RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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"The sun is about to come down, so we can't very well send people out right now. Best to hold on till morning and have people get their things together and prepare. We will rouse the militia to get the walls properly manned at least. Hopefully you are well ahead of the threat. "


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Hopefully.."


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

I'll go comfort yer women says draingore while slicking back his hair


dude halfling

Tirion remains unobtrusive -- almost unnoticeable -- and tries to determine if the Mayor can still be trusted, or if he may have been compromised:

Tirion's Sense Motive check: 1d20 + 9 ⇒ (15) + 9 = 24


The mayor appears to be on the level.

He does call over to an aide and whispers to him

perception dc 15:
"Hide all the women. "

then he continues to your party
"Well I see you've traveled hard. We'll put you up in the barracks so you can get some rest unless there is something you need to take care of now. "


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 15 ⇒ (17) + 15 = 32

Bander bursts out laughing. Don't worry the hobbit brothers are masters of hiding! We will help.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

He auto makes that Perc Check..

Bo smiles at the mayors comment..

"I think we're good Mayor. I appreciate your willingness to work with us here. We traveled hard to make it here before the giants.."
He has nothing else and will turn in for some sleep in the barracks..


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

LOL... need to rid myself of this negative level

I'm feelin' peak'd. Needs somebody to Restore Me


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Did you fail the save to make it perma or something? If so we dont have anything to remove that atm.. I doubt theres a 7th level cleric in Sandpoint either.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

yeah, its perm


Looks like the highest level priest here is 4th.

"You can see our local priest at the cathedral Abstalar Zantus. He might be able to help you. "


dude halfling

Tirion whispers to Bander:

"I wonder if every village has a gal who won't mind Drainey's attention -- whilst we help hide the damsels, I'll keep an eye out for one who might not want to hide!"


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander pulls out 2d6 ⇒ (6, 2) = 8 gold

I bet you this much you can't find one!


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"It's worth a try Drain. He might have a scroll.."


The level from the module is 4th, but admittedly that is at the start of the adventure, he could be 5th or maybe 6th by now, but 7th is probably too much of a stretch. He could well have the scroll though.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore climbs into his Spyder and rides to the Cathedral. He winks and points at the pretty ladies with a nod.


Daringore manages to keep ahead of the town guards trying to get the ladies off the streets. The women he winks at screech in terror and run inside to hide.

The menfolk are a bit miffed at this and start to form a lynch mob. Luckily the town guards who are following you break up the rather ugly mob.

You arrive at the Cathedral.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore dismounts and walks into the church. looking around he says, Suffering hero needin' healin' he goes on to explain that he needs a Restoration.


The priest actually greets you at the doors since the clangorous noise or your arrival interrupted him from his meditations.

"Ahh, you've been drained by the foul undead. Ahh, well I'm not quite of sufficient experience to ameliorate that condition, but I think I might have a scroll for it around here somewhere. " and he leads you back into the cathedral and opens a locked chest.

"Here we go, I do have one. Bought it just in case, but I've not had a cause to use it as yet. " and he will cast it on you. "I'd appreciate it if you could get me a replacement copy, or the funds to secure a replacement. "


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

The hobbitses have all the booty. I'll send 'em to pay yer fee.


"Ok, thanks. What brings you to Sandpoint anyway? Our little town has had some excitement of late, but generally it's a pretty sleep place. " you managed to get ahead of the town guard giving out warnings.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Dink and Dork tells me this is where pretty girls appreciate a hero. Draingore stands there smiling.

Oh and the imminent attack He says matter of factly


"Umm, yes. I'm sure they do. " he replies with a rather credulous look on his face, until you get to the attack part. "An attack? Here? Why? We're just a dot on a map? Who would attack us?"


dude halfling

(I call dibs on Tirion being "Dink"...)


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore shrugs, Maybe it's the church bell. That noise can rub some people the wrong way.

Draingore pulls a pipe filled with pungent smelling weed, and lights up. The alchemist wanders off


Anything else you folks need to do tonight or do you want to head for the sack and wait for morning?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Im good for the next day..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander finds a room in the Rusty Dragon, but winds up sleeping on the floor next to the fire, wrapped in a blanket, as happy as a clam.

ready


You all spend a restful night at the Inn and find yourselves woken up by a town guard bursting into your room "Giants approaching the north gate! You need to hurry!"

You have time to get your gear on, but not much else.

Once there you see three giants dressed in thick pelts heft huge rocks pulled from the ground. Periodically, one hurls a rock against Sandpoint’s northern gate. The iron-reinforced oak timbers splinter and crack as the stones hit it, but so far, the gate holds.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

How far away?


They are barely with their range increment, so 180'.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will fire his rifle 3 times.. Are they 80' range?

Attack 1: 1d20 + 10 ⇒ (7) + 10 = 17
Attack 2: 1d20 + 10 ⇒ (18) + 10 = 28
Attack 3: 1d20 + 5 ⇒ (10) + 5 = 15

-4 if there 80' range.. Shooting steel.

