RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore will double move into flanking postition with Bandersnatch while invis. He will be able to full attack next round


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander opens up with his twin blades added another two with the first attack due to invis

Snicker/PS: 1d20 + 15 + 2 - 3 + 2 ⇒ (15) + 15 + 2 - 3 + 2 = 31 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (3) + 1 + 1 + 6 + (3, 6, 5, 4, 4) = 33 and
Snack/PS: 1d20 + 15 + 2 - 3 ⇒ (1) + 15 + 2 - 3 = 15 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (3) + 1 + 1 + 6 + (5, 1, 4, 4, 3) = 28
Snicker/PS: 1d20 + 10 + 2 - 3 ⇒ (5) + 10 + 2 - 3 = 14 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (2) + 1 + 1 + 6 + (3, 1, 5, 4, 2) = 25 and
Snack/PS: 1d20 + 10 + 2 - 3 ⇒ (4) + 10 + 2 - 3 = 13 for 1d4 + 1 + 1 + 6 + 5d6 ⇒ (4) + 1 + 1 + 6 + (1, 5, 4, 2, 2) = 26


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

some ninja


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

No fires back at the Ettin. Burning a grit.

1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26
1d20 + 13 - 4 ⇒ (15) + 13 - 4 = 24
1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11

dam 1: 1d8 + 11 ⇒ (1) + 11 = 12
dam 2: 1d8 + 11 ⇒ (2) + 11 = 13
dam 3: 1d8 + 11 ⇒ (7) + 11 = 18


A nasty stab (single) from the invisible halfling and a flurry of bullets from Bo, and the ettin goes down in an expanding puddle of blood.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Hey can yall toss a rope down here?"


The invisible pixie takes out a silk rope and affixes it so the less able climbers are able to get up the ledge.

You search the area and find some loot.
The loot consists of 693 gp; 1,240 sp; a velvet pouch containing six 100 gp pearls; a phylactery of positive channeling; and an ivory scroll tube inset with strips of jade (itself worth 300 gp) that contains a scroll of cone of cold, a scroll of hold monster, and a scroll of telekinesis.

(I assume you will all identify the stuff eventually). The pixie already has such a phylactery, so doesn't need one.

There is another 15' ledge at the other side of the cave, but this isn't a serious impediment with flyers present and rope.

You are able to get atop Skulls Crossing

The upper walk of Skull’s Crossing is relatively clear of rubble, though a three-inch layer of water has pooled across much of its surface. Here and there, sections of the dam’s surface have crumbled away, although this damage appears relatively old. A tower of skull-shaped domes sits at the center of the dam’s walk. To the north surge the choppy waters of the Storval Deep, while to the south, the slope of the dam’s face drops away nearly three hundred feet to a muddy lake below.

Sitting among the blocks of stone here are five ogres.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo pockets the Phylactery for out of combat channels and moves up.. After getting down the next ledge he continues on..

Stealth: 1d20 + 11 ⇒ (16) + 11 = 27
Perc: 1d20 + 16 ⇒ (13) + 16 = 29


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander follows along taking 10 on both Stealth and per cep

Adding stuff to the loot


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander takes the scrolls


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo whispers.. "Might be a good as spot as any to use the Cone of Cold Scroll.."


A sneaky Paladin, whouda thunk?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Sneaky Pally/Inquis/Gunslinger with a good dex you mean lol..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Works for me. Bander waits till everyone is in position, at least those that are sneaky enough.

Then he reads the scroll

1d20 + 12 ⇒ (17) + 12 = 29 the ice roars out 9d6 ⇒ (2, 4, 3, 4, 3, 1, 3, 1, 1) = 22


save: 5d20 ⇒ (19, 13, 15, 15, 4) = 66

Only one seems to avoid any of the blast.

We need initiatives.

Ogre inits init: 1d20 ⇒ 19


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 6 ⇒ (7) + 6 = 13 what a crappy scroll that was!


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

The damage was indeed poop lol..

Init: 1d20 + 9 ⇒ (13) + 9 = 22


dude halfling

Tirion's Initiative roll: 1d20 + 7 ⇒ (3) + 7 = 10

Tirion sneaks up beside his brother:

Tirion's Stealth check: 1d20 + 21 + 5 ⇒ (20) + 21 + 5 = 46

and seeing the scroll in Bandy's hands, Tirion pulls his wand o' Magic Missiles -- when Bandy starts working his UMD on the scroll, Tirion tries to UMD the wand. If it works, he'll target the leftmost Ogre:

Tirion's UMD check: 1d20 + 16 ⇒ (7) + 16 = 23 for 2d4 + 2 ⇒ (4, 4) + 2 = 10 damage


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

init: 1d20 + 11 ⇒ (11) + 11 = 22

Attacking to get as much splash damage on additional ogres
Touch Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 6d6 + 9 ⇒ (1, 1, 2, 2, 2, 2) + 9 = 19
Splash 12 dc 19 reflex for half
Touch Attack 2: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 6d6 + 9 ⇒ (1, 2, 4, 4, 3, 6) + 9 = 29
Splash 12 dc 19 reflex for half


Bo and Draingore go first. Draingore's bomb hits his first target, doing a good bit of damage, and the rest have to save:

reflex: 4d20 ⇒ (9, 13, 10, 2) = 34 they all fail, and combined with the damage from the cone of cold they drop.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

So they all go down?


