Robert "Bo" Hardin |
"Well it seems our Ogre hunting party will have to wait till after we investigate this." I like how this hick twon has nothing to sell, but yet we can't get back to Magnimar for all the "Must do Now" things lol..
"Bandersnatch" McTwilliger |
1d100 ⇒ 66 second round of confusion
1d8 ⇒ 1 Bander whacks himself again.
My head hurts...can you do anything about that? Bander asks the cleric that is not really here.
I guess we need the heal bot. My apologies again that my player didn't ever show
drbuzzard |
The pixie which you had been talking to earlier, and had served as your guide, pops up out of thin air.
"Damn, that big thing was scary. You guys OK? Your head hurts. Let's see what I can do about that. "
lesser restoration : 1d4 ⇒ 1
lesser restoration : 1d4 ⇒ 3
lesser restoration : 1d4 ⇒ 2
lesser restoration : 1d4 ⇒ 2
lesser restoration : 1d4 ⇒ 2
lesser restoration : 1d4 ⇒ 1
So it's Bander is back to full, Draingore is at -1.
"It's OK, if I tag along right?"
Yes, your healer will be a pixie, which is advantageous since he can be invisible all the time, and basically just do unnoticed healbot job. He does not, however have enough oracle levels for blessing of fervor. He is of a comparable CR to you folks.
"Bandersnatch" McTwilliger |
Sounds good, I feel much better. Somehow I have a sword cut on my arms, can you fix that too? No wait I can do it!
1d20 + 12 ⇒ (14) + 12 = 26 UMD for infneral healing
Draingore the Wretched |
Draingore cocks his head. Have to? I think maybe you mean please...I might be persuaded. It gets awful lonesome sleepin' alone. Maybe a pretty, pretty can put me in a charitable mood. Draingore kicks at the ground like a kid asking for candy.
"Bandersnatch" McTwilliger |
Well some ogres recently killed some of our friends, so it sounds good to get them back to me!
"Bandersnatch" McTwilliger |
Anyone want to play hide and seek while he does whatever it is he does.
Bander asks the kids townsfolk
Robert "Bo" Hardin |
Disgusting.. Poor woman.. Imagine what that Fumunda smells like.
"We would be happy to help good sir.. We have a score to settle ."
To the Pixy.. "We be happy to have you along. Try to stay clear of all the gunfire and bombs.."
drbuzzard |
"Sure thing good sir. I intend to be well clear of the mayhem if I can be at all. " he replies in his shrill little voice.
The mayor, after deliberately not seeing the spectacle of Draingore at play, eagerly turns to the Paladin - "Oh, thank the gods. You can find the Skull Crossing if you just follow the river upstream. Be warned, there are usually some trolls living there, but they have never been known to sabotage the mechanism. "
Robert "Bo" Hardin |
"Trolls, Ogre's, whatever is the root of the problem will be taken care of." After Drain's violation of the woman was over I guess the party will head out. Didn't sound like there was time to sleep.
Robert "Bo" Hardin |
Indeed.. Im down 1 spell, 1 smite, and my judgement. Still plenty left.
"Bandersnatch" McTwilliger |
poor girl will never be the same
drbuzzard |
You folks follow the swollen river up to the dam (Skull's Crossing).
Spanning the great breadth of the gorge is Skull’s Crossing. The massive wall of stone holds back the waters of the Storval Deep—but only just. Thousands of skulls have been carved into the dam’s face, with five larger ones decorating the middle length. The easternmost of these immense skulls is all but hidden by a steady flow of cascading water pouring through what appears to be a recent break in the dam. For now, the ancient dam seems to be holding its own against the Storval Deep, but unless these rains end soon, the recent flood looks to be but a minor precursor to a fantastic disaster.
The eastern slopes of the gorge are sheer and slick with rain, but to the west, a narrow stone stairway, its edge decorated with hundreds of poles bearing the skulls of as many different creatures, winds up to a cave mouth near the western rim of the dam itself.
Robert "Bo" Hardin |
Bo recasts heightened awarness before heading up the stone stairway. He has grim look on his face with the presence of so much death around him..
