RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Well it seems our Ogre hunting party will have to wait till after we investigate this." I like how this hick twon has nothing to sell, but yet we can't get back to Magnimar for all the "Must do Now" things lol..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d100 ⇒ 66 second round of confusion

1d8 ⇒ 1 Bander whacks himself again.

My head hurts...can you do anything about that? Bander asks the cleric that is not really here.

I guess we need the heal bot. My apologies again that my player didn't ever show


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore tells the Mayor. Be careful when checking out the dam, there be ogres about.


The pixie which you had been talking to earlier, and had served as your guide, pops up out of thin air.

"Damn, that big thing was scary. You guys OK? Your head hurts. Let's see what I can do about that. "

lesser restoration : 1d4 ⇒ 1
lesser restoration : 1d4 ⇒ 3
lesser restoration : 1d4 ⇒ 2
lesser restoration : 1d4 ⇒ 2
lesser restoration : 1d4 ⇒ 2
lesser restoration : 1d4 ⇒ 1

So it's Bander is back to full, Draingore is at -1.

"It's OK, if I tag along right?"

Yes, your healer will be a pixie, which is advantageous since he can be invisible all the time, and basically just do unnoticed healbot job. He does not, however have enough oracle levels for blessing of fervor. He is of a comparable CR to you folks.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Sounds good, I feel much better. Somehow I have a sword cut on my arms, can you fix that too? No wait I can do it!

1d20 + 12 ⇒ (14) + 12 = 26 UMD for infneral healing


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore shrugs. I don't feels different


The mayor looks rather aghast at Draingore's comment "Ogres?!? No way any of us here can handle ogres. You have to help us!"


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore cocks his head. Have to? I think maybe you mean please...I might be persuaded. It gets awful lonesome sleepin' alone. Maybe a pretty, pretty can put me in a charitable mood. Draingore kicks at the ground like a kid asking for candy.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Well some ogres recently killed some of our friends, so it sounds good to get them back to me!


All of the women among the townsfolk rapidly make themselves scarce except a rather haggard and well fed example who winks at Draingore.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Anyone want to play hide and seek while he does whatever it is he does.

Bander asks the kids townsfolk


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

I'll be playin' my own game of hide and seek Draingore grins. He walks over and man handles the lusty wench. He grabs a handful of ample rear end. Ain't that right Sweets


For the sake of keeping my gorge down the following events will be stricken from the record. We'll just say Drainy gets to do his thing.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

*Bow Chicka Bow Bow*


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Disgusting.. Poor woman.. Imagine what that Fumunda smells like.

"We would be happy to help good sir.. We have a score to settle ."

To the Pixy.. "We be happy to have you along. Try to stay clear of all the gunfire and bombs.."


"Sure thing good sir. I intend to be well clear of the mayhem if I can be at all. " he replies in his shrill little voice.

The mayor, after deliberately not seeing the spectacle of Draingore at play, eagerly turns to the Paladin - "Oh, thank the gods. You can find the Skull Crossing if you just follow the river upstream. Be warned, there are usually some trolls living there, but they have never been known to sabotage the mechanism. "


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Trolls, Ogre's, whatever is the root of the problem will be taken care of." After Drain's violation of the woman was over I guess the party will head out. Didn't sound like there was time to sleep.


Other than the two (minor) combats in town, you should be rested.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Indeed.. Im down 1 spell, 1 smite, and my judgement. Still plenty left.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Violate?!? She wanted Draingore, in all his heroic glory. Remember Ugly people need love too.


He probably meant the spectators.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

poor girl will never be the same


You folks follow the swollen river up to the dam (Skull's Crossing).

Spanning the great breadth of the gorge is Skull’s Crossing. The massive wall of stone holds back the waters of the Storval Deep—but only just. Thousands of skulls have been carved into the dam’s face, with five larger ones decorating the middle length. The easternmost of these immense skulls is all but hidden by a steady flow of cascading water pouring through what appears to be a recent break in the dam. For now, the ancient dam seems to be holding its own against the Storval Deep, but unless these rains end soon, the recent flood looks to be but a minor precursor to a fantastic disaster.

The eastern slopes of the gorge are sheer and slick with rain, but to the west, a narrow stone stairway, its edge decorated with hundreds of poles bearing the skulls of as many different creatures, winds up to a cave mouth near the western rim of the dam itself.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo recasts heightened awarness before heading up the stone stairway. He has grim look on his face with the presence of so much death around him..

Perc: 1d20 + 16 ⇒ (18) + 16 = 34


A seven-foot-wide winding stairway of stone climbs the cliff face here, reaching a height of nearly two hundred feet before ending at a cave mouth above. Hundreds of stakes line the edges of the stairway, many of them decorated with skulls—some animal, some humanoid, all marked with a strange skull-shaped rune on the brow.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander quickly scampers in front of Bo, then he slows down a bit and begins to stealth

1d20 + 21 ⇒ (8) + 21 = 29 stealth


dude halfling

Tirion scampers along beside Bandy, ready to take advantage of the Lookout feat should the opportunity arise:

Tirion's Stealth check: 1d20 + 21 + 5 ⇒ (8) + 21 + 5 = 34


dude halfling

I suppose Tirion has to SPOT Bandy if he wants to stay near his brother:

Tirion's Perception check: 1d20 + 15 + 5 ⇒ (4) + 15 + 5 = 24

I guess he's sneaking around independently ahead of the group...