Sorry, there is still one standing. He's wearing better armor than the rest and carrying an ogre hook. You've seen a number of his ilk back at the fortress.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Ah.. That guy.. In that case Bo opens fire on him.. Burning a Grit..

Attack 1: 1d20 + 11 ⇒ (5) + 11 = 16 using Steel..
Attack 2: 1d20 + 11 ⇒ (6) + 11 = 17
Attack 3: 1d20 + 6 ⇒ (19) + 6 = 25

Dam 1: 1d8 + 18 ⇒ (5) + 18 = 23
Dam 2: 1d8 + 18 ⇒ (5) + 18 = 23
Dam 3: 1d8 + 18 ⇒ (5) + 18 = 23 Weird..


Bo rattles off a fusillade of bullets taking down the last ogre.


You loot the bodies. Only the one ogre has anything special on him, +1 hide armor and a +1 ogre hook.

You proceed further along the top of the dam to the structure at the center. There are a number of large double doors facing your way. They appear to be damaged, but have been rigged to remain in place. There are also some large skull sculptures up on the side of the building, and the eye holes seem to be windows.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo moves up to the doors as fast as he can. Once there he'll wait for the others.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bandy moves up and peaks through Bo's legs.

1d20 + 14 ⇒ (17) + 14 = 31 Percep for traps
1d20 + 19 ⇒ (6) + 19 = 25 DD if needed


dude halfling

Tirion sneaks into a place where he can provide cover for his brother and Bo:

Tirion's Stealth check: 1d20 + 21 + 5 ⇒ (12) + 21 + 5 = 38

and scans around for threats:

Tirion's Perception check: 1d20 + 15 + 5 ⇒ (8) + 15 + 5 = 28


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore follows the others with little enthusiasm


The doors do not have any traps (either set of doors). They are not locked, but appear to be barricaded shut from the inside. It seems that they would need to be forced open (which would make a racket).


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Can the little ones fit through the openings? Perhaps they can undo the blockage..


The eye openings are large enough for any of you to fit through. They are really, really big skulls.


dude halfling

Tirion remains hidden, covering the dam with his pistol. He looks back to ensure nothing is approaching the dam whilst the rest are focused on examining the structure:

Tirion's Perception check: 1d20 + 15 + 5 ⇒ (13) + 15 + 5 = 33


It is a big building with large skulls as decoration. The eyeholes are large enough to crawl through, and the doors are barricaded.

You notice nothing besides the obvious.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Alrighty well go through the eye holes then.."

Stealth: 1d20 + 11 ⇒ (8) + 11 = 19


The eyes require a climb check to go through them (DC 10).


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander takes ten and clambers through after activating a scroll of shield

1d20 + 12 ⇒ (6) + 12 = 18
1d20 + 12 ⇒ (9) + 12 = 21 works

Take 10 stealth as well for a 31


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo takes 10 as well on climb and makes it..


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore takes 7 on climb, just to be different (+3 str)


dude halfling

Tirion watches the others climb through the eye-hole from his hiding place near the end of the dam; he listens for chaos:

Tirion's Perception check: 1d20 + 15 + 5 ⇒ (14) + 15 + 5 = 34


For those that crawl into the eye of the skull

inside:
Piles of rubble dominate this large room, along with bits of flesh, broken weapons, splashes of blood, and a few dead ogres that have been torn limb from limb. Wind and rain howl through circular openings to the north that look out over the Storval Deep, and puddles of water have collected on the floor. Thick sheets of ropy green fungus grow along the walls here, winding in through the windows and through numerous cracks in the domed ceiling thirty feet above; behind the fungal vines, the walls are decorated with hundreds of skull-shaped carvings.

Need perception checks from those inside.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 14 ⇒ (3) + 14 = 17


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Perc: 1d20 + 16 ⇒ (11) + 16 = 27


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Perception: 1d20 + 12 ⇒ (5) + 12 = 17


Bo:
You notice 4 trolls who are carefully concealed in the refuse around the room.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo whispers.. "Got 4 trolls hiding.. Yall gets ready.."

I assume they see us and are waiting to ambush?


Correct.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

After whipsering to his brethren he'll fire a surprise shot at the closest one..

Pow: 1d20 + 13 ⇒ (4) + 13 = 17 Steel vs FF.
Dam: 1d8 + 13 ⇒ (4) + 13 = 17

Init: 1d20 + 9 ⇒ (7) + 9 = 16


Bo hits a concealed troll with a meat shot. However the wound does start closing up immediately after being shot.


dude halfling

hearing a shot from within, Tirion hunkers down and watches for reacting forces responding from outside the building.

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