Perc: 1d20 + 16 ⇒ (18) + 16 = 34
drbuzzard |
A seven-foot-wide winding stairway of stone climbs the cliff face here, reaching a height of nearly two hundred feet before ending at a cave mouth above. Hundreds of stakes line the edges of the stairway, many of them decorated with skulls—some animal, some humanoid, all marked with a strange skull-shaped rune on the brow.
"Bandersnatch" McTwilliger |
Bander quickly scampers in front of Bo, then he slows down a bit and begins to stealth
1d20 + 21 ⇒ (8) + 21 = 29 stealth
Draingore the Wretched |
Init:+11
AC/FF/T 34/26/20 (Armor +4, Dex +7, +4 shield, +2 Deflection +6 natural armor, +1 dodge)
2x Feral Claws +16 1d6+6 x2 and Bite +16 1d8+6 x2
Bomb(Bomb Launcher) +13 5d6+9 x2 30 ft
fly 30 feet (average maneuverability)
Move 70'
Drink Mutagen and tinture,
Infusions drunk:
Thorn Body
Monstrous Physique I
Shield
Expeditious Retreat
Haste
"Bandersnatch" McTwilliger |
Bander will take 10's to climb checks for 10.
Robert "Bo" Hardin |
"Bunch of large shape up there.. Lets try to sneak up on em"
Stealth: 1d20 + 11 ⇒ (3) + 11 = 14
As they near the top he'll cast Divine Favor on himself..
drbuzzard |
The steps lead up through a cave.
The short passageway ends in a small alcove, but to the west, a fifteen-foot-high ledge provides access to a larger cave beyond.
The ledge is actually fairly crumbly and hard to climb with lots of pebbles and small rocks getting dislodged when you try.
(DC 15 climb check)
Robert "Bo" Hardin |
Bo attempts the climb..
1d20 + 1 ⇒ (4) + 1 = 5
But barely gets started before he slips back down.. Someone wanna go tie a rope up?
"Bandersnatch" McTwilliger |
1d20 ⇒ 15 climb Bander clambers up and lowers a rope, assuming he finds something to tie it to.
"Bandersnatch" McTwilliger |
Bander calls down that there is a baddie to be killed, then he uses a Ki point and Vanishes, then he moves to the other side of the doofus.
Tirion Took |
Tirion's pops a ki point to Vanish as well, then attempts to scramble up, stealthily:
Tirion's Climb check: 1d20 + 8 ⇒ (5) + 8 = 13 he gets nowhere...
Tirion's Stealth check: 1d20 + 21 + 5 ⇒ (5) + 21 + 5 = 31
plus the bonus to stealth for being invisible -- but I imagine that's at least partially negated by the effort of staying quiet while negotiating the crumbling wall...
Hadjii |
Tirion's Initiative roll: 1d20 + 7 ⇒ (17) + 7 = 24
"Bandersnatch" McTwilliger |
1d20 + 6 ⇒ (7) + 6 = 13 init
Robert "Bo" Hardin |
init: 1d20 + 8 ⇒ (10) + 8 = 18
If he moves back can he see the critter?
Tirion Took |
quiet as a mouse, Tirion will give the climb another go:
Tirion's Stealth check to climb quietly: 1d20 + 21 + 5 ⇒ (8) + 21 + 5 = 34
Tirion's Climb check: 1d20 + 8 ⇒ (18) + 8 = 26
and move into a good place to hide once he's up top:
Tirion's Perception check to find a good sniper spot: 1d20 + 15 + 5 ⇒ (11) + 15 + 5 = 31
Tirion's Stealth check to hide in his new sniper spot: 1d20 + 21 + 5 ⇒ (15) + 21 + 5 = 41
both stealth checks should get +(whatever the bonus is for being invisible) added in...
drbuzzard |
The ettin confused by the vanishing intruder uses both heads to scan the room to see if he can find where the little one went.
perception: 1d20 + 12 ⇒ (7) + 12 = 19 durr
"Where little man go?" says one head
"We'll find and smash you little man. You no bug Skulltakers!"
As the only target he sees is Bo, he chucks a javelin at him (Bo has cover).
to hit: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2 and it goes nowhere near him.
PC up again
"Bandersnatch" McTwilliger |
oooo I have no one to flank w anymore do I? Well I just got insanely gimped