The steps actually require a climb check (dc 7) because they are sized for large creatures.

I also need a perception check for the top of the dam. The rain has started again BTW.

perception 20:
There are a number of large humanoid shapes bustling about at the top of the dam.

Map is updated.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Init:+11

AC/FF/T 34/26/20 (Armor +4, Dex +7, +4 shield, +2 Deflection +6 natural armor, +1 dodge)

2x Feral Claws +16 1d6+6 x2 and Bite +16 1d8+6 x2

Bomb(Bomb Launcher) +13 5d6+9 x2 30 ft

fly 30 feet (average maneuverability)
Move 70'

Drink Mutagen and tinture,

Infusions drunk:

Thorn Body
Monstrous Physique I
Shield
Expeditious Retreat
Haste


dude halfling

clambering up the steps:

Tirion's Climb check: 1d20 + 8 ⇒ (2) + 8 = 10 evidently he's more focused on stealth than climbing...

and glancing up at the dam as he goes:

Tirion's Perception check: 1d20 + 15 + 5 ⇒ (16) + 15 + 5 = 36


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander will take 10's to climb checks for 10.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Perception: 1d20 + 12 ⇒ (3) + 12 = 15


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Bunch of large shape up there.. Lets try to sneak up on em"

Stealth: 1d20 + 11 ⇒ (3) + 11 = 14

As they near the top he'll cast Divine Favor on himself..


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Drink invis
Stealth: 1d20 + 27 ⇒ (7) + 27 = 34

Fly up the steps.


The steps lead up through a cave.

The short passageway ends in a small alcove, but to the west, a fifteen-foot-high ledge provides access to a larger cave beyond.

The ledge is actually fairly crumbly and hard to climb with lots of pebbles and small rocks getting dislodged when you try.

(DC 15 climb check)


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo attempts the climb..

1d20 + 1 ⇒ (4) + 1 = 5

But barely gets started before he slips back down.. Someone wanna go tie a rope up?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 ⇒ 15 climb Bander clambers up and lowers a rope, assuming he finds something to tie it to.


As you climb up over the lip, a large two headed humanoid in the cave beyond spots you and yells "YOU NO BRIBE ME! I SMASH YOU FOR SKULLTAKERS!" and it grabs a large club and moves towards you. (it does not get an attack this round since it had to pick up the club).


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander calls down that there is a baddie to be killed, then he uses a Ki point and Vanishes, then he moves to the other side of the doofus.


dude halfling

Tirion's pops a ki point to Vanish as well, then attempts to scramble up, stealthily:

Tirion's Climb check: 1d20 + 8 ⇒ (5) + 8 = 13 he gets nowhere...
Tirion's Stealth check: 1d20 + 21 + 5 ⇒ (5) + 21 + 5 = 31
plus the bonus to stealth for being invisible -- but I imagine that's at least partially negated by the effort of staying quiet while negotiating the crumbling wall...


Probably should do initiative.

init: 1d20 + 3 ⇒ (13) + 3 = 16


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Tirion's Initiative roll: 1d20 + 7 ⇒ (17) + 7 = 24


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 6 ⇒ (7) + 6 = 13 init


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

init: 1d20 + 8 ⇒ (10) + 8 = 18

If he moves back can he see the critter?


Yeah, but he will have cover.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Init: 1d20 + 11 ⇒ (4) + 11 = 15


dude halfling

quiet as a mouse, Tirion will give the climb another go:

Tirion's Stealth check to climb quietly: 1d20 + 21 + 5 ⇒ (8) + 21 + 5 = 34
Tirion's Climb check: 1d20 + 8 ⇒ (18) + 8 = 26

and move into a good place to hide once he's up top:

Tirion's Perception check to find a good sniper spot: 1d20 + 15 + 5 ⇒ (11) + 15 + 5 = 31
Tirion's Stealth check to hide in his new sniper spot: 1d20 + 21 + 5 ⇒ (15) + 21 + 5 = 41

both stealth checks should get +(whatever the bonus is for being invisible) added in...


The ettin confused by the vanishing intruder uses both heads to scan the room to see if he can find where the little one went.

perception: 1d20 + 12 ⇒ (7) + 12 = 19 durr

"Where little man go?" says one head

"We'll find and smash you little man. You no bug Skulltakers!"

As the only target he sees is Bo, he chucks a javelin at him (Bo has cover).

to hit: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2 and it goes nowhere near him.

PC up again


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

oooo I have no one to flank w anymore do I? Well I just got insanely gimped

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