Damage 1: 1d10 + 6 ⇒ (1) + 6 = 7
Damage 2: 1d10 + 6 ⇒ (8) + 6 = 14
Damage 3: 1d10 + 6 ⇒ (4) + 6 = 10

We need some mortars!!


They are 180' feet away. Their range increment (for stone giants) for their thrown rocks is that far, so they might as well use their distance advantage until the gate breaks.


dude halfling

knowing he can't do anything useful at the range they are at, Tirion climbs over a wall that's around the corner from the one the giants are on -- so they can't see him come over to their side of the town's defenses -- and hides:

Tirion's Stealth check: 1d20 + 23 + 5 ⇒ (11) + 23 + 5 = 39

double-moving over the next few rounds, he'll creep 120' closer to the tossers -- up to where he's 100' from them:

Tirion's Stealth check: 1d20 + 23 + 5 ⇒ (14) + 23 + 5 = 42
Tirion's Stealth check: 1d20 + 23 + 5 ⇒ (2) + 23 + 5 = 30 (must have tripped on something...)
Tirion's Stealth check: 1d20 + 23 + 5 ⇒ (12) + 23 + 5 = 40


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Fire Assaulty, Fire

SA: Drop smoke stick to obscure assault mech

N Large humanoid (giant)
Init +1; Senses darkvision 60 ft.

DEFENSE

AC 14, touch 10, flat-footed 12 (+1 Dex, +3 natural, –1 size)
hp 19/77 (14d8+14)
Fort +4, Ref +5, Will +10

OFFENSE

Speed 40 ft.
Melee greatclub +20 (2d8+13)
Ranged rock +12(1d8+13)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (180 ft.)

Ranged Rock: 1d20 + 12 ⇒ (16) + 12 = 28
damag: 1d8 + 13 ⇒ (1) + 13 = 14


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander moves to the gate where the baddies will eventually be breaching and he hides.

1d20 + 22 ⇒ (2) + 22 = 24


Two of Bo's shots miss. One hits meat.

giant perception: 3d20 ⇒ (16, 16, 2) = 34

The rock from the Mecha also lands doing reasonable damage. Seeing the bizarre creation toss rocks back at them, the giants decide to concentrate fire on the mecha.

primary to hit: 3d20 ⇒ (2, 16, 18) = 36 2 hits
iterative to hit: 3d20 ⇒ (4, 4, 6) = 14 all miss

damage: 2d8 + 24 ⇒ (7, 6) + 24 = 37


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Smoke stick gives mecha total concelement


Then how did it see out to throw the rocks?

You will need a perception check at DC 38 to land a shot in the correct area.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

I can see. and tell it where to aim...

I can't make that high of a perception check

Draingore will just wait.


OK, we'll assume you are standing outside of the smoke cloud and yelling to the mecha inside. In that case you are acting as fire control, not making those perception checks. However, you are also not the one throwing. It is still effectively blind to the target and has a 50% miss chance.

Of course the smoke stick creates a 10x10 cube of smoke (rules wise) and that is the size of the mecha, so the giants do know where to throw. They do have a 50% miss chance however.

miss chance: 2d100 ⇒ (45, 9) = 54 both miss.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

miss ch: 1d100 ⇒ 92


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

any militia or anything on the walls shooting back?


Yes, but they are fairly inept so they are just missing at this range.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will fire again, this time only 2 shots to try and increase accuracy..

1d20 + 12 ⇒ (18) + 12 = 30
1d20 + 7 ⇒ (19) + 7 = 26 using steel

Dam 1: 1d10 + 6 ⇒ (10) + 6 = 16
Dam 2: 1d10 + 6 ⇒ (9) + 6 = 15

To the same Giant he shot before..


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore Imbibes Feral Mutagen

miss chance: 1d100 ⇒ 41
Ranged Rock: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d8 + 13 ⇒ (4) + 13 = 17


dude halfling

2nd round of Tirion's sneak forward...


Round 2
Bo lands two shots on the giant, and the second rock from the mecha misses (first one hit). The giants throw again.

The one Bo has been picking on targets him, and the others target the mecha.

Mecha
primary: 2d20 ⇒ (2, 20) = 22
iterative: 2d20 ⇒ (1, 16) = 17

concealment: 4d100 ⇒ (2, 63, 33, 74) = 172 miss, hit, miss, hit

First rock misses the obscured mecha, the second and fourth hit.

confirm: 1d20 ⇒ 2 nope

damage: 2d8 + 24 ⇒ (2, 8) + 24 = 34

Bo
primary: 1d20 ⇒ 11 miss
iterative: 1d20 ⇒ 20 damage: 1d8 + 12 ⇒ (5) + 12 = 17
confirm: 1d20 ⇒ 15 nope


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo takes it to the face and fires twice more before laying on hands..

Attack 1: 1d20 + 12 ⇒ (9) + 12 = 21
Attack 2: 1d20 + 7 ⇒ (4) + 7 = 11

Damage: 1d10 + 6 ⇒ (2) + 6 = 8

LoH: 3d6 ⇒ (5, 2, 5) = 12

Did they spend all morning collecting large rocks or is there a quarry out there?


There's an ornamental statuary shop conveniently located where they are standing. You were pelted with a lawn jockey.

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