (8) + 16 = 24
Attack 3: 1d20 + 11 ⇒ (19) + 11 = 30

Conceal: 3d100 ⇒ (93, 97, 95) = 285 all hits assuming 23 hits his AC with Steel.

Dam 1: 1d8 + 23 ⇒ (6) + 23 = 29
Dam 2: 1d8 + 23 ⇒ (8) + 23 = 31
Dam 3: 1d8 + 23 ⇒ (5) + 23 = 28

LOH: 3d6 ⇒ (6, 1, 5) = 12 So +31 back, He's at 55..


OK, he only hit you once then, first hit.

All your shots hit.

Just noticed I had not figure out his number of images.

1d4 + 1 ⇒ (4) + 1 = 5

He has 5 images.

He has been attacked, coincidentally 4 times (one miss from concealment).

Shot 1 1d6 ⇒ 3
Shot 2 1d5 ⇒ 1 hit from Bander
Shot 3 1d5 ⇒ 3
Shot 4 1d4 ⇒ 4

There are three of him left.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo is at full hp after heals and only 1 hit landing.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander takes another step, inching closer to a flank with Drag, eventually

Snicker/PS: 1d20 + 15 - 3 ⇒ (9) + 15 - 3 = 21 for 1d4 + 1 + 6 ⇒ (1) + 1 + 6 = 8 and 1d100 ⇒ 50
Snack/PS: 1d20 + 15 - 3 ⇒ (18) + 15 - 3 = 30 for 1d4 + 1 + 6 ⇒ (1) + 1 + 6 = 8 1d100 ⇒ 33
Snicker/PS: 1d20 + 10 - 3 ⇒ (3) + 10 - 3 = 10 for 1d4 + 1 + 6 ⇒ (4) + 1 + 6 = 11 and 1d100 ⇒ 22
Snack/PS: 1d20 + 10 - 3 ⇒ (4) + 10 - 3 = 11 for 1d4 + 1 + 6 ⇒ (2) + 1 + 6 = 9 1d100 ⇒ 55

ton confirm second attack Snack/PS: 1d20 + 15 - 3 ⇒ (15) + 15 - 3 = 27 for 1d4 + 1 + 6 ⇒ (3) + 1 + 6 = 10
High is good for Bander

but bander can't hit the ocean if he fell in it.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Its only a 20% miss chance. And are you attacking the King Giant? I can provide flank right?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

I checked your sheet, I don't see anything that threatens, listed. Your melee weapon is listed as your gun. Hence DM's video post in discussion


You did at least hit once.

image: 1d3 ⇒ 3 pop


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I thought the video wa aruling in favor of using it for flank.. He does wield a shild in his offhand.. Is a shieldbash not considered threatning? Ive seen plenty in movies that looked painful..

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